Level Up: Game Over!
- the worst
-
the worst Snuggly Duckling
- the worst
- Snuggly Duckling
- Snuggly Duckling
- Posts: 36603
- Joined: November 7, 2015
- Location: pond
Ayyy nice work jumble! : ]
do we get shiny level 2 bonuses as well?- Ircher
-
Ircher He / Him / HisWhat A Grand Idea
- Ircher
He / Him / His- What A Grand Idea
- What A Grand Idea
- Posts: 15190
- Joined: November 9, 2015
- Pronoun: He / Him / His
- Location: CST/CDT
- the worst
-
the worst Snuggly Duckling
- the worst
- Snuggly Duckling
- Snuggly Duckling
- Posts: 36603
- Joined: November 7, 2015
- Location: pond
oh yikes..... I am not a fan of spooky onlooking shadows- Ircher
-
Ircher He / Him / HisWhat A Grand Idea
- Ircher
He / Him / His- What A Grand Idea
- What A Grand Idea
- Posts: 15190
- Joined: November 9, 2015
- Pronoun: He / Him / His
- Location: CST/CDT
A trio of goblins comes running at you. One of them seems to look much tougher than the rest.... Maybe he's the leader of the group. As the goblins approach, the leader yells out a battle cry. Somehow, you manage to figure out the leader's name: "Gunter".
Gunter : Level = 2 | HP = 8 | Attack = 1d4 | Defense = 1d3
2x Goblin Warrior (Alpha and Beta) : Level = 1 | HP = 5 | Attack = 1d3 | Defense = 1d3- Cerberus v666
-
Cerberus v666 Let's Be Reasonable
- Cerberus v666
- Let's Be Reasonable
- Let's Be Reasonable
- Posts: 5479
- Joined: November 14, 2014
/me cautiously approaches, gauging his foes. He maneuvers so Alpha is between him and the other two, and strikes!
Original Roll String: 1d61 6-Sided Dice: (4) = 4GTK a me, currently live, this may be your only chance!
viewtopic.php?f=61&t=78521&p=10688009#p10688009- Ircher
-
Ircher He / Him / HisWhat A Grand Idea
- Ircher
He / Him / His- What A Grand Idea
- What A Grand Idea
- Posts: 15190
- Joined: November 9, 2015
- Pronoun: He / Him / His
- Location: CST/CDT
Since the defense roll isn't really needed here.....
Cerb tries to circle around and stab Alpha, but Alpha deftly dodges and counterstrikes:
Original Roll String: 1d31 3-Sided Dice: (3) = 3
Then, Gunter moves and swings at Cerb.
Original Roll String: 1d41 4-Sided Dice: (2) = 2
Beta joins in and swings at Cerb as well.
Original Roll String: 1d31 3-Sided Dice: (3) = 3- Ircher
-
Ircher He / Him / HisWhat A Grand Idea
- Ircher
He / Him / His- What A Grand Idea
- What A Grand Idea
- Posts: 15190
- Joined: November 9, 2015
- Pronoun: He / Him / His
- Location: CST/CDT
The combined attacks of Alpha, Gunter, and Beta deal a total of 8 damage to Cerb. The impact of Gunter's club briefly stuns Cerberus for one turn.
Stunned players/enemies can only defend against incoming attacks| they cannot attack or use other actions.- Gamma Emerald
-
Gamma Emerald AnySurvivor
- Gamma Emerald
Any- Survivor
- Survivor
- Posts: 69101
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
omg this reminds me of mastina's (technically mastin2 at that point) game where like no one got to any decent levelIn post 0, Ircher wrote:Objective:To reach as high of a level as you can without perishing!
Rules:
1) You may join at any time by posting /in.
2) To gain levels, you must gain experience. To gain experience, you must kill monsters. To kill monsters, you must use the dice tag in accordance with the next section.
3) As you gain levels, you may gain new ways to play.
Defeating Monsters:
1) All players start at level one.
2) Your level determines how many attack dice you have, how many defense dice you have, and how many hitpoints you have.
3) I determine the levels, attack dice, defense dice, hitpoints, and experience of monsters. I will do my best to keep the game reasonable, but I'm no expert at balancing.
4) All dice are either 3-sided, 4-sided, 6-sided, or 8-sided.
5) At level one, players start with 10 HP and 1d6 attack dice. They possess no defense dice.
6) When a monster is defeated, all players that damaged it split the XP value of the monster. XP decreases as a player gains levels relative to the monster.
7) If there are currently multiple monsters, players may choose which monster to attack. Likewise, I get to choose who the monsters attack (though they will prioritize targets that attack them first).
8. (To attack, just roll the dice as appropriate. If there are multiple enemies, you need to name specifically what you are targeting.)
Damage and Death:
1) To determine the amount of damage dealt to you or a monster, add up the values of the attack dice and the defense dice. If the total of the defense dice exceeds that of the attack dice, the target successfully defends against the attack. Otherwise, the target loses an amount of HP equal to the difference between the two.
2) If a monster's hitpoints reaches zero or less, the monster dies and experience is awarded.
