Long term health of mafiascum

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Post Post #901 (isolation #0) » Sun Jun 24, 2018 2:54 pm

Post by chitownmvp01 »

In post 895, mastina wrote:
In post 893, ManateeDude wrote:As a person who started on other sites, a huge reason why ms is dying is because of the standard two week long days. I started as a ToS player, and I moved to the Forum Mafia Section there, the phases range from 120/48 to 72/24. Nobody wants to come to here with these phase lengths, I suggest that some games have shortened dayphases, because ms won't adapt otherwise.
With respect, deadlines of that length are the entire draw to mafiascum.

Well, that's a slight exaggeration, but not much of one.

I would not play in a game with a day deadline shorter than four days, at absolute minimum--and even then, I'd be miserable and underperform.
I don't play in games with deadlines shorter than a week, and a week is still a dangerously short amount of time if I just so happen to have a week where I'm incredibly busy/have a V/LA.

Ten days to fourteen days is the amount I typically USE. So my preferred DEADLINE is 14-21 days, as to not always encounter a deadline rush. (If I have a 21-day deadline, I'm never using all 21, but I will probably fully utilize 14. If I have a 14-day deadline, I'd certainly try to get things wrapped up by the tenth day.)

I stopped playing mafia elsewhere because mafia that uses those shorter deadlines--which I used to be able to handle just fine--I simply can't handle anymore.

I know I am far from unique in that aspect.
Really? I'm from TOS as well and I play on MU ocassionally where the day phases are less than half the time. I get bored if the phases are too long. I know many people, myself included that say that they will never play here unless the day phases aren't 2 weeks. So I'm not sure why you think the deadlines draw people here. Also, V/LA can be abused by not being on at EOD.
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Post Post #1043 (isolation #1) » Fri Jul 06, 2018 8:45 pm

Post by chitownmvp01 »

In post 902, Ircher wrote:
In post 901, chitownmvp01 wrote:
In post 895, mastina wrote:
In post 893, ManateeDude wrote:As a person who started on other sites, a huge reason why ms is dying is because of the standard two week long days. I started as a ToS player, and I moved to the Forum Mafia Section there, the phases range from 120/48 to 72/24. Nobody wants to come to here with these phase lengths, I suggest that some games have shortened dayphases, because ms won't adapt otherwise.
With respect, deadlines of that length are the entire draw to mafiascum.

Well, that's a slight exaggeration, but not much of one.

I would not play in a game with a day deadline shorter than four days, at absolute minimum--and even then, I'd be miserable and underperform.
I don't play in games with deadlines shorter than a week, and a week is still a dangerously short amount of time if I just so happen to have a week where I'm incredibly busy/have a V/LA.

Ten days to fourteen days is the amount I typically USE. So my preferred DEADLINE is 14-21 days, as to not always encounter a deadline rush. (If I have a 21-day deadline, I'm never using all 21, but I will probably fully utilize 14. If I have a 14-day deadline, I'd certainly try to get things wrapped up by the tenth day.)

I stopped playing mafia elsewhere because mafia that uses those shorter deadlines--which I used to be able to handle just fine--I simply can't handle anymore.

I know I am far from unique in that aspect.
Really? I'm from TOS as well and I play on MU ocassionally where the day phases are less than half the time. I get bored if the phases are too long. I know many people, myself included that say that they will never play here unless the day phases aren't 2 weeks. So I'm not sure why you think the deadlines draw people here. Also, V/LA can be abused by not being on at EOD.
FYI: Comparing this site to Town of Salem is not an Apples to Apples comparison as they hardly attract the same player base.

