Shorter deadlines question for the community
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Shorter deadlines question for the community
With discussion happening around a possible deadline change to newbie games and what might happen for future demands, this poll was created as a way to get discussion rolling!
Please don't be afraid to comment and add to discussion! Keep it civil!
I'm enabling you to change your vote in the future because life happens and your answer may change because of that!
Let me know if there needs to be more variety in the options!- AnonymousGhost
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@Ausuka - What's the shortest day length you'd be willing to play a game under? Offsite I used to play with Days that would last 20 hours and I think that's cutting it a bit too close for me ATM, especially when the game might start when I fall asleep! XD- AnonymousGhost
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@Ausuka - Since time is money, when do you think is the optimal time for shorter deadline games to start? The weekends, the beginning of the week, the middle of the week, etc?- AnonymousGhost
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Oh yeah... I completely forgot about night deadlines! XD
@Ausuka - For the two day deadlines, how long do you think the night deadlines should be?
@Gamma - How long do you think the night deadlines should be for a day phase length of 10 days?- AnonymousGhost
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Pedit:
@RC - How short should the prod timer be?- AnonymousGhost
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This definitely would be a thing in a game with shorter deadlines, especially with a blitz deadline.In post 13, Frozen Angel wrote:Also, I suggest pullarity lynch games with a shorter deadline. I mean automatically lynching the player with most votes if no majority is achieved during the day! This will help faster games to be more about mafia than the wagonomics and buffs the town in a positive way.
@Ausuka - I'd probably bump up the night length to 36 hours just because the mafia (and this maybe exclusively be for the mafia who can only talk during the night phase) might be at a disadvantage if a buddy is sleeping when the majority of the night occurs.- AnonymousGhost
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My offsite blitz gamesalwaysgave the mafia the ability to talk throughout all phases of the game because of shortened day and night lengths. If the mafia were only allowed to talk during the night and someone wasn't awake or online during that period, it puts the mafia at a disadvantage.
@Gamma - Yeah... 12 hours is cutting it a bit short, especially if you have a role madness game. You'll be cutting off the nose of some players by virtue of time zone differences. Ouch.- AnonymousGhost
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@Frozen Angel - Can you explain please? I can't see how the 72/24 arrangement removes the time zone issue.- AnonymousGhost
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Fair critique. I really didn't imagine that the poll would be a good representation of the site as a whole. :3In post 24, Ircher wrote:I'm just going to note that non-response bias, especially from newbies and very old people (in terms of site experience, not age) is going to be a thing, and it is unlikely this poll will end up being representative.- AnonymousGhost
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The players who want to play games with shorter deadlinesprobablyhave a significant newbie - as in new to the site, not new to the game necessarily - population inside of it. Related to the newness and supplying that mod demand for shorter deadlines, I have this to say:
Maybe the players who want shorter deadlinescan'tbe mods because they're new to the site and one of the requirements to mod your first time game is be a site member for three months. The other is to run your first time game (unless you have off-site experience) in either the Open Queue or the Normal Queue - the first you could probably mod a game with shorter deadlines and maybe the second, but I'm currently unaware if Normal Games have to have the two week day phase deadline.
Obviously if "newbies" join the site with the expectation of shorter deadlines, but no one's offering, they might've been inclined to mod one, but discovered that they couldn't because they're "too young" (aka their account's age).- AnonymousGhost
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To new players to the site who would like games with shorter deadlines:
Since there seems to be a demand but no supply for GwSD (games with shorter deadlines), would you yourselves mod with shorter deadlines?- AnonymousGhost
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IIRC you can host a Normal game with a modified ruleset (like the Geriatric ruleset), but only if it doesn't cause the game to become not Normal (?). I'm not sure about this, but I feel like the Open Queue is "friendlier" to games with shorter deadlines. This probably isn't true.
Let me ask the List Mods of those Queues.- AnonymousGhost
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Does a shorter deadline (lets say 10 or 7 24 hour periods for a singular day length) really change the game that much that it can't be hosted in the Normal or Open Queues?- AnonymousGhost
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On the other hand, I can see where running a game where the day length is 5 days or lessshouldn'tbe considered "Normal", at the very least.- AnonymousGhost
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It's okay. :3
Thanks for your thoughts Chamber!
I'm not completely sure since I can't remember if it's everexplicitlysaid in the rules/opening of those two queues that 10/7 day game Day phases are allowed.- AnonymousGhost
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I talked to Implosion. He said that 7 day deadlines would be the shortest he'd accept in the Normal Queue ATM.- AnonymousGhost
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We're getting off topic, but it's semi-related.
@Michel - I think "the point" of shorter deadlines is to reduce the stagnancy that's "plaguing" (emphasis on the quotation marks!) the average two week games. One proposed solution is to reduce the deadline length. Now whether or not this change will have reduced the amount of stagnancy in a game is clearly up in the air ATM. In most games nowadays, it's almost a matter of extremes regarding activity. (at least, FMPOV)
There are times when more than a handful of people will be online and will all be reacting to each other at the same time, generating five or maybe ten pages in that period of time. And then there are other times when the thread's slow and subdued and other people are catching up and maybe the game increases by a page. That's what today's game climate is like - a land of (let's just call it) extremes -, but the problem isn't the climate itself, but rather that there's an imbalance in the climate aka too much of that subdued time from what people are saying.- AnonymousGhost
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If there's a lack of impetus towards obtaining a lynch, I don't think there's anything mod or game mechanic related that can fix that because lynches are in the hands of the players. All we can do as mods is prod players to ensure that they're posting, the rest is up to them because otherwise it begins to sound like the Mod, rather than the players, is playing the game.
If the players aren't proactive enough and have to bum rush the lynch, then they're clearly punished for it by having to compromise on a wagon that will more than likely hit a town player for bad reasons. Beyond that, it's up to the players to come to the realization of "hey, let's not do this again," and keep up the activity, otherwise again they'll be punished for it and if they keep continuing that pattern of bum rushing the lynch, then it's more than likely they'll lose the game.
I think prodding players on vanity wagons is a little extreme, especially when you consider whether or not that counts as a "strike" against them (three prods = replacement). Gameplay wise, players who sit on vanity wagons are punished by virtue of being on a vanity wagon (especially if they're voting for someone they think is scum) by virtue of that vanity wagon not getting lynched.
Additionally, I think that prodding a vanity wagon player would be equivalent to punishing them by virtue of factors that may or may not be out of their control (play style, maybe the other players aren't listening, etc.) is a bit unfair. - AnonymousGhost
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