Mini Theme 2022: Trapped! [Gameover]


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Irrelephant11
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Post Post #1300 (ISO) » Fri Aug 24, 2018 10:37 am

Post by Irrelephant11 »

Elephant
Lion
Ninja
Professor
Friday

just in case the 9 mystery words have to do with the 9 players
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Post Post #1301 (ISO) » Fri Aug 24, 2018 10:40 am

Post by Kokichi Oma »

What do you think of Chick's death post? Do you think it was so we waffle on him?
How do you expect to find the culprit when you're all worried about each other's feelings? If you're planning to expose a liar, then you have to corner them psychologically.
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Post Post #1302 (ISO) » Fri Aug 24, 2018 10:42 am

Post by Irrelephant11 »

I think it was just to have something in case we all shared our death posts like last game day
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Post Post #1303 (ISO) » Fri Aug 24, 2018 10:42 am

Post by Kokichi Oma »

Like I can see how if he makes it to lylo then there could be a reason for it. Do you think scum planned it? Or she did it not knowing she would be lynched?
How do you expect to find the culprit when you're all worried about each other's feelings? If you're planning to expose a liar, then you have to corner them psychologically.
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Post Post #1304 (ISO) » Fri Aug 24, 2018 10:45 am

Post by Irrelephant11 »

I don't think it's possible scum knew she was the lynch
More interest was shown on enigma and ofrhz slots iirc
So she just did it just to have something for when someone says "let's all share our last wills" (like I did last game day). I don't think it's super AI for Guilty, except that if I'm right it would fit in with my townread of him
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Post Post #1305 (ISO) » Fri Aug 24, 2018 11:12 am

Post by Enigma »

In post 1303, Kokichi Oma wrote:Like I can see how if he makes it to lylo then there could be a reason for it. Do you think scum planned it? Or she did it not knowing she would be lynched?
For now I just kinda wanna ignore it. If strong town reads make it to lylo, probably need some serious re-evaluation then.
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Post Post #1306 (ISO) » Fri Aug 24, 2018 11:16 am

Post by Enigma »

In post 1305, Enigma wrote:
In post 1303, Kokichi Oma wrote:Like I can see how if he makes it to lylo then there could be a reason for it. Do you think scum planned it? Or she did it not knowing she would be lynched?
For now I just kinda wanna ignore it. If strong town reads make it to lylo, probably need some serious re-evaluation then.
Strong and actively contributing town reads
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Post Post #1307 (ISO) » Fri Aug 24, 2018 11:39 am

Post by mutantdevle »

In post 1297, Irrelephant11 wrote:Okay so

Enigma only gets like one town point for voting Chickadee
I made my case last game day for enigma/chickadee being a realistic scumteam and I mostly stand by it. Bussing is a thing
On the other hand I'll give enigma one more town point for saying that his vote was because of "self-preservation"
I also don't think he says "I want to vote Pine" in his vote if they're the remaining two scum
So it's only one of the two of them (or potentially none but I do happen to think both have played pretty scummy)

Keeping Guilty in my townblock makes the game make the most sense - especially because scum died last night. If enough flips surprised me, I'd turn my head, but for now I think he's still just town

I'll leave mylo for mylo because nsg

I don't think two scum voted for chickadee when other options were viable (and even seemed more likely) so that means at most one of enigma/ofrhz. Also the fact that Ofrhz AND enigma said they kinda wanted to vote elsewhere is interesting. It's slightly towny and DEFINITELY not something two scum say while bussing their partner. Prolly not even what one scum says while bussing their partner? Because then they don't even really get towncred for the accuracy/detail of their read

Agreed with others' reasons to townread Feysal after that votecount

If enigma is town I'd bet it's two of Pine/Kokichi/Prof

If enigma is scum I'd bet it's with Prof Fridays

This has gotten a little messy. I'm somewhere like here:

