omg this reminds me of mastina's (technically mastin2 at that point) game where like no one got to any decent levelIn post 0, Ircher wrote:Objective:To reach as high of a level as you can without perishing!
Rules:
1) You may join at any time by posting /in.
2) To gain levels, you must gain experience. To gain experience, you must kill monsters. To kill monsters, you must use the dice tag in accordance with the next section.
3) As you gain levels, you may gain new ways to play.
Defeating Monsters:
1) All players start at level one.
2) Your level determines how many attack dice you have, how many defense dice you have, and how many hitpoints you have.
3) I determine the levels, attack dice, defense dice, hitpoints, and experience of monsters. I will do my best to keep the game reasonable, but I'm no expert at balancing.
4) All dice are either 3-sided, 4-sided, 6-sided, or 8-sided.
5) At level one, players start with 10 HP and 1d6 attack dice. They possess no defense dice.
6) When a monster is defeated, all players that damaged it split the XP value of the monster. XP decreases as a player gains levels relative to the monster.
7) If there are currently multiple monsters, players may choose which monster to attack. Likewise, I get to choose who the monsters attack (though they will prioritize targets that attack them first).
8. (To attack, just roll the dice as appropriate. If there are multiple enemies, you need to name specifically what you are targeting.)
Damage and Death:
1) To determine the amount of damage dealt to you or a monster, add up the values of the attack dice and the defense dice. If the total of the defense dice exceeds that of the attack dice, the target successfully defends against the attack. Otherwise, the target loses an amount of HP equal to the difference between the two.
2) If a monster's hitpoints reaches zero or less, the monster dies and experience is awarded.
3) If a player's hitpoints that was above 1 HP before the attack drops to 1 HP or lower after an attack, they are left with 1 HP.
4) If a player sustains damage at 1 HP, they die. If they reached a checkpoint level, they can re /in at that level. Otherwise, they must re-/in as a level one character. (Note: You cannot revive until after the current battle finishes.)
5) Spells require a separate defense roll from normal attacks (if applicable).
6) At the end of a battle (unless otherwise specified), all players with 1 HP regain 1 HP, and all players that have died may revive at the last checkpoint level they reached.
7) If after 24 hours, everyone who has attacked in the current battle is dead or unconscious, the battle ends, and players may revive.
Teamwork Mechanic and Other Timing Issues:
1) Players can team up and attack the same enemy provided they do so within 5 minutes. By doing this, players combine their rolls. The enemy can only make one defense roll against the combined attack.
2) Teaming-up only applies to normal attacks and skills. Spells (if they do not bypass defense rolls) cannot utilize the team-up mechanic to combine damage against a single defense roll (a separate roll is made for each spell).
3) At the end of the five minutes, all the opposing enemies take their move (which is resolved after resolving the players' actions.)
Special Rules:
It's in my ego search so I can find it given time
how do I get in on this?