Level Up: Game Over!

For completed/abandoned Mish Mash Games.
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Post Post #500 (ISO) » Mon Jul 30, 2018 8:01 am

Post by Cerberus v666 »

Fire Xana

Original Roll String: 1d3
1 3-Sided Dice: (3) = 3
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viewtopic.php?f=61&t=78521&p=10688009#p10688009
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Post Post #501 (ISO) » Mon Jul 30, 2018 8:02 am

Post by Felissan »

Attack Xana.

Original Roll String: 1d8
1 8-Sided Dice: (2) = 2
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Post Post #502 (ISO) » Mon Jul 30, 2018 8:03 am

Post by Charles510 »

Double Slash on Xana

Original Roll String: 1d8
1 8-Sided Dice: (4) = 4

Original Roll String: 1d8-2
1 8-Sided Dice: (2)-2 = 0
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Post Post #503 (ISO) » Mon Jul 30, 2018 8:04 am

Post by Ircher »

In post 495, McMenno wrote:heal invisiboi
Original Roll String: 1d3 (STATIC)
1 3-Sided Dice: (3) = 3
In post 497, Irrelephant11 wrote:
In post 496, Irrelephant11 wrote:heal skygazer

Original Roll String: 1d3 (STATIC)
1 3-Sided Dice: (1) = 1
trying again
Original Roll String: 1d3 (STATIC)
1 3-Sided Dice: (3) = 3
In post 498, Invisibility wrote:attack Xana
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (6) = 6
3:15 PM EDT btw is time.
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Post Post #504 (ISO) » Mon Jul 30, 2018 8:12 am

Post by Ircher »

McMenno heals Invisibility by 3 HP.

Irrelephant11 heals Skygazer by 3 HP.

Invisibility attacks Xana. (3 so far---1/2 of 6.)

Cerberus casts "Fire" on Xana. (Possibly 2 damage...)

Felissan also attacks Xana. (4 so far.)

Charles510 uses "Double Slash" on Xana. (-1 modifier on the result is my ruling here by the way since this is the third attacker.) (6+6-1=12-1=11 so 15 so far.)

Defensive roll for Xana:
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
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Post Post #505 (ISO) » Mon Jul 30, 2018 8:15 am

Post by Ircher »

So Xana takes 2 damage from Fire and 13 damage (!) from attacks. Alas, they had 16 HP, so they are left with 1 HP.

Xana, seeing that the end is in sight, decides to use "Whirlwhind" to great effect!

(Rolls once for each player affected by the skill.)
Invisiblity:
Original Roll String: 2d3
2 3-Sided Dice: (2, 3) = 5


Felissan:
Original Roll String: 2d3
2 3-Sided Dice: (3, 3) = 6


Charles510:
Original Roll String: 2d3
2 3-Sided Dice: (3, 2) = 5

(Defense roll:)
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2
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Post Post #506 (ISO) » Mon Jul 30, 2018 8:16 am

Post by Ircher »

Invisibility is hit hard by the ferocious attack.
*Invisibility has 1 HP left.*

Felissan, unable to dodge the attack, takes 5 damage and is left with 4 HP.

Charles510 manages to take zero damage from the assault.
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Post Post #507 (ISO) » Mon Jul 30, 2018 8:27 am

Post by McMenno »

fire
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2
mafiascum is on life support
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Post Post #508 (ISO) » Mon Jul 30, 2018 8:28 am

Post by Skygazer »

Heal mcmenno
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3
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replacement queue | upick queue
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Post Post #509 (ISO) » Mon Jul 30, 2018 8:29 am

Post by Charles510 »

Heal Invisibility

Original Roll String: 1d3
1 3-Sided Dice: (2) = 2
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Post Post #510 (ISO) » Mon Jul 30, 2018 8:32 am

Post by Inferno390 »

Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

Heal Cerberus
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Post Post #511 (ISO) » Mon Jul 30, 2018 8:49 am

Post by Ircher »

Out from McMenno's hand shoots a flame that hits and kills Xana.

Skygazer heals McMenno for 3 HP.

Charles510 heals Invisibility for 3 HP.

White light flows from Inferno's hands into Cerberus, healing Cerberus by 2 HP.
Nevermind, you don't have enough MP. (
Also, healing uses a 1d3, not a 1d6 right now.
)
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Post Post #512 (ISO) » Mon Jul 30, 2018 8:53 am

Post by Inferno390 »

Oh whoops
"Do I have permission to....refute some of the bs that Inferno just spewed out?"--TywinL

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Post Post #513 (ISO) » Mon Jul 30, 2018 9:00 am

Post by Ircher »

Average Level : Level 6
Base XP : 6 + 6 + 7 + 7 = 26 XP
Bonus XP : 4 XP
Total XP @ Level 6 => 30 XP
Number of Participants => 12
XP per participant @ Level 6 => 2.5 XP

(3) Skygazer gains 5 XP.
Skygazer levels up from level 3 to level 4!

