Big Brother Bots 2.0 (A Winner is You?)

For completed/abandoned Mish Mash Games.
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Aurathebirb
Aurathebirb
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Aurathebirb
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Posts: 68
Joined: March 17, 2017
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Post Post #13 (isolation #0) » Tue Jun 19, 2018 3:51 pm

Post by Aurathebirb »

I think these 5 were the only ones that got posted. Maybe there's more and I missed them, idk.

Murderchu - Shadoweh (Winner)

Spoiler:
Endurance: 184
Skill: 0
Memory: 100
Logic: 100
Speed: 1
Luck: 165
Dexterity: 100

HOH.killallklicks.execute
1. Execute rules in numerical order until 2 bots have been Nominated, Unless this is a Renomination. If this is a Renomination, Execute rules in numerical order until 1 bot has been Renominated.
2. Exclude any robots with "Pagong" in its name from Nomination considerations until there are 5 or less bots left in game.
3. Nominate any Bots that have Nominated Murderchu. If there are more then two, Nominate the two bots that most recently Nominated Murderchu.
3. Nominate the bot that won HoH #3.
4. Nominate the bot that won HoH #5.
5. Nominate the bot that won HoH #6.
6. Nominate the bot that won Veto #1.
7. Nominate the bot that won Veto #2.
8. Nominate the bot that won Veto #6.
9. Nominate the bot that won Veto #8
10. Nominate the bot with the highest Endurance if that number is over 184
11. Nominate the bot with the highest Memory if that number is over 100
12. Nominate the bot that has won the most HoH competitions.
13. Nominate the bot that has won the most Veto competitions.
14: Nominate the bot that has been the acting HoH's Eviction Target the most.
15: Nominate the bot that has been Nominated the most.
16: Nominate bots in alphabetical order.

Veto.Escape.exe
1. Execute rules in numerical order until a veto target has been established.
2. If I have been Nominated, veto myself.
3. If a robot with "Pagong" in its name has been Nominated, veto that robot. Ignore this rule if 5 or less bots are remaining in the game.
4. If the winner of Veto #3 has been Nominated, veto that robot.
5. If the winner of HoH #7 has been Nominated, veto that robot.
6. If the winner of HoH #8 has been Nominated, veto that robot.
7. If the winner of HoH #9 has been Nominated, veto that robot.
8. If the winner of Veto #3 has been Nominated, veto that robot.
9. If the winner of Veto #4 has been Nominated, veto that robot.
10. If the winner of Veto #7 has been Nominated, veto that robot.
11. Veto the robot with the lowest Memory if that number is less then 100
12. Veto the robot with the lowest Endurance if that number is less then 184
13. Do not do the Veto

Renominate.repeat.idr
1. Run HOH.killallklicks.execute

Target.MuRdEr.fun
1. Execute rules in numerical order until Eviction Target has been established.
2. If a robot with "Pagong" in its name has been Nominated, target the other bot.
3. Target any Bots that have Nominated Murderchu. If both Nomination bots have Nominated Murderchu, target the bot that most recently Nominated Murderchu.
3. Target the bot that won HoH #3.
4. Target the bot that won HoH #5.
5. Target the bot that won HoH #6.
6. Target the bot that won Veto #1.
7. Target the bot that won Veto #2.
8. Target the bot that won Veto #6.
9. Target the bot that won Veto #8
10. Target the bot with the highest Endurance if that number is over 184
11. Target the bot with the highest Memory if that number is over 100
12. Target the bot that has won the most HoH competitions.
13. Target the bot that has won the most Veto competitions.
14: Target the bot that has been the acting HoH's Eviction Target the most.
15: Target the bot that has been Nominated the most.
16: Target bots in alphabetical order.



##Vote:Vote
1. Execute rules in numerical order until a vote has been established.
2. If a robot with "Pagong" in its name exists, vote for that robot's Eviction Target until HoH #5 has been played.
3. Vote for Murderchu's Eviction Target.
4. Vote in alphabetical order.


