Grand Idea Mafia

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Post Post #5428 (isolation #0) » Mon Aug 27, 2018 10:57 am

Post by Korina »

NK Immune Miller Vig


Literally what the role says.
Appears as SK when cop-checked.
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The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #5430 (isolation #1) » Mon Aug 27, 2018 4:25 pm

Post by Korina »

Compulsive Pagegetter


VT except they must get pagetops the entire game otherwise they get modkilled.
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Post Post #5431 (isolation #2) » Mon Aug 27, 2018 4:29 pm

Post by Korina »

Two-Shot Deathproof, Vengeful, Loved, Doublevoting Arsonist who can douse up to 3 people a night and ignite in the same night who can also talk through the moderator and secretly know what everyone does at night that makes a really good steak and also has a rolename that is way too fucking long for anyone to even begin understanding what happens and its abilities are literally impossible to misunderstand


Read the name.

It does what it literally says.

You're two-shot death-proof, vengeful, loved, doublevoting Arsonist, who douses three people a night and can ignite the same night. You also can talk through the mod, and passive global follower, you also make a steak that kills people one night later.
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The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #5435 (isolation #3) » Wed Aug 29, 2018 7:41 am

Post by Korina »

Word Police


Town-aligned

This role ignores the Brevity police word effect.

If this role is in the game with the Brevity Police, the mod must post "BEEEEWOOO! BEEEEEEEEWOOOOOOO! THIS IS THE WORD POLICE! GET DOWN ON THE GROUND NOW!" with each vote-count until the Brevity Police is dead.

The word police may check anyone each night, getting 10 random words from their targets rolecard.
If they check the Brevity Police, the mod returns "GET DOWN ON THE GROUND NOW!" instead of any words from their rolecard.
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The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #5436 (isolation #4) » Wed Aug 29, 2018 7:49 am

Post by Korina »

Satan


Third-Party

While you are alive, you are full bulletproof. If you spawn in the game, God must spawn in the game as well. Each night, you may convince someone to eat the apple, causing them to become your minion, (recruit them into the cult). If you attempt to recruit God, you will automatically die.

Once per day, you may automatically hammer any player that is half-way to being lynched. (If majority is 8, if a player has 4 votes, and you vote them, you may automatically hammer them.)

You win if you live to see God die.

Satan Follower

(Same rolecard they had before, however, they are one-way lover, (if Satan dies they all die, but if they die, Satan doesn't die), they have access to a PT with Satan, they also die if they target God, and wincon is changed to:
"You win if Satan wins."
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #5437 (isolation #5) » Wed Aug 29, 2018 7:49 am

Post by Korina »

God


Third-Party

While you are alive, you are full bulletproof. If you spawn in the game, Satan must spawn in the game as well. Each night, you may see if someone is Satan or one of his followers. If they are, you will kill them, ignoring any immunity they may have.

If Satan or one of his followers targets you, they will automatically die.

You win if you live to see Satan die.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
I dissociate, any signed posts are from my headmates. Refer to GTKAS, or DM me for more information.


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Post Post #5438 (isolation #6) » Wed Aug 29, 2018 7:52 am

Post by Korina »

Vanilla Townie, but they're actually a death miller


Player is informed they are a VT, but is actually a death miller.
(So they passively return "Mafia" when investigated, and flips as "Mafia Goon" when killed)
Last edited by Korina on Wed Aug 29, 2018 7:54 am, edited 1 time in total.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #5439 (isolation #7) » Wed Aug 29, 2018 7:54 am

Post by Korina »

Vanilla Townie, but they're actually a VT.


Player is told they are a VT, and they are a VT. I just wanted to do it this way. :)
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #5464 (isolation #8) » Mon Sep 03, 2018 2:46 pm

Post by Korina »

Korina


If this role roles, Mith must make a new public announcement thread saying that "cults are officially not bastard, only non-normal until December 31st, 9999 at 23:59:59 PM, GMT".
The rest of the thread, (title, rest of post) are up to him, however, it must contain the exact words of "cults are officially not bastard, only non-normal until December 31st, 9999 at 23:59:59 PM, GMT" somewhere in the post.

If Mith does not do that, then a revolution may begin site-wide to overthrow him as site owner.

This role is also a normal Cult Leader.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
I dissociate, any signed posts are from my headmates. Refer to GTKAS, or DM me for more information.


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Post Post #5465 (isolation #9) » Mon Sep 03, 2018 2:49 pm

Post by Korina »

Vanilla Townie


Lbr guys, my role won't ever roll, (sadly).
If it does though, I'm gonna be so excited.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #5470 (isolation #10) » Mon Sep 03, 2018 2:51 pm

Post by Korina »

In post 5468, Invisibility wrote:
In post 5467, Invisibility wrote:
In post 5466, Invisibility wrote:
In post 5464, Korina wrote:
Korina


If this role roles, Mith must make a new public announcement thread saying that "cults are officially not bastard, only non-normal until December 31st, 9999 at 23:59:59 PM, GMT".
The rest of the thread, (title, rest of post) are up to him, however, it must contain the exact words of "cults are officially not bastard, only non-normal until December 31st, 9999 at 23:59:59 PM, GMT" somewhere in the post.