Me
Guilty
Feysal
Ofrhz
Myloninja
Enigma
Kokichi
Prof
Pine


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reek
interactivity
foulness
ptarmigan
randomness
preparative
ball game
traditional role
venturer
many country
fusty
checkmate
coconspirator
warcraft
dauntless
series
underplay
charade
incapability
dexterity
perfecta
gameplaying
odorous
gameplayer
mover
debility
gamepad
person perspective
foul - smelling
gameography
human experience
flab
slot machine
capercaillie
uno
tombola
gamelike
profound impact
protuberance
gameless
matching
feebleness
gameland
odoriferous
gamekeeping
crap
gamekeeper
rook
noisome
gamegoer
playing card
apraxia
gameful
single player
cony
gameday
changing
halma
gamecatcher
internet connection
jocularity
gamecard
dichotomy
kyphosis
gamebook
additional material
terpsichore
gamebag
gutsiness
gameable
mime
eurythmy
game score
game point
lordosis
game out
eurhythmics
saltation
galge
fweep
game equipment
fumette
friendly
football game
fox and geese
forfeits
forfeit
footy
secular games
football
word play
follow - the - leader
stroke play
folkgame
power play
foiling
flag
fizz - buzz
fish
medal play
field dress
match play
ferret
fence time
fan - tan
faceplant
playing
exhibition
team sport
elastics
effort
edutainment
duck on a rock
last
dropper
professional basketball
market place
dribble
bowl
dress - up
victory celebration
dreidel
drawish
run down
doublet
run around
double - header
run a risk
break of serve
dog in the hunt
break dancing
doddart
break dance
break
disc golf
demake
dead set
decoy
take a chance
dead pool
cybergame
crosstable
track and field
cross - purpose
field sport
cross and pile
field hockey
field
crokinole
put out
cricket
put on the line
round of golf
crackaloo
round
cow bingo
court sense
cootie catcher
pop out
continuous clock
out to
come out
computer chess
bulge out
competitive
bug out
combo breaker
bluff out
cockal
clumps
movie making
close , but no cigar
film making
close time
clickfest
hat trick
clean sweep
dirty trick
chunkey
chuiwan
hunch over
chuck - farthing
lay on the line
chubby bunny
chicken fight
bent on
chicken bingo
under the weather
chicken
trip the light fantastic toe
chess player
trip the light fantastic
cheerleading
the halt
check
chaturanga
try for
go for
quarterback
cat ' s game
practice
casual game
tee off
carrow
raffle off
carpetball
face off
cardroom
bully off
make
cambuca
double
caid
caddy
butter
bushmeat
show
bureaucracy
contest
bulls and cows
following
break point
bowlliards
cup of tea
rack up
bowhunting
line up
bosberaad
laid up
boots
gear up
bonce
animate being
blue chip
blowpoint
lot
blow someone out of the water
complete
blow football
trump card
big one
big five
best of
hit
best
take chances
beer and pretzels game
period
beater
beat
host
beast of venery
upset
battue
wild
bard
hunch forward
part
bag
baccara
professional organization
awari
professional organisation
avoid
professional golf
sports meeting
association football
line organization
antigame
line organisation
ante up
line of work
announce
line of defense
amusement park
line of defence
algebraic notation
agonistarch
fantastic
division
stage dancing
try
battledore and shuttlecock
sporting man
fit
unequal to
committal to writing
spell
row
position
leading
test
face
keep
job
tour
open
drive
slam dancing
slam dance
touch
winner
sideline
contention
race
long
bow leg
bandy leg
rivalry
defense force
defense
athletic
shooter
someone
sword of Damocles
soldier of fortune
firmness of purpose
bird of Juno
use
power structure
health problem
work
ready
pecking order
help
racing
shape
attempt
ultimate frisbee
music
clown around
water sport
outdoor sport
contact sport
blood sport
high roller
golden pheasant
clash
person
step dancing
red grouse
determined
miniature golf
clock golf
walk
space walk
lark about
training
must
ace
preparation
alive
political machine
machine
control
somebody
individual
found
stick
business enterprise
business
practical joke
trailing
serve
create
comic
fumble
writing
musical organization
musical organisation
musical group
behavior
tightrope walking
volley
toe dance
ritual dance
nautch dance
ceremonial dance
loser
animation
solo
assist
quest
green
fullback
gymnastic exercise
ballgame
smart money
location
performing
pop
service
laid low
skating
creative activity
release
works
market
toe dancing
social dancing
