not that I have time rn
two additional ideas I'm curious to hear thoughts about:
- having the same playerlist for both games (maybe play one for a week, then move to the other for a week, so as to avoid confusing simulplaying), but with different moles. This would solve the "how do we get 20+ players to stay active?" problem but obviously introduce other problems
- the two moles are competing to remove the most potential money from the jackpot, BUT when all other players choose them on the last question of the quiz ("who is the mole?"), they immediately stop earning that money for the rest of the game BUT ALSO they are not told when this happens. Moles are then incentivized to stay hidden