Bastard Mechanic: Unpredictable VCs

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Awoo
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Post Post #2  (isolation #0)  » Wed Oct 03, 2018 5:38 pm

^ wrong. The mod decides what happens based on his votecounts, mod error is taken to be truth unless it is corrected in a future post.

Not a great mechanic I think because the mod has perfect information and needs to have a pre-determined list of twists he'll do before the game to prevent it from being biased in favor of some faction (even then, something like "first L-1 wagon gets hammered" might be a rule in favor of one faction too).

What if you mixed this game with the leader mechanic from Heros Wanted? So each night town elects a votecounter, and all the votecounts that player makes are 100% accurate. Then they can either choose to make accurate votecounts, or instantly hammer someone, plus any error they make counts. Or, you could even just have a public knowledge pool of people who are eligible to be elected to be a votecounter, and at least one of them is town. Maybe the mafia could also pick how many of them go in that pool pregame. Could make for a cool mechanic in a 1984 Orwellian nightmare theme game where perception is reality and you could have other roles that mess with what is true and what isn't.

Awoo
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Joined: September 01, 2017
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Post Post #7  (isolation #1)  » Tue Oct 23, 2018 5:36 pm

^ this

town pseudovotes using HURT and HEAL and someone posts unofficial votecounts.


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