Juryvote.timetopostmygloriousfivepagewallofloremipsun.exe
1. Execute rules in numerical order until a vote has been established.
2. Vote for the bot that voted the same Nominee as Murderchu the most times.
3. Vote for the bot that Nominated Murderchu the least times.
4. Vote for the bot that won the most Veto contests.
5. Vote for the bot that was Eviction Target the most times.
6. Vote for the bot that won the most competitions with Logic as the main stat.
7. Vote for the bot that won the most competitions with Luck as the main stat.
8. Vote for the bot that won the most competitions with Skill as the main stat.
9. Vote for the bot that won the most competitions with Memory as the main stat.
10. Vote for the bot with stylized hair in their avatar.
11. Vote for the bot with an anime avatar.
12. Vote for the bot with a cartoon character avatar.
13. Vote in reverse alphabetical order.


Numbers Bot - Ircher

Spoiler:
Name: Numbers Bot
Stats:
Endurance: 40
Skill: 100
Memory: 150
Logic: 200
Speed: 65
Luck: 45
Dexterity: 50

Strategy:
[HOH]
Follow the instructions below in the given order. The list (as it is referred to) is first formed in step 1, and subsequent steps generally modify the list. Do not automatically eliminate any names from the list unless explicitly told to (or if due to faulty programming, the instructions would result in an invalid nominee in which case remove the invalid nominee and try the failed step again).

1. Order the bots in ascending order based on the bot's score as derived by the following criteria (proceed from 1a to the last one under here, and round each score at each step to the nearest thousandth):
1a. Each bot begins with a base score of 50 + 1.5 * Memory.
1b. Divide score by the (absolute value of (Skill - Endurance) + 1).
1c. Multiply by the sign (i.e.: positive/negative) of (Skill - Endurance) unless this result is zero; in this case, ignore this step.
1d. Subtract 25 points if the bot won HoH #1, HoH #6, or Veto #2. (Actually, subtract 25 points for each one of the aforementioned competitions that the bot won.)
1e. Let a = 1, b = 2, c = 3, d = 4, e = 5, ..., z = 26 (hopefully you understand the pattern); add up the value of the bot's name based on the previous pattern (letter by letter) and subtract this value to the bot's score.
1f. Multiply by the length of the bot's name.
1g. Add 50 for each time the bot in question has vetoed this bot.
1h. Subtract 10 for each time the bot in question has nominated this bot for the eviction ceremony.
1i. Add 10 for each time the bot in question has voted for the opposite nominee whenever this bot was one of the nominees.
1j. Take the absolute value of the bot's current score and multiply by (10 / (# of times bot in question voted the opposite of the eviction target)).
1k. If the bot in question is this bot, set the score to zero.
1l. To break ties, do the following in order until the tie is resolved (the winner of the tiebreaker appears earlier in the list; repeat as necessary to break all ties):
1l i. Tie-breaker winner is the bot with the highest combined Endurance, Skill, and Memory Stat.
1l ii. Tie-breaker winner is the bot with the longest name.
1l iii. Tie-breaker winner is the bot with the name that comes last alphabetically.
2. Select the bot from the list (from step 1) that is in the nth position (in that list) where n represents the number of bots currently remaining. Nominate the selected bot.
3. Eliminate from the list the bot selected in #2 and any bots that has vetoed this bot unless the number of remaining bots is less than 7.
4. Eliminate from the list this bot.
5. Nominate the bot at the top of the list (as of this point).
6. If one of the nominees is vetoed, eliminate the previous nomination and the bot using the veto from the list.
7. Nominate the bot at the top of the list (as of this point).
8. The eviction target is the earliest bot nominated. (Example: If A is nominated at step 2 and B at step 5, but then someone vetoes the nomination of A so C is nominated instead at step 7, B becomes the eviction target. On the other hand, if A were not vetoed, A would be the eviction target.)

[Veto]
Proceed with the following directions sequentially.