3) If a player's hitpoints that was above 1 HP before the attack drops to 1 HP or lower after an attack, they are left with 1 HP.
4) If a player sustains damage at 1 HP, they die. If they reached a checkpoint level, they can re /in at that level. Otherwise, they must re-/in as a level one character. (Note: You cannot revive until after the current battle finishes.)
5) Spells require a separate defense roll from normal attacks (if applicable).
6) At the end of a battle (unless otherwise specified), all players with 1 HP regain 1 HP, and all players that have died may revive at the last checkpoint level they reached.
7) If after 24 hours, everyone who has attacked in the current battle is dead or unconscious, the battle ends, and players may revive.
Teamwork Mechanic and Other Timing Issues:
1) Players can team up and attack the same enemy provided they do so within 5 minutes. By doing this, players combine their rolls. The enemy can only make one defense roll against the combined attack.
2) Teaming-up only applies to normal attacks and skills. Spells (if they do not bypass defense rolls) cannot utilize the team-up mechanic to combine damage against a single defense roll (a separate roll is made for each spell).
3) At the end of the five minutes, all the opposing enemies take their move (which is resolved after resolving the players' actions.)
Special Rules:
It's in my ego search so I can find it given time
how do I get in on this?<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”- Cerberus v666
-
Cerberus v666 Let's Be Reasonable
- Cerberus v666
- Let's Be Reasonable
- Let's Be Reasonable
- Posts: 5479
- Joined: November 14, 2014
just /in and try to kill monsters.In post 57, Gamma Emerald wrote:
omg this reminds me of mastina's (technically mastin2 at that point) game where like no one got to any decent levelIn post 0, Ircher wrote:Objective:To reach as high of a level as you can without perishing!
Rules:
1) You may join at any time by posting /in.
2) To gain levels, you must gain experience. To gain experience, you must kill monsters. To kill monsters, you must use the dice tag in accordance with the next section.
3) As you gain levels, you may gain new ways to play.
Defeating Monsters:
1) All players start at level one.
2) Your level determines how many attack dice you have, how many defense dice you have, and how many hitpoints you have.
3) I determine the levels, attack dice, defense dice, hitpoints, and experience of monsters. I will do my best to keep the game reasonable, but I'm no expert at balancing.
4) All dice are either 3-sided, 4-sided, 6-sided, or 8-sided.
5) At level one, players start with 10 HP and 1d6 attack dice. They possess no defense dice.
6) When a monster is defeated, all players that damaged it split the XP value of the monster. XP decreases as a player gains levels relative to the monster.
7) If there are currently multiple monsters, players may choose which monster to attack. Likewise, I get to choose who the monsters attack (though they will prioritize targets that attack them first).
8. (To attack, just roll the dice as appropriate. If there are multiple enemies, you need to name specifically what you are targeting.)
Damage and Death:
1) To determine the amount of damage dealt to you or a monster, add up the values of the attack dice and the defense dice. If the total of the defense dice exceeds that of the attack dice, the target successfully defends against the attack. Otherwise, the target loses an amount of HP equal to the difference between the two.
2) If a monster's hitpoints reaches zero or less, the monster dies and experience is awarded.
3) If a player's hitpoints that was above 1 HP before the attack drops to 1 HP or lower after an attack, they are left with 1 HP.
4) If a player sustains damage at 1 HP, they die. If they reached a checkpoint level, they can re /in at that level. Otherwise, they must re-/in as a level one character. (Note: You cannot revive until after the current battle finishes.)
5) Spells require a separate defense roll from normal attacks (if applicable).
6) At the end of a battle (unless otherwise specified), all players with 1 HP regain 1 HP, and all players that have died may revive at the last checkpoint level they reached.
7) If after 24 hours, everyone who has attacked in the current battle is dead or unconscious, the battle ends, and players may revive.
Teamwork Mechanic and Other Timing Issues:
1) Players can team up and attack the same enemy provided they do so within 5 minutes. By doing this, players combine their rolls. The enemy can only make one defense roll against the combined attack.
2) Teaming-up only applies to normal attacks and skills. Spells (if they do not bypass defense rolls) cannot utilize the team-up mechanic to combine damage against a single defense roll (a separate roll is made for each spell).
3) At the end of the five minutes, all the opposing enemies take their move (which is resolved after resolving the players' actions.)
Special Rules:
It's in my ego search so I can find it given time
how do I get in on this?GTK a me, currently live, this may be your only chance!
viewtopic.php?f=61&t=78521&p=10688009#p10688009- Ircher
-
Ircher He / Him / HisWhat A Grand Idea
- Ircher
He / Him / His- What A Grand Idea
- What A Grand Idea
- Posts: 15190
- Joined: November 9, 2015
- Pronoun: He / Him / His
- Location: CST/CDT
- Ircher
-
Ircher He / Him / HisWhat A Grand Idea
- Ircher
He / Him / His- What A Grand Idea
- What A Grand Idea
- Posts: 15190
- Joined: November 9, 2015
- Pronoun: He / Him / His
- Location: CST/CDT
And yeah, I remember mastin2/mastina's thread.... Let me see if I can find it...
