Grand Idea Mafia

This forum is for discussion related to the game.
Ankamius
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Posts: 21802
Joined: May 9, 2011
Location: Target Locked. Initiating Combat.

Post Post #5100 (isolation #0) » Thu Jul 05, 2018 5:25 pm

Post by Ankamius »

Town Psychic


At the start of the game, you are told which alignments are in play. You will also be informed whenever the last surviving player belonging to a certain alignment is killed.
Ankamius
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Posts: 21802
Joined: May 9, 2011
Location: Target Locked. Initiating Combat.

Post Post #5101 (isolation #1) » Thu Jul 05, 2018 5:25 pm

Post by Ankamius »

Survivor Psychic


At the start of the game, you are told which alignments are in play. You will also be informed whenever the last surviving player belonging to a certain alignment is killed.

You win when you are alive at the end of the game.
Ankamius
Ankamius
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Ankamius
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Survivor
Posts: 21802
Joined: May 9, 2011
Location: Target Locked. Initiating Combat.

Post Post #5102 (isolation #2) » Thu Jul 05, 2018 5:26 pm

Post by Ankamius »

Mafia Psychic


At the start of the game, you are told which alignments are in play. You will also be informed whenever the last surviving player belonging to a certain alignment is killed.

You win when the Mafia make up 50% of the town or cannot be prevented from achieving such.
Ankamius
Ankamius
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Ankamius
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Survivor
Posts: 21802
Joined: May 9, 2011
Location: Target Locked. Initiating Combat.

Post Post #5103 (isolation #3) » Thu Jul 05, 2018 5:26 pm

Post by Ankamius »

Vanilla Townie
Ankamius
Ankamius
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Ankamius
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Posts: 21802
Joined: May 9, 2011
Location: Target Locked. Initiating Combat.

Post Post #5104 (isolation #4) » Thu Jul 05, 2018 5:26 pm

Post by Ankamius »

Mafia Goon
Ankamius
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Ankamius
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Posts: 21802
Joined: May 9, 2011
Location: Target Locked. Initiating Combat.

Post Post #5110 (isolation #5) » Thu Jul 05, 2018 5:40 pm

Post by Ankamius »

Town Time Traveler


Select five different targets, one for each of Day 1, Day 2, Day 3, Day 4, and Day 5. At the start of each day, if your specified target is alive, they will be added to a special neighborhood and otherwise considered out of the game. As long as the specified targets are alive at the beginning of each day, this effect will stack. If a specified target is not alive, then the effect ends and everybody is moved back to the main thread, but the time traveler and the selected slot will share the neighborhood until the game ends or the time traveler dies. When this effect ends, you will be revealed as the time traveler.
Ankamius
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Ankamius
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Posts: 21802
Joined: May 9, 2011
Location: Target Locked. Initiating Combat.

Post Post #5111 (isolation #6) » Thu Jul 05, 2018 5:41 pm

Post by Ankamius »

Mafia Time Traveler


Select five different targets, one for each of Day 1, Day 2, Day 3, Day 4, and Day 5. At the start of each day, if your specified target is alive, they will be added to a special neighborhood and otherwise considered out of the game. As long as the specified targets are alive at the beginning of each day, this effect will stack. If a specified target is not alive, then the effect ends and everybody is moved back to the main thread, but the time traveler and the selected slot will share the neighborhood until the game ends or the time traveler dies. When this effect ends, you will be revealed as the time traveler.
Ankamius
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Ankamius
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Survivor
Posts: 21802
Joined: May 9, 2011
Location: Target Locked. Initiating Combat.

Post Post #5112 (isolation #7) » Thu Jul 05, 2018 5:41 pm

Post by Ankamius »

Alien Time Traveler


Select five different targets, one for each of Day 1, Day 2, Day 3, Day 4, and Day 5. At the start of each day, if your specified target is alive, they will be added to a special neighborhood and otherwise considered out of the game. As long as the specified targets are alive at the beginning of each day, this effect will stack. If a specified target is not alive, then the effect ends and everybody is moved back to the main thread, but the time traveler and the selected slot will share the neighborhood until the game ends or the time traveler dies. When this effect ends, you will be revealed as the time traveler.
Ankamius
Ankamius
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Ankamius
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Survivor
Posts: 21802
Joined: May 9, 2011
Location: Target Locked. Initiating Combat.

