Roll to Dodge: The Revival [Always room for more]

For completed/abandoned Mish Mash Games.
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Roll to Dodge: The Revival [Always room for more]

Post Post #0 (isolation #0) » Thu Jun 28, 2018 6:29 am

Post by Korina »

Since the last one died, (Inferno's), I decided to revive it.

Rules of this R2D:

1a.
This
is the mod color. (Also known as color #006769 (the site I used to look at the color name called it "Dark blue")). Do not use it. - This color is used for quests and other important mod things.
1b.
This
color is used for narration. (Also known as "dark green" (#00B628)). Also don't use this color.
2. Korina is the mod.
3. I will roll using the roll dice command in one post, and then post results in the next post. Die rolls will be marked with their player name, like so:
(Player Name):
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (3) = 3
4. If something would happen so that you would be injured, I will automatically roll for your dodge (called a Roll to Dodge).
5. Only submit 1 action per post, and submit all your actions in Bold.
6. Dying is possible.
7. Be as silly as you want! Just nothing inappropriate or that would break site rules.
8. Once at least 5 people have signed up, I will begin. More are welcome to join after this point, however. No max player count.
9. Probably no plot... - I lied, there's a minor plot so far.

Addition from June 30th, 2018:
10. Different actions may require more or less dice with more or less dice.
11. All your actions count towards something.

(Stolen from Inferno's post, which was stolen from somewhere else)


Rolls, and what they do:


To quote the opening post:
Inferno and TVTropes wrote:Roll to Dodge is a fun roleplaying-esque game for a bunch of people. You do an action, and then the mod rolls a die to determine the outcome.

1] - Epic Fail. The action was not performed, and backfired horribly.

[2] - Fail. Nothing happened.

[3] - Partial Success. The exact degree of success is established by the GM.

[4] - Success. The action was carried out adequately.

[5] - Epic Success. The action succeeded in the most positive way possible.

[6] - Overshot. Though the result was achieved, the action backfires horribly due to disproportionately large effort.
Statsheet rollsObviously the D20 (statsheet) rolls are dependent on your actual stats. However, the general thing is this: Higher stats means bigger chance of success; lower stats equals higher chance of failure.

The average stat is 10, with lowest possible stat being 2.

Worst stat roll (stat of 2):

1-8 - Horrible Failure
9-13 - Failure.
14-17 - Varying degrees of success (degree of success determined by me and what you're doing)
18-19 - Success
20 - Such a great success, you failed. (Overshoot)

Spoiler: 3-9
Statroll of 3:

1-7 - Horrible Failure
6-12 - Failure.
13-16 - Varying degrees of success (degree of success determined by me and what you're doing)
18-19 - Success
20 - Such a great success, you failed. (Overshoot)

Statroll of 4:

1-6 - Horrible Failure
5-11 - Failure.
10-15 - Varying degrees of success (degree of success determined by me and what you're doing)
17-19 - Success
20 - Such a great success, you failed. (Overshoot)

Statroll of 5:

1-5 - Horrible Failure
6-10 - Failure.
11-14 - Varying degrees of success (degree of success determined by me and what you're doing)
17-19 - Success
20 - Such a great success, you failed. (Overshoot)

Statroll of 6:

1-4 - Horrible Failure
5-9 - Failure.
10-13 - Varying degrees of success (degree of success determined by me and what you're doing)
16-19 - Success
20 - Such a great success, you failed. (Overshoot)

Statroll of 7:

1-3 - Horrible Failure
4-8 - Failure.
9-12 - Varying degrees of success (degree of success determined by me and what you're doing)
16-19 - Success
20 - Such a great success, you failed. (Overshoot)

Statroll of 8/9:

1-2 - Horrible Failure
3-7 - Failure.
8-14 - Varying degrees of success (degree of success determined by me and what you're doing)
15-19 - Success
20 - Such a great success, you failed. (Overshoot)


Average stat roll (stat of 10):

1 - Horrible Failure
2-6 - Failure.
7-13 - Varying degrees of success (degree of success determined by me and what you're doing)
14-19 - Success
20 - Such a great success, you failed. (Overshoot)

Spoiler: 11-18
Statroll of 11:

1 - Horrible Failure
2-6 - Failure.
6-12 - Varying degrees of success (degree of success determined by me and what you're doing)
13-19 - Success
20 - Such a great success, you failed. (Overshoot)

Statroll of 12:

1 - Horrible Failure
2-6 - Failure.
5-11 - Varying degrees of success (degree of success determined by me and what you're doing)
12-19 - Success
20 - Such a great success, you failed. (Overshoot)

Statroll of 13:

1 - Horrible Failure
2-6 - Failure.
5-10 - Varying degrees of success (degree of success determined by me and what you're doing)
11-19 - Success
20 - Such a great success, you failed. (Overshoot)

Statroll of 14:

1 - Horrible Failure
2-6 - Failure.
5-9 - Varying degrees of success (degree of success determined by me and what you're doing)
10-19 - Success
20 - Such a great success, you failed. (Overshoot)

Statroll of 15:

1 - Horrible Failure
2-5 - Failure.
4-8 - Varying degrees of success (degree of success determined by me and what you're doing)
9-19 - Success
20 - Such a great success, you failed. (Overshoot)

Statroll of 16:

1 - Horrible Failure
2-4 - Failure.
5-7 - Varying degrees of success (degree of success determined by me and what you're doing)
8-19 - Success
20 - Such a great success, you failed. (Overshoot)

Statroll of 17:

1 - Horrible Failure
2-3 - Failure.
4-6 - Varying degrees of success (degree of success determined by me and what you're doing)
7-19 - Success
20 - Such a great success, you failed. (Overshoot)

Statroll of 18:

1 - Horrible Failure
2-3 - Failure.
4-5 - Varying degrees of success (degree of success determined by me and what you're doing)
6-19 - Success
20 - Such a great success, you failed. (Overshoot)


Perfect stat roll (stat of 19):

1 - Horrible Failure
2 - Failure.
3-5 - Varying degrees of success (degree of success determined by me and what you're doing)
5-19 - Success
20 - Such a great success, you failed. (Overshoot)

(To calculate a statroll from 3-9, remove one (1) from all stats
except
for the static rolls (1 in Horrible Failure, 19 in Success and 20 in Overshoot.
To calculate a statroll from 11-18, remove one (1) from Failure per each two (2) number added. (Round up). Remove one (1) from Varying Degrees of Failure and Success per number added. Do not remove numbers from static rolls, (1 in Horrible Failure, 2 in Failure, 19 in Success, 20 in Overshoot.)


