Scummer D&D: new thread

This forum is specifically for discussing non-Mafia games
(board, card, video, we're not picky)
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Playing
such games should happen in the Mish Mash forum, of course.
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Post Post #632 (isolation #200) » Thu Jun 22, 2017 8:27 pm

Post by FakeGod »

Just a heads up, no session next weekend. (I'll be traveling for July 4th things)

We'll be playing at the normal time this weekend.
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Post Post #637 (isolation #201) » Sun Jun 25, 2017 6:00 am

Post by FakeGod »

players get on
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Post Post #655 (isolation #202) » Fri Jul 07, 2017 2:03 pm

Post by FakeGod »

Reminder that we are playing at our usual time this weekend.
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Post Post #658 (isolation #203) » Sun Jul 09, 2017 2:59 am

Post by FakeGod »

Thanks for letting me know guys
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Post Post #665 (isolation #204) » Sun Jul 09, 2017 10:44 am

Post by FakeGod »

Guys, I'm traveling next week so no D&D.
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Post Post #668 (isolation #205) » Mon Jul 24, 2017 4:30 am

Post by FakeGod »

I will be gone this weekend, so no D&D.

I will be making the cutscenes for intro into Act 5/6, and it will be posted soon I hope!
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Post Post #669 (isolation #206) » Wed Aug 02, 2017 10:31 am

Post by FakeGod »

I am hoping we can play this week. It's been quite awhile.

I will try and get the next Acts all written up and everything.
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Post Post #671 (isolation #207) » Sat Aug 05, 2017 7:13 am

Post by FakeGod »

PCs emerge triumphant in their struggle against the pumpkin fey in the town of Raintree, and they return in celebratory mood back towards Barrelsford.

They are almost at the village when they run into a teary-eyed boy...

Act 5 Introduction Cutscene


(note: This is the cutscene that leads up to the fight for Barrelsford.)
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Post Post #674 (isolation #208) » Sun Aug 06, 2017 6:03 am

Post by FakeGod »

Campaign is not finished yet!

My apologies... I'm going to keep work on it and see if I can get something playable in the next hour.
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Post Post #676 (isolation #209) » Sun Aug 06, 2017 7:10 am

Post by FakeGod »

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Post Post #679 (isolation #210) » Sun Aug 06, 2017 7:21 am

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Post Post #686 (isolation #211) » Wed Aug 09, 2017 11:15 am

Post by FakeGod »

Excerpt for
Brackendeep, City of Monsters

A human empire long time ago called Dusthedge Dynasty extended their domain down into the Underdark. Their empire was suffering from overpopulation, and the emperor sought to reclaim some of the empire’s land that was covered by deserts. A deposit of powerful crystals charged with magical power that had weather affecting properties were detected by the Empire’s Magicians, and a mining colony was established deep in the Underdark realm to recover them. This colony was named Nycroft’s Hope, after the imperial general who lost his life in battle with the terrifying denizens of the Underdark. It was evident early on that the Underdark was not a lifeless place, but a place teeming with life and activity.

Due to the military might of the empire, the colony grew without the usual restraint and guardedness shown by the fortress cities of the deep gnomes, secret laboratories of the Zern, or citadels of drow. It provided a common ground for many different intelligent races of the Underdark, and it proved fertile for trade and negotiation.

It is not completely detailed how the Dusthedge Dynasty fell, but the scholars agree that it was a likely a massive flood. To support the population, the weather crystals were probably overused and brought nearly unending rain and storm to the central regions of the continent. The point that is still not understood to this day was the apparent death of the entire royal family. The empire had many powerful spellcasters who were royal to them, and surely at least one of the family members would have been able to escape using magical assistance?

Cut off from its surface empire, Nycroft’s Hope quickly came under siege by various denizens of the Underdark. Many powerful factions wanted to take the valuable marketplace as its own. The military commander, Orthrax, unable to defend the city, ordered non-fighting members exiled from the city and retreated back into the barracks. Many of his subordinates refused and evacuated as many of them as they could into the makeshift shelter at the sanctified grounds of the Pelorian Temple, hoping that the deity would protect the defenseless.

Driven to the edge, the military commander and his remaining men made a dark pact with a powerful extraplanar entity, and gained unnatural powers in return for service after death to the entity. Pelor also did answer and sent one of his archangels, Raphmiel, to protect his temple grounds.

