Planned Changes: Newbie Game Deadlines

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Pulsaris
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Post Post #169 (isolation #0) » Sat Jul 14, 2018 4:56 am

Post by Pulsaris »

In the current system, replacement can only be searched after 3 days of inactivity. If this is too slow, wouldn't a possible solution be to send out prod PM and replacement advert simultaneously (at the 48 hour mark)? If the inactive player responds to the prod, then just turn down all replacement requests received. If not, then the inactive player can be replaced 24 hours faster.

And the Newbie Queue, sorry for being blunt, needs a revamp. Most people who come here have some sense of what mafia is, coming from EpicMafia or Kira Online or whatever. The main thing to be learnt in the first game is the mafiascum meta, and do the ICs do a great job in teaching it? Most people who can be good ICs don't want to be IC and those who want to do it generally are not good enough. And if the newbies are not satisfied with the meta, what will they do? They will simply go back to EpicMafia. They will think that nothing of value is lost.

A genuine question (I really don't know the answer): Why do the people here don't want to play newbie games? Is that because they don't want to play with any newbie at all, or because they don't want to play a game with a majority of newbies?
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Post Post #175 (isolation #1) » Sun Jul 15, 2018 2:58 am

Post by Pulsaris »

In post 173, mastina wrote:
Each and every setup run needs to be about the same level of balanced.
Most setups if not all of them should be variable semi-opens. Which take time to design, and even longer to verify the balance of. (Especially when you have a divided community on what constitutes balanced.)
Endless number of setups have been made, but run in only small quantities; we lack the amount of hard data on them to make conclusions on whether they're firmly balanced.
Every past newbie setup has stopped being used due to HAVING the hard data...telling us the setup was imbalanced.
Even if we get to the point where we have the data necessary to call it balanced...some setups which may be balanced outside of the newbie queue may be imbalanced inside of it for whatever reason.

This isn't even nearly a complete list of the obstacles we'd face in implementing variety in setups.

So, the idea is one I'd love to have be reality, I just don't actually know how we'd manage the feat.
Well, you have said the answer yourself. There's no mafia setup in the world that is objectively balanced. Isn't some degree of balance enough?
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