All Relevant Player Information:


(Photos are not to scale, but meant to just show what things look like)[/i]

Player Inventory:

1. mallowgeno is located in Mansion Main Room (Ground Floor)
Spoiler: Mallowgeno's Character Sheet
General:
  • Race: (unknown)
  • Class: (unknown)
  • FS: (unknown)
  • Status: Healthy
Inventory:
  • (Blank)
Skills:
  • (Blank)
Statsheet:
  • (Blank)


2. Aurathebirb is located in Outside, Garden (Ground Floor)
Spoiler: Aurathebirb's Character Sheet
General:
  • Race: Birb
  • Class: Rogue
  • FS: Stealing, but only specifically from Brass
  • Status: Healthy
Inventory:
  • Clothes, (Missing Pants)
  • Brassherald's
    RUINED
    pants
Skills:
  • Birb Claws and Beaks
  • Flight
Statsheet:
  • 13 Perception (10+3)
  • 10 Charisma (10±0)
  • 8 Luck (5+3)
  • 7 Wisdom (7±0)
  • 7 Intelligence (7±0)
  • 5 Strength (5±0)


3. Inferno390 is located in Mansion, Study (Ground Floor)
Spoiler: Inferno390's Character Sheet
General:
  • Race: Flying Pumpkin That Shoots Lazer Beams Out Of Its Ass
  • Indeterminate Class
  • FS: Energy Lasers
  • Status: Healthy
Inventory:
  • Clothes, (missing pants)
  • Knight Armor
  • Gun with one bullet
  • Bulletproof vest
Skills:
  • Knows the answer to Life, The Universe and Everything
  • Has the carpet pattern from the Mansion's ground floor main room burned into memory and sees it every time he blinks.
  • Flight
  • Can shoot lasers out of ass
Statsheet:
  • 12 Strength (10+2)
  • 10 Intelligence (10±0)
  • 8 Charisma (7+1)
  • 8 Perception (5+3)
  • 7 Wisdom (7±0)
  • 5 Luck (5±0)


4. brassherald is located in Mansion, Ground Floor Main Room
Spoiler: Brassherald's Character Sheet
General:
  • Race: Dwarf
  • Mage
  • FS: Cryomancy
  • Status: Healthy
Inventory:
  • Clothes, (Missing Pants)
  • Aura's pants
Skills:
  • All spells are pun-powered
Statsheet:
  • 12 Intelligence (10+2)
  • 11 Wisdom (10+1)
  • 9 Charisma (7+2)
  • 8 Perception (7+1)
  • 5 Strength (5±0)
  • 5 Charisma (5±0)
)


5. James Brafin is located in Outside, Garden (Ground Floor)
Spoiler: James Brafin's Character Sheet
General:
  • Race: Human
  • Class: Grey Magus
  • FS: Spellcraft
  • Status: Slightly injured, (fell down staircase)
Inventory:
  • Robes,
    (Missing Pants)

  • Key to an unknown room
  • 7 Green Rupees
  • 1 Blue Rupee
  • 1 Red Rupee
  • Bag of Holding with Books
Skills:
  • Knows some fire magic.
  • Compulsively smashes all pots while shouting things like "HYAA!" or "HYUP!" (Pot smashing never fails and does not require a roll for).
Statsheet:
  • 11 Intelligence (10+1)
  • 11 Perception / Dexterity (10+1)
  • 8 Strength (7+1)
  • 8 Luck (7+1)
  • 6 Charisma (5+1)
  • 6 Wisdom (5+1)


6. Ircher is located in Mansion Main Room (Ground Floor)
Spoiler: Ircher's Character Sheet
General:
  • Race: Human
  • Indeterminate Class
  • FS: Clerical Magic
  • Dedicated to Ag'vn, the Neutral Deity of Chaos and Pranks
  • Status: Healthy
Inventory:
  • Clothes
Skills:
  • High degree of focus and concentration
  • Socially awkward
  • Bad eyesight
Statsheet:
  • 14 Perception (10+4)
  • 13 Wisdom (10+3)
  • 9 Intelligence (7+2)
  • 7 Luck (7±0)
  • 5 Strength (5±0)
  • 2 Charisma (5-3)


7. JaysADweeb is located in Mansion Main Room (Ground Floor)
Spoiler: JaysADweeb's Character Sheet
General:
  • Race: Robot
  • Rogue
  • FS: Hacking
  • Undedicated
  • Status: Healthy
Inventory:
  • Clothes
  • Spare parts
Skills:
  • Uses Intelligence for Focus (and Wisdom)
  • Can hack into other robots
  • Has night-vision
  • Malfunctions when too wet
Statsheet:
  • 11 Intelligence (7+4)
  • 9 Perception (10-1)
  • 9 Charisma (10-1)
  • 8 Wisdom (7+1)
  • 7 Strength (5+2)
  • 5 Luck (5±0)


8. NotAJumbleOfNumbers is located in Mansion Master Bedroom 1, (Ground Floor)
Spoiler: JaysADweeb's Character Sheet
General:
  • Race: (unknown)
  • Class: (unknown)
  • FS: (unknown)
  • Status: Healthy
Inventory:
  • (Blank)
Skills:
  • (Blank)
Statsheet:
  • (Blank)


9.

10.
(More space below if needed)


Active Quests:

Who are you? (No seriously... who are you and why should we care about you?)

- Name explains it all. Who are you, and why should we care about you?


Where are my pants?

- Find your pants... or don't... (1/5 completed)


Black Robes and Cloaks

-
Find who dragged you here, and why.


Pot Smashing

- Smash all the pots. 28/431 smashed


42?

- 42.


Finished Quests:

Spoiler:
Sample Quest

- Description of Sample Quest.