ritual dancing
fire company
fire brigade
trade union
rally
jack
commercial enterprise
poorly
design
search
visual impairment
visual disorder
visual defect
blue
bidding
plan
rival
festival
capture
hearing impairment
hearing disorder
company
black cock
lively
equal
launch
build
rock partridge
rock climbing
preceding
fashion
support
section
funny
production
force
defence force
project
distribution
bow legs
bandy legs
light
extravaganza
teaching
creation
celebrate
task
competitor
process
operation
military operation
pattern
seal
sun bathing
unit
social unit
weak
lacrosse
blowout
mental
beast
yellow
recovering
measure
behaviour
tally
nonprofit organization
nongovernmental organization
political scientist
political party
greater prairie chicken
bilge water
gymnastics
produce
defence
direct
association
soul
creature
practical politics
develop
active
natural
contender
animal
leadership
hunting
phrase
air sick
fix
gala affair
shadow
mourning
burst
instruction
dish
distraction
ceremony
mortal
wrongful conduct
conduct
spare - time activity
sensory activity
educational activity
participating
illness
lesser prairie chicken
pleasure
vision defect
house
doctor
counterattack
angle
riding
horseback riding
buzz
duet
steady
party
exchange
sea bathing
marketplace
body odour
body odor
procedure
risk taker
submission
protection
putt
enterprise
outlet
angry
skiing
establish
acting
cowboy
practical joker
mission
misconduct
education
worship
tracking
union
trades union
labor union
olfactory property
ill health
train
negotiation
positioning
mountain quail
mountain partridge
mountain climber
hurling
usage
supporting
demand
emulate
health hazard
mate
wood rabbit
federation
alliance
polo
rank
acrobatic
entertain
alignment
meat
affiliate
supply
firm
gray partridge
gray hen
gray
moral hazard
labor
follow - up
representation
amusing
tin ear
bent
gala
seesaw
placement
cycling
festive
resolve
engage
measuring
resolution
enjoyment
rabbit ears
cottontail rabbit
bunny rabbit
gay
hierarchy
aid
bath
personnel
pursue
risky
resolved
commission
clumsy
clown
stalemate
grey partridge
grey hen
grey
assistance
die
dizzy
comical
heath hen
hobby
rerun
institution
wasting
provision
observe
turtle
archery
whale
plant
stiff
joker
tree
waste
pyramid
designer
bulk
coalition
castle
measurement
syndication
declaration
continuation
construct
pas de trois
pas de quatre
pas de deux
vibrant
invent
judo
settlement
spartan
challenger
menace
choreography
rowing
hotspur
employment
whipping
joking
confront
laughter
institute
resilient
drain
disturbance
giddy
queer
backstop
explorer
con brio
snag
boisterous
outline
heady
peaked
teasing
hawk
sin
speculative
falcon
occupation
occupational hazard
mold
grotesque
reckless
ambush
threaten
nail
smell
expose
ailing
frontal eminence
troupe
engineer
faint
fumbling
weakly
reorganization
feeble
flirting
wildcat
fowl
incapable
irreverent
activation
delirious
brush
constitute
hiding
bidder
pigeon toes
cradle
laughable
exuberant
bolivia
brute
shakeup
bunny
disable
gambit
trace
endeavor
outbid
bobwhite quail
swashbuckling
mogul
precarious
deeds
paralyzed
nonprofit
coordinate
compliance
delegation
cardiac insufficiency
educate
mastermind
embark
misplay
grouping
samba
dreamer
aquatics
gymnastic
merry
rash
schema
do - or - die
incompetent
moviemaking
bluff
fauna
supplying
sickness
craziness
odor
undertaking
vaulting
contractor
autistic
endeavour
feverish
wrongdoing
mambo
wishful thinker
escapist
activating
hunch
hound
jamboree
scent
enlarged
grooming
belly
sledding
shogi
speculate
vent
flirtation
dismantling
hazardous
folly
forge
pathological
frisk
stricken
amputation
locating
perilous
dashing
argonaut
variance
frail
followup
daredevil
forage
inflammatory
insensitive
precedence
disintegration
calibration
snappy
stout
seedy
tracker
tibia vara
tibia valga
reorganisation
racy
pedagogy
invalid
hardiness
tactician
indulgence
woozy
mould
bookmaker
arthritic
follow - on
ebullient
rickety
bulging
formulate
groom
aroma
toying
unwell
inflamed
creaky
prosecute
mercenary
dehydrated
ring - necked pheasant
argus pheasant
utilization
queasy
chaser
orchestrate
colonization
timekeeping
emboldened
diabetic
hothead
confederacy
morbid
perturbation
readying
unshakable
hardness
trickster
audacity
paraplegic
bungling
diverting
brotherhood
windburnt
windburned
waggery
vivification