Post Post #5114 (isolation #8) » Thu Jul 05, 2018 5:42 pm

Post by Ankamius »

Survivor Time Traveler


Select five different targets, one for each of Day 1, Day 2, Day 3, Day 4, and Day 5. At the start of each day, if your specified target is alive, they will be added to a special neighborhood and otherwise considered out of the game. As long as the specified targets are alive at the beginning of each day, this effect will stack. If a specified target is not alive, then the effect ends and everybody is moved back to the main thread, but the time traveler and the selected slot will share the neighborhood until the game ends or the time traveler dies. When this effect ends, you will be revealed as the time traveler.

You win if you survive to the end of the game or are time traveling when the game ends.
Ankamius
Ankamius
Survivor
Ankamius
Survivor
Survivor
Posts: 21802
Joined: May 9, 2011
Location: Target Locked. Initiating Combat.

Post Post #5116 (isolation #9) » Thu Jul 05, 2018 5:47 pm

Post by Ankamius »

Town Hamburger


At the start of the game, several other players will have their role amended.

Two players will have "Hamburger Bun" added to their role name.
One player will have "Hamburger Patty" added to their role name.
One player will have "Hamburger Condiments" added to their role name.

If there is a point in the game where the votes on one player goes "Bun, Patty, Condiments, Bun", then your faction will be renamed to the "Hamburger" faction and immediately win the game.
Ankamius
Ankamius
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Ankamius
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Survivor
Posts: 21802
Joined: May 9, 2011
Location: Target Locked. Initiating Combat.

Post Post #5117 (isolation #10) » Thu Jul 05, 2018 5:48 pm

Post by Ankamius »

Mafia Hamburger


At the start of the game, several other players will have their role amended.

Two players will have "Hamburger Bun" added to their role name.
One player will have "Hamburger Patty" added to their role name.
One player will have "Hamburger Condiments" added to their role name.

If there is a point in the game where the votes on one player goes "Bun, Patty, Condiments, Bun", then your faction will be renamed to the "Hamburger" faction and immediately win the game.
Ankamius
Ankamius
Survivor
Ankamius
Survivor
Survivor
Posts: 21802
Joined: May 9, 2011
Location: Target Locked. Initiating Combat.

Post Post #5118 (isolation #11) » Thu Jul 05, 2018 5:48 pm

Post by Ankamius »

Werewolf Hamburger


At the start of the game, several other players will have their role amended.

Two players will have "Hamburger Bun" added to their role name.
One player will have "Hamburger Patty" added to their role name.
One player will have "Hamburger Condiments" added to their role name.

If there is a point in the game where the votes on one player goes "Bun, Patty, Condiments, Bun", then your faction will be renamed to the "Hamburger" faction and immediately win the game.
Ankamius
Ankamius
Survivor
Ankamius
Survivor
Survivor
Posts: 21802
Joined: May 9, 2011
Location: Target Locked. Initiating Combat.

Post Post #5119 (isolation #12) » Thu Jul 05, 2018 5:48 pm

Post by Ankamius »

Alien Hamburger


At the start of the game, several other players will have their role amended.

Two players will have "Hamburger Bun" added to their role name.
One player will have "Hamburger Patty" added to their role name.
One player will have "Hamburger Condiments" added to their role name.

If there is a point in the game where the votes on one player goes "Bun, Patty, Condiments, Bun", then your faction will be renamed to the "Hamburger" faction and immediately win the game.
Ankamius
Ankamius
Survivor
Ankamius
Survivor
Survivor
Posts: 21802
Joined: May 9, 2011
Location: Target Locked. Initiating Combat.