(4) the worst gains 4 XP. the worst stays at level 4.
(3) Felissan gains 5 XP.
Felissan levels up from level 3 to level 4!

(1) Invisibility gains 9 XP.
Invisibility levels up from level 1 to level 3!

(4) Cerberus v666 gains 4 XP. Cerberis v666 staus at level 4.
(3) Draynth gains 5 XP.
Draynth levels up from level 3 to level 4!

(4) McMenno gains 4 XP. McMenno stays at level 4.
(3) (Died Once) Gamma Emerald gains 3 XP. Gamma Emerald stays at level 3 and is automatically revived.
(1) James Braffin gains 9 XP.
James Braffin levels up from level 1 to level 3!

(4) Charles510 gains 4 XP. Charles510 stays at level 4.
(4) Irrelephant11 gains 4 XP. Irrelephant11 stays at level 4.
(3) Inferno390 gains gains 5 XP.
Inferno390 levels up from level 3 to level 4!


Congratulations to all of you have leveled up. (In case you are wondering, I finally standardized XP penalties and bonuses based on levels... Suffice to say is that the level 1 characters got a bunch of XP because they are 5 levels below that of the average level of this fight.)
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Post Post #514 (ISO) » Mon Jul 30, 2018 9:03 am

Post by Gamma Emerald »

wait I'm at no exp past level 3 right?
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Post Post #515 (ISO) » Mon Jul 30, 2018 9:04 am

Post by Ircher »

You gained 3 XP from the fight anyway since you did participate even if you died. You just earned less XP than other level 3’s due to dting.
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Post Post #516 (ISO) » Mon Jul 30, 2018 9:14 am

Post by Ircher »

After a long and arduous fight, you arrive in the outer sanctum of the cultists' headquarters. Alas, the word gets out quick that you have dispatched the famed outer sanctum guardians; as a result, a massive force has apprehended you.

Active Monsters:

1. (5) Alpha : Cultist Bladesmaster : HP = 15 | Attack = 1d4 + 1d3 | Defense = 1d4
2. (5) Beta : Cultist Bladesmaster : HP = 15 | Attack = 1d4 + 1d3 | Defense = 1d4
3. (4) Charlie : Cultist : HP = 9 | Attack = 1d6 | Defense = 1d4
4. (3) Delta : Cultist : HP = 6 | Attack = 1d6 | Defense = 1d3
5. (5) Echo : Cultist Acoylyte : HP = 7 | MP = 5 | Attack = 1d4 | Defense = 1d3
6. (5) Foxtrot : Cultist Magician : HP = 6 | MP = 7 | Attack = 1d4 | Defense = 1d3
7. (3) Golf : Goblin Slave : HP = 9 | Attack = 1d6 | Defense = None
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Post Post #517 (ISO) » Mon Jul 30, 2018 10:35 am

Post by James Brafin »

Gonna get on discord when I get home.
A new R2D game is in signups! Running Alpha v1.3 Link here: viewtopic.php?f=10&t=80343
Get to know a handsome potato: viewtopic.php?f=61&t=76837
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Post Post #518 (ISO) » Mon Jul 30, 2018 10:37 am

Post by the worst »

oml
who's scum? i haven't read up yet but like, it's me
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Post Post #519 (ISO) » Mon Jul 30, 2018 10:48 am

Post by Ircher »

Are you scared, the worst? ;)
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Post Post #520 (ISO) » Mon Jul 30, 2018 11:55 am

Post by Invisibility »

i get the worst a coffee
Invisibility is actually AWESOME!
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Post Post #521 (ISO) » Mon Jul 30, 2018 12:21 pm

Post by the worst »

appreciate it <3
who's scum? i haven't read up yet but like, it's me
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Post Post #522 (ISO) » Mon Jul 30, 2018 2:31 pm

Post by Invisibility »

i inhale oxygen
Invisibility is actually AWESOME!
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Post Post #523 (ISO) » Mon Jul 30, 2018 2:43 pm

Post by Ircher »

Heroic Feats:


What are these?
These are titles and other cosmetic stuff that is awarded to you when you do certain heroic deeds.


Do these serve any purpose?
Other than bragging rights and fun, they serve no real in-game purpose.


*
Medal of Courage
: Awarded to players that are always willing to act even when their life is in danger.
**Recipients: None!

*
Medal of Honor
: Awarded to players that value their teammates lives just as much as their own life.
**Recipients: None!

*
Medal of Leadership
: Awarded to players that actively lead battles, both in planning and execution.
**Recipients: None!

(We will start with these I guess.)
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Post Post #524 (ISO) » Mon Jul 30, 2018 2:45 pm

Post by the worst »

ready? I'll attack in 5. Going to hammer Foxtrot until he's at HP + max def damage
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