[SETUP] Citadel Mafia
- Irrelephant11
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Irrelephant11 HeJack of All Trades
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[SETUP] Citadel Mafia
I've never played Citadels, but I watched it played once, and it inspired an interesting mechanic. I like the mechanic and want to share it (assuming it hasn't been used before, which idk), even if this setup isn't the most exciting/best use for it (i.e. I hope someone will take the mechanic and run with it to make something much more interesting, but here's my best effort at making something semi-balanced).
Last edited by Irrelephant11 on Mon Jul 23, 2018 3:28 am, edited 2 times in total.- BBmolla
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mith Godfather
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I don't see any obvious breaking strategy yet.
After a couple days town could do a massclaim of priority lists to get *some* information - but I'm not sure scum have particularly strong incentives to target specific roles and then lie about it. And none of the roles are strong for town if everyone is telling the truth about their roles. I suspect mostly this would play out as a huge mass of very weak information that is hiding that it is just Vanilla underneath.- Irrelephant11
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I mean the first three are kind of intentionally "basically there's three vanilla slots, but each with a perk"
I agree that the power roles don't do enough to make this setupaboutthat much more than scumhunting, but I think the way there's always something to talk about makes it more interesting than vanilla. Also, potential vig shots are a thing. I also think it would be fun to be in a LYLO with players arguing things like "why as scum would I choose bulletproof > tracker > fruit vending > vanilla??? That other player's choices of Vanilla > rolecop > bulletproof > JOAT is WAY scummier!!!"
I'm curious to hear thoughts about the central mechanic, too i.e. Drafting roles > the more powerful the role, the later in the draft you go for the next round- mith
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- Irrelephant11
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Irrelephant11 HeJack of All Trades
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I wonder if it could stay balanced if more powerful roles were split into fractions, like I've done here with the vig shot. Something like
1 Vanilla
2 Draft Pusher
3 Tracker
4 Bulletproof
5 Neighborizer
6 1/3 Doctor shot
7 1/3 Cop shot
8 1/3 Vig shot
9 JOAT or something
10 Roleblocker maybe
11 2/3 Doctor shot
12 2/3 Cop shot
13 2/3 Vig shot
Not a lot happens night one, I guess. But it's a way to include more powerful stuff in an interesting way while still not making any one set of choices OP. Idk, just a thought. It's starting to feel like I'm making a different setup where every night you have to decide which power you want a piece of. Well, the mechanic is out there if anyone has a better idea. I do actually like the setup I put in the op the more I look at it, so I'll be happy with that. - Irrelephant11
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