Post Post #5120 (isolation #13) » Thu Jul 05, 2018 5:48 pm

Post by Ankamius »

Survivor Hamburger


At the start of the game, several other players will have their role amended.

Two players will have "Hamburger Bun" added to their role name.
One player will have "Hamburger Patty" added to their role name.
One player will have "Hamburger Condiments" added to their role name.

If there is a point in the game where the votes on one player goes "Bun, Patty, Condiments, Bun", then your faction will be renamed to the "Hamburger" faction and immediately win the game.
Ankamius
Ankamius
Survivor
Ankamius
Survivor
Survivor
Posts: 21802
Joined: May 9, 2011
Location: Target Locked. Initiating Combat.

Post Post #5121 (isolation #14) » Thu Jul 05, 2018 5:48 pm

Post by Ankamius »

Hamburger Hamburger


At the start of the game, several other players will have their role amended.

Two players will have "Hamburger Bun" added to their role name.
One player will have "Hamburger Patty" added to their role name.
One player will have "Hamburger Condiments" added to their role name.

If there is a point in the game where the votes on one player goes "Bun, Patty, Condiments, Bun", then your faction will be renamed to the "Hamburger" faction and immediately win the game.
Ankamius
Ankamius
Survivor
Ankamius
Survivor
Survivor
Posts: 21802
Joined: May 9, 2011
Location: Target Locked. Initiating Combat.

Post Post #5122 (isolation #15) » Thu Jul 05, 2018 5:50 pm

Post by Ankamius »

Town Godfather Miller


You will appear as Guilty and Not Guilty to any investigative checks of this nature.
Ankamius
Ankamius
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Ankamius
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Posts: 21802
Joined: May 9, 2011
Location: Target Locked. Initiating Combat.

Post Post #5123 (isolation #16) » Thu Jul 05, 2018 5:50 pm

Post by Ankamius »

Werewolf Godfather Miller


You will appear as Guilty and Not Guilty to any investigative checks of this nature.
Ankamius
Ankamius
Survivor
Ankamius
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Survivor
Posts: 21802
Joined: May 9, 2011
Location: Target Locked. Initiating Combat.

Post Post #5125 (isolation #17) » Thu Jul 05, 2018 5:51 pm

Post by Ankamius »

One-Shot Serial Killer


Once in the game, you may become a Self-Aligned Serial Killer. You lose if you die before becoming a Serial Killer.
Ankamius
Ankamius
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Ankamius
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Posts: 21802
Joined: May 9, 2011
Location: Target Locked. Initiating Combat.

Post Post #5127 (isolation #18) » Thu Jul 05, 2018 5:53 pm

Post by Ankamius »

Town One-Shot Miller


Once in the game, you may become a miller, allowing you to appear as guilty to all alignment checks.
Ankamius
Ankamius
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Ankamius
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Survivor
Posts: 21802
Joined: May 9, 2011
Location: Target Locked. Initiating Combat.

Post Post #5128 (isolation #19) » Thu Jul 05, 2018 5:53 pm

Post by Ankamius »

Mafia One-Shot Miller


Once in the game, you may become a miller, allowing you to appear as guilty to all alignment checks.
Ankamius
Ankamius
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Ankamius
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Survivor
Posts: 21802
Joined: May 9, 2011
Location: Target Locked. Initiating Combat.

Post Post #5129 (isolation #20) » Thu Jul 05, 2018 5:53 pm

Post by Ankamius »

Survivor One-Shot Miller


Once in the game, you may become a miller, allowing you to appear as guilty to all alignment checks.
Ankamius
Ankamius
Survivor
Ankamius
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Survivor
Posts: 21802
Joined: May 9, 2011
Location: Target Locked. Initiating Combat.

Post Post #5134 (isolation #21) » Thu Jul 05, 2018 6:04 pm

Post by Ankamius »

Town Reroller


At the start of the game, town will be notified that there is a Reroller in the game and that any power roles will be allowed to submit actions at any night or day.