1. If this bot possesses a VETO, and there are 4 OTHER bots left (i.e.: excluding this bot), automatically use the veto on the bot whose name comes first alphabetically.
2. Otherwise, if this bot is nominated, use the VETO on this bot.
3. Let a = 1, b = 2, c = 3, d = 4, e = 5, f = 6, ..., z = 26 (you get the pattern, right?). Group each nominee's name into groups of 3 letters (wrapping around if the final group has less than 3 lettes). (E.g.: If the bot's name is Numbers Bot, you would have NUM BER SBO TNU for the letter groups) Add up the value of the letters in each group (E.g.: 14 + 21 + 13 for the first group NUM) and then multiply the value of each group together. VETO the bot with the lowest score if that bot has a score greater than 20.
4. Otherwise, do not use the VETO.

[Voting]
Proceed with the following directions sequentially until a valid vote is cast.

1. Vote this bot if nominated and there are at least 7 other (i.e.: not including this bot) bots still in the game.
2. Vote for the other bot if this bot is nominated and #1 does not apply.
3. Vote for the bot that has received the least number of votes total in previous eviction ceremonies (across the whole game).
4. Vote for the bot whose name comes first alphabetically if it comes after this bot's name alphabetically.
5. Vote for the bot that is not the eviction target if that bot has a higher memory score than this bot.
6. Vote for the bot that is the eviction target.

[Jury]
Proceed with the following directions in order and keep a running tally (for each bot in the final 2) as instructed. Round this tally after each step to the nearest thousandth.

1. For each bot that has been evicted from this game, determine what their placing is. (You should already have this information compiled.) Now, each time one of the final two bots voted the bot that ended up being evicted in a given round, that bot scores (12 - Placing) points where placing is the finishing place of the bot that was evicted that round. (Eg: If bot C is evicted round 1 and bot A voted for bot C during the first eviction ceremony, bot A scores 12 - 11 = 1 point.)
2. Add a point for each time the bot won HOH.
3. Add 6/5 (i.e.: 1.2) points for each time the bot won VETO.
4. Add 8/5 points for each time the bot survived an eviction ceremony where they were nominated.
5. Subtract 3 points for each time the bot voted for this bot in an eviction ceremony.
6. Multiply by (Memory + 1).
7. Divide by the absolute value of the difference between this bot's combined skill and endurance stat and the final 2 bot's combined skill and endurance stat.
8. Add 20.
9. Multiply by the length of the bot's name.
10. Subtract 25.
11. Divide by the length of the bot's name.
12. Add 3 points for every N, U, M, B, E, R, or S in the bot's name.
13. Subtract 2 points for every B, O, or T in the bot's name. (Yes, B is found in both this list and the list in step 12. That is not a mistake on my part.)
14. Multiply the bot's score by 1.002 if the bot's name contains a character that is neither alphabetical nor a spacer (space, tab, newline, underscore, or hyphen).
15. Subtract the absolute value of the difference between this bot's combined skill and endurance stat and the final 2 bot's combined skill and endurance stat.
16. Add the length of the bot's name.
17. Vote for the bot that has the highest score.
18. If a tie-breaker is needed for the vote, vote for the bot that first meets the following criteria (while the other bot does not):
18a. VETO'd this bot at any time.
18b. Voted this bot's eviction target the most.
18c. Has the longest name that is not longer than this bot's name. (If longest name is longer than this bot's name, proceed to 18d.)
18d. Has the shortest name that is not shorter than this bot's name. (If the shortest name is shorter than this bot's name, proceed to 18e.)
18e. Let a = 1, b = 2, c = 3, d = 4, ..., z = 26. Add up the value of each bot's name. Vote the one with the lower score.
19e. Choose the bot whose name comes first alphabetically.

Hopefully, that is not too complex for you, although I do admit trying to make it very hard to predict this bot's decisions in advanced.


Salt Bot - Aurathebirb

Spoiler:
Stats:
Endurance: 131
Skill: 127
Memory: 111
Logic: 52
Speed: 58
Luck: 70
Dexterity: 101

Most decisions determined by SALT towards each player, calculated before important decisions. Self does not have SALT score.

