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Post Post #375 (ISO) » Fri Jul 06, 2018 3:31 pm

Post by 123456789 »

In post 294, Gamma Emerald wrote:
In post 220, 123456789 wrote:
In post 210, brassherald wrote:I play more relaxed as town than scum, so why wouldn't others?

But, if you guys disagree I can't say that I think it's my best reasoning ever for a read. It's a tone read, and no one follows me on those anyway.

And the Great Gatsby is boring, unlike Watership Down, the best book ever.
Go read The Right Stuff. It’s even more boring!
Isn't that about the American space program or am I thinking of the wrong thing
Yeah, it's about the American space program, and it's soooooooooooooooooooooooooooo boooooooooooooooooooooooooooooring................ The move is almost as bad toooooooooooooooooooooooooooo!
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Post Post #376 (ISO) » Fri Jul 06, 2018 3:32 pm

Post by 123456789 »

In post 299, Gamma Emerald wrote:
In post 241, Toranaga wrote:
In post 236, Frozen Angel wrote:WE ARE THE CHAMPIONS VIVE LA FRANCE
lolol congrats

france is the scariest team of this WC. perfect game today.
WC is what? And yeah this game looks like it's gonna be fun.
I would presume WC is tthe World Cup.
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Post Post #377 (ISO) » Fri Jul 06, 2018 3:33 pm

Post by Kokichi Oma »

In post 338, hebichan wrote:I will renominate kokichi for leader tomorrow.

Other than that, I don't really need any power, but it would be nice to have one since I am town and I know my own alignment.
I'm scared you're trying to buddy me. But, I appreciate the vote
How do you expect to find the culprit when you're all worried about each other's feelings? If you're planning to expose a liar, then you have to corner them psychologically.
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Post Post #378 (ISO) » Fri Jul 06, 2018 3:34 pm

Post by Kokichi Oma »

I am the Ultimate Supreme Leader though.
How do you expect to find the culprit when you're all worried about each other's feelings? If you're planning to expose a liar, then you have to corner them psychologically.
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Post Post #379 (ISO) » Fri Jul 06, 2018 3:41 pm

Post by 123456789 »

In post 312, Cerberus v666 wrote:
In post 310, Gamma Emerald wrote:
In post 271, Cerberus v666 wrote:I'm pretty sure purely random out of
5/22
is almost guaranteed to wind up with a scum. Purely random with a smaller number of people selected *might* be optimal, but really, I think that's a silly line to take.
huh?
23 total....FA is one of them, so 22 remaining...she picks *5* OTHER players...so 5/22 can be selected at most.
Assuming Frozen is town (18 / 23):

We have 17 town, 5 scum remaining.

The probability that Frozen picks an all town team is thus: (17 / 22) * (16 / 21) * (15 / 20) * (14 / 19) * (13 / 18) ~ 23.5%
Then the probability that Frozen picks at least once scum randomly is ~(100% - 23.5%) = 76.5%

Assuming Frozen is scum (5 / 23):
We have 18 town, 4 scum remaining.

The probability that the rest of the people Frozen picks are all town: (18 / 22) * (17 / 21) * (16 / 20) * (15 / 19) * (14 / 18) ~ 32.5%
Then the probability that the other members Frozen picks possess at least one scum is ~(100% - 32.5%) = 67.5%

The probability that the 5 members Frozen chooses contain at least one scum if Frozen chooses completely random is thus (18 / 23) * 76.5% + (5 / 23) * 67.5% ~ 75%. That's what the math says about this.

I'm not convinced though that choosing from a smaller pool will increase the odds, simply because that pool may contain multiple scum.... or it may not.
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Post Post #380 (ISO) » Fri Jul 06, 2018 3:43 pm

Post by 123456789 »

In post 319, Frozen Angel wrote:
In post 318, Frozen Angel wrote:I have a feeling that scums might get some secret abilities from these skills - something like the setting we made in nahdias civilization mafia last year. If anything this setup is really similar to that game with ability mechanics.
I mean there are clearly 2 source for abilities - one is called "Leage of alisae".

Maybe there is another hidden league of something for scum
There are powers from the League of Alisae, and there are powers from I think Infinitech or whatever it is called. Two of them came from Alisae, and four of them came from Infinitech.
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Post Post #381 (ISO) » Fri Jul 06, 2018 3:44 pm

Post by 123456789 »

In post 321, Cerberus v666 wrote:
In post 315, Frozen Angel wrote:As I said the only way I might randomize is from a pool of people I townread.