All players willing to join must submit this in their in-post:

Spoiler:
I need the following information about your character:
  • Race
  • Special Traits
  • Class
  • Focus Specialty
  • Stats and its order
Race may be any race from any series. If I cannot find it by quickly googling it, please explain what your race is.

The following classes are allowed, as well as their stat chart:
  1. Rogue (Charisma (10), Perception (10), Wisdom or Luck (7), Intelligence (7), Wisdom or Luck (5), Strength (5))
  2. Mage (Intelligence (10), Wisdom (10), Strength or Perception (7), Charisma (7), Strength or Perception (5), Luck (5))
  3. Warrior (Strength (10), Luck (10), Charisma or Intelligence (7), Perception (7), Charisma or Intelligence (5), Wisdom (5))
  4. Indeterminate (Special rules apply, please see rules for info)
The stats and what they do are as follows:
  • Strength: Increases damage done with weapons.
  • Luck: Generally helps with everything.
  • Intelligence: Affects things like lockpicking or arming/disarming traps or other Intelligence based things.
  • Wisdom: Spells become easier to cast; easier to tell motivation behind actions.
  • Charisma: Affects trading with NPCs. Also makes it easier for NPCs to do what you want.
  • Perception: Affects detection of traps, enemies, surroundings, etc. Helps with searching.
Rules:
  • You start with 6 extra skill points that may be added to any stat.
  • You may reallocate up to 3 currently existing stat points.
  • Your focus specialty must relate to your class somehow. (Warrior with FS as “Necromancy” is a no-go, unless you can make a decent argument about how it works/fits.)
Indeterminate Class Rules:
  • You may not have the first stat pair be an existing pair. (It cannot be: Int/Wis, Str/Lck, or Cha/Per).
  • Your FS must fit within one of the two high stats, (ie: if the high stats are Strength and Wisdom, your FS must fit into either Warrior or Mage.)
  • The order of stat points is as follows: 10, 10, 7, 7, 5, 5. (10 - High, 7 - Mid, 5 - Low).
An example is provided:
  • Khajit (Skyrim)
  • Naturally have claws as a weapon, can see in dark
  • Rogue
  • Speciality: Thievery
  • Charisma (10+2), Perception (10+1), Wisdom (7+1), Intelligence (7), Luck (5+2), Strength (5)
Indeterminate Example:
  • Khajit (Skyrim)
  • Naturally have claws as a weapon, can see in dark
  • Indeterminate Class
  • Speciality: Pyromancy
  • Charisma (10+2), Intelligence (10+1), Luck (7+1), Charisma (7+1), Wisdom (5+2), Strength (5-1)

If you have any questions about how this works, please ask.
It looks complicated, but it’s rather simple.


The statsheet will only be used if it:
The charts only have effects in dice rolls in specific situations and in combat.

The list of when statcharts will be used:
  • If it will help you (by increasing passing odds by about 33% or more.)
  • You ask me to roll from your statchart.
  • You are in combat or in a hostile area/environment.
  • The current situation requires a statchart roll
Otherwise, all rolls will follow the typical D6 roll instead.
Last edited by Korina on Sun Jul 01, 2018 9:28 pm, edited 39 times in total.
GTKAS:
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Post Post #6 (isolation #1) » Fri Jun 29, 2018 8:36 am

Post by Korina »

I have a start post on my laptop. Will post it when I’m on break.
More players are allowed to join in.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #8 (isolation #2) » Fri Jun 29, 2018 6:20 pm

Post by Korina »

You all wake up in a mansion. You have no memory of who you were, nor of those around you. All you can think of is one thing... "Who are you?"

That question plagues your every thought, but it does deserve an answer... Just, who exactly are you? What was so special about you? What did you even do before this? Who are these people around you? Where the hell are you even?

But those were trivial for the moment... there are biggest questions at hand... namely: Why do you have no pants on, or is mayonaise an instrument? Wait... your pants are missing??

...

Getting drunk last night may not have been a great idea now that you think about it... Well... One problem at a time... Who are you?

New Quest!

Who are you? (No seriously... who are you and why should we care about you?)

-
Name explains it all. Who are you, and why should we care about you?


New Quest!

Where are my pants?

-
Find your pants... or don't...
Last edited by Korina on Fri Jun 29, 2018 11:00 pm, edited 4 times in total.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #10 (isolation #3) » Fri Jun 29, 2018 6:46 pm

Post by Korina »

(Yes, this is the point where we do stuff)

Aura:
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #11 (isolation #4) » Fri Jun 29, 2018 6:49 pm

Post by Korina »

Aura:
Using your tiny birb wings, you manage to start flying and search the room for weapons. Why and how a bird wants or can even wield said weapon is beyond all of us...

In your search of the main room, you find Brassherald's pants, however, you find no weapons. If you wanted to, you could keep them and refuse to give it to him.


The main room of the mansion appearance:

Although the many sets of knight armor lining the main room do exist, (is the person who owns the mansion obsessed with knight armor?), none of them have any sort of sword nor weapon, and throwing sets of knight armor at your foe will not help you in the slightest... Well... blunt force trauma... but... it's not gonna really be practical.

Several doors lead out of the main room of the mansion, as well as a giant staircase leading to the upper levels of the mansion.
Behind you is what is presumably the door outside. You'd assume so, since a sheet of paper reading "DOOR TO OUTSIDE" is taped onto it... The door isn't barred nor does it seem to be locked, so why would whoever brought you here let you escape so easily? Wait... did someone bring you here?
Fuck, you really shouldn't have gotten drunk last night!


The giant red carpet all of you were standing on had a wonderfully intricate pattern.
Maybe it means something?
...
No.
Don't be absurd.
It's a carpet.
Stop overthinking it.

Many iron chandeliers hung from the giant ceiling as well as the many lit torches adorn the walls, giving the main room of the mansion a medieval vibe to it.


New Side-Quest!

Black Robes and Cloaks

-
Find who dragged you here, and why.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #14 (isolation #5) » Sat Jun 30, 2018 3:49 am

Post by Korina »

Inferno:
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


James:
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
I dissociate, any signed posts are from my headmates. Refer to GTKAS, or DM me for more information.