If Mith does not do that, then a revolution may begin site-wide to overthrow him as site owner.

This role is also a normal Cult Leader.
Oh well this increases the chances...
Quickly, someone run a GIM through a queue using only posts from 5420 to 5470!
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
I dissociate, any signed posts are from my headmates. Refer to GTKAS, or DM me for more information.


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Post Post #5475 (isolation #11) » Mon Sep 03, 2018 6:42 pm

Post by Korina »

AFK


Named VT that is immune to all prods and cannot be replaced via lurking out
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #5523 (isolation #12) » Tue Sep 11, 2018 1:42 am

Post by Korina »

Werewolf

Every even numbered night, you may rampage at someone's house, killing them and all players visiting them. This kill is automatically strongman'd, and ignores any forms of immunity, (commuter/hider excluded).
If the Werewolf is RB'd, or otherwise prevented from committing the kill, they will automatically attack the RBer.
The Werewolf is also automatically permanently BP.

You win once you are the last person standing or when nothing can prevent this from happening.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
I dissociate, any signed posts are from my headmates. Refer to GTKAS, or DM me for more information.


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Post Post #5525 (isolation #13) » Tue Sep 11, 2018 1:56 am

Post by Korina »

In post 5524, Invisibility wrote:
Town of Salem Role

You are a random role from Town of Salem. This includes any DLC roles.
Eyyyyyyy someone got it!

Retributionist

This role may not appear more than once in any game, under any circumstances.

Once per game, you may revive a dead townie, bringing them back into the game.

Town wincon
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #5526 (isolation #14) » Tue Sep 11, 2018 2:01 am

Post by Korina »

Vampire

Each night, you may bite someone in an attempt at converting them into a vampire.
If a conversion is successful, you must wait one night before attempting to convert someone else again.
If there are 4+ vampires, you may not convert anyone else, until the number is below 4.
Your conversion only works against members of the Town, all other player will be killed if you attempt to convert them, (BPs excluded).

You win once Vampires control at least half the town, or when nothing can prevent this.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
I dissociate, any signed posts are from my headmates. Refer to GTKAS, or DM me for more information.


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Post Post #5533 (isolation #15) » Tue Sep 11, 2018 6:44 am

Post by Korina »

tqh;f9dqh;ufqdn;y p;hdwhuy;wp
(Neutral)

You may not speak anything that is actually coherent. You must only post by mashing on your keyboard.
If you do not follow this, you are instantly turned into a Neutral Survivor, and automatically modkilled.
If at any time, you have half the required votes to hang you, you automatically are hung, and may vengekill one other player.

Wins if hung.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #5543 (isolation #16) » Tue Sep 11, 2018 7:16 am

Post by Korina »

NK-Immune Miller Vig


Appears as SK when checked by Cop.
Kill flavor always says the target was "stabbed by a Serial Killer"

Town wincon
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #5559 (isolation #17) » Tue Sep 11, 2018 7:41 am

Post by Korina »

VT.

Was originally my joke hiv/aids role.
Last edited by Korina on Thu Jul 25, 2019 6:42 pm, edited 1 time in total.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #5560 (isolation #18) » Tue Sep 11, 2018 7:42 am

Post by Korina »

In post 5558, Invisibility wrote:
In post 5557, Sméagol wrote:
Neighbour
(mod)
Roll for your actual role. You will be a neighbour in addition to you new role.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #5562 (isolation #19) » Tue Sep 11, 2018 7:48 am

Post by Korina »

Compulsively Loyal Pirate Vigilante Traitor

Player is told they are a Pirate Traitor

You passively know who the other pirates are, but they do not know who you are.
Each night, you may shoot someone, this acts as the Pirate nightkill.
Do not tell player this:

Group-pirates have their own night-kill, its just labeled as a mafia nk if this role is in play
The traitors nightkill will automatically target other pirates, regardless of who they pick

Wins with pirates
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
I dissociate, any signed posts are from my headmates. Refer to GTKAS, or DM me for more information.


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Post Post #5563 (isolation #20) » Tue Sep 11, 2018 7:49 am

Post by Korina »

Pirate Traitor

You passively know who the other pirates are, but they do not know who you are.
Each night, you may shoot someone, this acts as the Pirate nightkill.

Wins with pirates
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #5564 (isolation #21) » Tue Sep 11, 2018 7:51 am

Post by Korina »

Pirate Cultist

Literally just cultfia, except pirate themed.


Each night you may either make someone walk the plank (nk them) or convince them to join (convert them).
Players convinced to join are given access to the pirate PT.
You cannot convince a player to join who has access to another PT already (mafia, ww, cult, alien, mason, etc)
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
I dissociate, any signed posts are from my headmates. Refer to GTKAS, or DM me for more information.


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Post Post #5567 (isolation #22) » Tue Sep 11, 2018 7:52 am

Post by Korina »

In post 5564, Korina wrote:
Pirate Cultist

Literally just cultfia, except pirate themed.


