[SETUP] The Odds (Variant)

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #1 (isolation #0) » Mon Aug 20, 2018 10:21 am

Post by mith »

I would stack it more toward certain pairs. The interesting thing about doing it with scumpairs is that the odds are different from each town player's perspective, since they know they are innocent and can rule out all those pairs. If you can set up a situation where several players have a most likely scum that is different from the pre-game probability, I think that would be a plus. Quick example:

Code: Select all

 0    2    3    4    4    1    1    1    9
      0    4    3    5    1    1    9    1
           0    2    6    1    9    1    1
                0    7    9    1    1    1
                     0    1    2    3    4
                          0    6    7    8
                               0    8    7
                                    0    6
                                         0


Here I is still most likely scum, but from A's perspective the most likely are H>G>F>E=I; from E's perspective, F=G=H=I; and from F's perspective, E>G=H=I.

(If you wanted to get really cute, you could assign 1s on the main diagonal, and if a player is "self-paired" they get to pick their partner.)
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Post Post #2 (isolation #1) » Mon Aug 20, 2018 10:47 am

Post by mith »

A more extreme example:

Code: Select all

0    1    8    3    1    1    4    9    5
     0    2    8    7    1    1    5    9
          0    4    9    5    1    1    6
               0    7    9    5    1    1
                    0    3    9    3    1
                         0    6   10    7
                              0    8   10
                                   0    9
                                        0


Here, I is the mostly likely scum, but only three players town players would think so (and only two, if I is in fact scum with one of those three).
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Post Post #3 (isolation #2) » Mon Aug 20, 2018 10:48 am

Post by mith »

There's not nearly as much of a spread in pre-game individual odds in these examples, though given how much info a scum flip would give maybe that's ok. (The second is particularly nice, because the pre-game odds are an arithmetic sequence from 8/45 to 12/45.)
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Post Post #6 (isolation #3) » Fri Sep 07, 2018 10:21 am

Post by mith »

That sounds interesting.
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Post Post #9 (isolation #4) » Tue Sep 11, 2018 9:44 am

Post by mith »

No; and that's kinda the point of The Odds type setups.
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Post Post #11 (isolation #5) » Wed Sep 12, 2018 1:11 pm

Post by mith »

Then you wouldn't enjoy this setup (or The Odds). ~shrug~

You could do this type of setup while making the slots all have equal pre-game probability of being scum, but it wouldn't be as interesting. Ultimately, you would have the same problem on day 2 when players C and F flip town and everyone has different odds.
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