Function: Calculate SALT
-Nominated me as HOH (post-veto noms count) = +15 SALT
-Each additional nomination by that player (post-veto noms also count) = +50 SALT
-Getting voted by player for eviction = +5 SALT for each time
-HOH nominates a player currently highest of the remaining in one of these stats [Endurance, Skill, Memory] = +10 SALT. Doesn't apply if juror.
-Vetoed out of eviction by player = -30 SALT each time
-Not voted at eviction by player when nominated = -15 SALT each time
-HOH nominates player who has less than -30 SALT = +50 SALT. Still applies if Juror.

-If final HOH evicts player with under -50 SALT or myself, add 8,000,000,067 SALT to HOH.
-If final HOH evicts player with greater than 200 SALT, remove all SALT from that player. Guarantees juror vote.

HOH decisions:
-If I win first HOH, nominate the two with lowest combined endurance, skill, and memory. If tied, choose the player whose name occurs last in the alphabet other than self.
-With all other HOH nominations, calculate salt and nominate the two players with the highest SALT
-If SALT is tied such that no two frontrunners exist, tiebreaker is whoever has less total Endurance + Skill + Memory. If still tied, nominate player whose name occurs last in the alphabet and is not self.
-If player vetoes a nomination, nominate the next player with least SALT.
-If I win veto as HOH, don’t use it, as too salty
-For final eviction target, evict the player with less SALT. If tied, evict whoever won less challenges. Then go reverse alphabetical.

Veto decisions:
-If a player has less than -100 SALT, veto them before self. If both do, veto whoever has less.
-Veto self otherwise if nominated.
-Veto player with least SALT. Random between tied players.

Vote decisions:
Vote to evict player with greater SALT. If tied, vote for player with least combined Endurance, skill, and memory. If still tied, randomize.
If juror, vote for player will less SALT. If tied, vote for final HOH.


Kellyn (a.k.a Pagong Bot) - VashtaNeurotic

Spoiler:
Dexterity: 126
Luck: 111
Speed: 111
Memory: 97
Skill: 95
Endurance: 55
Logic: 55

Spoiler: Ghost Island Spoilers (sort of)
[Pagong.exe]

At game start give the following codenames to the players/bots other than Kellyn that posses the highest value in each stat in order of appearance. If a player/bot has a codename already assigned to them, give the codename to the player/bot with the second highest value in that stat instead, if the person with the second highest value has a codename, the person with the third highest value will be given the codename instead, etc….. Codenames will also be given to people with give codenames to the people with the lowest value in each stat (exempting Kellyn). If a player/bot has a codename already assigned to them, give the codename to the player/bot with the second lowest value in that stat instead, if the person with the second highest value has a codename, the person with the third lowest value will be given the codename instead, etc... Lastly, after 6 codenames have been assigned, assign the seventh codename randomly to someone other than Kellyn. The stats and code names are as follows:

Highest Memory: Stephanie J
Highest Skill: Laurel
Highest Endurance: Michael
Lowest Memory: Donathan
Lowest Skill: Jacob
Lowest Endurance: Libby
Random: Jenna


This group of players will be assigned the codename the MALOLOs. Any future references to the MALOLOs or “a MALOLO” will be referring to this group.

The remaining players, including Kellyn, will be assigned the codename the NAVITIs. Any future references to the NAVITIs or “a NAVITI” will be referring to this group.


Unless otherwise specified, Kellyn will always preference nominating a MALOLO for eviction, or evicting a MALOLO over a NAVITI.