Each night you may either make someone walk the plank (nk them) or convince them to join (convert them).
Players convinced to join are given access to the pirate PT.
You cannot convince a player to join who has access to another PT already (mafia, ww, cult, alien, mason, etc)
I'm sorry, but we needed a cult thrown into this

pedit: the aids role is a joke role
i stole it from the town of salem forums gim thread
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Post Post #5568 (isolation #23) » Tue Sep 11, 2018 7:53 am

Post by Korina »

Universal Pirate Backup


Universal Backup, except aligned with pirates
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Post Post #5619 (isolation #24) » Tue Oct 02, 2018 2:59 am

Post by Korina »

Amnesiac

Neutral Benign


Each night, they may pick one dead player in an attempt to remember their role.
If successful, they will become that role, and take all traits and abilities of that role. (That rolecard will replace this rolecard)
The mod will also announce at day-start if the Amnesiac was successful:

Code: Select all

[b]The Amnesiac has remembered they were like (name)![/b]


The Amnesiac cannot win if they live till the end as an Amnesiac. They must remember a role in order to win
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Post Post #5620 (isolation #25) » Tue Oct 02, 2018 3:10 am

Post by Korina »

Korina

This role is a Loved Bulletproof Strongwilled Motivated Cult Leader


- Requires one extra vote to be lynched, and may convert two people each night.
- Converts may not be stopped, redirected, or otherwise prevented. They will always target their original target.
- This role may not die at night
- If this role is rolled, message Korina instantly, and tell him this role was rolled. Regardless of what happens, Korina is automatically declared a winner at the end of the game, even if he's not in the game.

Wins if all living players are Cult-Aligned, Cult controls 50% or more of the town, if nothing can prevent either from occurring
OR
if Korina is playing and he got this role. If that is the case, continue the game regardless of Korina automatically winning.
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Post Post #5622 (isolation #26) » Tue Oct 02, 2018 3:25 am

Post by Korina »

ouᴉɹɐʞ

If this role is rolled, all actions must be submitted upside down, ignoring anything that would prevent any abilities from occurring in the first place.
This is not told to anyone but this role.

This role also joins the cult, and is aligned with them.
Cult wincon must also be flipped upside down.

If this role dies, they flip as a normal VT.
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Post Post #5630 (isolation #27) » Wed Oct 03, 2018 2:41 am

Post by Korina »

˙ʇʌ lɐɯɹou ɐ sᴉ ǝloɹ sᴉɥʇ
˙uʍop-ǝpᴉsdn ʇuǝs ǝq ʇsnɯ pɹɐɔǝloɹ ǝɹᴉʇuǝ sᴉɥʇ
ʇʌ uʍop ǝpᴉsdn
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Post Post #5631 (isolation #28) » Wed Oct 03, 2018 2:44 am

Post by Korina »

uʍop ǝpᴉsdn pǝʇʇᴉɯqns ǝq ʇsnɯ ɹǝʎɐld sᴉɥʇ ɯoɹɟ sʇsod llɐ
˙ʇʌ lɐɯɹou ɐ sᴉ ǝloɹ sᴉɥʇ
˙uʍop-ǝpᴉsdn ʇuǝs ǝq ʇsnɯ pɹɐɔǝloɹ ǝɹᴉʇuǝ sᴉɥʇ
uoᴉʇɔᴉɹʇsǝɹ ʇsod ɐ ɥʇᴉʍ ʇʌ uʍop ǝpᴉsdn
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Post Post #5632 (isolation #29) » Wed Oct 03, 2018 2:46 am

Post by Korina »

Someone Do My Homework?


Bulletproof VT, except by the end of the game they must get someone to do their homework for them.

Wins if someone agrees to do their homework.
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Post Post #5633 (isolation #30) » Wed Oct 03, 2018 3:03 am

Post by Korina »

Dog

Bestest (Boye/Girl) Aligned


Before the start of the game, you must PM the mod a player. That player will become your owner.
You share an unlocked PT at all times, and your owner becomes aligned with you.

At the start of the game, you are mod-confirmed to be a Dog - Bestest (Boye/Girl).
In addition to that, you may not be killed in any method, (barring modkills), because who'd shoot a poor doggo?!
Since you are pure doggo, you may not be tree-stumped, nor lose any of your abilities.

Each night, you may sit beside someone and let them pet you.
People petting you may not be visited, because you'll bark at them.

You win if your owner says you're a good boye/girl.


Dog Owner

Bestest (Boye/Girl) Aligned


You now have a Doggo! Your doggo friend is [Name].
The two of you share an unlocked PT at all times.

[Insert all previous abilities here]

You win if you call your doggo a good (boye/girl).


(Alignment name depends on player's preferred pronoun. Alignment gender-name has no effect on the alignment in general.
A bestest boye is the same alignment as bestest girl).
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Post Post #5634 (isolation #31) » Wed Oct 03, 2018 3:12 am

Post by Korina »

Cat

Bestest (Boye/Girl) Aligned


You is catto. Catto has nine lives. The first nine times you should die, you will not.

At the start of the game, you are mod-confirmed to be a Cat - Bestest (Boye/Girl).
Each night, you may target a player, allowing them to pet you.
Players petting you may not die in any method.

You win if a player you target likes cats*


*This is also entirely dependent on them saying they like cats somewhere on-site
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Post Post #5635 (isolation #32) » Wed Oct 03, 2018 3:14 am

Post by Korina »

Dead


At the start of the game, you are proclaimed to be dead.