The alliance of assorted monsters did not massacre the exiled however, since they had no interest in killing, but in subjugation. They also realized that they could not defeat the dark forces of Orthrax or the incredible power of Raphmiel. In addition, the alliance begin to squabble over the conquered city. In the end, a truce was brokered between the allied forces to share the city amongst all races. Orthrax's forces and the remaining knights under Raphmiel’s protection each became an order of knights. Orthrax's order is now known as the Knights of the Dust, as they believe that they carry on the traditions of the long dead imperial Dusthedge Dynasty. The other knights are known as the Order of Defiance, since they collectively disobeyed a direct order.
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Post Post #687 (isolation #212) » Thu Aug 10, 2017 6:04 am

Post by FakeGod »

Players, we will be playing at usual time this weekend.

Looking forward to seeing you guys venture deeper into the deadly Prison of Cassius!
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Post Post #690 (isolation #213) » Fri Aug 11, 2017 5:32 pm

Post by FakeGod »

Ritual:

It looks like your fairly run-of-the-mill offering to a higher entity ritual. It sounds pretty simple, but there are nearly infinite variations when it comes to sacrifice rituals devised by mortals trying to please their extraplanar beings. This specific ritual seems to be dedicated to Demon Lord Dagon.


Amulet:

This artifact does not give off any malice in its machinations, as far as you can tell. This is rather surprising considering it was given to a mortal by a demon lord. It does have a tinge of sadness to its shifting auras, which may give some insights to its past? You are not sure.

At the least, you determine that it is completely free of demonic taint, and its source of power is not demonic in nature. It actually seems to have originated from the Material Plane.
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Post Post #697 (isolation #214) » Mon Aug 14, 2017 10:16 am

Post by FakeGod »

I thought it specifically said in the feat that you couldn't do both.
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Post Post #703 (isolation #215) » Tue Aug 15, 2017 7:48 am

Post by FakeGod »

yes
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Post Post #704 (isolation #216) » Sat Aug 19, 2017 6:45 pm

Post by FakeGod »

we will be playing at our usual time
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Post Post #705 (isolation #217) » Sun Aug 20, 2017 3:05 am

Post by FakeGod »

Spoiler: Magic User
Image
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Post Post #711 (isolation #218) » Sun Aug 20, 2017 11:24 am

Post by FakeGod »

no
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Post Post #712 (isolation #219) » Sun Aug 20, 2017 12:43 pm

Post by FakeGod »

No session next week; I'll be writing Act 7.
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Post Post #720 (isolation #220) » Thu Aug 24, 2017 1:52 pm

Post by FakeGod »

I unfortunately do not play 5e and therefore cannot assist you guys in this matter.
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Post Post #723 (isolation #221) » Mon Oct 09, 2017 1:45 pm

Post by FakeGod »

https://app.roll20.net/join/2463358/D-p-xQ

I am testing advanced Fog of War and flickering lights API in a town map.

Please test and report back. Thank you.
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Post Post #724 (isolation #222) » Wed Oct 11, 2017 3:14 pm

Post by FakeGod »

In post 723, FakeGod wrote:https://app.roll20.net/join/2463358/D-p-xQ

I am testing advanced Fog of War and flickering lights API in a town map.

Please test and report back. Thank you.
So any thoughts? I was considering putting up walls in town square now that we have advanced FOW. Good or bad?
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Post Post #725 (isolation #223) » Thu Oct 12, 2017 2:52 pm

Post by FakeGod »

did everyone die or something
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Post Post #727 (isolation #224) » Thu Oct 12, 2017 5:06 pm

Post by FakeGod »

Hmmm... I was going for the "realistic town feel" approach, but yeah now that you mention it, it does sound pretty annoying having to explore every square on the map.
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Post Post #729 (isolation #225) » Thu Oct 12, 2017 7:03 pm

Post by FakeGod »

I have been convinced

also, drawing light walls in the town square would have been a nightmare QQ
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Post Post #730 (isolation #226) » Sat Oct 14, 2017 1:37 pm

Post by FakeGod »

Please let me know what you guys would like to do with Miramane now that you guys successfully escaped the Cassius's Prison.

Also, let me know if there are any questions you have for Allea, Mirajen, or Miramane you would like to ask before you guys reach Brackendeep and we begin Act 7.

I can give more answers that are directly campaign relevant now that Act 7 is mostly written.
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Post Post #732 (isolation #227) » Sat Oct 14, 2017 4:12 pm

Post by FakeGod »

I'm hoping for next next weekend as the starting date
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Post Post #739 (isolation #228) » Sun Oct 22, 2017 12:02 pm

Post by FakeGod »

Ladies and Gentlemen, it is my honor to finally present
Brackendeep, City of Monsters
, the final Act of this campaign.