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Post Post #15 (isolation #6) » Sat Jun 30, 2018 3:51 am

Post by Korina »

Inferno:
You put on the armor. You now are wearing Knight Armor. The armor is heavy, slowing you down, yet very sturdy. (-Speed, +Defense)

James:
You learn some fire magic. It's not very strong, but you can set things on fire if you wanted to... sometimes.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
I dissociate, any signed posts are from my headmates. Refer to GTKAS, or DM me for more information.


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Post Post #19 (isolation #7) » Sat Jun 30, 2018 4:43 am

Post by Korina »

Ircher: You look around the main room and find nothing of value. Maybe try another room?

James: You go up the stairs and find a smaller main room, but still, very large. One of the doors has "LIBRARY" taped onto it. You try the door. It is locked. Perhaps the key is somewhere nearby?


There are several pots on tables in the hallway. The key may be in one of those pots if you want to smash all of them.


Inferno: You stare at the carpet deeply for god-knows-how-long. You suddenly know the answer to Life, The Universe, and Everything... Also the carpet's pattern is burned into your memory, and every time you blink you see the pattern again.

This totally won't haunt you at some point, right? Right??
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #22 (isolation #8) » Sat Jun 30, 2018 4:55 am

Post by Korina »

No, how are you gonna get hurt by staring at a carpet, walking up stairs or looking around?
(Unless I wanted to be a dick about it :P)
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #24 (isolation #9) » Sat Jun 30, 2018 5:00 am

Post by Korina »

Inferno: You look around the ground floor, discovering the following rooms:
Kitchen, Study 1, Bedroom 1, Bathroom 1, Outside Garden.

The kitchen has plenty of food and some weapons (kitchen knives, nothing major).
The study has several books and papers—the things you'd expect in a study.
The Bedroom has what you'd find in a bedroom: bed, bedside table, desk, etc etc. Maybe there's a safe hidden somewhere in there?
The Bathroom is a half-bathroom, containing a toilet and sink. Nothing else.
The Outside Garden has a lot of possible things; a quick glance at it won't do any good.
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Post Post #26 (isolation #10) » Sat Jun 30, 2018 5:03 am

Post by Korina »

I don't end up doing rolls unless I feel like there is an actual non-asshole reason why there'd be some reason you can get injured.
Looking around isn't gonna hurt you unless you try to get hurt.

Obviously things like stairs, looking around a room, opening (most) doors won't be worthwhile to roll for.
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Post Post #27 (isolation #11) » Sat Jun 30, 2018 5:04 am

Post by Korina »

James:
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #28 (isolation #12) » Sat Jun 30, 2018 5:07 am

Post by Korina »

James: You smash all the pots. You found a key after smashing the second or third pot, but, why stop at that? After smashing all the pots you have found the following things:
- Key to some room, (the library perhaps?)
- 7 Green Rupees
- 1 Blue Rupee
- 1 Red Rupee

You now also have the compulsive urge to smash all pots you see while shouting things like "HYAA!" or "HYUP!"
(Pot smashing never fails and does not require a roll for).
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Post Post #29 (isolation #13) » Sat Jun 30, 2018 5:13 am

Post by Korina »

New Quest!

Pot Smashing

- Smash all the pots. 28/431 smashed
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Post Post #31 (isolation #14) » Sat Jun 30, 2018 5:22 am

Post by Korina »

Inferno: You step into the study.
The first thing that strikes you is the sheer number of books in this room. Seriously, there's a lot of books! At least one of them has to lead to a secret passage or something, right? The desk is littered with various papers and half-open books. Most of the open books have unintelligible runes in them however some have Basic written in them. The bits you can actually read seem to relate to some ancient knowledge about what question has the answer 42, while others relate to various ruins and their meanings.

Other books in the study are just your average, normal books.
Really, you'd only care about the ancient knowledge ones because who cares about a book on the domestication of dogs?

New Quest!

42?

- 42.
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Post Post #35 (isolation #15) » Sat Jun 30, 2018 6:39 am

Post by Korina »

Aura:
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
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Post Post #36 (isolation #16) » Sat Jun 30, 2018 6:42 am

Post by Korina »

Inferno: Which books? There's a lot of books.

Mallow: Where are you looking?

Aura: You clogged the toilet
and
ruined Brass's pants. Bathroom 1 is now flooding because you tried flushing his pants down the toilet. What were you expecting?
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Post Post #49 (isolation #17) » Sat Jun 30, 2018 8:15 am

Post by Korina »

In post 43, Ircher wrote:
In post 22, Korina wrote:No, how are you gonna get hurt by staring at a carpet, walking up stairs or looking around?
(Unless I wanted to be a dick about it :P)
What about a perception roll for finding stuff?
Touchè.

Also, action results coming in a bit... at work rn
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Post Post #54 (isolation #18) » Sat Jun 30, 2018 12:25 pm

Post by Korina »

Three things:
1) Yes, more people are always welcomed
2) All actions apart from Inferno's actions are frozen for the current moment. That means that they will
not
be resolved for the current moment. The reason why is because Inferno gave me a good spot to add in a more detailed character sheet for all of you, (which I thought of doing while I was at work. This also goes along with the perception rolls and stuff. Basically, I'm setting up some stuff for now and later.)
If I do not finish the narrative and details surrounding it by the time I have to go back to work, I will finish it after work.
3) I'll be adding a map of the mansion later as well.
Last edited by Korina on Sat Jun 30, 2018 12:27 pm, edited 1 time in total.
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Post Post #57 (isolation #19) » Sat Jun 30, 2018 1:56 pm

Post by Korina »

Inferno: You begin to look around at all the dusty, worn-out tomes, curious as to what they might hold and what you might be able to learn from them.
However, while you look at them, one tome in particular catches your eye...

By no means has time been nice to the old, rotting, leather-bound tome. In neat golden cursive letters the spine read out "Memories of The Past". Rot and decay have done their damage onto the book, yet something about it compels you to grab it and open it.

Without hesitation, you do just that. The decaying leather feels rough and thin against your hand, as if you simply touching it will cause it to fall apart. You open it to the middle of the tome, to a page labeled "Inferno390". Your page.