That is all.

You win if you're dead at the end of the game
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Post Post #5639 (isolation #33) » Wed Oct 03, 2018 4:14 am

Post by Korina »

Rolecard shuffler


Once per game, you may post the word "shuffle" by itself in the thread. When this happens, the thread will be locked while the mod shuffles all rolecards currently in play and passes them out to each player randomly. The thread is then unlocked and play resumes.

This player starts with a Neutral Survivor rolecard
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Post Post #5648 (isolation #34) » Thu Oct 04, 2018 8:35 am

Post by Korina »

Reroll, but don't actually reroll. Just take the next post instead.
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Post Post #5649 (isolation #35) » Thu Oct 04, 2018 8:36 am

Post by Korina »

Reroll, but make everyone a cultist that is unaware everyone else is a cultist too

(So basically the "everyone is vt" game, but with cultist citizens instead)
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Post Post #5660 (isolation #36) » Fri Oct 05, 2018 2:33 am

Post by Korina »

VT

In post 5650, Irrelephant11 wrote:
vt


Korina you should mod "everyone is a cult recruiter" in mish mash
It'd be like the confusing "Everyone is a Roleblocking Serial Killer" game but way weirder
I'm gonna run that, you must join though
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Post Post #5667 (isolation #37) » Thu Oct 11, 2018 6:06 pm

Post by Korina »

Reroll, but Korina is now a player too


Send Korina a PM saying this got rolled, don't tell anyone else.
In addition to this, you must follow #5665.

Send Korina a BP Cultist Leader role-card.
Korina's recruitments should also only change alignment and win-con to be aligned with cult, nothing else.

After that, reroll this role.
Regardless of any re-roll all roles, Korina will always retain his BP Cultist Leader role-card.

Under no circumstances, should this role also appear to a role caller.
Last edited by Korina on Fri Oct 12, 2018 9:40 am, edited 1 time in total.
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Post Post #5668 (isolation #38) » Thu Oct 11, 2018 6:07 pm

Post by Korina »

Reroll, but actually don't. Think about your life and all actions leading up to this point. After you're done with that, make everyone Mafia Traitors with a NK.
The mafia traitors should not know the others are mafia traitors.


Game ends once someone says "are we all traitors?" or something similar
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Post Post #5669 (isolation #39) » Thu Oct 11, 2018 6:08 pm

Post by Korina »

Mafia Traitor
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Post Post #5670 (isolation #40) » Thu Oct 11, 2018 6:08 pm

Post by Korina »

Mafia Traitor
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Post Post #5671 (isolation #41) » Thu Oct 11, 2018 6:08 pm

Post by Korina »

In post 5670, Korina wrote:
Mafia Traitor
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Post Post #5672 (isolation #42) » Thu Oct 11, 2018 6:09 pm

Post by Korina »

In post 5671, Korina wrote:
In post 5670, Korina wrote:
Mafia Traitor
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The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #5681 (isolation #43) » Sat Oct 13, 2018 12:52 pm

Post by Korina »

In post 5675, Invisibility wrote:
HOW DO I ACTION RESOLUTION????

YOU APPEAR AS A VT TO YOURSELF
ALL ROLEBLOCKERS WILL TARGET EACH OTHER NO MATTER WHAT
IF THERE ARE MORE THAN ONE THEY WILL TARGET IN A CIRCLE THAT IS RANDOMLY DECIDED
IF THE ROLEBLOCKERS HAVE MULTIPLE ABILITIES THEY HAVE TO USE THEIR ROLEBLOCK (THEY DO NOT KNOW THIS)
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Post Post #5685 (isolation #44) » Sat Oct 13, 2018 1:01 pm

Post by Korina »

Mute IC

If you do not talk D1, you are confirmed D2.
Getting prodded does not do anything to you D1.
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Post Post #5686 (isolation #45) » Sat Oct 13, 2018 1:01 pm

Post by Korina »

Prod Immune VT

You are immune to prods, and cannot be replaced unless you request it.
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Post Post #5688 (isolation #46) » Sat Oct 13, 2018 2:06 pm

Post by Korina »

Townie whose alarm clock works too well

Before the game starts, you may post
You may also post during the night
Last edited by Korina on Sat Oct 13, 2018 2:07 pm, edited 1 time in total.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #5690 (isolation #47) » Sat Oct 13, 2018 2:07 pm

Post by Korina »

Insomniac

You may only post during the night
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #5691 (isolation #48) » Sat Oct 13, 2018 2:08 pm

Post by Korina »

Mute

You may not talk at all.
Voting is fine.
You are immune to prods, and cannot be replaced unless you request it.

VT otherwise
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #5693 (isolation #49) » Sat Oct 13, 2018 2:15 pm

Post by Korina »

Dragon

At any given point, you may post in thread:

Code: Select all

[b]RAWR![/b]


This will confirm you as a dragon, and will force all players to unvote whoever they are voting.
This will also render you unvotable for the rest of the day.
You are also will not die the first three nights you are attacked.

Each night, you may stand outside someone's house, scaring all visitors away from them for the night.