We will be starting this weekend at Sunday, 1 to 4 PM EST.
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Post Post #741 (isolation #229) » Tue Oct 24, 2017 9:15 am

Post by FakeGod »

No, no.
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Post Post #744 (isolation #230) » Wed Oct 25, 2017 11:28 am

Post by FakeGod »

Thanks for letting me know, lilith.

Before I write you off, let me check if on the off chance we can switch to a weeknight.
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Post Post #746 (isolation #231) » Wed Oct 25, 2017 12:19 pm

Post by FakeGod »

That works much better, seeing that I'm free much of Sunday.

Maybe we can do that instead? Let me find out.
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Post Post #750 (isolation #232) » Fri Oct 27, 2017 12:38 pm

Post by FakeGod »

In post 749, lilith2013 wrote:I'll be here this weekend and 1-2 more weekends after that at most, I think.
Alrighty.
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Post Post #752 (isolation #233) » Sat Oct 28, 2017 3:59 am

Post by FakeGod »

Don't forget to pick a name and get a picture for your character.
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Post Post #755 (isolation #234) » Sat Nov 04, 2017 9:03 am

Post by FakeGod »

Not much is known about her, but it seems that she has run a food catering service in the past.
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Post Post #757 (isolation #235) » Tue Nov 21, 2017 2:32 am

Post by FakeGod »

No session this week due to Thanksgiving.
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Post Post #758 (isolation #236) » Sat Dec 02, 2017 10:57 am

Post by FakeGod »

Tomorrow we play!
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Post Post #759 (isolation #237) » Mon Dec 04, 2017 4:57 pm

Post by FakeGod »

For GIF

Ganimede Skeleton
Huge Undead
30ft speed
HD: 19d12 (123 hp)
AC: 22 (-2 Size, +2 Dex, +12 Natural armor)
Attacks: 2 Claws +17 melee (2d6+8)
DR 5/Bludgeoning
Abilities: 26 15 - - 10 1
Saves: 6 8 9
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Post Post #760 (isolation #238) » Sat Dec 09, 2017 8:04 am

Post by FakeGod »

Hey, guys. We will be playing tomorrow as normal.
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Post Post #762 (isolation #239) » Sat Dec 16, 2017 11:37 am

Post by FakeGod »

We'll be playing tomorrow as per usual
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Post Post #763 (isolation #240) » Thu Dec 21, 2017 1:46 pm

Post by FakeGod »

We will be taking two weeks off for holidays.

Merry Christmas and Happy New Year's, everyone!!!
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Post Post #766 (isolation #241) » Tue Dec 26, 2017 2:32 pm

Post by FakeGod »

Well, Espeonage, you probably shouldn't worry that much about lack of knowledge if everyone at the table is also a newbie.

Just wing it and enjoy what happens!
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Post Post #767 (isolation #242) » Wed Jan 03, 2018 3:08 pm

Post by FakeGod »

Hey, guys. We will be playing this Sunday as per usual.

See you then!
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Post Post #768 (isolation #243) » Sun Jan 07, 2018 3:54 pm

Post by FakeGod »

Restarting.

You start at lv 9, 36000g. No money pooling.

Campaign link has been fixed.

\\\some 3.75 features:

Everyone gets pounce

Glitterdust gets a save each round

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Post Post #774 (isolation #244) » Fri Jan 12, 2018 8:38 pm

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Uhm

Maybe write 2 sheets then, one unbuffed and one buffed
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Post Post #778 (isolation #245) » Sat Jan 13, 2018 11:41 am

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beastmaster makes it work

you are fine
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Post Post #782 (isolation #246) » Thu Jan 18, 2018 6:38 pm

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Hello, players. We will be playing as normal this Sunday.

We will be continuing the introduction to the city of Brackendeep. You guys have so far met Celiz (younger sister of Allea), a mysterious pale lady who vanished into smoke, various household members of Parnor Fortress, rat people gang along with Pastel and Dr. Aedux, temple of Pelor people including Mirajen and Calistria, and Newtwick, the Lord of Garbage/Duke of Stinking Pile.

Please have your macros updated!
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Post Post #784 (isolation #247) » Fri Jan 26, 2018 6:06 pm

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Hey, guys. We will be playing as normal this Sunday.