Once per game, you may reroll every role among the still alive slots in the game. Everyone will get a new role among that same pool, one per each player. No player can get the same role twice and their alignments change alongside their role. Any neighborhoods will be given over to the new holders of their role and any actions sent will remain the same, only from the new holder of the role instead. If this would cause a killing action to fail, the target will be revived until a reroll happens that causes them to die again.

Players can not get the same role twice, but otherwise the rolls are randomized. If a situation occurs where at least one player has had every other role and the Reroller attempts to reroll, then the current Reroller dies and everybody reverts to the role they were at the beginning of the game, including dead slots.
Ankamius
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Ankamius
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Survivor
Posts: 21802
Joined: May 9, 2011
Location: Target Locked. Initiating Combat.

Post Post #5135 (isolation #22) » Thu Jul 05, 2018 6:04 pm

Post by Ankamius »

Alien Reroller


At the start of the game, town will be notified that there is a Reroller in the game and that any power roles will be allowed to submit actions at any night or day.

Once per game, you may reroll every role among the still alive slots in the game. Everyone will get a new role among that same pool, one per each player. No player can get the same role twice and their alignments change alongside their role. Any neighborhoods will be given over to the new holders of their role and any actions sent will remain the same, only from the new holder of the role instead. If this would cause a killing action to fail, the target will be revived until a reroll happens that causes them to die again.

Players can not get the same role twice, but otherwise the rolls are randomized. If a situation occurs where at least one player has had every other role and the Reroller attempts to reroll, then the current Reroller dies and everybody reverts to the role they were at the beginning of the game, including dead slots.
Ankamius
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Ankamius
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Survivor
Posts: 21802
Joined: May 9, 2011
Location: Target Locked. Initiating Combat.

Post Post #5136 (isolation #23) » Thu Jul 05, 2018 6:04 pm

Post by Ankamius »

Serial Killer Reroller


At the start of the game, town will be notified that there is a Reroller in the game and that any power roles will be allowed to submit actions at any night or day.

Once per game, you may reroll every role among the still alive slots in the game. Everyone will get a new role among that same pool, one per each player. No player can get the same role twice and their alignments change alongside their role. Any neighborhoods will be given over to the new holders of their role and any actions sent will remain the same, only from the new holder of the role instead. If this would cause a killing action to fail, the target will be revived until a reroll happens that causes them to die again.

Players can not get the same role twice, but otherwise the rolls are randomized. If a situation occurs where at least one player has had every other role and the Reroller attempts to reroll, then the current Reroller dies and everybody reverts to the role they were at the beginning of the game, including dead slots.
Ankamius
Ankamius
Survivor
Ankamius
Survivor
Survivor
Posts: 21802
Joined: May 9, 2011
Location: Target Locked. Initiating Combat.

Post Post #5137 (isolation #24) » Thu Jul 05, 2018 6:05 pm

Post by Ankamius »

Werewolf Reroller


At the start of the game, town will be notified that there is a Reroller in the game and that any power roles will be allowed to submit actions at any night or day.

Once per game, you may reroll every role among the still alive slots in the game. Everyone will get a new role among that same pool, one per each player. No player can get the same role twice and their alignments change alongside their role. Any neighborhoods will be given over to the new holders of their role and any actions sent will remain the same, only from the new holder of the role instead. If this would cause a killing action to fail, the target will be revived until a reroll happens that causes them to die again.

Players can not get the same role twice, but otherwise the rolls are randomized. If a situation occurs where at least one player has had every other role and the Reroller attempts to reroll, then the current Reroller dies and everybody reverts to the role they were at the beginning of the game, including dead slots.
Ankamius
Ankamius
Survivor
Ankamius
Survivor
Survivor
Posts: 21802
Joined: May 9, 2011
Location: Target Locked. Initiating Combat.

Post Post #5138 (isolation #25) » Thu Jul 05, 2018 6:05 pm

Post by Ankamius »

Hamburger Reroller


At the start of the game, town will be notified that there is a Reroller in the game and that any power roles will be allowed to submit actions at any night or day.

