Wanted to do something with the domino theme. Wanted to simply go and enter the queue, but then I canged my mind, and thought I'll let the experts look at it first.
For a micro 9p:
- 7 town dominoes.
- 2 mafia dominoes.
- 2 random town dominoes are informed, and will receive info on which player (who can be mafia) is the first in order.
- The mafia know the numbers of the two informed town dominoes, but not which players have those roles.
- All dominoes (including mafia) have a number from 1 to 9, randomly chosen, this is the order of the dominoes.
- Voting and lynch as usual during the day.
- Mafia can kill or push during the night. Push will kill that player, and every subsequent player next in order. Kill will just kill that specific player.
- Players flip with their order number, and their role in case of the informed.
- Mafia win when they match or outnumber town, like usual, but also when
everyone
is dead, like unusual.- If mafia manages to push the first player (or 2nd or 3rd, depending on their own positions), it's an instant win.
- Mafia can't push or kill themselves.
The main issue I can see (with this (and most) iteration(s)), is that the usefulness of the mafia push varies greatly, depending on the mafia positions in the order. It can range from "every choice is awesome" to "one choice is instant win, all the others are instant loss". On first glance that seems bad, but I guess that also leads to different strategies, leading to different interpretations of the game state, and therefore replayability. I think?
I simplified things by removing some mechanics, like being able to push when lynching.
It has some of the same characteristics as that assassins in the palace game I believe.
Broken?
Fun?