Is anyone ever going to organize a The Mole game on here

For large social games such as Survivor where the primary mechanic is social interaction.
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Post Post #61  (isolation #0)  » Fri Apr 20, 2018 1:43 pm

I'd play and/or help out but as I think has been mentioned, there's not really an incentive to play like a real contestant; fake-sabotaging doesn't net you anything negative as the kitty is not made up of real money anyways. (And FYI you're probably never gonna be hosting alone as I think it's forbidden, right?)

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Post Post #70  (isolation #1)  » Fri Jul 06, 2018 1:52 pm

I'd love to try it after august or so - the 2 concurrent games format seems great to me.

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Post Post #81  (isolation #2)  » Sun Jul 08, 2018 7:56 am

In post 74, Irrelephant11 wrote:No, any time all players unanimously identify the mole, the mole receives 0 points for messing with the challenges. That way the mole has to be secret and effective, so they can beat the other mole. This is what I was trying to say like five posts up :P


In post 76, Irrelephant11 wrote:I mean, maybe the mole only receives a percentage of the sabotaged points, based on what percentage of players don’t name them as the mole? Similar but slightly less broken effect on the game

I think this is quite a good idea. 3/9 players name you the mole? Then you get 66.6666666% of the points/money that the group lost/didn't earn.

The mole is pretty big here. I don't even know if our mole earns any money... They just try to be under the radar to not get caught.


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