We will be finishing up the introduction to the city of Brackendeep. You guys have continued on and met the angel Raphmiel and the fiend Cadwellion, ran into Opiris and HAMBONE, explored the barracks and met Ancelm and Prisiana, met Garb the Ettercap at the Flesh Garden, rescued Phillipe from the rat people at the Decaying Shore, and dined at the Boardwalk and met Blueberry and Rednose.

You guys are probably going to rest and sleep soon, so figure out your sleeping arrangements. (And update macros thank you)
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Post Post #803 (isolation #248) » Sun Mar 04, 2018 6:47 pm

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Campaign 8: Newhaven


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Fairer Isles is a series of small islands located near each other and the mainland, with ample space and harbors for ships. It was originally home to herds of wild cows, which the first human settlers domesticated as cattle. Rise of orc warbands to the north saw increase of monstrous humanoid population, such as gnolls and goblins, in the Isles. The warbands were defeated and scattered about 50 years ago, but the increased monstrous humanoid presence is still felt.

The port city, the city of Newhaven, was erected in the Isles hundred years ago to sell the large number of smoked meat and tanned hides. The population steadily grew over the decades as more and more people came to work on the cattle industry. However, the population boomed when a rumor of sunken mermaid treasure spread, bringing a lot of prospectors to the region about ten years ago. The rumors proved false, and the disgruntled fortune seekers eventually turned to plundering to make their living. The local authorities seemed unwilling to engage ruffians, possibly due to being vastly outnumbered.

Now, Newhaven is a less than a reputable name. The seedy section of the port has expanded, and is comprised of pirates, raiders, and mercenaries who pillage the nearby regions, coastal or inland, for goods and slaves. Laws prohibit slavery of humans, but authorities do not enforce the law, and non-humans are not spoken for. Monstrous humanoids such as goblins, gnolls, and ogres are often captured for slavery, but some mercenaries have even gone as far as enslaving humans, and kidnapping elves from the nearby elf-town, Cinderfell. Dishonest merchants make it a habit of buying stolen items without asking questions, and add to the chaos by selling highly addictive drug known as Argin Dust. Mayor of the town and his council seem reluctant to curve the rampant lawlessness. Some say that he is just a powerless puppet, and that the real power lies with the mysterious group known as the Five Fingers...
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Post Post #810 (isolation #249) » Sun Mar 18, 2018 10:04 am

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Act 1 cutscenes

PCs, in their routine checks throughout the inland towns, arrive in the town of Brenida Steppes, near the Kairyn Bog. The only inn in this small town is the Burning Hatchet, and the weary and tired PCs make their stop for the night...
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Post Post #820 (isolation #250) » Fri Mar 23, 2018 6:54 pm

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The link to the new campaign is up in the OP.

Please ready your macros.
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Post Post #825 (isolation #251) » Tue Mar 27, 2018 10:24 am

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Hey, guys. Can we start at 11 AM EST (2hrs earlier) next week?
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Post Post #827 (isolation #252) » Wed Mar 28, 2018 10:50 am

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Ok, let's do it. We play at 11 AM EDT. (2hrs earlier than usual)
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Post Post #828 (isolation #253) » Fri Mar 30, 2018 5:43 am

Post by FakeGod »

Change of plans. GIF apparently lives under a rock and didn't know when Easter weekend was.

We will be playing at the usual time this week.
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Post Post #839 (isolation #254) » Fri May 11, 2018 3:53 am

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Post Post #841 (isolation #255) » Fri May 11, 2018 12:27 pm

Post by FakeGod »

Knowledge nature
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Post Post #842 (isolation #256) » Fri May 11, 2018 6:04 pm

Post by FakeGod »

Knowledge History DC 15 wrote:The Silvester Estate was originally multiple smaller farms before the Silvester family combined them through marriage and buying them out. It is currently run by Emek Silvester, an old aristocrat near end of his life. He is a proud member of the Newhaven Society of Planters and Merchants, as his fathers have been for generations. The Silvester Estate grows many plants, (everything from tomatillos, rhubarbs, zucchini, blueberries, ginger, green onions, cucumbers and many more!) sold as ingredients for mid to high end cooking in Newhaven and elsewhere.