Once per game, you may reroll every role among the still alive slots in the game. Everyone will get a new role among that same pool, one per each player. No player can get the same role twice and their alignments change alongside their role. Any neighborhoods will be given over to the new holders of their role and any actions sent will remain the same, only from the new holder of the role instead. If this would cause a killing action to fail, the target will be revived until a reroll happens that causes them to die again.

Players can not get the same role twice, but otherwise the rolls are randomized. If a situation occurs where at least one player has had every other role and the Reroller attempts to reroll, then the current Reroller dies and everybody reverts to the role they were at the beginning of the game, including dead slots.

If there is no player with the "Hamburger" role, one random member of the Hamburger faction will be given the "Hamburger Hamburger" role as well as this one.
Last edited by Ankamius on Sun Mar 10, 2019 11:40 am, edited 1 time in total.
Ankamius
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Ankamius
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Survivor
Posts: 21802
Joined: May 9, 2011
Location: Target Locked. Initiating Combat.

Post Post #5139 (isolation #26) » Thu Jul 05, 2018 6:05 pm

Post by Ankamius »

Hamburger Vanilla


If there is no player with the "Hamburger" role, one random member of the Hamburger faction will be given the "Hamburger Hamburger" role as well as this one.
Last edited by Ankamius on Sun Mar 10, 2019 11:40 am, edited 1 time in total.
Ankamius
Ankamius
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Ankamius
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Survivor
Posts: 21802
Joined: May 9, 2011
Location: Target Locked. Initiating Combat.

Post Post #5141 (isolation #27) » Thu Jul 05, 2018 6:07 pm

Post by Ankamius »

Town Traitor


You win with the town, but you are not told who the other members of your faction are.
Ankamius
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Ankamius
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Posts: 21802
Joined: May 9, 2011
Location: Target Locked. Initiating Combat.

Post Post #5143 (isolation #28) » Thu Jul 05, 2018 6:10 pm

Post by Ankamius »

Alignment Traitor Jack-Of-All-Trades


You are aware of all alignments in the game. Each night, you may select an alignment and you will be that alignment for the night and the next day. You may not be a traitor for the same alignment twice in a row.
Ankamius
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Ankamius
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Posts: 21802
Joined: May 9, 2011
Location: Target Locked. Initiating Combat.

Post Post #5144 (isolation #29) » Thu Jul 05, 2018 6:11 pm

Post by Ankamius »

Town Fragile Treestump


You will be treestumped whenever you are targeted with a non-killing action. If you are targeted by a killing action, you will die.
Ankamius
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Ankamius
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Posts: 21802
Joined: May 9, 2011
Location: Target Locked. Initiating Combat.

Post Post #5152 (isolation #30) » Sun Jul 08, 2018 4:36 pm

Post by Ankamius »

Town Innocent Cop


Each night, you may investigate a player. You will get a guilty result from Mafia and Werewolves, and a not guilty result from any other alignment.
Ankamius
Ankamius
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Ankamius
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Posts: 21802
Joined: May 9, 2011
Location: Target Locked. Initiating Combat.

Post Post #5153 (isolation #31) » Sun Jul 08, 2018 4:37 pm

Post by Ankamius »

Hamburger Bulletproof
Ankamius
Ankamius
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Ankamius
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Posts: 21802
Joined: May 9, 2011
Location: Target Locked. Initiating Combat.

Post Post #5233 (isolation #32) » Wed Jul 11, 2018 4:54 am

Post by Ankamius »

Town Chocolate


Once per game, you may declare that there is town in the game via the mod. A random player aligned with town will be told your role.
Ankamius
Ankamius
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Ankamius
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Survivor
Posts: 21802
Joined: May 9, 2011
Location: Target Locked. Initiating Combat.

Post Post #5234 (isolation #33) » Wed Jul 11, 2018 4:55 am

Post by Ankamius »

Town Chocolate


Once per game, you may declare that there is town in the game via the mod. A random player not aligned with town will be told your role.
Ankamius
Ankamius
Survivor
Ankamius
Survivor
Survivor
Posts: 21802
Joined: May 9, 2011
Location: Target Locked. Initiating Combat.