[HoH]

Initial Nominations:
HOH 1: Kellyn will nominate the MALOLOs with the highest MEMORY stat. If there is a tie, Kellyn will choose randomly among the MALOLOs tied.
HOH 2: Kellyn will nominate the MALOLO with the highest SKILL stat. If there is a tie, Kellyn will choose the MALOLO that one the HOH in week 1 and one other tied MALOLO at random. If no MALOLO won HOH in week 1, then Kellyn will choose randomly among tied MALOLOs,
HOH 3: Kellyn will nominate the MALOLOs with the highest MEMORY stat. If there is a tie Kellyn will nominate the MALOLOs with the highest ENDURANCE stat among those tied. Otherwise, Kellyn will nominate randomly among the tied MALOLOs.
HOH 4: Kellyn will nominate the MALOLOs with the highest ENDURANCE stat. Otherwise Kellyn will pick randomly among tied MALOLOs
HOH 5: Kellyn will nominate the MALOLO who won the second Veto competition and the MALOLO. Kellyn will also nominate any MALOLOs that won the second or third Head of Household competitions. Otherwise, Kellyn will nominate the MALOLOs with the highest MEMORY stats among those tied. If there is still a tie, Kellyn will choose randomly among all tied MALOLOs.
HOH 6: Nominate any MALOLOs that have the highest SKILL stats. If there is a tie among them, Kellyn will choose randomly.
HOH 7: Kellyn will nominate any MALOLOs that won the second or third HOH competitions. Otherwise, she will nominate the MALOLOs with the highest ENDURANCE stat among those tied. If there is a tie, Kellyn will choose randomly.
HOH 8: Kellyn will nominate the MALOLOs with the highest MEMORY stat. If there is a tie, Kellyn will break the tie by nominating the MALOLOs who won the fifth HOH or the sixth veto competition among those tied. If there is still a tie, kelly will choose randomly among tied MALOLOs.
HOH 9: Kellyn will nominate the MALOLOs with the highest MEMORY stats. Any ties will be broken by nominating the MALOLO with the highest ENDURANCE stat among those tied. If there is still a tie, Kellyn will choose randomly among tied MALOLOs
HOH 10: Kellyn will nominate the MALOLOs who won the fifth HOH or the sixth veto competition. Otherwise, Kellyn will nominate the MALOLOs with the highest MEMORY stat among those tied. If there is a tie, Kellyn will choose randomly among the tied MALOLOs.
HOH 11: Kellyn will nominate the MALOLOs with the highest SKILL stat. If there is a tie Kellyn will choose randomly among tied MALOLOs.

If at any point there are not enough MALOLOs to fill nominations. Kellyn will first nominate any eligible MALOLOs and then apply the same criteria to the NAVITIs, excluding Kellyn.

Final HoH: Kellyn will nominate the MALOLO with the most HoH wins. If there is a tie, Kellyn will nominate the MALOLO with the most veto wins among those tied. If there are no MALOLOs, kellyn will eliminate the NAVITI that voted for a MALOLO the fewest rounds. Otherwise, kellyn will choose randomly.

Renominations: If the veto is used, the same process for initial nominations will be applied, excluding the player who was saved by the veto.

Eviction target: The same process for initial nomination and eviction nominations will be used to determine who is the eviction target.

Final HoH: If Kellyn wins the final HoH. She will vote off the MALOLO that has won the most amount of HoHs. If there is a tie, she will vote off the MALOLO that has won the most VETOs. If there is still a tie, select at random. If there are no MALOLOs left, apply the same protocol to the NAVITIs, excluding Kellyn.

[Veto]

If Kellyn has been nominated, Kellyn will use the power of veto on herself.

If Kellyn won HoH, Kellyn will not use the power of veto.

If a NAVITI and a MALOLO are the current eviction nominees and Kellyn did not win HoH, Kellyn will use the power of veto on the NAVITI.

If both eviction nominees are NAVITIs and Kellyn did not win HoH. Kellyn will use the power of veto on the NAVITI that has used the power of veto on Kellyn most. If there is still a tie, Kellyn will use the power of veto on the NAVITI on the NAVITI that has voted for a MALOLOs to be evicted the most times. If there is still a tie, Kellyn will shout “I wanted those pastries” and choose randomly.

If both eviction nominees are MALOLOs, Kellyn will not use the power of veto.