We can even decide that pool by consulting about members I think
Do you expect to townread a large enough number of people D1 that randomizing within that pool will have value?

pedit: Regarding mechanical stuff, based on the abilities on offer and the method by which we decide who gets powers or not, I think it's safe to assume that scum have a factional ability to have *at least* one additional kill/a strongman kill/a roleblock happen during a night. It's possible that they don't, and that we'll see vig powers in the near future, but I find it unlikely that the game would have the possibility of 6 always BP town being created on N1.

*shrug* Maybe I'm wrong though, idk. I was just thinking about whether or not it would be optimal to just have everyone select the BP thing and use it all the time to minimize scum's ability to safely take shots. Even if there is other stuff they can do, it might be best to do that anyways, since it should force the use of resources to secure kills at night, or else they risk gambling stuff? This would, of course, have to be combined with FA *not* claiming who is on her team N1. Just a thought, basically put no effort into it so Drixx and Titus and other people who see when things are mechanically bad ideas please tell me if it's a bad idea kthx.
Don't the powers change each day? Why are you assuming there will be a bulletproof available each day?
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Post Post #382 (ISO) » Fri Jul 06, 2018 3:45 pm

Post by 123456789 »

In post 324, Frozen Angel wrote:
In post 321, Cerberus v666 wrote:
In post 315, Frozen Angel wrote:As I said the only way I might randomize is from a pool of people I townread.

We can even decide that pool by consulting about members I think
Do you expect to townread a large enough number of people D1 that randomizing within that pool will have value?

pedit: Regarding mechanical stuff, based on the abilities on offer and the method by which we decide who gets powers or not, I think it's safe to assume that scum have a factional ability to have *at least* one additional kill/a strongman kill/a roleblock happen during a night. It's possible that they don't, and that we'll see vig powers in the near future, but I find it unlikely that the game would have the possibility of 6 always BP town being created on N1.

*shrug* Maybe I'm wrong though, idk. I was just thinking about whether or not it would be optimal to just have everyone select the BP thing and use it all the time to minimize scum's ability to safely take shots. Even if there is other stuff they can do, it might be best to do that anyways, since it should force the use of resources to secure kills at night, or else they risk gambling stuff? This would, of course, have to be combined with FA *not* claiming who is on her team N1. Just a thought, basically put no effort into it so Drixx and Titus and other people who see when things are mechanically bad ideas please tell me if it's a bad idea kthx.
no I will probably fail at having 5 solid ones

what do you think with scum having a league of villans or something idea of me?
I think your league of villains idea has zero merit.
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Post Post #383 (ISO) » Fri Jul 06, 2018 3:46 pm

Post by 123456789 »

In post 332, Frozen Angel wrote:actually the number of 6 makes me wonder

@mod can two players learn the same ability?
(Lol, people don't read.... No offense.....)
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Post Post #384 (ISO) » Fri Jul 06, 2018 3:49 pm

Post by 123456789 »

In post 337, The Dream Weaver wrote:
Votecount 1.3
Leader: Frozen Angel

Image


zMuffinMan (4):
BBmolla, Katsuki, Chickadee, Frozen Angel

123456789 (2):
brassherald, Titus

Cerberus v666 (1):
Sakura Hana
Human Sequencer (1):
123456789
Katsuki (1):
zMuffinMan
randomidget (1):
Toranaga

BBmolla (0):

brassherald (0):

Chickadee (0):

Drixx (0):

Gamma Emerald (0):

hebichan (0):

Kokichi Oma (0):

Myloninja13 (0):

Nancy Drew 39 (0):

Nico Robin (0):

Sakura Hana (0):

Sando (0):

Shiro (0):

the worst (0):

Titus (0):

Toranaga (0):


Not Voting (13):
Everyone Else

With
23
players, it takes
12
to lynch.
The day ends in (expired on 2018-07-15 18:00:00).

Abilities Available for Acquisition
Image


BROUGHT TO YOU BY THE LEAGUE OF ALISAE

Impenetrable Skin:
You are protected from one killing action until the next Night Phase.
Siren's Call:
Target another player. That player will redirect any action(s) to target you instead of their original target until the next Night Phase.

INFINITECH STANDARD

Enhanced Hearing:
Target another player. You will learn if any actions were performed on that player during the current Night Phase.
Phasing:
Target another player. Any actions that target you before the next Night Phase will target them instead.
Power Mimicry:
Target another player. You will gain one use of any Superpower(s) they use before the end of next Day Phase. These 1-Shot Superpowers will be available to you until the end of the next Night Phase and still count against your Superpower usage.
Spiritual Mediumship:
Target a player that has died within the previous Day or Night Phase. You will have a neighborhood with that player for the following Day and Night Phase.
@Mod: Are all abilities active abilities? Or are some like Impenetrable Skin passive? In particular, if someone chose Impenetrable Skin tonight, would they only be protected tonight or get to choose when to activate it? And if they get to choose.... It would be 1-shot in that case, right?
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Post Post #385 (ISO) » Fri Jul 06, 2018 3:50 pm

Post by 123456789 »

In post 339, hebichan wrote:I don't think its a good idea to out powered players until the time where we see an action taken that's negative utility.

