^ wrong. The mod decides what happens based on his votecounts, mod error is taken to be truth unless it is corrected in a future post.
Not a great mechanic I think because the mod has perfect information and needs to have a pre-determined list of twists he'll do before the game to prevent it from being biased in favor of some faction (even then, something like "first L-1 wagon gets hammered" might be a rule in favor of one faction too).
What if you mixed this game with the leader mechanic from Heros Wanted? So each night town elects a votecounter, and all the votecounts that player makes are 100% accurate. Then they can either choose to make accurate votecounts, or instantly hammer someone, plus any error they make counts. Or, you could even just have a public knowledge pool of people who are eligible to be elected to be a votecounter, and at least one of them is town. Maybe the mafia could also pick how many of them go in that pool pregame. Could make for a cool mechanic in a 1984 Orwellian nightmare theme game where perception is reality and you could have other roles that mess with what is true and what isn't.