Best Role Ideas?

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Post Post #182 (isolation #0) » Thu Mar 05, 2009 7:39 am

Post by mith »

(This really belongs in the Open Discussion Thread, but anyway...)

PF, scum can't claim Cop and get away with it in that situation. There's a 50-50 that he'll get countered immediately and lose (town still has three lynches, and only two claims to check), but even if he's in the setup with no power roles, if he gets to the endgame both townies claim and it's revealed that there is no Doctor, disproving the Cop claim.

The point most people seem to miss with Pie E7 and F11 is that "it's really bad for the scum if the blocker gets lynched" is a feature, not a problem. The scum should go to some length to protect that role, and if they fail in that, they deserve to find themselves in a lot of trouble (the bonus in F11 is that this means there will, hopefully, be more linking between the scum even in the no-power role setup, which makes things easier on the town and balances the four setups a bit).
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Post Post #186 (isolation #1) » Thu Mar 05, 2009 10:37 am

Post by mith »

What Flay said. Aside from being ridiculously overpowered, the Supercop misses the whole point of adding the Roleblocker in the first place (which is to mitigate the strength of Cop+Doc).

Nor is the inclusion of abilities with random success rate the answer to... well, pretty much anything.
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Post Post #1059 (isolation #2) » Wed Aug 15, 2018 11:33 am

Post by mith »

I don't have a good name for this:

Doctor Variant

You may target one player at night. If they are the target of the Mafia's nightkill, they will be protected
and
the next Night will be skipped.

The idea here is that Doctor itself is weak in games without other power roles, due to a parity problem; if faced with an even number of players at the start of Day in this case, it is usually better for town to no-lynch and restore parity rather than lynch and hope the Doctor gains an extra lynch by blocking the kill again. Skipping the next Night makes it playable in games with other power roles that don't affect parity (Cop, Tracker, Watcher, etc.; but not Jailkeeper, Vig, anything that can remove or add a kill) - you get the bonus of an extra lynch, but you don't get an extra free investigation.
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