You flip through the other pages to see what else is contained inside the hefty tome. Everyone else who has joined you in the mansion is present in the book. Clearly, this tome has your memories. The only question now is... who were you?


Everyone has a choice now. Just who exactly were you?
I need the following information about your character:
  • Race
  • Special Traits
  • Class
  • Focus Specialty
  • Stats and its order
Race may be any race from any series. If I cannot find it by quickly googling it, please explain what your race is.

The following classes are allowed, as well as their stat chart:
  1. Rogue (Charisma (10), Perception (10), Wisdom or Luck (7), Intelligence (7), Wisdom or Luck (5), Strength (5))
  2. Mage (Intelligence (10), Wisdom (10), Strength or Perception (7), Charisma (7), Strength or Perception (5), Luck (5))
  3. Warrior (Strength (10), Luck (10), Charisma or Intelligence (7), Perception (7), Charisma or Intelligence (5), Wisdom (5))
  4. Indeterminate (Special rules apply, please see rules for info)
The stats and what they do are as follows:
  • Strength: Increases damage done with weapons.
  • Luck: Generally helps with everything.
  • Intelligence: Affects things like lockpicking or arming/disarming traps or other Intelligence based things.
  • Wisdom: Spells become easier to cast; easier to tell motivation behind actions.
  • Charisma: Affects trading with NPCs. Also makes it easier for NPCs to do what you want.
  • Perception: Affects detection of traps, enemies, surroundings, etc. Helps with searching.
Rules:
  • You start with 6 extra skill points that may be added to any stat.
  • You may reallocate up to 3 currently existing stat points.
  • Your focus specialty must relate to your class somehow. (Warrior with FS as “Necromancy” is a no-go, unless you can make a decent argument about how it works/fits.)
Indeterminate Class Rules:
  • You may not have the first stat pair be an existing pair. (It cannot be: Int/Wis, Str/Lck, or Cha/Per).
  • Your FS must fit within one of the two high stats, (ie: if the high stats are Strength and Wisdom, your FS must fit into either Warrior or Mage.)
  • The order of stat points is as follows: 10, 10, 7, 7, 5, 5. (10 - High, 7 - Mid, 5 - Low).
An example is provided:
  • Khajit (Skyrim)
  • Naturally have claws as a weapon, can see in dark
  • Rogue
  • Speciality: Thievery
  • Charisma (10+2), Perception (10+1), Wisdom (7+1), Intelligence (7), Luck (5+2), Strength (5)
Indeterminate Example:
  • Khajit (Skyrim)
  • Naturally have claws as a weapon, can see in dark
  • Indeterminate Class
  • Speciality: Pyromancy
  • Charisma (10+2), Intelligence (10+1), Luck (7+1), Charisma (7+1), Wisdom (5+2), Strength (5-1)

If you have any questions about how this works, please ask.
It looks complicated, but it’s rather simple.
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Post Post #58 (isolation #20) » Sat Jun 30, 2018 2:01 pm

Post by Korina »

The charts only have effects in dice rolls in specific situations and in combat.

The list of when statcharts will be used:
  • If it will help you (by increasing passing odds by about 33% or more.)
  • You ask me to roll from your statchart.
  • You are in combat or in a hostile area/environment.
  • The currentl situation requires a statchart roll
Otherwise, all rolls will follow the typical D6 roll instead.
Last edited by Korina on Sat Jun 30, 2018 2:32 pm, edited 3 times in total.
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Post Post #67 (isolation #21) » Sat Jun 30, 2018 3:31 pm

Post by Korina »

Will unfreeze actions and go through all of them when I get home from work in about 90-120 minutes
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Post Post #71 (isolation #22) » Sat Jun 30, 2018 6:26 pm

Post by Korina »

James (1):
Original Roll String: 1d20
1 20-Sided Dice: (4) = 4


Aura:
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


Ircher:
Original Roll String: 1d20
1 20-Sided Dice: (14) = 14


Jay:
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


(No dice required for Inferno's action)

James (2):
Original Roll String: 1d20
1 20-Sided Dice: (20) = 20
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Post Post #72 (isolation #23) » Sat Jun 30, 2018 6:33 pm

Post by Korina »

James (1): You spend about twenty minutes trying to find a book... then find one. You begin reading it.

Aura: Now there's a hole in the garden, and a mound of dirt.

Ircher: You quickly find the books, seeing James wander around trying to find a book. It takes you a few minutes to cast the spells, but now you can cast healing spells!

Jay: You fail at waking up. You're still asleep on a carpet.

Inferno: You go to reopen the book to your page, but there is no such page in the book! You frantically search the book trying to find it with no luck... It disappeared somehow...

James (2): You remember how to use
mostly all
the generalized magics. You can't get down fire, but you can do Air, Water and Earth.
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Post Post #73 (isolation #24) » Sat Jun 30, 2018 6:33 pm

Post by Korina »

Also, any roll using the statsheet uses a D20, not a D6, just a heads up.
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Post Post #74 (isolation #25) » Sat Jun 30, 2018 6:36 pm

Post by Korina »

Brass: You find a pair of pants! Oh wait... Oh... They're... uh... You found Aura's pants.
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Post Post #75 (isolation #26) » Sat Jun 30, 2018 6:52 pm

Post by Korina »

Rest of OP will be updated in the morning.
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Post Post #81 (isolation #27) » Sun Jul 01, 2018 10:24 am

Post by Korina »

Actions coming later.

Apparently 11:00 = 23:00 on my phone, because I slept till 14:00 this morning.
So no, I didn’t update the OP or make a map yet.
Also at work.

(I don’t work tomorrow though)
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Post Post #83 (isolation #28) » Sun Jul 01, 2018 11:48 am

Post by Korina »

@Ircher:
Good, Neutral or Evil deity?