Same reason you don't role claim.

If FA is dead by that point, (probably by nightkill, cause I townread FA so far), then that would kinda suck, yeah.

Maybe we should only out certain powers?For example, impenetrable skin is pretty harmless to town, so no need to out the player with it.


Siren's call can really mess up the gamestate if we're unaware who has it, same with power mimicry, same with phasing.


Spiritual Mediumship, Impenetrable Skin, and Enchanced Hearing should be unrevealed, but the others should be revealed imo.
The leader, nor do the rest of us, doesn't know which powers are taken.
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Post Post #386 (ISO) » Fri Jul 06, 2018 3:51 pm

Post by 123456789 »

In post 346, the worst wrote:maybe I've been too deep in PYPX/Y land but it feels like a waste having such a neat mechanic if the informed minority can't utilise it property you know?
Yeah, it does.
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Post Post #387 (ISO) » Fri Jul 06, 2018 3:52 pm

Post by 123456789 »

In post 352, Sando wrote:
In post 348, the worst wrote:Sando thank you so much for rolling town with me
You're welcome.
In post 347, Sando wrote:FA can also potentially pick Impenetrable skin, assuming scum only have the one NK for now, should get her through N2 and allow us to hold off claiming powers an extra day.
Just a follow up on this one, don't commit to this today, wait for tomorrow to say whether you've done this or not to see how many kills come out. Worst case scum fake you out by not using their 2nd (3rd, 4th, shit they might all have one!!!!) kills to kill you N2 through your BP, which is still a town-win.
???

The bulletproof only protects from one kill?
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Post Post #388 (ISO) » Fri Jul 06, 2018 3:53 pm

Post by Cerberus v666 »

In post 381, 123456789 wrote:
In post 321, Cerberus v666 wrote:
In post 315, Frozen Angel wrote:As I said the only way I might randomize is from a pool of people I townread.

We can even decide that pool by consulting about members I think
Do you expect to townread a large enough number of people D1 that randomizing within that pool will have value?

pedit: Regarding mechanical stuff, based on the abilities on offer and the method by which we decide who gets powers or not, I think it's safe to assume that scum have a factional ability to have *at least* one additional kill/a strongman kill/a roleblock happen during a night. It's possible that they don't, and that we'll see vig powers in the near future, but I find it unlikely that the game would have the possibility of 6 always BP town being created on N1.

*shrug* Maybe I'm wrong though, idk. I was just thinking about whether or not it would be optimal to just have everyone select the BP thing and use it all the time to minimize scum's ability to safely take shots. Even if there is other stuff they can do, it might be best to do that anyways, since it should force the use of resources to secure kills at night, or else they risk gambling stuff? This would, of course, have to be combined with FA *not* claiming who is on her team N1. Just a thought, basically put no effort into it so Drixx and Titus and other people who see when things are mechanically bad ideas please tell me if it's a bad idea kthx.
Don't the powers change each day? Why are you assuming there will be a bulletproof available each day?
I'm not assuming that? What I do know is that the moderator has said that the abilities chosen are permanent, and the one's listed today are not limited shots. That means those who end up on the team today could all choose the BP power and use it every night from this point forward. If they're all town AND scum have no way to break through the BP, then it would mean that it could theoretically become impossible for scum to lose(6 town>5 scum, they can't kill them, if they all bloc together and just lynch through the rest of the game while invulnerable scum can't possibly win), therefore there exists a means by which scum could break through said BP, either via multiple kills, empowered/strongman abilities, day kills, or roleblocking(assuming that works on the BP, which, given that it's a triggered BP, I would assume it does), and it makes the most sense for whatever that means is to exist as a factional ability which the scum team possesses.
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Post Post #389 (ISO) » Fri Jul 06, 2018 3:55 pm

Post by Cerberus v666 »

Oooh, day kils wouldn't even work versus the BP, it's from trigger until the next night phase.

@Single digit positive integers: The BP works against a single kill from the time it's triggered until the next night phase. Then they could trigger it again the next night phase...and so on. There is no clause in the ability indicating that it's a passive one shot ability, OR that they lose the ability if the BP ever protects them from a kill.
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Post Post #390 (ISO) » Fri Jul 06, 2018 3:57 pm

Post by Cerberus v666 »

Also, someone who isn't feeling lazy should gather up the leader vote stuff. If I have to I'll do it myself sometime this weekend, but I don't really feel like it. :P
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Post Post #391 (ISO) » Fri Jul 06, 2018 3:57 pm

Post by 123456789 »

In post 389, Cerberus v666 wrote:Oooh, day kils wouldn't even work versus the BP, it's from trigger until the next night phase.