You are town-aligned as well.
Last edited by Korina on Sat Oct 13, 2018 2:33 pm, edited 1 time in total.
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The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #5694 (isolation #50) » Sat Oct 13, 2018 2:17 pm

Post by Korina »

Dog

Self-Aligned


At any given point, you may post in thread:

Code: Select all

[b]Bark![/b]


This will confirm you as a dog, and will render you unvotable and unkillable for the rest of the game.
Each night, you may allow a player to pet you, dead players included.

This does nothing except send people photos of dogs instead of any feedback they'd get otherwise.

Wins if they get pets

(Yes, this role wins if they exist in the game. :) )
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #5705 (isolation #51) » Mon Oct 22, 2018 1:14 am

Post by Korina »

Vanilla Townie

In post 5700, callforjudgement wrote:
Town Redirector

In post 5698, Invisibility wrote:
Mafia Goon

its not its just wildly op
Oh right, I missed that scum could
lynch
them if they ever outnumber town, even though they can't aim the kill.

Still, that's an incredibly big shift in the normal win condition math.
I actually think that Witch is really broken.
Witch is virtually bulletproof during the entire game.
The only way witch could be killed is via lynch.

Witch controlling NK is also broken, because if scum go to NK a TPR, they can redirect it to elsewhere, (namely other mafia).
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #5713 (isolation #52) » Tue Oct 23, 2018 1:49 am

Post by Korina »

VT

In post 5708, PokerFace wrote:
In post 5650, Irrelephant11 wrote:
vt


Korina you should mod "everyone is a cult recruiter" in mish mash
It'd be like the confusing "Everyone is a Roleblocking Serial Killer" game but way weirder
Can you tell me what you find confusing about my game without referencing your ongoing game?

If you only find the RB version confusing and think the Doc version is fine in contrast, let me know
I think the confusing part just comes from action resolution in general.
Like, with mine, action resolution is just confusing for me as the mod.
(Also, its a non-serious mish mash. We should be fine)
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The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #5723 (isolation #53) » Mon Nov 05, 2018 8:52 am

Post by Korina »

Ultimate Gambler

At the start of the game, the gambler predicts a coin flip.
If the gambler is right, all other players are instantly endgame’d and only the gambler wins.
If the gambler is wrong, the gambler is instantly modkilled and loses the game.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #5744 (isolation #54) » Thu Nov 08, 2018 4:41 am

Post by Korina »

Chess Grandmaster

You must challenge another player to a game of chess in thread before the game starts.
If this player declines, they are modkilled instantly. (They are informed of this being the case)

If the Grandmaster wins, their opponent dies, and they must challenge another player.
If the Grandmaster loses, they die, their opponent inherits this role, and must challenge a player to a game of chess.

If one of the players posts when it is their turn to move, and does not include a move, they are instantly modkilled, and their opponent is declared the winner.

Wins if they are the last man standing (or previous win-con if another player inherited this role)
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
I dissociate, any signed posts are from my headmates. Refer to GTKAS, or DM me for more information.


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Post Post #5749 (isolation #55) » Fri Nov 09, 2018 4:31 am

Post by Korina »

THERE ARE CULTS!!!!!

If any other role says there should be no cult, ignore them.
Replace all roles with Cult Citizens.
Do not inform any other players that the others are cult.

Game ends once someone figures out that everyone is a cultist.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #5821 (isolation #56) » Mon Dec 10, 2018 7:07 am

Post by Korina »

Hyperactive Arsonist

Each night you may douse 3 people or ignite all previously doused targets.
Igniting doused players ignores all immunity as well.
You are bulletproof as well.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
I dissociate, any signed posts are from my headmates. Refer to GTKAS, or DM me for more information.


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Post Post #5901 (isolation #57) » Wed Jan 02, 2019 12:52 pm

Post by Korina »

Pacifist

Town Aligned


Cannot be a vote on any hammered player. If they are, they are instantly modkilled.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
I dissociate, any signed posts are from my headmates. Refer to GTKAS, or DM me for more information.


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Post Post #6108 (isolation #58) » Wed May 08, 2019 3:44 pm

Post by Korina »

Vanilla Townie, but told they're a Chocolate Townie instead

Literally just a VT, but they're named differently
In post 6107, Ircher wrote:
Town N1 Activated Traitor


During Night 1, you may choose to defect from the town and become a mafia traitor instead. They will be informed of your defecting; however, you will not be told who the mafia are.

If the game ends day 1, or if you choose not to defect, then you are simply a named townie.
Wait, so, is the town informed like "X has defected from the town" or are they just told "Someone has defected from the town"?
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #6110 (isolation #59) » Wed May 08, 2019 3:47 pm

Post by Korina »

VT


@Ircher, nvm. Ignore my question. It's dumb. I realize you meant mafia, but I thought you meant town for whatever reason.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #6490 (isolation #60) » Sat Jun 29, 2019 5:24 pm

Post by Korina »

Night-Immune Cult Leader, But...


