Bastard Mechanic: Unpredictable VCs

This forum is for discussion related to the game.
User avatar
BuJaber
BuJaber
Mafia Scum
User avatar
User avatar
BuJaber
Mafia Scum
Mafia Scum
Posts: 3840
Joined: November 8, 2017

Bastard Mechanic: Unpredictable VCs

Post Post #0 (ISO) » Mon Oct 01, 2018 12:11 am

Post by BuJaber »

This is an idea for a mechanic only suitable for bastard games (for reason that will be apparent immediately :P )

There are pretty much 2 rules:
1. VCs are always correct and final, until another VC is posted. That means even if there is a mod error the error is taken as the truth until the mod posts another VC.

2. Mod cannot count a vote for someone who has not voted.

Anything else goes.

The mod can at any time add loved/hated modifiers, give additional votes to players, not count votes, redirect votes, add arbitrary rules like "a vote post must contain the letter 'g' for the vote to count", etc.
As long as a player has voted their vote is in control of the mod. The mod may or may not announce these changes publicly/privately.

The idea isn't to have meaningless chaos. Only to introduce a sense of danger and excitement and randomness in that at any moment a wagon could theoretically be hammered. I suspect that purely because the mod
can
do these things there will be a significant effect on the players' behavior.


Do you think this could be fun, or will it just end up being a shitshow and ruin the game?
Would you add additional rules?
Comments/concerns?
User avatar
Flubbernugget
Flubbernugget
Survivor
User avatar
User avatar
Flubbernugget
Survivor
Survivor
Posts: 11751
Joined: June 26, 2014

Post Post #1 (ISO) » Wed Oct 03, 2018 11:00 am

Post by Flubbernugget »

This entire mechanic looks like it can be mitigated by town posting their own unofficial vcs
User avatar
Awoo
Awoo
Mafia Scum
User avatar
User avatar
Awoo
Mafia Scum
Mafia Scum
Posts: 1096
Joined: September 1, 2017
Location: lmao city

Post Post #2 (ISO) » Wed Oct 03, 2018 11:38 am

Post by Awoo »

^ wrong. The mod decides what happens based on his votecounts, mod error is taken to be truth unless it is corrected in a future post.

Not a great mechanic I think because the mod has perfect information and needs to have a pre-determined list of twists he'll do before the game to prevent it from being biased in favor of some faction (even then, something like "first L-1 wagon gets hammered" might be a rule in favor of one faction too).

What if you mixed this game with the leader mechanic from Heros Wanted? So each night town elects a votecounter, and all the votecounts that player makes are 100% accurate. Then they can either choose to make accurate votecounts, or instantly hammer someone, plus any error they make counts. Or, you could even just have a public knowledge pool of people who are eligible to be elected to be a votecounter, and at least one of them is town. Maybe the mafia could also pick how many of them go in that pool pregame. Could make for a cool mechanic in a 1984 Orwellian nightmare theme game where perception is reality and you could have other roles that mess with what is true and what isn't.
User avatar
Gamma Emerald
Gamma Emerald
She/It
Survivor
User avatar
User avatar
Gamma Emerald
She/It
Survivor
Survivor
Posts: 69101
Joined: August 9, 2016
Pronoun: She/It
Location: Hell on Earth (aka Texas)

Post Post #3 (ISO) » Wed Oct 03, 2018 11:41 am

Post by Gamma Emerald »

Actually Product Placement Upick had a player that was the votecounter, and the votecounter could only vote by posting a VC with their vote where they wanted it.
<Embrace The Void>


My pronouns are she and it, please respect that. I don't mind the occasional slip.
User avatar
Flubbernugget
Flubbernugget
Survivor
User avatar
User avatar
Flubbernugget
Survivor
Survivor
Posts: 11751
Joined: June 26, 2014

Post Post #4 (ISO) » Wed Oct 03, 2018 12:45 pm

Post by Flubbernugget »

In post 2, Awoo wrote:^ wrong. The mod decides what happens based on his votecounts, mod error is taken to be truth unless it is corrected in a future post.
Yes in technicality, but i took that rule to resolve edge cases in VC's lining up with the actual thread and not as means to fuck with players just because
User avatar
BuJaber
BuJaber
Mafia Scum
User avatar
User avatar
BuJaber
Mafia Scum
Mafia Scum
Posts: 3840
Joined: November 8, 2017

Post Post #5 (ISO) » Wed Oct 03, 2018 6:33 pm

Post by BuJaber »

In post 4, Flubbernugget wrote:
In post 2, Awoo wrote:^ wrong. The mod decides what happens based on his votecounts, mod error is taken to be truth unless it is corrected in a future post.
Yes in technicality, but i took that rule to resolve edge cases in VC's lining up with the actual thread and not as means to fuck with players just because
I put that rule to remove any guessing or doubt in players wrt VCs. If they see something and it doesn't make sense they don't question it they accept it and act accordingly.
In post 2, Awoo wrote:^ wrong. The mod decides what happens based on his votecounts, mod error is taken to be truth unless it is corrected in a future post.

Not a great mechanic I think because the mod has perfect information and needs to have a pre-determined list of twists he'll do before the game to prevent it from being biased in favor of some faction (even then, something like "first L-1 wagon gets hammered" might be a rule in favor of one faction too).

What if you mixed this game with the leader mechanic from Heros Wanted? So each night town elects a votecounter, and all the votecounts that player makes are 100% accurate. Then they can either choose to make accurate votecounts, or instantly hammer someone, plus any error they make counts. Or, you could even just have a public knowledge pool of people who are eligible to be elected to be a votecounter, and at least one of them is town. Maybe the mafia could also pick how many of them go in that pool pregame. Could make for a cool mechanic in a 1984 Orwellian nightmare theme game where perception is reality and you could have other roles that mess with what is true and what isn't.
This does sound interesting but the reason I wanted it to be the mod was because they're supposedly neutral. The mod will probably end up favoring one side or another with every decision they make but they can also turn around and make another decision to tip the scales back in the other direction etc..
User avatar
shortaru
shortaru
Mafia Scum
User avatar
User avatar
shortaru
Mafia Scum
Mafia Scum
Posts: 1135
Joined: October 15, 2018
Location: Windurst

Post Post #6 (ISO) » Wed Oct 17, 2018 1:09 pm

Post by shortaru »

This can be mitigated by players simply stating intent to vote instead of actually voting until a lynch is decided.

Those that refuse to comply are likely scum.
Does this post forward a scum win con, or do you just think I'm strange?

Strange != Scum
User avatar
Awoo
Awoo
Mafia Scum
User avatar
User avatar
Awoo
Mafia Scum
Mafia Scum
Posts: 1096
Joined: September 1, 2017
Location: lmao city

Post Post #7 (ISO) » Tue Oct 23, 2018 11:36 am

Post by Awoo »

^ this

town pseudovotes using HURT and HEAL and someone posts unofficial votecounts.
User avatar
Lycanfire
Lycanfire
Mafia Scum
User avatar
User avatar
Lycanfire
Mafia Scum
Mafia Scum
Posts: 2380
Joined: June 4, 2016

Post Post #8 (ISO) » Tue Oct 23, 2018 12:22 pm

Post by Lycanfire »

True bastard modding would take intent as a vote in this case
Post Reply

Return to “Mafia Discussion”