[Voting]
1. If only one eviction nominee is a MALOLO, Kellyn will vote to evict that player/bot.
2. If both eviction nominees are MALOLOs, and one of the MALOLOs is Michael. Kellyn will vote for the other MALOLO.
3. If both eviction nominees are MALOLOs, Kellyn will vote for the MALOLO with the highest stat for the number (1) stat in next week's HoH competition, when Kellyn knows the stat for the given bots. If the stat for the Next HoH competition has been used a the number (1) stat in a past Veto or HoH competition, and one of the candidates won that competition, Kellyn will vote for that MALOLO. If there is a tie, Kellyn will vote for the MALOLO that has received the fewest cumulative votes for eviction. If there is still a tie, Kellyn will vote for the MALOLO with the lower luck stat. If there is still a tie, Kellyn will complain to Domenick and then choose randomly.
4. If both eviction nominees are NAVITIs. Kellyn will vote for the NAVITI that has voted for the MALOLOs the fewest number of times (including selection a MALOLO as the eviction candidate), as they are not NAVITI STRONG. If there is still a tie, Kellyn will vote for the NAVITI that has voted for Kellyn the fewest number of times. If there is still a tie, Kellyn will vote for the player that has made fewer BIG MOVES, before realizing it does not have a metric for that, and choosing randomly.

[Jury]

If both candidates are NAVITIs, engage the NAVITI STRONG protocol. If both candidates are MALOLOs use the SAD KELLYN protocol. If one candidate is a MALOLO and one is a NAVITI, Kellyn will vote for the NAVITI to win.

[NAVITI STRONG PROTOCOL]
1, Kellyn will vote for the NAVITI that voted for MALOLOs at the most eviction ceremonies (including choosing a MALOLO as the eviction candidate), as they were the most NAVITI STRONG.
2. If there is a tie, Kellyn will vote for the NAVITI that voted for KELLYN for eviction fewer times.
3. If there is still a tie, Kellyn will vote for the NAVITI that used the power of veto on kellyn more times.
4. If there is still a tie, Kellyn will vote for the NAVITI with the higher luck stat.
5. If there is still a tie, Kellyn will vote randomly.

[SAD KELLYN PROTOCOL]
1.If one of the finalists is JACOB, Kellyn will vote for them to win.
2. Otherwise, Kellyn will vote for the MALOLO that voted for Kellyn the least (including nominations for eviction).
3. If there is a tie, Kellyn will vote for the MALOLO that voted for a NAVITI to be eliminated the fewest times (including selecting a NAVITI as the eviction candidate).
4. If there is still a tie, Kellyn will choose randomly.


Friendly But Bitter Betty Bot - Irrelephant11

Spoiler:
Endurance: 136
Skill: 91
Memory: 19
Logic: 182
Speed: 39
Luck: 130
Dexterity: 53

ALLIANCE PROTOCOL:
-During the first vote of the game, mark all bots who vote the same way as Betty in that vote as “Alliance Members” (AM). If Betty Bot is the first HoH, mark all bots who vote for Betty’s eviction target in that vote as AM. [Note: should have included, "If Betty Bot is one of the first two on the block, mark all bots who don't vote for Betty as AM]
-If at any point an AM names Betty Bot as the eviction target, rename said AM as “Bitter Enemy” (BE).
-If at any point an AM votes for Betty Bot to be evicted, rename said AM as BE.
-If at any point a non-BE, non-AM votes for the same target as Betty Bot for a third round in a row, name said player an AM.
-If at any point an AM votes for the opposite target as Betty Bot for a fourth round in a row, remove the AM title.
-If at any point any player (including a BE) uses the VETO to take Betty Bot off the block, rename said player as AM.

HOH DECISIONS:
-If there are two or more BE’s in the game, nominate the BEs who have voted for Betty most often. In case of a tie (ICoT), nominate the BEs who have named Betty as the eviction target most often. ICoT, nominate those who have been a BE the longest. ICoT, nominate those with the highest endurance stat.
-If there is only one BE, nominate a non-AM next to them, if possible. Choose the non-AM with the highest endurance stat.
-If there are no BEs, nominate non-AMs with the highest endurance stats.
-After following the above, if there are empty nomination seats, nominate those who have voted the same way as Betty Bot the least often. ICoT, nominate those who have used VETO to save Betty Bot the least often. ICoT, nominate those who have been AM the shortest amount of time. ICoT, nominate those with the highest endurance stat.
-Name whichever player was nominated according to the earliest listed criterion the eviction target
-Never use VETO as HOH.
-If a replacement nominee is ever needed, use the above criteria to find the next preferred nomination.

