*NEW* Teamwork Mechanic and Other Timing Issues:
1) A round is defined as the combination of the players' turns and the enemies' turns. A round ends once every action for the round has been resolved.
2) For players, a minimum of three players must make actions before a round ends. A single player (unless otherwise specified) cannot make more than one action each round. After the third player makes an action, there is approximately a 15-minute delay from that time in which additional players can make actions. After that, I begin to resolve actions.
3) Actions are resolved in the following order: a) players with the Quick Strike status b) monsters with the Quick Strike status c) players in the order they posted (only valid actions) and d) monsters in an order that I choose (it's not necessarily random or predefined).
4) Players may team up against the same enemy when using normal attacks and skills. (Spells require a separate defense roll for each one if applicable.) When players team up against the same enemy, the enemy can only make a single defense roll (which is generally made at the time most in the enemy's favor); however, each player's attack is considered separate from one another. (This last part is important for enemies that have death mechanics similar to players.) Monsters follow similar rules when they attack the same player. That said, they do not suffer the penalty mentioned in the next rule.
5) If a third or subsequent player teams up against the same monster (remember, spells are exempt from this definition), they will receive a -X modifier to their roll where X is the number of players attacking that monster minus two. For instance, if the worst is the fourth person to attack a monster named Alpha, they will have a modifier of -2 on their attack.
6) You may not specify actions in advance. Be sure to coordinate with your fellow players before attacking!
7) Initiative for players works by extending your 15 minutes to 24 hours temporarily. It basically grants the players a guarantee of one more action before the round ending. As soon as another player uses an action (that does not give initiative), the 15 minute timer starts again. (Obviously, initiative will have no effect if you are the first or second person to attack an enemy.)
8) Initiative for monsters negates the effects of initiative for players.
9) If, after 24 hours, no actions have occurred (and this is not due to the moderator being absent), the current round for players will end, and actions will be resolved.