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Just for clarity's sake my comments about the s/s/t/t avatar bet thing we're absolute unabashed horseshit the level of awesomeness and challenge it added was dynamite.
like, coordinating between members and catching that coordination is such a cornerstone of scum/town play respectively, sp I despise games without it, and unconditional daytalk is even better than conditional
i would actually think this setup is scumsided since it has the potential to end so early in a WCS, but I'm totally fine with that because scumsided setups are the most interesting anyway
In post 81, Taly wrote:lol i dont think i can play scum without daytalk, traitor is probably my least fave non-bastard role, probably the only time id lurk in a game
unless i have my own NK or something like an SK, but that's OP
espe fullclaimed to me via message (which ...... maybe luckily? was my shot steal) along with a request to confirm myself as t/s by saying something like f/d in the thread
I came back in and posted a single d and called it off as a typo
In post 178, Krazy wrote:I also think it's really fucked up that there were two scum involved in the bet (one better, and one bettee). I think someone (the worst) observed this seemed 'unfun' if it was true, which actually was surprisingly convincing.
This was entirely to rebutt your 3D chess comment which was FAR TOO on point to go into endgame.
I speak with immense conviction but I actually really like the complexity of the d1 play it adds.
and to end my chain of posts,
I can vouch for Espe 100% here. he's had stacks going on and lurking is neither his strategy nor an alignment tell for him.
yeah dead set, Vaxk's reads have been on point but Shoshin never ever blindly sheeps. if you hadn't powertowned this shit I think we might have been in a way better spot lol.
like, coordinating between members and catching that coordination is such a cornerstone of scum/town play respectively, sp I despise games without it, and unconditional daytalk is even better than conditional
i would actually think this setup is scumsided since it has the potential to end so early in a WCS, but I'm totally fine with that because scumsided setups are the most interesting anyway
qft
and this setup is very very good
i feel like we see eye to eye on a lot of things. we should probably hydra sometime if you're into that
actually (I feel really really bad for this) I thought the deadline expired before guac's hammer and posted a kill on Vaxk just after my last posts ITT. from an ethical point of view I'm glad Espe ignored it and did his own thing but if we stuck to the plan of transparently winning with Pun we would have avoided having a force of nature unleashed on us lol.
yeah it's an unresolved wincon, they actively need town to die to achieve it
I think your ruling makes a lot of sense, just a grey area
on the contrary it'd be pretty cruel to end the game early and not even give them a chance to fulfil it. they're welcome to concede if they feel they're stuffed
it's challenging as hell.
Pun's assessment that their strongest chance of winning was working with me + (my anonymous partner) was absolutely on the ball.
I was so strongly advocating pushing it into 6p so we could just endlessly no lynch.... and the last scum slot had a great opportunity to kill Vaxk and work around a win with Pun. mistakes were deffo made