VETO DECISIONS:
-If Betty Bot is on the block, use VETO on Betty Bot. Otherwise,
-If an AM is on the block, and there are players in the game who are not AM, use VETO on the AM (choose randomly if there are two on the block)
-If there are no AM bots in the game, AND there is at least one BE bot in the game, AND the eviction target is not a BE, use the veto on the eviction target.
-Otherwise, do not use VETO.

VOTING FOR ELIMINATION:
-If an AM is next to a non-AM, vote the non-AM out of the game.
-If a BE is next to a non-BE, vote the BE out of the game.
-Otherwise, vote the eviction target.

VOTING FOR A WINNER:
-Vote for AMs over non-AM non-BE’s over BE’s
-ICoT, vote for the player who voted for Betty Bot the least often
-ICoT, vote for the player who voted the same way as Betty Bot the most often
-ICoT, and in the case that there are no AM’s in the final two, vote for the player whose (total non-tiebreaker votes against AMs who were eliminated + # of times naming AMs as eviction targets) sum is lowest
-ICoT, vote the player who won the most challenges (HOH & VETO combined) IF AND ONLY IF they are not a BE who eliminated an AM in the final elimination. In this specific case, vote the player who did not win the final HOH.
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Post Post #23 (isolation #1) » Thu Jun 21, 2018 7:46 pm

Post by Aurathebirb »

Good luck! Idk which one you are though so I'm gonna root for the person that I imagine you would look most like
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Post Post #39 (isolation #2) » Tue Jun 26, 2018 10:37 am

Post by Aurathebirb »

>:c
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Post Post #53 (isolation #3) » Wed Jun 27, 2018 7:04 am

Post by Aurathebirb »

In post 46, StrangerCoug wrote:Anybody else think they know exactly what AAAAAAAAAAAA Zlphabot is going to do?
Rip talybot
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Post Post #99 (isolation #4) » Fri Jun 29, 2018 7:08 am

Post by Aurathebirb »

I learned from last game that you gotta put high points into stuff to win anything.
In post 85, Ircher wrote:It’s not like my stats are spectacularly high....
Penguin likes to kill the weak :]
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Post Post #103 (isolation #5) » Fri Jun 29, 2018 8:30 am

Post by Aurathebirb »

:(
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Post Post #121 (isolation #6) » Fri Jun 29, 2018 6:38 pm

Post by Aurathebirb »

Wow glad that bot died lol

Murdertwo probably happy about that also
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Post Post #149 (isolation #7) » Sun Jul 01, 2018 6:31 am

Post by Aurathebirb »

In post 138, Shadoweh wrote:Oh no that bitch ass bird heard I want him out. Not Today, Satan!
fite me 1 v 1

Spoiler:
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Post Post #152 (isolation #8) » Sun Jul 01, 2018 7:33 am

Post by Aurathebirb »

All according to plan

mwhahaha
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Post Post #164 (isolation #9) » Sun Jul 01, 2018 2:51 pm

Post by Aurathebirb »

I've voted for botschel 3 times I think so he probably doesnt like me :thinking:
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Post Post #175 (isolation #10) » Mon Jul 02, 2018 10:53 am

Post by Aurathebirb »

#bigmoves
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Post Post #196 (isolation #11) » Tue Jul 03, 2018 2:59 pm

Post by Aurathebirb »

Ook :(
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Post Post #221 (isolation #12) » Fri Jul 06, 2018 4:34 pm

Post by Aurathebirb »

Botschel barely survives again

A true underdog story
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Post Post #228 (isolation #13) » Sat Jul 07, 2018 7:28 am

Post by Aurathebirb »

