Race to 1500! (Game 109)
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Tatsuya Kaname Mafia Scum
- Mafia Scum
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- Location: Bangkok, Thailand
Jumble: 0
Sparkles: 0
Irrelephant11: 0
Mallow: 400
JerryArr: 150
D3f3nd3r: 0
Animorpherv1: 150
Jackal711: -350
TK: Meh
Jackpot: 500Embark the journey to life-changing fortune in Para{dice} Trinity: The Quest for Spirits' Fortune, a luck-based casual arcade Mish Mash game by Tatsuya Kaname!
Yes. Making too many hoods is moderator suicide. -Enter
I want to shoot this post in the face with a flamethrower. - zakk-
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Tatsuya Kaname Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1029
- Joined: March 27, 2015
- Location: Bangkok, Thailand
IN ADDITIONwe shall be playing to 2018, not our usual 1500. Good luck!
1:JACKPOT!!!
2: -500
3:JACKPOT!!!
4:-100
5:JACKPOT!!!
6:-250
7: +10
8: -400
9: +335
10:, You and an opponent of your choice gets a-77Critical Hit
11: +280
12:UNLUCKY
13: Swap the first and last digits of your score.
14: -335
15:Go to 300
16: LEND 200 (Give 200 to another player)
17: EVERYONE +240
18: Swap your score with the Jackpot if your score is higher than the jackpot
19: +300
20: -400
21: STEAL 200
22: Exile-Everyone who is positiveGo to -300. Everyone in the negative -300. If you are currently at 0, -100 and gain anAnti-Protect(represented by &)
23:JACKPOT!!!
24:UNLUCKY
25: +100
26: Roll a d20. A 7 is a Unlucky, a 13 is Jackpot, 20 is reset, 3 is a protect, 4 is a critical hit, 9 is the everyone critical hit, and all others are minus 100.
27: +500
28:-100
29: +400
30: -350
31: Mind Control-Choose 2 other players. Then roll 1 die for each of them. You can either have them take the effect or you can take the effect. If there are any further die rolls you can still choose ultimately if you want the result or not.
32:UNLUCKY
33: +300
34:UNLUCKY
35:JACKPOT!!!
36: -400
37:JACKPOT!!!
38: -335
39: EVERYONE +240
40: 3 damage-EVERYONE -3 and lose all non-red symbols
41:CHOOSE 1 of the following: Gain 3 symbols of your choice (excluding the clover)/Pretty Lucky-GO TO 750/. This cannot cause you to win.JACKPOT!!!
42: If you are winning, lose 20% of your score, unless you are in the negatives. Give another player this amount.
43: +335
44: All players lose 50 points per symbol except clubs, which is +100, and diamonds, which is -177. Then gain acritical hit
45: +150
46:UNLUCKY
47: All players score 50 points per symbol except clubs, which is -100, and diamonds, which is +177. Thenand gain a Diamond.+200
48: -500
49: +400
50: All players lose 50 points per symbol except clubs, which is +100, and diamonds, which is -177. Then gain acritical hit
51:JACKPOT!!!
52:UNLUCKY
53: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
54: -50
55:JACKPOT!!!
56: -300
57: Gain aPROTECTbut give the leader aunless you are the leader. ThenSUPER PROTECT+200
58:UNLUCKY
59: RESET then roll 10d150. Gain the total.
60: Low Roller-Lose all your symbols (*, #, ♦, +, ~, ^, %) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in order but ignore any odd number spaces rolled
61:JACKPOT!!!
62: Exile-Everyone who is positiveGo to -300. Everyone in the negative -300. If you are currently at 0, -100 and gain anAnti-Protect(represented by &)
63: EVERYONE +240
64:UNLUCKY
65:JACKPOT!!!
66:UNLUCKY
67:JACKPOT!!!
68: -5
69:JACKPOT!!!
70: RESET
71: Redemption-Anyone who is negativeGo to 300. Everyone in the positive +300. If you are currently at 0, +100 and gain aSUPER PROTECT
72: EVERYONE -240
73: Gain aPROTECTbut give the leader aunless you are the leader. ThenSUPER PROTECT+200
74:UNLUCKY
75: +160
76: -400
77: +500
78: -90
79:Equalizer- Roll a 30d50. Everyone merges with the generated value. (Example at 12639.)
