In post 67, Irrelephant11 wrote:wait so I'd been thinking of wanting to run two simultaneous mole games before I even read this thread, cool
not that I have time rn
two additional ideas I'm curious to hear thoughts about:
- having the same playerlist for both games (maybe play one for a week, then move to the other for a week, so as to avoid confusing simulplaying), but with different moles. This would solve the "how do we get 20+ players to stay active?" problem but obviously introduce other problems
- the two moles are competing to remove the most potential money from the jackpot, BUT when all other players choose them on the last question of the quiz ("who is the mole?"), they immediately stop earning that money for the rest of the game BUT ALSO they are not told when this happens. Moles are then incentivized to stay hidden
and
ruin missions the whole game through.
2 competing moles could work, players not told who moles are. The winning player from the game with the most money in the player pot wins. The mole from the opposing game would then be the winner.
(Group A has $162,000 at the end of their game, Group B has $87,000. The winner of group A's game will win, the mole from Group B's game will also win)
The question becomes should the players be able to see the other group's success or failure?