Here are my thoughts (atleast the ones that don't give scum an edge by talking about them)In post 13, Keyser Söze wrote:Anyone played this setup before?
I.e what’s the best way to play it... does hypoclaiming help town or scum?
And while we’re all saying hello, what are your opinions on how to deal with lurkers.
So we start at an even number in this setup which is a bit awful since scum have a better change based on pure luck at winning in mylo as compared to lylo.
As far as claiming as fast as possible goes (which is what I assume hypoclaiming means, sorry I'm not 100% up to date on lingo):
So according to some maths IF the amount of mafia left is less than the amount of confirmed, than the odds of investigating scum is greater than the odds being killed as a watcher
So optimally, we should behave and make decisions that make that inequlaity tip in the towns favor. Basically theres a lot of scenarios that could happen with that and I'm not in mood to give fodder thats useful to the wiki tonight
However I will be refering to the equation (M-3)T-M^2>=0 each day to weigh in on claiming decisions
obviously today that doesn't matter
Lets use this equation to see why, T=alive players total M=alive scum
T=12 M=3
-9>0
So we're in a pretty bad place right now,Its pretty unlikely watcher will find anything tonight
Obviously the best way you can egg the chances upwards is ticking away from the scum pile by claiming whenever you got a dead ringer
Actually looking at that equation I is never greater than D so really never claim until you get anything, especially since this is a watcher role and the non results don't give us any information that's helpful
Basically treat it like a slot machine, if you can get it to pay out at all then get off the train when it does
So generally speaking dont claim unless you got something sure