80: Divide your score by [1d5], then multiply it by [1d3].
81: ROLL AGAIN (x3)
82: -400
83:JACKPOT!!!
84: All players lose 50 points per symbol except clubs, which is +100, and diamonds, which is -177. Then gain acritical hit
85: Insurance-Give all players a $. This blocks the next unlucky space you land on. Then gain +300
86: Exile-Everyone who is positiveGo to -300. Everyone in the negative -300. If you are currently at 0, -100 and gain anAnti-Protect(represented by &)
87: Wacky Pack: Roll 4 dice. Activate the rolls in the order you rolled them, however, you must double one, pick another player to take one, keep one normal, and ignore one. (On rolls ignore Wacky or Wacked Pack's rolled as a result)
88: Insurance Scam-All players lose their $'s. Then each other player gains 100 points and you lose 75 points for each other player in the game.
89:JACKPOT!!!
90: -200
91: +300
92: -400
93:JACKPOT!!!
94: Wacked Pack: Roll 4 dice. Activate the rolls in the order you rolled them, however ignore the first odd numbered space, double the first even numbered space, give one player the second odd numbered space, apply the rest normally. (On rolls ignore Wacky or Wacked Pack's rolled as a result)
95: Lucky Start-When you land on this space add a ♣ next to your name. If you already have this next to your name, you automatically win this round. If another player has a ♣ they lose it. At the end of the game whoever has the ♣ starts the next game off with 500 points and 2 PROTECT. The only way to lose it is if someone else lands on this space.
96: Exile-Everyone who is positiveGo to -300. Everyone in the negative -300. If you are currently at 0, -100 and gain anAnti-Protect(represented by &)
97:JACKPOT!!!
98: Wacked Pack: Roll 4 dice. Activate the rolls in the order you rolled them, however ignore the first odd numbered space, double the first even numbered space, give one player the second odd numbered space, apply the rest normally. (On rolls ignore Wacky or Wacked Pack's rolled as a result)
99: Wacky Pack: Roll 4 dice. Activate the rolls in the order you rolled them, however, you must double one, pick another player to take one, keep one normal, and ignore one. (On rolls ignore Wacky or Wacked Pack's rolled as a result)
100: EVERYONE RESETEmbark the journey to life-changing fortune in Para{dice} Trinity: The Quest for Spirits' Fortune, a luck-based casual arcade Mish Mash game by Tatsuya Kaname!
Yes. Making too many hoods is moderator suicide. -Enter
I want to shoot this post in the face with a flamethrower. - zakk-
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JerryArr he/himGoonhe/him
- Goon
- Goon
- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
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JerryArr he/himGoonhe/him
- Goon
- Goon
- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
Jumble: 0
Sparkles: 0
Irrelephant11: 0
Mallow: 400
JerryArr: -350
D3f3nd3r: 0
Animorpherv1: 150
Jackal711: -350
TK: Meh
Jackpot: 500-
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Tatsuya Kaname Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1029
- Joined: March 27, 2015
- Location: Bangkok, Thailand
Original Roll String: 1d1001 100-Sided Dice: (11) = 11Embark the journey to life-changing fortune in Para{dice} Trinity: The Quest for Spirits' Fortune, a luck-based casual arcade Mish Mash game by Tatsuya Kaname!
Yes. Making too many hoods is moderator suicide. -Enter
I want to shoot this post in the face with a flamethrower. - zakk-
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Tatsuya Kaname Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1029
- Joined: March 27, 2015
- Location: Bangkok, Thailand
Jumble: 0
Sparkles: 0
Irrelephant11: 0
Mallow: 400
JerryArr: -350
D3f3nd3r: 0
Animorpherv1: 150
Jackal711: -350
%TK: Super Meh
Jackpot: 500Embark the journey to life-changing fortune in Para{dice} Trinity: The Quest for Spirits' Fortune, a luck-based casual arcade Mish Mash game by Tatsuya Kaname!