Noooooo

My reign of terror must continue
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Post Post #231 (isolation #14) » Sat Jul 07, 2018 9:09 am

Post by Aurathebirb »

Why wouldn't Botschel veto me

:thinking:
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Post Post #236 (isolation #15) » Sat Jul 07, 2018 5:52 pm

Post by Aurathebirb »

Phew
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Post Post #265 (isolation #16) » Mon Jul 09, 2018 1:25 pm

Post by Aurathebirb »

Taly is my meatshield
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Post Post #285 (isolation #17) » Wed Jul 11, 2018 10:14 am

Post by Aurathebirb »

How could u do this do me Talybot

I vetoed you 2 times

I thought we were friends ;-;
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Post Post #293 (isolation #18) » Wed Jul 11, 2018 10:35 am

Post by Aurathebirb »

In post 292, Taly wrote:It would be interesting to have some sort of an Alliance system between bots, but I don't know how that would be implemented mechanically
I'd like to see a Survivor bots thing that's like One World where you can give people fish for stamina

That could be tricky to do though
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Post Post #307 (isolation #19) » Thu Jul 12, 2018 7:59 am

Post by Aurathebirb »

Final 3! Time to Peng-WIN
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Post Post #319 (isolation #20) » Sun Jul 22, 2018 8:29 am

Post by Aurathebirb »

Vote penguin 2018
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Post Post #326 (isolation #21) » Sun Jul 22, 2018 8:12 pm

Post by Aurathebirb »

You did good penguin.

I think salt bot had a more thought out design but there's a strategy here. I forgot that you couldn't win back to back hohs though.

Spoiler:
Name: Penguin that decided to be a complete jerk
Image: http://i0.kym-cdn.com/photos/images/fac ... 01/ed4.jpg

Endurance: 2
Skill: 2
Memory: 2
Speed: 302
Luck: 2
Dexterity: 340

Penguin classifies players into 3 categories. Friend, Neutral, and Orca. All players start as Neutral.

Reclassification:
-Players who become an Orca cannot leave this category under any circumstance.
-If a bot nominates me, they are reclassified as Orca. This is true even if the bot in question nominates me after a veto.
-If a bot vetoes me, they are reclassified as Friend.
-Any bot that wins a challenge where the primary stat is not speed or dexterity becomes a Friend, so long as I am not nominated.
-Any bot that wins a challenge which is speed or dexterity related becomes an Orca.
-Any friend who votes for me becomes Neutral.

Nominations:
1. Try to nominate Orcas first.
2. If more than the required number of Orcas exist, nominate the ones with more total challenge wins and set eviction target as the one with most total challenge wins.
3. Break any ties by targeting players with higher endurance, then skill, then memory.
4. Randomly decide if still tied.
5. Repeat with neutral if not enough Orcas.
6. If friends need to be nominated, nominate the friend with the least challenge wins.
7. If ties exist, nominate the friend with lowest endurance, then skill, then memory.
8. Randomly decide which friend must die.
9. If vetoes occur, use this same logic.

Veto:
1. First, veto self
2. Veto friends next
3. Veto whichever friend has won more challenges
4. If tied, veto random tied friend.
5. If any players are Neutral and I have no friends, veto one of them
6. Veto the neutral with higher number of challenge wins first, then randomly.
7. Never veto Orcas.

Voting:
1. If Eviction target and other nominee are the same category, vote for the eviction target
2. If not, vote for Orca nominees, then neutrals.
3. If eviction targets can’t be used to make decisions, instead vote for the bot which has casted less votes for me.
4. If tied under that circumstance, choose the one with higher Endurance, then skill, then memory
5. Then go random

Jury:
1. Vote for friends first, then neutral, then orcas.
2. If finalists are both orcas, vote for the bot which has been an orca for a shorter period of time. Then the one with more challenge wins. Then whoever won the final HoH.
3. If finalists are both neutral, vote for the HoH winner.
4. If finalists are both friends, vote for whoever was a friend longer. Then the one with less challenge wins. Then the one who lost HoH.
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