(Rest of actions come in like 20ish minutes when I’m on break and have food)
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Post Post #85 (isolation #29) » Sun Jul 01, 2018 12:24 pm

Post by Korina »

UNVOTE: Jumble:
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (5) = 5


James:
Original Roll String: 3d20 (STATIC)
3 20-Sided Dice: (2, 3, 1) = 6


Inferno:
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (1) = 1


Aura:
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (4) = 4
Last edited by Korina on Sun Jul 01, 2018 12:26 pm, edited 1 time in total.
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Post Post #87 (isolation #30) » Sun Jul 01, 2018 12:25 pm

Post by Korina »

Welp, blame Ircher for dice tags breaking
XD
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Post Post #89 (isolation #31) » Sun Jul 01, 2018 12:28 pm

Post by Korina »

Jumble:
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


James:
Original Roll String: 3d20
3 20-Sided Dice: (20, 20, 8) = 48


Inferno:
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Aura:
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #90 (isolation #32) » Sun Jul 01, 2018 12:28 pm

Post by Korina »

Omfg
Ok, keeping those rolls
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Post Post #91 (isolation #33) » Sun Jul 01, 2018 12:30 pm

Post by Korina »

Oh wait
I’m dumb
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Post Post #92 (isolation #34) » Sun Jul 01, 2018 12:32 pm

Post by Korina »

IGNORE ME BEING STUPID
Apparently scumobile doesn’t show the entire dicetag thing, making it look like it’s just the text...

ANYWAYS, RESULTS COMING SOON
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Post Post #93 (isolation #35) » Sun Jul 01, 2018 12:42 pm

Post by Korina »

Jumble: You wake up. You’re in Bedroom 1.

James: You now have: Bag of Holding. You hold it above your head as triumphant music plays in the background. It also has books in it.

Inferno: You think that the secret lever would be an actual lever, so you look for that. (Himt: You don’t find one.)

Aura: You hold a funeral for Brass’s ruined pants. Only Brass sheds a tear (and he’s in another room.)

Ircher: You dedicate yourself to Ag’vn, the Neutral Deity of Chaos and Pranks. He offers to give you his powers on one condition: You use them to cause chaos, and you keep balance with your non-chaos/prank actions. Do you accept? If you don’t, you cpuld try to find another Neutral Deity to follow, however, you’re not guaranteed to find another Deity....
(Last part meaning: If you do something good, you have to do something evil to keep balance of being Neutral; the only exception is if you did it to cause chaos or it was a prank.)

Brass: You are now wearing Aura’s pants. They’re a bit small, and it hurts a bit to walk, but it’s bearable.
Last edited by Korina on Sun Jul 01, 2018 12:48 pm, edited 1 time in total.
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Post Post #94 (isolation #36) » Sun Jul 01, 2018 12:46 pm

Post by Korina »

Side note to this: fuck mobile posing
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Post Post #99 (isolation #37) » Sun Jul 01, 2018 6:07 pm

Post by Korina »

Ok, actions for later actions soon, making a map rn.
Map > Actions > OP
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Post Post #100 (isolation #38) » Sun Jul 01, 2018 6:12 pm

Post by Korina »

Also, pageget
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Post Post #101 (isolation #39) » Sun Jul 01, 2018 6:49 pm

Post by Korina »

Also, we have a shitty ms paint-esk setup of the map.
The features of the map:
  • Ground Floor, Second Floor and Garden (although garden has nothing in it so far).
  • Shitty MS Paint like graphics
  • Discovery of rooms as we go along
  • Number of possible connections a room has
  • My google account
So what are you waiting for? Order now!
(Only 99 easy payments of 99.99!)
((99 payments of 99.99 BTC as well.))
(((We only accept BTC, nothing else)))
((((Are the number of parenthesis bothering you?))))
(((((It's bothering me)))))
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Post Post #102 (isolation #40) » Sun Jul 01, 2018 7:04 pm

Post by Korina »

Jumble's action requires no roll.

Inferno:
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


James:
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
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Post Post #103 (isolation #41) » Sun Jul 01, 2018 7:23 pm

Post by Korina »

Jumble: You're in the master bedroom. You just notice the bed, two nightstands and
all the fucking duck heads
. Like seriously, why does this person need 42 trophy duck heads? (And yes, it's 42, you counted them.)

Inferno: You curse out Ag’vn, when suddenly you hear from all around you (in a very normal human-like voice): "OI, TAKE THAT BACK, THIS IS A CHRISTIAN MANSION, DON'T FUCKING CURSE HERE.
You be the deity of chaos as well. You get a lot of people who wanna fuck you. Get in line for that. You're number 69,696,969..."
There's a brief pause...
Oh wow... your position is a bunch of 69s... HAHAHAHAHAHA, that'd have been perfect if it was me being a troll! Sadly it wasn't, but that makes it even better!"

You pull all the books off of the shelf, creating a big mess, as you feel Ag'vn evilly looking at the scene with very evil expression, laughing evilly as he rubs his hands together very evilly, evilly muttering "Yes... good... more... MORE... MOAR... HAHAHA!" before cackling evilly. (Is it obvious that Ag'vn is acting very evilly?)

Was pulling all the books off and making Ag'vn (the deity you just said "frick" to) worth it? Yes. You found a secret passage, where does it lead? No idea. But you know what
that
calls for! ADVENTURE TIME! C'MON GRAB YOUR FRIENDS! WE'RE GONNA GO TO VERY DISTANT LANDS. WITH
jake the dog
INFERNO THE FLYING PUMPKIN THAT SHOOTS LASERS OUT OF ITS ASS AND
finn the human
KORINA THE DOG-WOLF THING (Hetrisini) THAT'S REALLY JUST A DOG THAT I DON'T WANNA CALL A DOG, AND WHOEVER ELSE TAGS ALONG THE FUN WILL NEVER END! IT'S ADVENTURE TIME!

James: You fall down the stairs at the last step. You're slightly hurt, but otherwise fine. You walk outside and scream "GOOD MORNING VIETNAM!" at the top of your lungs for no apparent reason than you felt like it. From the steps of the mansion, you can see tall maze-bushes. And a lot of them...
just like those duck heads in the master bedroom... seriously, is the owners thing maze-bushes and duck heads?)
Last edited by Korina on Sun Jul 01, 2018 9:20 pm, edited 1 time in total.
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Post Post #104 (isolation #42) » Sun Jul 01, 2018 7:35 pm

Post by Korina »

Also, the D6 rolls are based on what TVTropes has to say about the D6 actions, because I feel the current ones are a bit lackluster, and I find the TVTropes one funnier. Also beginning work on OP.
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Post Post #106 (isolation #43) » Sun Jul 01, 2018 8:42 pm

Post by Korina »

Oh hey look, stuffs happening in the OP.

