In post 1000, chamber wrote:Someones first impression included scanning the banthread? ok.
In post 1002, chamber wrote:If you are reading me as upset you are wrong. Challenging bullshit doesn't require emotion. The bullshit may very well be from the person who contacted you, but its still bullshit you repeated.
In post 1004, Psyche wrote:always so afraid to commit to the things you've said
In post 1006, xRECKONERx wrote:again, if the price we have to pay is lower user counts to have a space where bigotry and racism isn't tolerated, that's a fine price tbqh
In post 998, chamber wrote:In post 997, Nancy Drew 39 wrote:I would suggest having 1 week days. Many people don’t have the motivation/attention span to want to play for 2 week days. On MU, people even bitch anout 72 hr days (my personal favourite).
I also would prefer 24 -36 hr nights to 48.
72 hr days/24 hr nights would be ideal IMO but at the very least no longer than 1 week.
Mods can put whatever deadline they want on a game. Just uniformly enforcing a 1 week Day would completely alienate a lot of our existing users and can't be the answer. There are logistical questions of how to inspire mods to run a higher variety of phase lengths, as well as how to manage users accessing that increase variety.
In post 1009, Nancy Drew 39 wrote:In post 998, chamber wrote:In post 997, Nancy Drew 39 wrote:I would suggest having 1 week days. Many people don’t have the motivation/attention span to want to play for 2 week days. On MU, people even bitch anout 72 hr days (my personal favourite).
I also would prefer 24 -36 hr nights to 48.
72 hr days/24 hr nights would be ideal IMO but at the very least no longer than 1 week.
Mods can put whatever deadline they want on a game. Just uniformly enforcing a 1 week Day would completely alienate a lot of our existing users and can't be the answer. There are logistical questions of how to inspire mods to run a higher variety of phase lengths, as well as how to manage users accessing that increase variety.
A lot of people are put off by 2 week days, why not have variety?
In post 1010, chamber wrote:In post 1009, Nancy Drew 39 wrote:In post 998, chamber wrote:In post 997, Nancy Drew 39 wrote:I would suggest having 1 week days. Many people don’t have the motivation/attention span to want to play for 2 week days. On MU, people even bitch anout 72 hr days (my personal favourite).
I also would prefer 24 -36 hr nights to 48.
72 hr days/24 hr nights would be ideal IMO but at the very least no longer than 1 week.
Mods can put whatever deadline they want on a game. Just uniformly enforcing a 1 week Day would completely alienate a lot of our existing users and can't be the answer. There are logistical questions of how to inspire mods to run a higher variety of phase lengths, as well as how to manage users accessing that increase variety.
A lot of people are put off by 2 week days, why not have variety?
I was arguing in favor of variety there (as opposed to uniform 1 week or 72h days). Variety is already allowed by the rules, so the question is how to make mods actually run a variety, and how to best let players access the speed they want to play at.
In post 1012, chamber wrote:As has been discussed previously and recently, the Blitz queue had some issues that need to be resolved. But also, you can't just infinitely divide the queues. At some point more queues can't be the answer. If anything I think MS already has too many games in sign up at once for its current player base.
In post 1015, chamber wrote:How do you detect what the player base wants?
In post 1015, chamber wrote:Do you have specific proposals about what being more responsive would look like? How do you detect what the player base wants?