If this role rolls, PM Korina with the name of the player who rolled this role, the link to the game, a link to a PT between Korina and that user, and a link to the Cult PT.
After that point, for all intents and purposes, Korina is now a player in the game. He is not allowed to post in the thread, but he is allowed to post in both PTs. Korina may also vote from the PT, but votes from Korina don't show up as coming from a player on the VC, but count towards majority. If the original player with this role dies, Korina now inherits this role, but still cannot talk in thread.

Apart from that, this role cannot be killed at night, under any circumstances, even if another role's modifiers should kill it, and this role may recruit people into the cult PT each night. Recruited players lose all abilities, and become Cultist Citizens instead.

If Korina is actually the player who rolled this exact role somehow, then this role becomes a
Deathproof Cult Leader
and uses the following abilities listed below:

- This role cannot die under any circumstances, apart from being modkilled, even if another role's modifiers say otherwise.
- Should this role be voted to majority, the day just ends with the player who has the most votes
after
Korina being lynched instead.
- This role can recruit someone into the Cult PT each night.
- It also doesn't matter if they're a part of another informed minority, they just get recruited anyways.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #6491 (isolation #61) » Sat Jun 29, 2019 5:27 pm

Post by Korina »

Insert Whatever You Want Here Mod, But...


Send literally any user outside of this game a PM, and explain to them you rolled this role, and tell them they are being added to a PT with the actual player who got this. That person is now officially a player in the game, but may not talk in thread. They are allowed to vote from the shared PT, but their votes do not show up as coming from a player, yet they still count towards majority. If the original player with this role dies, the person you PM'd inherits this role, but cannot talk in thread.

They are also added to all other PTs the original player was in, and may freely post in those.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
I dissociate, any signed posts are from my headmates. Refer to GTKAS, or DM me for more information.


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Post Post #6492 (isolation #62) » Sun Jun 30, 2019 7:29 am

Post by Korina »

Ultimate Investigative Role With Wildly Changing Sanities


This role is a Cop, Flavor Cop, Follower, Gunsmith, Lie Detector, Motion Detector, Neapolitan, Oracle, Reporter, Role Cop, Tracker, Voyeur and Watcher combined into one.
Each night, they submit a role name, and a player name to the mod, (eg: Gunsmith Bob). They may not choose the same action/name twice in a row.
For their feedback however, each night they are randomly selected to be Sane, Insane, Naïve, Paranoid or Random, and their feedback is adjusted as such.

Sanes will always receive the correct result.
Insanes will always receive the opposite result.
Naives will always be told whatever the good result is.
Paranoids will always be told whatever the bad result is.
Randoms will always be told some random feedback.

The player is also not informed of their sanities.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
I dissociate, any signed posts are from my headmates. Refer to GTKAS, or DM me for more information.


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Post Post #6493 (isolation #63) » Sun Jun 30, 2019 7:29 am

Post by Korina »

Ultimate Investigative Role


This role is a Cop, Flavor Cop, Follower, Gunsmith, Lie Detector, Motion Detector, Neapolitan, Oracle, Reporter, Role Cop, Tracker, Voyeur and Watcher combined into one.
Each night, they submit a role name, and a player name to the mod, (eg: Gunsmith Bob). They may not choose the same action/name twice in a row.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
I dissociate, any signed posts are from my headmates. Refer to GTKAS, or DM me for more information.


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Post Post #6497 (isolation #64) » Sun Jun 30, 2019 5:50 pm

Post by Korina »

Grand Idea Cheater Killer Killer


If Grand Idea Cheater Killer rolls with this role, negate it, and reroll both of these roles.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #6498 (isolation #65) » Sun Jun 30, 2019 5:53 pm

Post by Korina »

Serial Killer, but...


They appear to be "NK-Immune Miller Vig" to rolecops, and will flip NK-Immune Miller Vig if they are lynched/killed.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #6499 (isolation #66) » Sun Jun 30, 2019 5:53 pm

Post by Korina »

NK-Immune Miller Vig
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #6500 (isolation #67) » Sun Jun 30, 2019 5:56 pm

Post by Korina »

Guiltful Vigilante


This role is a normal vigilante, except, if they shoot a member of the town, they will automatically commit suicide the next night.
The night they commit suicide, they will also be roleblocked, and cannot shoot anyone.

Their suicide cannot be stopped in any way, shape or form. If it somehow is, then question your life choices that lead to this exact moment.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
I dissociate, any signed posts are from my headmates. Refer to GTKAS, or DM me for more information.


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Post Post #6501 (isolation #68) » Sun Jun 30, 2019 6:00 pm

Post by Korina »

Backup Moderator


If this role is rolled, PM the list-mod, and tell them to give whoever got this role mod powers for the game thread.
Do not tell said player they actually were given modpowers, but instead, send them a normal VT rolecard.
When this player finally realizes they have modpowers and asks, they are removed from the game and forcibly become your backup mod, even if you already had one.
If you already have a backup mod, they become the backup to the backup mod.

This role wins once they ask the mod about why they have mod-powers.
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Post Post #6502 (isolation #69) » Sun Jun 30, 2019 6:04 pm

Post by Korina »

You Don't Get To Play This Game


If this role is rolled, the player is killed before the game even begins, and they are sent the link to a random scum PT, and the vanilla rolecard for that scum faction.
That player is now a member of that faction, and may take actions as if they were a part of that faction to begin with.
That player may also no longer post in thread, but may vote in private. Their votes still count towards majority as well.