Yes. Making too many hoods is moderator suicide. -Enter
I want to shoot this post in the face with a flamethrower. - zakk-
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Agent Sparkles Goon
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- Joined: December 24, 2016
- Location: Everywhere
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Agent Sparkles Goon
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- Posts: 470
- Joined: December 24, 2016
- Location: Everywhere
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Tatsuya Kaname Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1029
- Joined: March 27, 2015
- Location: Bangkok, Thailand
Original Roll String: 1d1001 100-Sided Dice: (79) = 79Embark the journey to life-changing fortune in Para{dice} Trinity: The Quest for Spirits' Fortune, a luck-based casual arcade Mish Mash game by Tatsuya Kaname!
Yes. Making too many hoods is moderator suicide. -Enter
I want to shoot this post in the face with a flamethrower. - zakk-
-
Tatsuya Kaname Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1029
- Joined: March 27, 2015
- Location: Bangkok, Thailand
Jumble: 0
Sparkles: -500
Irrelephant11: 0
Mallow: 400
JerryArr: -350
D3f3nd3r: 0
Animorpherv1: 150
Jackal711: -350
%TK: -525
Jackpot: 500Embark the journey to life-changing fortune in Para{dice} Trinity: The Quest for Spirits' Fortune, a luck-based casual arcade Mish Mash game by Tatsuya Kaname!
Yes. Making too many hoods is moderator suicide. -Enter
I want to shoot this post in the face with a flamethrower. - zakk-
-
Agent Sparkles Goon
- Goon
- Goon
- Posts: 470
- Joined: December 24, 2016
- Location: Everywhere
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Agent Sparkles Goon
- Goon
- Goon
- Posts: 470
- Joined: December 24, 2016
- Location: Everywhere
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Tatsuya Kaname Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1029
- Joined: March 27, 2015
- Location: Bangkok, Thailand
Original Roll String: 1d1001 100-Sided Dice: (13) = 13Embark the journey to life-changing fortune in Para{dice} Trinity: The Quest for Spirits' Fortune, a luck-based casual arcade Mish Mash game by Tatsuya Kaname!
Yes. Making too many hoods is moderator suicide. -Enter
I want to shoot this post in the face with a flamethrower. - zakk-
-
Tatsuya Kaname Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1029
- Joined: March 27, 2015
- Location: Bangkok, Thailand
Jumble: 240
Sparkles: -760
Irrelephant11: 240
Mallow: 640
JerryArr: -110
D3f3nd3r: 240
Animorpherv1: 390
Jackal711: -110
TK: -385
Jackpot: 500Embark the journey to life-changing fortune in Para{dice} Trinity: The Quest for Spirits' Fortune, a luck-based casual arcade Mish Mash game by Tatsuya Kaname!
Yes. Making too many hoods is moderator suicide. -Enter
I want to shoot this post in the face with a flamethrower. - zakk-
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mallowgeno Mafia Scum
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mallowgeno Mafia Scum
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Irrelephant11 HeJack of All TradesHe
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Irrelephant11 HeJack of All TradesHe
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NotAJumbleOfNumbers Goon
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Original Roll String: 1d1001 100-Sided Dice: (88) = 88
PSA: USE YOUR BOOKMARKS-
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NotAJumbleOfNumbers Goon
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- Posts: 691
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Jumble: -3
Sparkles: -1060
Irrelephant11: -300
Mallow: -300
JerryArr: -410
D3f3nd3r: -300
Animorpherv1: -300
Jackal711: -410
TK: -685
PSA: USE YOUR BOOKMARKS-
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mallowgeno Mafia Scum
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mallowgeno Mafia Scum
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Wacked Pack: Roll 4 dice. Activate the rolls in the order you rolled them, however ignore the first odd numbered space, double the first even numbered space, give one player the second odd numbered space, apply the rest normally. (On rolls ignore Wacky or Wacked Pack's rolled as a result)
Original Roll String: 4d1004 100-Sided Dice: (82, 39, 21, 55) = 197-
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mallowgeno Mafia Scum
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Irrelephant11 HeJack of All TradesHe
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- Location: My dog's eyes
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Irrelephant11 HeJack of All TradesHe
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