After reading this topic, I came to the conclusion that the prod timer was the main culprit, too.In post 131, RadiantCowbells wrote:I think we hsould shorten prod timers but not deadlines.
The problem with long deadlines isn't that you get bored waiting for day to end. It's that you get bored waiting for
other people to post
. Shorter deadlines won't make people post more content; it'll just give them fewer opportunities. It's faster prods that force people to post more content. (That said, lowering the deadline may well be a good idea simply to help manage expectations; it just won't fix the problem on its own.)Newbies are Micro-sized, and keeping Micros going is a lot of effort (see: Callforjudgement's Micro Deadlines). This isn't a new problem; it was a problem even back when I was a newbie. Of course, the "1-shot deadline extension" mechanism is probably too complex for a Newbie, so you'd probably want to fix the deadline to 7-10 days (which is where it tends to be under my deadline system). However, the 32-hour prods are likely the important part of this. (24
is
too short. It's been tested, including by me, and active players really dislike how many prods they receive even if there are no consequences for them.) You can (and probably should) combine the shorter prods with lower consequences for being prodded (e.g. allowing a lot of time to pick up the prod, and a lot of prods in the game).I also strongly recommend forcing players to post content when prodded. The whole reason you prod (at least in a smaller game) is that the whole game can be waiting on one particular player to provide content, so it's no fun for anyone if they stall. It's easy enough to implement an objective rule for this:
(I remind players of this rule in the prod PM.)Callforjudgement's Standard Rules wrote:Simple "I've been prodded, I'll post later" posts don't stop the prod timer, because players have a habit of making them and then not posting. A prod response post must: a) express at least one read on a living player; b) ask a question of a player; and/or c) answer a question asked by another player, in order to count.