Post Post #5235 (isolation #34) » Wed Jul 11, 2018 4:55 am

Post by Ankamius »

Mafia Chocolate


Once per game, you may declare that there is town in the game via the mod. A random player aligned with town will be told your role.
Ankamius
Ankamius
Survivor
Ankamius
Survivor
Survivor
Posts: 21802
Joined: May 9, 2011
Location: Target Locked. Initiating Combat.

Post Post #5236 (isolation #35) » Wed Jul 11, 2018 4:55 am

Post by Ankamius »

Mafia Chocolate


Once per game, you may declare that there is town in the game via the mod. A random player not aligned with town will be told your role.
Ankamius
Ankamius
Survivor
Ankamius
Survivor
Survivor
Posts: 21802
Joined: May 9, 2011
Location: Target Locked. Initiating Combat.

Post Post #6015 (isolation #36) » Sun Mar 10, 2019 11:24 am

Post by Ankamius »

Town Compulsive Mystic


During Day 1, you can make a choice between the following options (one will be randomized for you if a lynch is achieved before):

1. Learn how many town are in the game. You will be gain access to the dead thread and all future flips will be automatically hidden.
2. Select three people. Upon the first lynch, they will be notified that they were selected by a Mystic and sent to a neighborhood along with you. The alignment distribution within the neighborhood will be made public within the thread and players will not be allowed to claim them within the main thread. All three neighbors will retain other neighborhoods, but will be untargetable by everyone except any neighbors and may only target their neighbors. The Mystic will become untargetable. Every phase shift, the Mystic may choose one neighbor to kill. Each neighbor's death will only flip their full role in the neighborhood, they will appear janitored in the main thread. After all three neighbors die, the Mystic is treestumped and the neighborhood is made public, along with all the neighbor's full roles.
3. Each phase shift, link your mind to a player. If any player you have linked at any point is killed by any means, they are janitored and added to your personal neighborhood instead of the dead thread. Any evil faction will know that a Mystic is in the game and who they link every night. If you die, all your links are severed and everybody is moved to the dead thread.

You win with town.
Ankamius
Ankamius
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Ankamius
Survivor
Survivor
Posts: 21802
Joined: May 9, 2011
Location: Target Locked. Initiating Combat.

Post Post #6016 (isolation #37) » Sun Mar 10, 2019 11:24 am

Post by Ankamius »

Mafia Compulsive Mystic


During Day 1, you can make a choice between the following options (one will be randomized for you if a lynch is achieved before):

1. Learn how many town are in the game. You will be gain access to the dead thread and all future flips will be automatically hidden.
2. Select three people. Upon the first lynch, they will be notified that they were selected by a Mystic and sent to a neighborhood along with you. The alignment distribution within the neighborhood will be made public within the thread and players will not be allowed to claim them within the main thread. All three neighbors will retain other neighborhoods, but will be untargetable by everyone except any neighbors and may only target their neighbors. The Mystic will become untargetable. Every phase shift, the Mystic may choose one neighbor to kill. Each neighbor's death will only flip their full role in the neighborhood, they will appear janitored in the main thread. After all three neighbors die, the Mystic is treestumped and the neighborhood is made public, along with all the neighbor's full roles.
3. Each phase shift, link your mind to a player. If any player you have linked at any point is killed by any means, they are janitored and added to your personal neighborhood instead of the dead thread. Any evil faction will know that a Mystic is in the game and who they link every night. If you die, all your links are severed and everybody is moved to the dead thread.

You win if the mafia comprise at least 50% of the remaining players alive or nothing can prevent the same.
Ankamius
Ankamius
Survivor
Ankamius
Survivor
Survivor
Posts: 21802
Joined: May 9, 2011
Location: Target Locked. Initiating Combat.