verbalisation
venturous
venturesomeness
unwellness
unsoundness
unshrinking
unperceptiveness
unionise
unionisation
unhealthiness
unfrightened
unfeelingness
undismayed
undiscouraged
unbendable
unapprehensive
unadaptable
ulcerous
tumid
terpsichorean
temerarious
teetertotter
teeter - totter
sore - eyed
sickish
sick - abed
shadower
sexcapade
self - organisation
scrofulous
sapless
saltate
rollick
rigidness
rancidness
rachitic
quasi - NGO
pushball
pursual
protuberate
propaedeutics
prolapsus
precedency
overvaliant
overtrump
outcall
odds - maker
noxiousness
noisomeness
no - trump
niff
nervelessness
nauch
moorgame
moorfowl
moorbird
moor - bird
monaul
moldiness
misdeal
milk - sick
militainment
miasm
membrane - forming
manoeuvrer
maneuverer
liverish
light - headed
leporide
leg - pulling
leg - pull
knock - knee
jollification
jocose
jacklight
intumescent
ingrowing
icteric
hypoesthesia
hypesthesia
heroical
heathfowl
harum - scarum
hardihood
greyhen
grayhen
genu valgum
funambulism
foxhunt
feverous
excrescent
excogitate
ex - gambler
enfeeble
edematous
dysphasia
dysomia
dropsical
disenable
descensus
delegacy
debile
cytomegalic
crossruff
crassitude
crapshooter
crap - shooter
competitory
communisation
chilblained
caseous
carious
carbuncular
carbuncled
cankerous
callosity
cahoot
cachexy
bronchitic
blistery
blebby
blackcock
beguilement
bedrid
bedfast
battledore
bandyleg
audaciousness
astheny
astasia
anorgasmia
amusive
alinement
aguish
afropavo
adventuristic
adhocracy
firmness
dismantlement
concealment
occipital protuberance
turgid
mountaineer
adagio
dissipation
puncture
malady
flirt
bookie
plunger
doings
nauseous
emplacement
argus
decrepit
pas seul
not - for - profit
fiefdom
bedridden
rheumatoid
coolness
acidity
livery
unwavering
declarer
sickly
madcap
coronary insufficiency
fete
standardization
horseplay
red - legged partridge
energizing
pouch
incapacity
lunacy
cartography
endanger
unionization
unionize
bathe
preempt
overreaching
parlous
foursquare
odour
puffy
dalliance
diseased
seasick
high - risk
undeterred
castling
rigidity
feria
snipe
bulbous
boldness
pursuer
playacting
fireman
foolhardy
unskilled
unshaken
concealing
steadfast
nauseated
incapacitate
hallucinating
colonisation
mortified
saucy
shake - up
paralytic
wheezing
spastic
sprightly
unflinching
skylark
nerveless
unblinking
refreshment
convalescent
lightheaded
shadowing
geopolitics
polity
prankster
lunatic
jeopardise
inflexibility
handicapper
rationalization
utilisation
cavort
brio
swaggering
huntsman
infirm
renege
wildfowl
croupier
knockabout
varicose
scupper
foamy
protrude
collude
zesty
contrive
indisposed
jokester
obfuscation
asthmatic
cottontail
domesticity
membranous
realpolitik
precession
impertinent
tailing
collectivization
rheumatic
bloodshot
swooning
tomfoolery
agon
foaming
sallow
equitation
wart
actus reus
touch - and - go
rationalisation
jocular
single - minded
carsick
gangrenous
avocation
yeasty
continuance
bellied
deputation
speculator
adventurousness
underbid
jaundiced
liveliness
callousness
barmy
ingrown
wheezy
risible
vivacious
lamentation
pathologic
scrounge
colicky
miasma
prolapse
hoofing
tragopan
ulcerated
caput
saraband
bobwhite
swashbuckler
nub
dyspeptic
bilge
wastefulness
conviviality
vertiginous
mapmaking
festal
spiritedness
sourness
temerity
cut - up
pro - inflammatory
bilious
pert
counterplay
jesting
disassembly
sunburned
collectivisation
airsick
unkindness
imperil
standardisation
cachexia
unhealed
gouty
frothing
unfaltering
proinflammatory
drollery
delectation
didactics
invigoration
mensuration
debilitate
hell - bent
foolery
zestful
unintimidated
crassness
overbid
self - organization
skank
intriguer
mystification
mirthful
tuberculous
nautch
pavan
high - spirited
resoluteness
flatulent
gassy
harmfulness
pleasantry
tubercular
sneezy
genu varum
tumescent
venturesome
rheumy
bellying
pavane
palsied
coquetry
hoaxer
adventuress
by - line
sunburnt
peafowl
consumptive
monal
tricker
insensibility
nubble
protuberant
quango
mustiness
asthenia
bulgy
verbalization
communization
courante
rancidity
baseball game
squeeze play
play tricks
play a trick on
play a joke on
football play
basketball play
volleyball player
tennis player
soccer player
seeded player
pool player
most valuable player
lacrosse player
ice - hockey player
hockey player
golf player
football player
dart player
card player
