[SETUP] The Odds (Variant)

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[SETUP] The Odds (Variant)

Post Post #0 (isolation #0) » Sat Aug 18, 2018 7:51 pm

Post by BNL »

Based on Ether's The Odds, I thought of a similar setup, but instead of tying probabilities to each player's alignment, we tie it to the possible scumteams instead:

ABCDEFGHI
AX41111112
BX1111112
CX222223
DX22223
EX2233
FX433
GX33
HX5
IX


This is constructed somewhat arbitrarily for now, not sure how to make it more interesting, but the idea is there.

Roll a 1d75 (75 being the sum of everything in the table) to determine the scumteam.

Probability of each player being scum:

PlayerProbability
A12/75
B12/75
C15/75
D15/75
E16/75
F18/75
G18/75
H20/75
I24/75
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Post Post #4 (isolation #1) » Fri Aug 24, 2018 1:31 am

Post by BNL »

Hmm interesting, thanks for the input mith! I wasn't really sure how to make the probabilities that make the game interesting.

Also I'm definitely don't want the "choose your partner" thing.
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Post Post #12 (isolation #2) » Wed Sep 12, 2018 1:21 pm

Post by BNL »

In post 10, Gamma Emerald wrote:I don’t like that being in a certain slot increases your odds of being scum. Unless the letters aren’t distributed by playerlist order I don’t like this idea.
You can choose the slot you want when you sign up
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Post Post #15 (isolation #3) » Mon Oct 29, 2018 10:06 pm

Post by BNL »

I'm intending to run this again in the future, but I want to use different grids each time.

Here's something I came up with:

ABCDEFGHI
AX68232834
BX9331159
CX214672
DX35698
EX7977
FX878
GX12
HX4
IX


Sum is still 180, probabilities are 36 37 39 38 40 42 41 43 44

I also want to put in a small power role this time, chosen uniformly randomly among all the townies after rolling the scumteam. Based on mith's role idea I'm thinking of making the PR a Town Deflector.

Thoughts on this new setup?
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