[SETUP] Factory

This forum is for discussion of individual Open Setups, including theoretical balance.
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ManateeDude
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[SETUP] Factory

Post Post #0 (isolation #0) » Thu Aug 30, 2018 9:40 am

Post by ManateeDude »

This is a setup that I thought up off the top of my head. Not sure if its balanced or even a good concept, but here goes.

Setup 1Day Inventor Cop (Can act N0)
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Goon
Goon


Mafia are given a Rolecop ability if they receive the Cop.
Last edited by ManateeDude on Sun Oct 07, 2018 11:55 am, edited 2 times in total.
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Post Post #3 (isolation #1) » Fri Aug 31, 2018 5:03 am

Post by ManateeDude »

In post 2, BNL wrote:The problem with both setups is that there is a decent chance that the inventor can die just by pure luck, making this mountainous by accident

EDIT:
Actually this game is really scumsided because the results are delayed. In the first game you can get a result by Day 3 earliest, because the invention has to be passed out before the cop is used.
Cops can die by pure luck as well?

I could change Inventor to be a day ability. That fixes it.
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Post Post #6 (isolation #2) » Tue Sep 04, 2018 5:16 pm

Post by ManateeDude »

First setup is broken.
/thread
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Post Post #9 (isolation #3) » Sun Oct 07, 2018 11:57 am

Post by ManateeDude »

Revamped it and might run it in micro sometime soon
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