Post Post #6017 (isolation #38) » Sun Mar 10, 2019 11:24 am

Post by Ankamius »

Alien Compulsive Mystic


During Day 1, you can make a choice between the following options (one will be randomized for you if a lynch is achieved before):

1. Learn how many town are in the game. You will be gain access to the dead thread and all future flips will be automatically hidden.
2. Select three people. Upon the first lynch, they will be notified that they were selected by a Mystic and sent to a neighborhood along with you. The alignment distribution within the neighborhood will be made public within the thread and players will not be allowed to claim them within the main thread. All three neighbors will retain other neighborhoods, but will be untargetable by everyone except any neighbors and may only target their neighbors. The Mystic will become untargetable. Every phase shift, the Mystic may choose one neighbor to kill. Each neighbor's death will only flip their full role in the neighborhood, they will appear janitored in the main thread. After all three neighbors die, the Mystic is treestumped and the neighborhood is made public, along with all the neighbor's full roles.
3. Each phase shift, link your mind to a player. If any player you have linked at any point is killed by any means, they are janitored and added to your personal neighborhood instead of the dead thread. Any evil faction will know that a Mystic is in the game and who they link every night. If you die, all your links are severed and everybody is moved to the dead thread.

You win if the aliens comprise at least 50% of the remaining players alive or nothing can prevent the same.
Ankamius
Ankamius
Survivor
Ankamius
Survivor
Survivor
Posts: 21802
Joined: May 9, 2011
Location: Target Locked. Initiating Combat.

Post Post #6018 (isolation #39) » Sun Mar 10, 2019 11:25 am

Post by Ankamius »

Hamburger Compulsive Mystic


During Day 1, you can make a choice between the following options (one will be randomized for you if a lynch is achieved before):

1. Learn how many town are in the game. You will be gain access to the dead thread and all future flips will be automatically hidden.
2. Select three people. Upon the first lynch, they will be notified that they were selected by a Mystic and sent to a neighborhood along with you. The alignment distribution within the neighborhood will be made public within the thread and players will not be allowed to claim them within the main thread. All three neighbors will retain other neighborhoods, but will be untargetable by everyone except any neighbors and may only target their neighbors. The Mystic will become untargetable. Every phase shift, the Mystic may choose one neighbor to kill. Each neighbor's death will only flip their full role in the neighborhood, they will appear janitored in the main thread. After all three neighbors die, the Mystic is treestumped and the neighborhood is made public, along with all the neighbor's full roles.
3. Each phase shift, link your mind to a player. If any player you have linked at any point is killed by any means, they are janitored and added to your personal neighborhood instead of the dead thread. Any evil faction will know that a Mystic is in the game and who they link every night. If you die, all your links are severed and everybody is moved to the dead thread.

If there is no player with the "Hamburger" role, one random member of the Hamburger faction will be given the "Hamburger Hamburger" role as well as this one.
Last edited by Ankamius on Sun Mar 10, 2019 11:42 am, edited 1 time in total.
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Post Post #6019 (isolation #40) » Sun Mar 10, 2019 11:29 am

Post by Ankamius »

Town Cheatmaster


At the beginning of day one, the full list of roles is revealed and everybody gets a new random role. Alignments do not change.
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Post Post #6020 (isolation #41) » Sun Mar 10, 2019 11:35 am

Post by Ankamius »

Neutral Compulsive Candy Giver


Once every night, select a player to give candy to. If they use an ability while they have candy, their target will also receive candy. Members of neighborhoods will automatically give everybody in that neighborhood candy. Factional PTs do not function in this manner. If you would receive candy from multiple sources in one night, you receive multiple pieces of candy. Any player that is given a piece of candy during the night will eat one piece. They afterwards must eat one piece every night or they will be roleblocked from addiction withdrawal; the second night that they suffer this effect, they will also die. This pierces all night immunities.

You win when every living person is addicted to candy.
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Post Post #6021 (isolation #42) » Sun Mar 10, 2019 11:35 am

Post by Ankamius »

Survivor Compulsive Candy Giver


Once every night, select a player to give candy to. If they use an ability while they have candy, their target will also receive candy. Members of neighborhoods will automatically give everybody in that neighborhood candy. Factional PTs do not function in this manner. If you would receive candy from multiple sources in one night, you receive multiple pieces of candy. Any player that is given a piece of candy during the night will eat one piece. They afterwards must eat one piece every night or they will be roleblocked from addiction withdrawal; the second night that they suffer this effect, they will also die. This pierces all night immunities.

