Communication outside the thread (if your role specifically allows it) is allowed until the game begins.
You may not quote private communication of any kind. This includes moderator-supplied information (either real or fabricated) of any kind. Paraphrasing (for role claims, etc.) is acceptable.
There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it.
Activity/Prods/Replacements
Prods of missing players will be issued after 48 hours of no activity.
A prodded player has 24 hours to respond to the prod, after which time a replacement search will begin. The prodded player may re-enter the game so long as no replacement has been found.
A player who has been prodded 3 times is subject to possible replacement without further notice.
If you anticipate being unavailable for more than 48 hours please PM me or post in the thread to declare V/LA.
I reserve the right to force replace players who need extensively long V/LA at my own discretion.
Deadlines
This game will have two week Day deadlines, and 48 hour Night deadlines.
Players may request an early end to the Night Phase by PM'ing me. Night will be cut short if all players request it.
Extensions are given only in extreme circumstances.
If you have a role with a Night action your choices are due to me by the posted deadline. If I do not receive your choice via PM by the posted deadline you will forfeit your actions.
Player Actions/Voting/Player Death
A simple majority of all living players must agree on one person (via voting) for a Lynch to occur (simple majority = ½ # of living players +1, rounded down). If no one has a simple majority of votes at deadline a No Lynch will occur.
Votes must be bolded or use the [.vote] tags to be counted (e.g.
Vote: Player
or VOTE: Player).
Unvotes are not necessary before changing votes.
You may
Vote: No Lynch
- a simple majority of these vote types are required to send the game to Night phase without a Lynch.
Votes made using nicknames or abbreviations will be counted at my discretion. Fake vote gambits should be executed at your own peril. If I think its a vote, then its a vote.
Miscellaneous
I will use
Bolded Dark Blue
(#004080) for Mod posts. Don't impersonate me. No invisible/small/encrypted text is allowed.
Any situation not explicitly covered above is subject to my discretion and will be handled as I see fit on a case-by-case basis.
When the game begins, the cards numbered 1-76 (as listed on the 28th of March, 2016 revision of the Life and Death page) are shuffled, and three are given to each player. Each card represents an alignment and role.
You will receive a PM informing you of the three cards you have been dealt.
Once the PM's go out, you will have 48 hours to decide one card to represent your alignment, and a second, different card to represent your role. The third card, if the game's setup is valid, will be publicly discarded.
The game will be considered valid if a majority of alignments selected are town, and at least one non-town faction has multiple members. If an invalid setup is created, we will try again, starting with a new shuffle and deal.
Here is a sample Vanilla Townie Role PM:
Spoiler: The Win Conditions are...
Town
: You win when all threats to the Town have been eliminated and there is at least one Town player alive, or if nothing can prevent such a scenario.
Mafia
: You win when all threats to the Mafia have been eliminated and there is at least one Mafia player alive, or if nothing can prevent such a scenario.
Judas
: You win when one of the following are true:
1. You win if you have not been lynched, and when all threats to the Town have been eliminated and there is at least one Town player alive, or if nothing can prevent such a scenario, or...
2. You win if you have been lynched, and when all threats to the Mafia have been eliminated and there is at least one Mafia player alive, or if nothing can prevent such a scenario.
Saulus
: You win when one of the following are true:
1. You win if you have not been lynched, and when all threats to the Mafia have been eliminated and there is at least one Mafia player alive, or if nothing can prevent such a scenario, or...
2. You win if you have been lynched, and when all threats to the Town have been eliminated and there is at least one Town player alive, or if nothing can prevent such a scenario.
Alien
: You win when all threats to the Aliens have been eliminated and there is at least one Alien player alive, or if nothing can prevent such a scenario.
Survivor
: You win if the game ends, and you are alive.
Lyncher
: You win if (your target) is lynched with you on the wagon. If you are unsuccessful, you lose. If your result occurs before the game ends, you will be removed from the game, and it will continue as long as it would otherwise not end.
Serial Killer
: You win when one of the following are true:
1. All threats to you have been eliminated and you are still alive, or if nothing can prevent such a scenario.
2. All threats to you have been eliminated and your death occurred in the most recent game phase, or if nothing can prevent such a scenario.
Post
Post #3 (isolation #3) » Sat Jul 14, 2018 4:24 am
Postby Micc »
Cards have been dealt. Please get your choices in at your earliest convince.
Let me know if you have questions about how card choices work or how roles interact in this setup. I'll be happy to answer them, although I'm busy for most of the day so my response might be a little delayed compared to usual.
Post
Post #216 (isolation #16) » Sun Jul 22, 2018 8:57 am
Postby Micc »
Unfortunately, it looks like I made an error which caused night actions to be incorrectly resolved during Night 1. Alcohol may have been involved.
I do not believe that the game has been compromised badly enough to be abandoned, but it is too late for this error to be easily corrected. I apologize for the impact that this error has and will have on the game and promise to give more details when the game is completed. For now, the game will continue and I'll be careful not to screw anything else up. If you have questions or concerns about this decision please voice them to me via PM instead of in the game thread.
I've added 30 minutes to the deadline to compensate for having the thread locked.
Post
Post #514 (isolation #35) » Sun Aug 05, 2018 4:41 pm
Postby Micc »
No one was lynched Day 5.
This has been the fifth consecutive phase without a death. I am declaring the game to be over with a Happily Ever After ending. No players have achieved their win condition.
Night 1:
brassherald roleblocks Hiraki - Hiraki is roleblocked
GeminiTwin12 protects RadiantCowbells - RadiantCowbells is protected
guacamole protects RadiantCowbells - RadiantCowbells is protected
Hiraki investigates brassherald - receives brassherald is not Mafia
RadiantCowbells shoots ceejayvinoya - ceejayvinoya flips one shot unlynchable survivor
Night 2:
brassherald roleblocks Ircher - Ircher is roleblocked
GeminiTwin12 protects Ircher - Ircher is protected
guacamole protects GeminiTwin12 - GeminiTwin12 is protected
GeminiTwin12 shoots RadiantCowbells - RadiantCowbells flips Town One Shot Vigilante
Night 3:
brassherald roleblocks GeminiTwin12 - GeminiTwin12 is roleblocked
GeminiTwin12 protects guacamole - fails because GeminiTwin12 is roleblocked
guacamole protects GeminiTwin12 - GeminiTwin12 is protected
Night 4:
brassherald roleblocks GeminiTwin12 - GeminiTwin12 is roleblocked
GeminiTwin protects guacamole - Fails because GeminiTwin12 is roleblocked
guacamole protects Ircher - Ircher is protected
Post
Post #516 (isolation #37) » Sun Aug 05, 2018 5:13 pm
Postby Micc »
Thanks everyone for playing. This one felt pretty sloppy from my perspective. I botched the Night 1 action resolution by missing that Hiraki was being roleblocked by brassherald. I had been drinking for most the day before settling down and resolving the night phase, and that contributed to me not double checking my work and making a mistake. Sincere apologies to everyone for the way my error impacted this game.
It's unfortunate that this game played out in such a way to lead to a unsatisfactory ending. Limited factional kills and multiple doctors are pretty major design flaws for a setup. It feels bad to put players through a game like this one, but I guess that's just how Greatest Idea is sometimes.
Thanks to everyone for playing. I hope you all got some amount of enjoyment out of this game. For those who didn't, I'm really sorry and I hope your next game is more enjoyable.