billiard player
baseball player
playing area
carillon playing
team teaching
team
second period
second best
football score
bowling score
basketball score
baseball score
first period
offense
waste of time
league
final period
straight person
straight
third party
rugby football
professional football
tournament
night blindness
win
basketball equipment
basketball backboard
place
pull a fast one on
loved one
career
home
bring home the bacon
break up
break apart
set about
turn back
hold back
field trial
field of operation
field general
athletic field
tie
put up
put together
put to work
put through
put forward
put
the way of the world
championship
half
spot
loose end
end
turn a loss
sensorineural hearing loss
hearing loss
conductive hearing loss
four
high point
get even
draw up
inning
good person
good guy
fifth column
come before
whoop it up
luck it
coach
five
turn out
squeeze out
shell out
parcel out
mete out
measure out
map out
lay out
follow out
drive out
dole out
dish out
deal out
cut out
churn out
carry out
bring out
blot out
six
soccer
fits and starts
lead poisoning
pitching
over
make over
turn in
take in water
persist in
lying in wait
keep in line
hold in
give in
work on
wait on
knock on
go on
carry on
bring on
base on balls
the ways of the world
take the bull by the horns
detachment of the retina
bell the cat
stand for
make for
looking for
look for
go for broke
get away
frivol away
fritter away
fool away
drive away
chase away
quarter
injury
skull practice
practice session
off
drive off
cut off
running
make whoopie
make merry
make happy
day blindness
double vision
double eagle
double bogey
social club
club sandwich
club
athletic competition
go through
go forward
go along
road show
minstrel show
ice show
floor show
dumb show
dog show
world organization
world organisation
get together
get
success
right hander
spelling contest
endurance contest
athletic contest
offensive activity
offensive
hockey stick
trend setting
vomit up
throw up
tee up
swell up
shoring up
shake up
propping up
perk up
liven up
lay up
hole up
hold up
freshen up
frame up
follow up
dummy up
conjure up
clap up
choose up
chat up
bring up
being
turned
trouble
previous
scorer
hard
give vent
give tongue to
give rise
give
luck through
follow through
combined operation
thanks
be sick
be
beginning
side
take apart
upset stomach
stomach upset
taking hold
bad person
bad guy
squad
throw together
return
lose
look
free spirit
free agent
kick
forward
professional dancer
professional association
sports equipment
still hunt
schedule
line personnel
line of business
course of study
course of instruction
putting iron
putting
conference
will power
stage business
skin and bones
rank and file
mover and shaker
miracle man
man jack
man
common man
lay down
call down
homer
attend to
have
berth
batting
display
draft
apache devil dance
creating from raw materials
create from raw stuff
create from raw material
error
triumph
snooker table
pool table
pin table
billiard table
catching
sort
do
manager
short
pack
helping hand
psychometric test
mental test
favorite
plan of action
human action
group action
action
significant other
snap
looking
life
high life
open sandwich
lightning rod
slam
worst
rugby
computer user
change
track meet
prize winner
lottery winner
fast
waste of effort
race meeting
race car
foot race
love
labour of love
labor of love
pull someone ' s leg
shot
civil defense
talk
athletic training
tack together
slap together
fudge together
clap together
work - study program
program
incentive program
net
smoke screen
champion
mistake
personal organizer
personal organiser
personal digital assistant
worship of heavenly bodies
waste of money
waste of material
waste of energy
toxemia of pregnancy
toxaemia of pregnancy
piece of cake
person of colour
person of color
house of cards
disability of walking
dance of death
cut of meat
conspiracy of silence
chamber of commerce
creating by removal
creating by mental acts
create by mental act
tightrope walker
pass completion
pass
power trip
dream
work party
work force
work animal
welfare work
missionary work
spring
tall order
order
large order
call forth
crowd control
product
style
"This post has checked
2
words off the list. 4 remaining."
I mostly just lurk now.
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Post Post #1308 (ISO) » Fri Aug 24, 2018 12:41 pm