Edit: Found it! An Evolving RPG.- Gamma Emerald
-
Gamma Emerald AnySurvivor
- Gamma Emerald
Any- Survivor
- Survivor
- Posts: 69101
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
- Gamma Emerald
-
Gamma Emerald AnySurvivor
- Gamma Emerald
Any- Survivor
- Survivor
- Posts: 69101
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
- Ircher
-
Ircher He / Him / HisWhat A Grand Idea
- Ircher
He / Him / His- What A Grand Idea
- What A Grand Idea
- Posts: 15190
- Joined: November 9, 2015
- Pronoun: He / Him / His
- Location: CST/CDT
The enemies don't counterattack until you attack. (There's also a 5-minute period where other players can get attacks off in that time as well. See the section on teaming up in the OP.)
Edit: Also, you aren't allowed to state actions in advance, so coordinate with your fellow players before attacking!Last edited by Ircher on Wed Jul 25, 2018 6:22 am, edited 1 time in total.- Gamma Emerald
-
Gamma Emerald AnySurvivor
- Gamma Emerald
Any- Survivor
- Survivor
- Posts: 69101
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
- Ircher
-
Ircher He / Him / HisWhat A Grand Idea
- Ircher
- Gamma Emerald
-
Gamma Emerald AnySurvivor
- Gamma Emerald
Any- Survivor
- Survivor
- Posts: 69101
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
I attack Alpha
Original Roll String: 1d61 6-Sided Dice: (6) = 6<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”- Gamma Emerald
-
Gamma Emerald AnySurvivor
- Gamma Emerald
Any- Survivor
- Survivor
- Posts: 69101
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
- Cerberus v666
-
Cerberus v666 Let's Be Reasonable
- Cerberus v666
- Let's Be Reasonable
- Let's Be Reasonable
- Posts: 5479
- Joined: November 14, 2014
/me joins with Gamma to crush Alphas defenses!
Original Roll String: 1d61 6-Sided Dice: (5) = 5GTK a me, currently live, this may be your only chance!
viewtopic.php?f=61&t=78521&p=10688009#p10688009- Ircher
-
Ircher He / Him / HisWhat A Grand Idea
- Ircher
- Cerberus v666
-
Cerberus v666 Let's Be Reasonable
- Cerberus v666
- Let's Be Reasonable
- Let's Be Reasonable
- Posts: 5479
- Joined: November 14, 2014
/me forgot he was stunned and can't do this!In post 68, Cerberus v666 wrote:/me joins with Gamma to crush Alphas defenses!
Original Roll String: 1d6(STATIC) 1 6-Sided Dice: (4) = 4GTK a me, currently live, this may be your only chance!
viewtopic.php?f=61&t=78521&p=10688009#p10688009- Ircher
-
Ircher He / Him / HisWhat A Grand Idea
- Ircher
He / Him / His- What A Grand Idea
- What A Grand Idea
- Posts: 15190
- Joined: November 9, 2015
- Pronoun: He / Him / His
- Location: CST/CDT
A newcomer arrives on the scene and foolishes charges straight towards Alpha. Alpha gives off a maniacal goblin cackle as the newcomer's attack harmlessly collides with his shield.
Then Alpha counterstrikes with his club:
Original Roll String: 1d31 3-Sided Dice: (1) = 1
Beta, not wanting to miss out on the fun, attacks Gamma as well:
Original Roll String: 1d31 3-Sided Dice: (1) = 1
Gunter lets out another battle cry and attacks Gamma as well:
Original Roll String: 1d41 4-Sided Dice: (1) = 1- Ircher
-
Ircher He / Him / HisWhat A Grand Idea
- Ircher
He / Him / His- What A Grand Idea
- What A Grand Idea
- Posts: 15190
- Joined: November 9, 2015
- Pronoun: He / Him / His
- Location: CST/CDT
- Gamma Emerald
-
Gamma Emerald AnySurvivor
- Gamma Emerald
Any- Survivor
- Survivor
- Posts: 69101
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
- Cerberus v666
-
Cerberus v666 Let's Be Reasonable
- Cerberus v666
- Let's Be Reasonable
- Let's Be Reasonable
- Posts: 5479
- Joined: November 14, 2014
Yeah, we both need help. Both rolling 1's on our initial attacks and taking a total of 13 damage is bad.GTK a me, currently live, this may be your only chance!
viewtopic.php?f=61&t=78521&p=10688009#p10688009 - Cerberus v666
Copyright © MafiaScum. All rights reserved.
- Gamma Emerald
- Ircher
- Ircher
- Cerberus v666
- Cerberus v666
- Gamma Emerald
- Gamma Emerald
- Gamma Emerald
- Ircher
- Gamma Emerald
- Gamma Emerald
- Ircher
- Ircher
- Cerberus v666
- Gamma Emerald
- Ircher
- Ircher
- Cerberus v666
- Ircher
- the worst
- Ircher
- the worst