As a mod, when I mod a game, I am explicitly modding a game that I, as a player, would love to play in. I don't design games that I wouldn't personally enjoy on the other side of the equation. And that's also one of the reasons why I use the archaic 3-week deadlines, 72-hour prod rules, etc. I'm designing a game which is suited to what I, personally, would do and like as a player. (I
like
taking my time, I like having flexibility, I like having times where I am allowed to not post and have it not kill the game, so my games allow this of players.)And this is honestly what I expect of all moderators. If they're not designing a game they themselves would play, why are they designing it in the first place? If it wouldn't be fun
for them
, it increases the odds that the players themselves won't have fun because the mod had a disconnect in the design process.I'd expect the same, then, of those who want there to be shorter games. If they want to play in a game of that type, moderating a game of that type is a good way to get started.
Explicitly so, yes, though the shorter the deadline, the more it needs to be noted in signups.In post 56, chamber wrote:Oh, I slightly misread your post. 10 or 7 days is likely fine and I think already allowed.
For instance, I recall a game with either 4 or 5-day deadlines; it was allowed, but players had to be told of the rule going into signups so they knew what they were signing up for.
Which is, as mentioned, one of the modifications which is allowed, similar to how mods can run Geriatric ruleset games. Something that is allowed, but people need to know about in advance so they're not blindsided by it.