Post by GuiltyLion »

hello again everyone!
In post 1280, Enigma wrote:Lol got two already.

@mutant
Are these words chosen randomly (i.e. you opened a dictionary closed your eyes and dropped your finger) or did you choose them?


The line of thinking is are we expecting common terminology one would be expected to use on the forum and we don't really have to try, or just random strange words that we will unlikely use and we actively need to try to expand our vocab. I'm suspecting the former since we have two already.
My guess is the words are probably words that come up somewhat frequently in mafia, which puts scum in the awkward spot of trying to either use the words and advance town win-con or awkwardly dancing around them, which may get noticed if someone else uses the word?
"I think I no longer believe in monsters as faces in the floor or feral infants or vampires or whatever. I think at seventeen now I believe the only real monsters might be the type of liar where there's simply no way to tell. The ones who give nothing away"
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Post Post #1309 (ISO) » Fri Aug 24, 2018 12:44 pm

Post by GuiltyLion »

In post 1297, Irrelephant11 wrote:If enigma is town I'd bet it's two of Pine/Kokichi/Prof

If enigma is scum I'd bet it's with Prof Fridays
I 100% agree with this and will flesh out some of my own thoughts in a sec, but gist of it is I think Enigma is town and probably ofrhz too. Pine/Prof Fridays makes the most sense to me because I'm still townreading Kokichi independently and associatives between those two are pretty non-existent/bad as well.
"I think I no longer believe in monsters as faces in the floor or feral infants or vampires or whatever. I think at seventeen now I believe the only real monsters might be the type of liar where there's simply no way to tell. The ones who give nothing away"
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Post Post #1310 (ISO) » Fri Aug 24, 2018 12:57 pm

Post by GuiltyLion »

In post 1257, mutantdevle wrote:
Vote Count
(4) Chickadee
- ofrhz, FA_Q2, Irrelephant11, Enigma.
(3) Enigma
- Pine, Myloninja13, Kokichi Oma.
(3) ofrhz
- Chickadee, Prof Fridays, Guilty Lion.
(1) Prof Fridays
- Feysal.
right so I spent some time over the night phase thinking about this vote count and I think scum didn't think Chickadee would get lynched and no one bussed here.

Here's how I went thinking about it - If scum bussed, only one of them bussed because I don't think it was obvious at all that Chickadee would get lynched yesterday and so it'd be borderline suicidal to double bus when there were mislynch targets for the taking instead.

FA_Q2 is conf town and I strongly strongly believe Irrelephant is town, I have no reason to doubt that. So that means maximum of one scum only in ofrhz/Enigma, which is enough of a reason to start doubting scumreads on either of them.

Then you add the fact that they were the two main counterwagons - how likely is it that we were collectively pushing on at least two of the three person scumteam? Pretty unlikely. And - if Enigma is scum, then it means the third partner also either voted scum!Enigma (double bus? unlikely) or is Prof Fridays/Feysal. Still townreading Feysal, so that leaves the Enigma/PF scenario. If ofrhz is scum, then it means double bus confirmed between ofrhz/Chickadee. These scenarios are like not totally outside the realm of any possibility but I don't think they're worth considering until later.

I think the simpler and more likely explanation is town!Enigma, town!ofrhz, and scumteam of Chickadee/Pine/PF split their votes amongst mislynches. PF couldn't go Enigma because of how he acted in the thread, so he went on ofrhz. Pine went with Enigma to act consistent in character.

