You should check out the BaM ruleset. Wouldn't work in the newbie queue tho.In post 85, ruru wrote:Examples of how bad this isIn post 81, ruru wrote:(and the information they leak)
etc.
- If a player who loves/hates playing scum and has >rand reads replaces in, the slot is that much more likely to be scum/town
- A newbie replacing out is significantly more likely to be scum
- A replace-out considered "bannable" for a scum slot is town-indicative assuming most people don't want to get banned
Well yesIn post 82, T-Bone wrote:Modkills would be way more punitive to the remaining players than a replacement.
I think if you commit to playing a team game and don't play, you deserve high loss equity, you deserve to get flamed by the remaining players, and if you do it a non-negligible portion of the time you should also not be allowed in future games
I think this comes from a difference in "competitive"/"for fun" mindset. My mindset is highly competitive and like I said I don't expect most people to agree with me on it. (Also modkilling AFKs probably isn't practical in newbie queue in particular because of how many newbies flake and I realize that too)
But I think the rest of my post still applies anyway because replacements are pretty objectively bad whether or not modkills are subjectively better
edit: Nevermind, Zor already linked it boo.