For their flip, since they died before the game began, post their original role, before they got the new one.
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Post Post #6504 (isolation #70) » Sun Jun 30, 2019 6:11 pm

Post by Korina »

Town Dead


Before this game begins, this player dies, and does not flip a role. They are also not sent a link to the dead PT.
At any given point during the game, this player may PM the moderator with the following action:

Code: Select all

[b]Revive[/b]


Once they submit that action, the moderator will make an announcement stating that they have come back to life, and the game progresses as normal.

This role also automatically dies for real if they do not submit this action by the very start of D4.

Once they actually die, they flip their actual role PM.
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Post Post #6505 (isolation #71) » Sun Jun 30, 2019 6:12 pm

Post by Korina »

Mafia Dead


It's the Town Dead, but Mafia-aligned.
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Post Post #6506 (isolation #72) » Sun Jun 30, 2019 6:14 pm

Post by Korina »

Werewolf Dead


It's the Mafia Dead, but Werewolf-aligned.
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Post Post #6507 (isolation #73) » Sun Jun 30, 2019 6:15 pm

Post by Korina »

Cult Dead


It's the Werewolf Dead, but Cult-aligned.
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Post Post #6508 (isolation #74) » Sun Jun 30, 2019 6:16 pm

Post by Korina »

Serial Killer Dead


It's the Cult Dead, but a Serial Killer and bulletproof.
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Post Post #6509 (isolation #75) » Sun Jun 30, 2019 6:18 pm

Post by Korina »

Just Dead


It's the Serial Killer Dead, but not a Serial Killer nor bulletproof, and not actually any of the other roles. You're just dead if you roll this.
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Post Post #6642 (isolation #76) » Sun Jul 14, 2019 1:27 pm

Post by Korina »

Claim Killer


At any given point, if anyone posts the word "claim" you will automatically day-vig them, and this will ignore all forms of immunity. This applies to all PTs they may have access to as well. Even if you are dead, you will come back to life to day-vig that player before dying once again.
Upon flipping, the vigged player only shows alignment, nothing else.

If the rolelist should be posted in game, you will automatically day-vig everyone in the game, yourself included, before the mod will re-roll everything. If this happens, whatever third-party faction, (cult, sk, jester, lyncher, etc), will automatically win instead, regardless if their win-con states otherwise.

Should this actually happen, please PM me a link to the game. I wanna see that.
In post 6629, callforjudgement wrote:This is completely broken; the vast majority of Grand Idea-generated setups are broken by D1 massclaim if it's known which roles exist (some may be broken like that even if it's not known which roles exist!), and in addition to causing the setup to be broken, the posted roles list will allow the players to determine whether the setup is broken and therefore whether they should massclaim.
Does my role fix that?
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Post Post #6643 (isolation #77) » Sun Jul 14, 2019 1:28 pm

Post by Korina »

Common Word Killer


If anyone makes a post containing the 100 most common English words, you will automatically day-vig them. Yourself included.
Even if you're dead, you still day-vig the player.
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Post Post #6644 (isolation #78) » Sun Jul 14, 2019 1:31 pm

Post by Korina »

Random Killer


At the mod's own choice, you will randomly day-vig a player. This only happens when the mod decides it should happen. You cannot stop this, and you can shoot yourself by this role. Even once you're dead, your random day-vig abilities do not stop.

Mod: If you get this role, just roll a player to die midway through the day every day. Or just always make it the player who got this, and claim it was random. Your choice.
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Post Post #6645 (isolation #79) » Sun Jul 14, 2019 1:33 pm

Post by Korina »

The Killer Killer


If any player has day-vig capabilities, when they go to take their action, you will automatically roleblock them, then day-vig them.
Once you have day-vig'd that player, you then inherit all abilities they had, alongside your current abilities.
This effect still occurs once you're dead.
Last edited by Korina on Sun Jul 14, 2019 1:33 pm, edited 1 time in total.
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Post Post #6648 (isolation #80) » Sun Jul 14, 2019 1:34 pm

Post by Korina »

Retributionist


You can revive one dead town member at night.
Yes, this is literally the ToS retri, and it's broken AF
In post 6646, callforjudgement wrote:
Werewolf Roleblocker

In post 6642, Korina wrote:Does my role fix that?
Not really, if the roles don't generate together there's no fix at all, and if they do generate together the setup's still broken, just for a different team.
I mean, it mitigates mass-claims, because anyone saying claim gets shot.
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Post Post #6649 (isolation #81) » Sun Jul 14, 2019 1:36 pm

Post by Korina »

Compulsive Suicidal Killer


Every day you must day-vig a player. If you do not, you are automatically modkilled.
You automatically day-vig yourself on D5.
In post 6647, chennisden wrote:please no, korina.
I just wanna see a game of GIM with all these day-vigs honestly.
The Common Word one would be hysterical.
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Post Post #6650 (isolation #82) » Sun Jul 14, 2019 1:38 pm

Post by Korina »

Compulsive Mafia Day Killer


Must day-vig a player everyday, otherwise modkilled.
Mafia-aligned, but can preform the factional kill during the day. If this happens, the factional kill cannot happen at night.