@Aura, I love that. I honestly do. XD
Ty for the laugh!
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Post Post #107 (isolation #44) » Sun Jul 01, 2018 9:26 pm

Post by Korina »

WOOOOOO OP IS FULLY UPDATED AFAIK.
GOING TO BED NOW.

Also, @James, (ik I'm late on this), Perception could be counted under Intelligence, however, by the same token, Wisdom could also be counted as an Intelligence based skill. I just gave you Perception / Dexterity as well.
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Post Post #115 (isolation #45) » Mon Jul 02, 2018 10:03 am

Post by Korina »

Actions coming soon. Busy with IRL stuff, like getting my car inspected
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Post Post #116 (isolation #46) » Mon Jul 02, 2018 10:59 am

Post by Korina »

Jay:
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


James:
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


Inferno:
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


Mallow:
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Brass:
(Doesn't require a roll)

Jumble:
(Doesn't require a roll)
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Post Post #118 (isolation #47) » Mon Jul 02, 2018 11:43 am

Post by Korina »

Jay: You wake up. You're in the main room of the mansion. You can see the others outside and stuff.

James: You heal yourself too good. You are now so healthy, your body is slowly but surely destroying itself in an attempt to rid itself of any diseases... The only cure for this is to get someone to say your name three times, however, you cannot directly tell them this.

Your examination of the outside also was too good. You end up exploring everything, but remember none of it instantly afterwards.

Inferno: You find the book with all the 42s in it and try to find something relating to duck heads but all you find is this: "TUXJXASKITQUCUHQYDQUUBWDJIIIXJFEYADYXJWDUHOUUJQBXJEJERIYEIAEEXUCUXJMDETOJ"
You have no idea what it could mean, you know it's a cipher encrypted with a Caesar cipher at first then a permutation cipher. The keys to both ciphers must be related to the book somehow...

Mallow: One of the duck heads falls onto your foot, causing you to shout angry curse words at the duck head. Your foot is also injured, however not broken.

Brass: The front door is already open, however, you decide to stare at the door, just like Inferno did with the carpet. You now know everything about the front doors, like they were made out of polished dark oak wood in 1742, and that it took the maker approximately 18 months, 2 weeks, 4 days, 19 hours, 24 minutes and 1 second to actually make both of the doors. I could keep going on and on about doors, but let's not.

Jumble:
You find loose papers, books, and some money in the nightstand. You take the money, but nothing else. (+5 Gold)

A note about ciphers:
I will use ciphers in books and puzzles. The key to said cipher should be easy to figure out as it will always relate to whatever came recently. I will always use ciphers from this site. I will also always give you whatever you should know about the cipher to solve it, (like how many ciphers are being used and which ones, unless there are so few choices, it'll take you like 5 seconds to do both).

An example cipher and solution is given:
Cipher: 1340971375416637005665506416089345925596017180823018041238063751307231603179424364429653521240262718
You are given a locked wooden box with the note "It's just a game, at least, I think it's one." attached to it.
You know the ciphers used are: Consonants/Vowel Rank and Base 36.

In this case, none of the added information is relevant to figuring out the cipher.
If it was needed, the information the key would be made from would be: "Locked Wooden Box, Note, Game" or any subset of the given word(s).

In this case, you would start with Base 36.
Doing 0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ gives: C16C6V2C8V2V6C16V4C16C6V2C1V4C19V3C15V4C11V2C16C18V4C16C6C14V2V2
While ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789 gives: MBGMG5CMI5C5GMBG5EMBGMG5CMB5EMBJ5DMBF5EMBB5CMBGMBI5EMBGMGMBE5C5C

Then, you run it through the Constant/Vowel Rank Cipher.
Doing Vowels and Consonants for C16C6V2C8V2V6C16V4C16C6V2C1V4C19V3C15V4C11V2C16C18V4C16C6C14V2V2 gives: THEKEYTOTHEBOXISONETWOTHREE or The key to the box is 123.

You would not need to advance on past this point because you have an actually feasible message in English.

Ciphers will really only be used if there is a puzzle required for it, or I wanna mess with you guys. Ciphers will never be required to move along story or do things, however, may give extra rewards if solved.
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Post Post #126 (isolation #48) » Mon Jul 02, 2018 3:56 pm

Post by Korina »

The shift should be pretty obvious.
Js.
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Post Post #127 (isolation #49) » Mon Jul 02, 2018 3:59 pm

Post by Korina »

Brass:
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


Aura:
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


James:
(No roll required)

Jumble:
(No roll required)
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Post Post #128 (isolation #50) » Mon Jul 02, 2018 3:59 pm

Post by Korina »

Inferno:
(No roll required)
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Post Post #130 (isolation #51) » Mon Jul 02, 2018 4:05 pm

Post by Korina »

Brass: You make a bad pun while freezing the front door. It's mostly frozen, but some pyromancy could easily unfreeze it.

Aura: You steal your pants back from Brass without him noticing...
You can blame Skyrim sneaking for that Brass


Inferno: You don't find any traps, but the passage is dark and spooky so...

James: You shout at Inferno... Good job, I guess...

Jumble: You take the random papers, then go through a random door. You end up in a village somewhere.
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Post Post #136 (isolation #52) » Tue Jul 03, 2018 6:23 pm

Post by Korina »

Actions come in about 12+ hours.
Had a long day at work, need to lay down or take a bath or something
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Post Post #139 (isolation #53) » Wed Jul 04, 2018 8:02 am

Post by Korina »

Jay (1+2):
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


Brass:
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


Mallow:
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


Inferno:
(No roll needed)

Jumble:
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


Aura:
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #140 (isolation #54) » Wed Jul 04, 2018 8:05 am

Post by Korina »

Jay: You enter into the kitchen and instantly see one of the long butcher knives. You take it. You now have Butcher Knife!

Brass: You search around the garden and driveway, but do not find a vehicle.

Mallow: You search the duck heads for anything that may be helpful... but the duck heads fall on you again, hurting you again. Do these duck heads have it out for you?

