Shorter deadlines question for the community
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(this is @alisea)
I just think you were blowing up on the wrong people. The flow of the conversation is something like this: person a: run shorter games, person b: you can already run shorter games.
I think 99% of the person A's haven't read all of the topics they post in to know they are constantly repeating the same thing. If you have constructive ideas about how to get more short games run, share them. But just saying, "oh here are these prolific well respected mods of longer format games and they wont change to a shorter format *crying*" isn't going to resolve anything. Some of the new generation is going to need to be willing to mod the types of games they want to play in. (and there are other things too that have already been discussed at length in terms of reducing the burden on mods, and making mods more likely to run blitz speed games).Taking a break from the site.- chamber
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Talking about the queues for a moment, I've had a thought recently that we might have fucked up when we introduced the normal guidelines. Before that point, there was this notion that normals were easier to run than themes because its one less thing to think about. So we funneled the newbie mods into the mini normals first. Then we got a bunch of shitty mini normals cause it's where all the first time mods were, so we introduced a bunch of strict rules about what it means to be normal, put together review groups etc. Does it really still make sense to channel the first time mods into them if we are setting that higher standard for them? It might actually make sense to just open up mini themes to first time mods. This would also explicitly let them run blitz speed games.Taking a break from the site.- chamber
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I think the intention of normals as they exist is to offer an extremely uniform experience, and those deadlines definitely change the experience. I don't think that's the goal of the open queue as it exists so personally see no issue with shorter deadlines there. I also think we can question whether that's what the normal queue should be.Taking a break from the site.- chamber
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I can actually comment on why we went with micro's needing more experience. (whether it was ultimately right or not). Designing balanced small setups is actually much harder than large setups. In large setups there is a lot more room for fudge factor because there are so many moving pieces. In a smaller game 1 OP role or w/e and the whole game's f'ed. On the other hand actually running a micro is easiest, and running a large game is hardest. That's why mini's are the entry point with micros and larges both requiring experience. (as the system is).
I question how much value we are actually getting from this at the moment though.Taking a break from the site. - chamber
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