Planned Changes: Newbie Game Deadlines

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mhsmith0
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Post Post #21 (isolation #0) » Wed Jun 27, 2018 8:46 am

Post by mhsmith0 »

Speaking as someone who doesn’t play newbies much theses days but hosts quite a bit...
I’d suggest having a consistent deadline structure, in part because it’d be uncomfortable having different deadline needs potentially incentivizing people to swap out of games they think are too short/long post role pm (too many sub outs are already a major issue in newbie queue imo, and this happening by SEs without any consequence is ALSO a big problem imo)

Personally I’d say 10 days d1 is a good change, and then whatever for later das as long as it’s consistent.
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Post Post #94 (isolation #1) » Thu Jun 28, 2018 4:20 pm

Post by mhsmith0 »

In post 75, PenguinPower wrote:
In post 74, nancy wrote:Am assuming you would change prod ranges and such. I can foresee a potential problem getting replacements in time but hopefully that won't happen too much. Maybe it would be a good time to implement some other things to punish people for replacing out, but I don't know how that's possible since it's only 1 queue.
Correct assumption. Happy to hear your ideas on what that should be, and also from you/mhsmith0/anoyone else on appropriate action for replace outs.
Queue bans.

Replace out as an SE without good reason and yiure queue banned for 2 months
Do it again, 4
Etc.

Maybe start at 1 instead of 2 idk, maybe give a single free pass

But the SE replace out rate is awful and a terrible example to set for newbies, and is in partuclar a thing which deserves attention.
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http://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?
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Post Post #181 (isolation #2) » Mon Jul 16, 2018 5:50 pm

Post by mhsmith0 »

In post 179, mastina wrote:That having been said, you're correct.
"Some measure of balance" being 'good enough' is exactly the sort of metric we should be aiming for.
Normals have a 60% cutoff rate. That is, a town can have a 60% chance of winning, versus scum having a 40% winning, at maximum;
The scum can have a 60% chance of winning, versus town having a 40% chance of winning, at maximum.

So, we have a balance metric which you can state is, 50%, give or take 10%.

That seems like a fairly good number to use.

A setup which has a 60% town winrate might not be ideal, but it'd be close enough that I wouldn't disqualify it.
Similarly so for a setup with a 60% mafia winrate. (Though this has a tendency to be...quite brutal for newbies, so it certainly wouldn't be the best.)
Scum win rate in mini normals > 60% tho last i checked
:shifty:
:P
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http://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?
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