Post
Post #0 (isolation #0) » Fri Sep 21, 2018 2:43 pm
Post
by BNL »
1 Mafia Day 2 Flag Carrier
1 Mafia Day 3 Flag Carrier
1 Mafia Day 4 Flag Carrier
10 Vanilla Townies
If a Day X Flag Carrier is lynched on Day X, town wins immediately. Other rules are as in standard Mafia.
So I have tried to think of variations of this setup for a while, and after seeing implosion’s setup I found a nice way to present this.
Not sure how much the numbers need tweaking. But thoughts?
GTKAS - BNL
Busy, on indefinite V/LA. May return April 2020