Inferno: You go through the tunnel... and end up where-ever Jumble is.

Jumble: You learn that you're in a village not far from the mansion. The people are friendly enough here.

Aura: You search the garden some more, namely the maze but end up getting lost in the maze.
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Post Post #148 (isolation #55) » Thu Jul 05, 2018 10:33 am

Post by Korina »

Inferno:
(No roll needed)

James:
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


Jumble:
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


Jay:
(No roll needed)

Aura:
(No roll needed, unless I wanted to be a dick and have a surprise birb hunter)

Mallow:
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


Brass:
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
GTKAS:
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Post Post #149 (isolation #56) » Thu Jul 05, 2018 10:34 am

Post by Korina »

Well then...
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Post Post #150 (isolation #57) » Thu Jul 05, 2018 10:38 am

Post by Korina »

Inferno: You go back through the tunnel and end up back in the study, which is now surprisingly clean... Maybe the tunnel is magic?

James (+ Mallow): In your exploration of the shed, you tear it down in your desire to explore every aspect of the shed. Now, the shed is a pile of wood and tools, and is totally unusable, nor is it possible to get anything from the pile... Good job... You somehow tore down a shed with your bare hands...

Jumble: You start to head back to the mansion however... in your journey back, you accidentally stumble into the hidden mansion, enter into it, and don't realize you're in the hidden mansion.

Jay: You are now upstairs.

Aura: You're now flying over the entire maze. At the center you can see something shiny.

Brass: You look around the rest of the mansion trying to find where deliveries would be admitted to. Why you're looking for that on a mansion, I have no idea. You do find the garage however, (but it's password locked). You completely missed it earlier, (it's right by the door).
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Post Post #153 (isolation #58) » Thu Jul 05, 2018 2:54 pm

Post by Korina »

Inferno:
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


James:
(No roll required for either)
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Post Post #154 (isolation #59) » Thu Jul 05, 2018 2:56 pm

Post by Korina »

Inferno: You secretly harness the power of the tunnel... You now know teleportation magic! ... also the tunnel is a normal tunnel as well.

James: The shed is a useless pile of rubble. There is nothing to be gained from it. By trying to salvage whatever was left, causes it to catch on fire, meaning that anything left certainly cannot be used now.
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Post Post #162 (isolation #60) » Fri Jul 06, 2018 12:41 pm

Post by Korina »

Wew, none of these require rolls I think!
Unless I wanted to be a dick...
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Post Post #164 (isolation #61) » Fri Jul 06, 2018 12:48 pm

Post by Korina »

James: You find an intact wooden stake amidst the rubble as well as a jar of dirt... You hold the jar of dirt above your head and prance around stupidly whilst yelling "I GOT A JAR OF DIRT! I GOT A JAR OF DIRT!"

Ircher: You yell curse words like "Fuck" at James. Oh, wait, you wanted to cast a curse on him? Oh, should've specified.

Jay: You push all the bookshelves near the wall, which did nothing. Why you thought it would, I have no idea.

Inferno: You teleport to the duck room. Yes, there are a lot of duck heads in this room. Why are there so many? WHO NEEDS 43 DUCK HEADS? Wait... 43? Another one appeared? Are we sure it wasn't always 43?

Brass: Your pun was lackluster, but it gets the job done. You find that the following numbers have been pressed on the keypad, (in no specific order): 42069.

Jumble: You find that you are in an exact replica of the original mansion... why this exists, you have no idea. It just does.

Aura: You swoop down to the center of the maze and grab the shiny thing... it's TWO GOLD DOUBLOONS! You're now two doubloons richer than you once were.


P-Edit: Brass's spells are pun-powered, so its up to me to decide if they're good, and Ircher didn't specify what curse, so I'm assuming he's shouting curse words at James.
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Post Post #173 (isolation #62) » Sat Jul 07, 2018 5:17 pm

Post by Korina »

In post 170, James Brafin wrote:/create Aura of Warding Curses. That should be a first degree Order spell with sub levels of water and earth, right? Despite the unfamiliar major in magic, Order is technically a third degree subtype of Earth in a four-point system (seeing as Chaos is the third degree subtype of Air), so my Spellcraft should give me a flat Int roll to succeed.
What
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Post Post #174 (isolation #63) » Sat Jul 07, 2018 5:18 pm

Post by Korina »

Also, actions come in morning, need to sleep
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Post Post #177 (isolation #64) » Thu Jul 12, 2018 4:36 pm

Post by Korina »

Sorry everyone, been really busy.
Stuff comes out tomorrow.
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Post Post #178 (isolation #65) » Fri Jul 13, 2018 4:44 am

Post by Korina »

In post 165, Inferno390 wrote:Was I pranked with duck heads?

Can I check the room?
Yes, you were pranked with the duck heads. The cipher said something along the lines of "The duck heads are irrelevant" or something like that.

Also, yes, you do have the ability to check the room.
Why wouldn't you be able to?
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Post Post #179 (isolation #66) » Fri Jul 13, 2018 4:47 am

Post by Korina »

Brass:
(no dice roll)

Jay:
(no dice roll)

James:
(idk what you wanted to do so no dice roll)

Ircher:
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Aura:
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


Jumble:
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
GTKAS:
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Post Post #180 (isolation #67) » Fri Jul 13, 2018 4:52 am

Post by Korina »

IRL is fun, sorry for delay.

Brass: You push the combination "42069" and the garage door opens... Inside is a normal garage / workshop. Nothing special.

Jay: WAIT, NO, WHY?? ARE YOU SURE YOU WANNA JUMP OUT THE WINDOW? YOU COULD GET HURT?

James: Uh...

Code: Select all

FATAL ERROR OCCURRED IN PROCESS: ACTION_RESULT
THE REASONING IS PROVIDED: No me comprendo, amigo


Ircher: You try to cast a spell on James as he tries to do something... The curse fails, probably because Ag'vn is too busy watching Aura cause chaos in the library... Damn birbs!

Aura: Like I said in Ircher's result, you're causing chaos in the library by knocking all the books over while Ag'vn watches happily. That's all there is to it.

Jumble: You now have: More gold and papers!
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