You win when every living person is addicted to candy while you are still alive.
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Post Post #6022 (isolation #43) » Sun Mar 10, 2019 11:36 am

Post by Ankamius »

Serial Killer Compulsive Candy Giver


Once every night, select a player to give candy to. If they use an ability while they have candy, their target will also receive candy. Members of neighborhoods will automatically give everybody in that neighborhood candy. Factional PTs do not function in this manner. If you would receive candy from multiple sources in one night, you receive multiple pieces of candy. Any player that is given a piece of candy during the night will eat one piece. They afterwards must eat one piece every night or they will be roleblocked from addiction withdrawal; the second night that they suffer this effect, they will also die. This pierces all night immunities.

In addition to giving the target candy, you will also kill them.

You win when every living person is addicted to candy or you are the last person alive.
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Post Post #6023 (isolation #44) » Sun Mar 10, 2019 11:36 am

Post by Ankamius »

Alien Compulsive Candy Giver


Once every night, select a player to give candy to. If they use an ability while they have candy, their target will also receive candy. Members of neighborhoods will automatically give everybody in that neighborhood candy. Factional PTs do not function in this manner. If you would receive candy from multiple sources in one night, you receive multiple pieces of candy. Any player that is given a piece of candy during the night will eat one piece. They afterwards must eat one piece every night or they will be roleblocked from addiction withdrawal; the second night that they suffer this effect, they will also die. This pierces all night immunities.

All aliens are immune to addiction.

You win when aliens outnumber town.
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Post Post #6024 (isolation #45) » Sun Mar 10, 2019 11:37 am

Post by Ankamius »

Hamburger Compulsive Candy Giver


Once every night, select a player to give candy to. If they use an ability while they have candy, their target will also receive candy. Members of neighborhoods will automatically give everybody in that neighborhood candy. Factional PTs do not function in this manner. If you would receive candy from multiple sources in one night, you receive multiple pieces of candy. Any player that is given a piece of candy during the night will eat one piece. They afterwards must eat one piece every night or they will be roleblocked from addiction withdrawal; the second night that they suffer this effect, they will also die. This pierces all night immunities.

All hamburgers are immune to addiction.

If there is no player with the "Hamburger" role, one random member of the Hamburger faction will be given the "Hamburger Hamburger" role as well as this one.
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Joined: May 9, 2011
Location: Target Locked. Initiating Combat.

Post Post #6025 (isolation #46) » Sun Mar 10, 2019 11:46 am

Post by Ankamius »

Survivor Hulk


Once per game, you may turn into the hulk. This will be announced in the next vote count.

After you turn into the hulk, you gain the ability to smash another player, removing them from the game without them being announced as dead.
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Post Post #6027 (isolation #47) » Sun Mar 10, 2019 11:58 am

Post by Ankamius »

Enter


You are Enter. Every five pages in the game, you will compulsively move four random votes over to a player that is currently not being voted.

You win when every living player has been wagoned in this manner while you are still alive.
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Post Post #6061 (isolation #48) » Mon Apr 01, 2019 2:48 pm

Post by Ankamius »

Town Anti-Anti-Anti-Town Player


You compulsively vig every Anti-Anti-Town Player in the game upon the game starting.

Afterwards, you become an Anti-Anti-Town Player.
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Joined: May 9, 2011
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Post Post #6092 (isolation #49) » Sun Apr 21, 2019 7:15 am

Post by Ankamius »

Town Lynch Redirector


Once per day at any time, you may target two players. If one is lynched, it is redirected to the other target.
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Post Post #6185 (isolation #50) » Mon May 20, 2019 1:54 pm

Post by Ankamius »

Town Lone Mason


You are a mason, but you have no partners.
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