Normal Roles
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Not Known 15 Mafia Scum
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I support Hider and Fruit Vendor.
Also potentially this nice role:
1.Role:Vanillaizer
2.
3. Yes, it is not widely used... because it is blacklisted(and cannot be used in normals). It can be added as a strong tool for the Mafia(or even the Serial Killer) to allow them to bypass any doc/Bodyguard protection to neutralize a power role threat while eliminating other more pressing threats first(unless the target is Ascetic or Commuter). It seems to be a really interesting but powerful role(so powerful that you will rarely see it in full ability). In the hands of Town, it can be a huge liability if someone indiscriminately uses it. But it can be also an asset, especially if someone claims a low power role and then does not report being vanillaized(because they were a goon). Or you throw it into the game as fake guilty for Rolecops(no please do not restrict it to evils).
It looks like a really nice role. Of course, due to its power for scum it needs to be handled with care but that is a thing for reviewers.
(Note: I deliberately used this version as this version makes the Vanillaizer a more powerful(permanent) roleblocker with feedback(but it also changes Rolecop results and Vanilla cop results) that does not run into any problems with delay or, far worse, fake role results.)-
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Not Known 15 Mafia Scum
- Mafia Scum
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- Joined: September 15, 2017
Are we talking about Watcher or Tracker? A full mafia ninja is probably not ok. A 1-shot or 2-shot to prevent broken situations? That is ok.In post 32, Not_Mafia wrote:Remove Ninja, it's a very inelegant counter to an already limited investigative role, if there's a ninja in your set-up, it's probably poorly designed
Yes, Mafia Ninja and Tracker is not so good, especially because of the fake clear.
Ninja and Watcher is valid.
A Serial Killer Ninja on the other hand, that is fine.-
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Not Known 15 Mafia Scum
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- Joined: September 15, 2017
How about dropping it from the Mafia, but not the Serial Killer?In post 38, Not_Mafia wrote:
I see it the same way as godfather, a relic of the past that's been outgrown and should be droppedIn post 35, Marquis wrote:
I'm torn on whether Ninja should be Normal from a precedence standpoint (or more like I can't remember how we've addressed similarly functioning Normal roles) but anyway I essentially agree with thisIn post 32, Not_Mafia wrote:Remove Ninja, it's a very inelegant counter to an already limited investigative role, if there's a ninja in your set-up, it's probably poorly designed-
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Not Known 15 Mafia Scum
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- Posts: 3744
- Joined: September 15, 2017
???1: Not Known 15, unfortunately Vanillaiser is blacklisted due to being a role change in the middle of the game.The opening post includes roles that are currently non-normal as possible additions.
Your post does not help...-
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Not Known 15 Mafia Scum
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Read. Non-normal, OR greylist.In post 42, Gamma Emerald wrote:Nexus asked for greylist roles. Vanillaiser is blacklisted. Greylisted means anything not directly approved or unapproved, basically roles not in the Normal rulebook.-
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Not Known 15 Mafia Scum
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This prevents Watcher, unlike Strongman.In post 57, BNL wrote:This role will need a name change, but otherwise I think this needs to exist:
Role: Automatic rolestopper (Mafia aligned only)
Sample PM:
This is in the same vein as the Mafia Ninja and Strongman (which is why I used a 1-shot variant for the role PM). While Ninja takes care of motion and Strongman takes care of kill success, this role will take care of any roles targeting the NKed player, namely Doctor and Watcher. These roles tend to be more powerful than Roleblocker (for Strongman) or Tracker (for Ninja).
But it doesn't prevent Roleblocks.
Nor Bulletproof.
And Strongmen are not affected by the Doctor.-
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Not Known 15 Mafia Scum
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- Joined: September 15, 2017
Banning duplicates means that every counterclaim is real(one of the two is scum).In post 66, mastina wrote:I'm not sure if this rule was implemented or not, actually. It was discussed backstage, but I don't remember if it went through or not.
Not a good thing.
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