It also explains Prof Fridays weird townread on Enigma (white knight) and Pine's weird townread on Chickadee (soft defending a partner). plus Pine's continuous misreps and failure to explain them. and probably Pine/Chickadee were intentionally fucking with the count after all.
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Post Post #1311 (ISO) » Fri Aug 24, 2018 12:59 pm

Post by GuiltyLion »

latest reads
{Irrelephant, Kokichi, Enigma}
{ofrhz, mylo, Feysal}
{Prof Fridays, Pine}

honestly I doubt these will change much today but I've said that a few times before and been wrong so
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Post Post #1312 (ISO) » Fri Aug 24, 2018 1:04 pm

Post by GuiltyLion »

In post 1310, GuiltyLion wrote:Here's how I went thinking about it - If scum bussed, only one of them bussed because I don't think it was obvious at all that Chickadee would get lynched yesterday and so it'd be borderline suicidal to double bus when there were mislynch targets for the taking instead.
actually wait I totally derped on this, because if double bus then it was ofrhz/Enigma and no mislynches were really available and going on Chickadee was a last resort play

but I just really really doubt that on D2 town had all three scum suspects nailed such that scum had no control over any of the primary lynch candidates. that's probabilistically super unlikely and just generally towns are not that good and scums are not that bad. plus they might as well have bussed someone like Enigma (who I thought was going to get lynched) instead

also

the point Enigma made end of D2 about not just intentionally guessing a bad number and cutting day short when he felt like he was gonna get lynched is pretty good. I didn't say anything about it yesterday but that's a strongly compelling argument IMO
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Post Post #1313 (ISO) » Fri Aug 24, 2018 1:14 pm

Post by GuiltyLion »

also we only have one week so let's try to be as active as possible

VOTE: Prof Fridays
who's opposed to this
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Post Post #1314 (ISO) » Fri Aug 24, 2018 1:17 pm

Post by Prof Fridays »

Dead post:
Prof Fridays wrote:I would be shocked if there was a weird last minute push on me. I feel like if I were voted to be trapped, I would question a decent amount of the game state, so I'm not sure my thoughts would be super valuable, and I've already said a lot about my reads so far. I still think ofhrz is scummy. Chickadee is a good runner-up. Kokichi and Feysal I think are worth looking at for scum. Pine and Enigma have my full support as town. I think Irrelephant and NSG are probably town unless they make it too far, in which case they should be scrutinized heavily. Mylo has been almost completely absent - I would be a fan of putting pressure on him, whether he's town or not, so we can at least get some sense of where he's at and some help if he's town. GL is maybe town but I kinda like trolling him regardless :P :mrgreen:

As a both depressed and anxious person, I would wonder if being trapped would be kinda chill, like I fantasize about being trapped in solitary confinement just having a room to myself and meals delivered to me...but then, I wouldn't get to hangout with my friends really so that'd be pretty sad/depressing. On the flip-side, my anxiety might get outta whack and I'd be low-key freaking out if it was like a not so fun place to be trapped or if I'm trapped with a bunch of hooligans and/or criminals. But maybe they would be my friends? You never know. Maybe I'll spend my time trapped writing my fictionalized memoirs and hold book signings in my new prison. I wonder, if I were like getting my last meal before being executed or something, and I choose to have Taco Bell, would Taco Bell be all over that as a weird PR thing on social media? They're edgy enough that I think they might do something like that. Wouldn't be a bad way to go as a marketing stunt for Taco Bell. I might be a meme for a couple days.
I think it is fair to say everyone on the Chickadee wagon is town. I voted ofhrz because I thought voting him would give the best chance of my town-read, Enigma, surviving. The sudden flip-flopping on Pine seems suspect to me, but I do need to re-evaluate my reads post-lynch (I did soon after it was posted, but I forget a lot of what I had thought).
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Post Post #1315 (ISO) » Fri Aug 24, 2018 1:17 pm

Post by Prof Fridays »

I am opposed! :D
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Post Post #1316 (ISO) » Fri Aug 24, 2018 1:18 pm

Post by Prof Fridays »

Feysal, Kokichi, GL strike me as good lynch candidates for me.
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Post Post #1317 (ISO) » Fri Aug 24, 2018 1:21 pm

Post by Prof Fridays »

Actually, I think GL might be the best bet IMO. I feel like scum would bet on an ofhrz lynch, put two on that wagon and one on Enigma so as to not look too suspicious.
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Post Post #1318 (ISO) » Fri Aug 24, 2018 1:21 pm

Post by Prof Fridays »

VOTE: GuiltyLion
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Post Post #1319 (ISO) » Fri Aug 24, 2018 1:24 pm

Post by GuiltyLion »

In post 1244, Pine wrote:Going with 2. It hasn’t shown up yet, and while that is a shit reason for guessing it, there aren’t any good reasons.
also

if you all like reachy-GL conspiracy theories about scumslips-that-most-people-would-reject-as-scumslips then get ready for a whopper

this post was also weird to me because Pine said 2 "hadn't shown up yet". But we don't know which numbers "showed up", we just know Pine's guesses, which were 3 and 1. 1 was a valid guess, 3 was not. There's no way of knowing that 2 wasn't the first number (where Pine incorrectly guessed 3), from an uninformed perspective.