@Single digit positive integers: The BP works against a single kill from the time it's triggered until the next night phase. Then they could trigger it again the next night phase...and so on. There is no clause in the ability indicating that it's a passive one shot ability, OR that they lose the ability if the BP ever protects them from a kill.
It's pretty overpowered if it renders someone basically completely bulletproof. The scum's night kill is their biggest advantage.
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Post Post #392 (ISO) » Fri Jul 06, 2018 3:57 pm

Post by 123456789 »

VOTE: Titus

Starting to like this vote more than Human.
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Post Post #393 (ISO) » Fri Jul 06, 2018 3:57 pm

Post by The Dream Weaver »

In post 363, Cerberus v666 wrote:are all of today's powers stopped by a theoretical roleblocker, even the BP?
After a fair amount of deliberation, I've decided I don't like this question and have chosen not to answer it.

In post 363, Cerberus v666 wrote:If multiple people target the same individual with spirit medium, what happens?
If it's a valid target, The Spirit gets access to multiple neighborhoods.

In post 363, Cerberus v666 wrote:If someone using the medium power is redirected to a living slot, what happens?
Spiritual Mediumship fails on living players.

In post 384, 123456789 wrote:@Mod: Are all abilities active abilities? Or are some like Impenetrable Skin passive? In particular, if someone chose Impenetrable Skin tonight, would they only be protected tonight or get to choose when to activate it? And if they get to choose.... It would be 1-shot in that case, right?
Every ability in this game has to be activated in order to be used.
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Post Post #394 (ISO) » Fri Jul 06, 2018 4:03 pm

Post by Cerberus v666 »

In post 393, The Dream Weaver wrote:
In post 363, Cerberus v666 wrote:are all of today's powers stopped by a theoretical roleblocker, even the BP?
After a fair amount of deliberation, I've decided I don't like this question and have chosen not to answer it.

In post 363, Cerberus v666 wrote:If multiple people target the same individual with spirit medium, what happens?
If it's a valid target, The Spirit gets access to multiple neighborhoods.

In post 363, Cerberus v666 wrote:If someone using the medium power is redirected to a living slot, what happens?
Spiritual Mediumship fails on living players.

In post 384, 123456789 wrote:@Mod: Are all abilities active abilities? Or are some like Impenetrable Skin passive? In particular, if someone chose Impenetrable Skin tonight, would they only be protected tonight or get to choose when to activate it? And if they get to choose.... It would be 1-shot in that case, right?
Every ability in this game has to be activated in order to be used.
Pretty sure the fourth answer there also answers the first question, since that's the entire point behind asking that question.

Alright, cool. So the BP can be stopped, the BP can happen every single night, so my entire line of reasoning is valid. Universal BP/redirection is still good because it gives every scum shot that's not backed up by extra ability usage a ~20% chance of failing for the rest of the game, if the first nights people are all kept secret and are all town. The medium spirit circle thing also works, but it can be stopped using an ability which we know will be present in the game without scum having to dip into whatever their powers are, so it can be messed up by town on accident or scum on purpose.

I'm kind of over the whole mechanics discussion now though. I've planted the seeds of the concepts I want scum to worry about and town to consider, so we can probably move on to actual scumhunting now. :P
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Post Post #395 (ISO) » Fri Jul 06, 2018 4:04 pm

Post by Cerberus v666 »

In post 392, 123456789 wrote:VOTE: Titus

Starting to like this vote more than Human.
As always, elaboration is appreciated. Titus definitely has content, so I'm sure you have a reason. :P
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Post Post #396 (ISO) » Fri Jul 06, 2018 4:07 pm

Post by Cerberus v666 »

In post 75, 123456789 wrote:So Toronaga town, Human scum, got it....
VOTE: Human
Like, I don't really even get this. The entire Human/Sando/Toranago exchange was pretty meh to me, so I'd like to know what you got out of it; in particular, what about it led you to that pair of conclusions.
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Post Post #397 (ISO) » Fri Jul 06, 2018 4:08 pm

Post by 123456789 »

The elaborations will come at a later date because I'm off my computer as of now.
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Post Post #398 (ISO) » Fri Jul 06, 2018 4:09 pm

Post by Cerberus v666 »

Cool, looking forward to it. :) I think I'm going to refer to you as SDPI from now, k? ^^
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Post Post #399 (ISO) » Fri Jul 06, 2018 4:16 pm

Post by The Dream Weaver »

I'm rooting for Croatia.
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