Croaking Woods are a woody swamp not far from the Kairyn swamp. The ground is considerably more wet, which prohibited much of the logging activities here. This area features a host of giant frogs, which are responsible for keeping the insects of the Kairyn swamp away. Hunters from Newhaven sometimes come to the the Croaking Woods to hunt the giant frogs.
Knowledge Nature DC 15 wrote:Giant frogs are large amphibians that live in the sequestered swampy woods. They are not picky about diet and basically eat anything that moves. They are big as a man and their mouth is full of rows of teeth. They are great swimmers and they can jump quite a distance. Lastly, they tend to use their tongue to pull their victims closer to swallow them. Medium sized frogs are unable to swallow a full sized adult human, but larger species are certainly able to do so.
Knowledge Local DC 10 wrote:Silvester Estate employs a wide range of workers, mostly goblins, for their day-to-day activities. The goblins are overseen by a group of human observers called the Masks. It is no secret that the Masks feature many worshippers of Hextor among their ranks, and it is rumored that they utilize their militaristic clerical training in their treatment of the goblin workers.
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Post Post #847 (isolation #257) » Sat Jul 21, 2018 10:25 am

Post by FakeGod »

Kruger's Cave


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Since the first settlers set afoot on the Fairer Isles, they noted a precarious region full of unstable sea caverns and jagged rock formations near Newhaven. It was named the Witty Pete’s Crags. The caverns gained notoriety when an adventurer named Kruger successfully explored it and returned with an armful of treasure. Soon, more and more adventurers came forward with stories of their own success. Some claimed that there were much long-lost treasure buried there by old pirate lords. Others claimed that the crags were the hidden vaults of the merfolk. Another story suggested that the erosion by the waves had opened up a forgotten tomb, laden with gold and magic items for the taking. Word spread like wildfire, and countless folks seeking fortune explored the Crags. Most failed and returned penniless to Newhaven. Some died. Many went missing.

Eventually, the crags were abandoned. Only three other fortune seekers after Kruger managed to hit rich. No one else returned with anything except their lives, if at all. Furthermore, rumors of dangerous monsters taken up residence at the Crags to prey on the influx of new adventurers all but ended any hopes of remaining desperados.

Jump to present. A violent and cunning criminal named Jakarius Viks who was suspected of working as one of the top level enforcers for the Five Fingers criminal organization was caught during a coordinated raid by the Newhaven Night Watch. However, Viks managed to escape through an apparent oversight when he was left under minimal watch during his transport to the barracks. Viks was tracked to the infamous Kruger’s Cave, the largest of the caverns in the Witty Pete’s Crags. It is suspected that Viks, having been an intrepid adventurer in the past, believes that he has the edge over the Night Watch in a dungeon environment such as the Crags. The city officials also presumed that there was a Five Fingers traitor in their midst that let Viks escape, but they were baffled when the suspect escaped to a dangerous dungeon zone, instead of escaping with his conniving employers.

Regardless, the Night Watch isn’t willing to send soldiers into the dungeon. Instead, they have opted to hire adventurers to capture Viks and return him dead or alive. Upon hearing this, various organizations and shops that were disadvantaged by the Five Fingers also pitched in, and the bounty on Jakarius Viks has rose to 13,000g and climbing. What say you?
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Post Post #848 (isolation #258) » Tue Aug 14, 2018 6:06 pm

Post by FakeGod »

Climb Jump Swim = Athletics
Escape Artist = Escape Artist
Hide Move Silently = Stealth
Ride = Ride
Sleight of Hand Use Rope = Sleight of Hand
Tumble Balance = Acrobatics
Open Lock Disable Device = Disable Device
Craft = Craft
Decipher Script = removed
Forgery = removed
Knowledge = Knowledge
Search = Search
Spellcraft = Spellcraft
Heal = Heal
Listen Spot = Perception
Profession = Profession
Sense motive = Sense motive
Survival = Survival
Bluff = Deception
Diplo Gather Info = Diplo
Handle Animal = Handle Animal
Intimidate = Intimidate
Perform = Perform
UMD = UMD
concentration was removed
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Post Post #850 (isolation #259) » Tue Aug 14, 2018 6:37 pm

Post by FakeGod »

We will be adopting PF ways of concentration instead, where you use a caster level check plus the modifier of their spellcasting stat.

Concentration DCs will remain the same as 3.5 version.
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Post Post #852 (isolation #260) » Wed Aug 15, 2018 1:48 am

Post by FakeGod »

Yeah combat casting is a real feat in 3.5, and I'm not removing it or anything.
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Post Post #854 (isolation #261) » Sun Sep 09, 2018 5:43 am

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