So either
1) scum!Pine knew that 2 was never one of the magic numbers
2) town!Pine awkwardly referred to his own guesses as the numbers that had "shown up"

I'm gonna call it and say the magic numbers were 1,1, and then either 1/3. bookmark that one for postgame my dudes.
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Post Post #1320 (ISO) » Fri Aug 24, 2018 1:25 pm

Post by GuiltyLion »

In post 1316, Prof Fridays wrote:Feysal, Kokichi, GL
strike me
as good lynch candidates
for me
.
In post 1317, Prof Fridays wrote:Actually,
I think
GL might be the best bet
IMO
. I feel like scum would bet on an ofhrz lynch, put two on that wagon and one on Enigma so as to not look too suspicious.
also your posts continue to feel like you're crafting them rather than writing organic thoughts - you repeat yourself too much. same thing as the double "townreading Pine" I called out yesterday.
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Post Post #1321 (ISO) » Fri Aug 24, 2018 1:30 pm

Post by Prof Fridays »

In post 1320, GuiltyLion wrote:
In post 1316, Prof Fridays wrote:Feysal, Kokichi, GL
strike me
as good lynch candidates
for me
.
In post 1317, Prof Fridays wrote:Actually,
I think
GL might be the best bet
IMO
. I feel like scum would bet on an ofhrz lynch, put two on that wagon and one on Enigma so as to not look too suspicious.
also your posts continue to feel like you're crafting them rather than writing organic thoughts - you repeat yourself too much. same thing as the double "townreading Pine" I called out yesterday.
That's reaching real far, dude.
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Post Post #1322 (ISO) » Fri Aug 24, 2018 1:31 pm

Post by Prof Fridays »

Yeah, pretty sure I'd like to see a GL lynch. COME PINE SHEEP ME
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Post Post #1323 (ISO) » Fri Aug 24, 2018 1:35 pm

Post by GuiltyLion »

But

I

catch

scum

with these sorts of tells all the time

(found by searching my own posts for instances of "craft")
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Post Post #1324 (ISO) » Fri Aug 24, 2018 1:36 pm

Post by Enigma »

In post 1319, GuiltyLion wrote:
In post 1244, Pine wrote:Going with 2. It hasn’t shown up yet, and while that is a shit reason for guessing it, there aren’t any good reasons.
also

if you all like reachy-GL conspiracy theories about scumslips-that-most-people-would-reject-as-scumslips then get ready for a whopper

this post was also weird to me because Pine said 2 "hadn't shown up yet". But we don't know which numbers "showed up", we just know Pine's guesses, which were 3 and 1. 1 was a valid guess, 3 was not. There's no way of knowing that 2 wasn't the first number (where Pine incorrectly guessed 3), from an uninformed perspective.

So either
1) scum!Pine knew that 2 was never one of the magic numbers
2) town!Pine awkwardly referred to his own guesses as the numbers that had "shown up"

I'm gonna call it and say the magic numbers were 1,1, and then either 1/3. bookmark that one for postgame my dudes.
Nah, that comment from him also caught my attention and made me want to vote Pine last night, especially when it flipped wrong. The wording of "hadn't shown up" as opposed to "have not been guessed yet".

To elaborate on my further suspicions:
The way the numbers were guessed felt off. Wrong, right, wrong guesses is the optimal combination for scum; set up the challenge to fail, but get some town credit for the correct guess then drag it out but call bad luck for 3rd guess. IMO town would not feel confident enough after the first wrong to guess again, especially so quickly. By pure "luck", Pine's second guess was correct - for all he knew, he could have ended the day early. But then he held on with the third guess waiting for consensus .... why did he not do this for the 2nd guess given the very real risk of ending the day early - unless he knew his 2nd guess would be correct.

It's probably obvious that I tend to tunnel on certain things as I did with chickadee yesterday
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