2 weeks really isn’t that bad, and most of the time on this site, only Day 1 lasts two weeks. In some games, D2+ can last a long time, but for most people, they want the game over by the end of D2, so D3+ tend to last for about 3-7 unless it is LyLo.
I replaced out of my first game because I got bored.
Frozen Angel wrote:I suggested some things about faster games in the other thread with poll about it gonna quote myself here:
In post 10, Frozen Angel wrote:I suggest reviving the blitz queue
In post 13, Frozen Angel wrote:Also, I suggest pullarity lynch games with a shorter deadline. I mean automatically lynching the player with most votes if no majority is achieved during the day! This will help faster games to be more about mafia than the wagonomics and buffs the town in a positive way.
In post 15, Frozen Angel wrote:A separate queue like blitz will help people who want faster games recognize them. If MS wants to adopts faster games as a part of its culture - which was my impression - having a separate queue for it will help it a lot.
In post 16, Frozen Angel wrote:72-24 for only majority and 36-12 with pullarity lynch are my suggestions. Both are widely used out of MS and people like them.
I would consider coming if there was more faster games offered.
BlackStar wrote:Yeah, games need to be way shorter
100% agree
In post 1041, Frozen Angel wrote:I think giving proper warnings to people who get repeatedly forced replaced because of low activity/for flaking might be a considerable solution.
Good idea
In post 1009, Nancy Drew 39 wrote:
In post 998, chamber wrote:
In post 997, Nancy Drew 39 wrote:I would suggest having 1 week days. Many people don’t have the motivation/attention span to want to play for 2 week days. On MU, people even bitch anout 72 hr days (my personal favourite).

I also would prefer 24 -36 hr nights to 48.

72 hr days/24 hr nights would be ideal IMO but at the very least no longer than 1 week.
Mods can put whatever deadline they want on a game. Just uniformly enforcing a 1 week Day would completely alienate a lot of our existing users and can't be the answer. There are logistical questions of how to inspire mods to run a higher variety of phase lengths, as well as how to manage users accessing that increase variety.
You don't need 1 set deadline that's uniform across the whole site. On TOS, we have 120/48, 96/24, 72/24, etc. Deadlines are completely up to the host. Adding more shorter games doesn't mean that the traditional 2 week day/48 hour night needs to go away completely.
In post 907, mastina wrote:
In post 901, chitownmvp01 wrote:Really? I'm from TOS as well and I play on MU ocassionally where the day phases are less than half the time. I get bored if the phases are too long. I know many people, myself included that say that they will never play here unless the day phases aren't 2 weeks. So I'm not sure why you think the deadlines draw people here. Also, V/LA can be abused by not being on at EOD.
Longer deadlines draw people here because there is a demand for that kind of game (in particular, from individuals older than the typical mafia player, as the general mafia player demographic is teenagers and longer deadlines appeal to adults who have full lives).

mafiascum is one of the only sites in existence catering to that crowd. Maybe, MAYBE if you searched around you could find another location with similar day deadlines to here, but they are few and far between. (And the few which
do
exist, universally you'll find had their mafia games founded by a current or former mafiascum player.)

Sites where you have games last for minutes (maximum a few hours) are common enough.
Sites where you have games last for days (maximum a couple of weeks) are the default used across the internet.

You can find those in any location. Thus, mafiascum would have nothing unique to offer if our default game type was that. (Newbie games? Other sites have them. Open games? Other sites have them. Theme games? That's the default type of game on other sites. Normal games? That's the closest we have to something unique, but other sites have plenty of more "vanilla" games so it's far from unique.)

But sites where you have the longer deadline are a rarity.

Sites draw people in when there is something unique they have to offer. Sites draw people in when there is something they can offer another site cannot. Other sites offer games which last minutes/hours and/or days/weeks. But we're fairly unique in offering games which last weeks/months.

In short, we offer a service unavailable elsewhere--and people who want that service thus come to us.
If we didn't have that service, we wouldn't have any service unavailable elsewhere--and thus, people have no incentive to choose us over any number of alternatives.

Also, challenge yourself. Try keeping mafia in your mind for the next five years of your life. You can quit it and restart it as many times as you'd like. Five years from now, see whether you prefer the faster games or the slower games. If you actually keep playing mafia that long, I'm willing to bet you that you'll understand
exactly
what we're talking about.
Well my thinking could change as I get older, but I'm currently in college. I don't play Mafia while I'm at school, so I can focus on my academics. I expect to do the same when I'm in the workforce and maybe join a short game when I'm on vacation. I might try playing a game here and see how it goes balancing that and work. My playstyle is to be very active and I like to keep up with the thread real time. I don't like having to read so many pages and post large catch ups. This site can offer more shorter games, while keeping the traditional 2 week day/48 hour night games running as well.
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