Anyone the player attempts to target will automatically be replaced with someone who's mafia instead. Just randomly pick a mafia to shoot. If there are no mafia left, randomly shoot someone. Don't tell the player this.
Last edited by Korina on Sun Jul 14, 2019 1:41 pm, edited 1 time in total.
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Post Post #6651 (isolation #83) » Sun Jul 14, 2019 1:39 pm

Post by Korina »

Compulsive Mafia Day Killer


Must day-vig a player everyday, otherwise modkilled.
Mafia-aligned, but can preform the factional kill during the day. If this happens, the factional kill cannot happen at night.

Anyone the player attempts to target will automatically be replaced with someone who's town instead. Just randomly pick a townie to shoot. If there are no townies, randomly shoot someone. Don't tell the player this.
Last edited by Korina on Sun Jul 14, 2019 1:42 pm, edited 1 time in total.
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Post Post #6652 (isolation #84) » Sun Jul 14, 2019 1:40 pm

Post by Korina »

Compulsive Mafia Day Killer


Must day-vig a player everyday, otherwise modkilled.
Mafia-aligned, but can preform the factional kill during the day. If this happens, the factional kill cannot happen at night.

Anyone the player attempts to target will automatically be replaced with someone who's a werewolf instead. Just randomly pick a werewolf to shoot. Don't tell the player this. If there are no wolves, randomly shoot someone.
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Post Post #6653 (isolation #85) » Sun Jul 14, 2019 1:41 pm

Post by Korina »

Compulsive Mafia Day Killer


Must day-vig a player everyday, otherwise modkilled.
Mafia-aligned, but can preform the factional kill during the day. If this happens, the factional kill cannot happen at night.

Anyone the player attempts to target will automatically be replaced with someone who's third-party/self-aligned instead. Just randomly pick one to shoot. Don't tell the player this. If there are no self-aligned/third-party players, randomly shoot someone. If a Jester or Lyncher's target is shot by this, they automatically win the game.
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Post Post #6654 (isolation #86) » Sun Jul 14, 2019 1:42 pm

Post by Korina »

Compulsive Mafia Day Killer


Must day-vig a player everyday, otherwise modkilled.
Mafia-aligned, but can preform the factional kill during the day. If this happens, the factional kill cannot happen at night.

This role actually shoots whoever they try to target. Don't tell the player this.
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Post Post #6671 (isolation #87) » Wed Jul 17, 2019 5:21 pm

Post by Korina »

VT

In post 6670, chennisden wrote:town bus driver
In post 6650, Korina wrote:
Compulsive Mafia Day Killer


Must day-vig a player everyday, otherwise modkilled.
Mafia-aligned, but can preform the factional kill during the day. If this happens, the factional kill cannot happen at night.

Anyone the player attempts to target will automatically be replaced with someone who's mafia instead. Just randomly pick a mafia to shoot. If there are no mafia left, randomly shoot someone. Don't tell the player this.
because nobody is gonna search the thread for this...
Here's the thing, there's several different variations that this role may shoot. I may pick it back up and make a few more that can shoot between factions at a later date, but... until they take the first shot, they don't know what the role is.
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Post Post #6676 (isolation #88) » Fri Jul 19, 2019 4:53 am

Post by Korina »

Town Compulsive 1-Shot Exliler


On Night 1, you must attempt to exile a player. An exiled player is treated as being completely nonexistent for all purposes, except win-condition.
An exiled player counts as dead for win-con.

If they do not have their charge, they instead become a
Town Compulsive Visitor
, and will instead flip as that upon death.
They are informed when they become the Compulsive Visitor as well.
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Post Post #6678 (isolation #89) » Fri Jul 19, 2019 5:01 am

Post by Korina »

Town Retributionist

Once, at night, you may revive one dead townie, or one cleaned role. Upon resurrection, that player regains all abilities they had, and loses the ability to talk in the Dead PT until they die again.
If the Retributionist does not revive anyone by Night 4, they lose their ability and become a
Chocolate Townie
instead.

This is honestly how I feel is the best way to rebalance the ToS ret. You can revive cleaned and town, and you have to revive by n3/4, otherwise you lose your shot.
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Post Post #6680 (isolation #90) » Fri Jul 19, 2019 5:14 am

Post by Korina »

Mafia Grave Defacer


Each night, you may attempt to target a dead player in order to make them appear as another role.
If a Coroner checks the body, they will appear to be the role you stated, not their actual role.

The effect of your defacing only lasts the night you do it.
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Post Post #6690 (isolation #91) » Fri Jul 19, 2019 7:40 am

Post by Korina »

VT

In post 6689, popsofctown wrote:
Mafia Shifting Moonlight Dancer

You may PM the mod that you dance in the moonlight. If you do the mod will post in the thread "{playername} dances and howls in the moonlight." After the mod posts this your alignment oscillates, switching you from mafia to town, or town to mafia.
This role should be a traitor then, because they could just switch to being town and sell out all their buddies with no consequences.
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Post Post #6701 (isolation #92) » Fri Jul 19, 2019 8:49 am

Post by Korina »

VT, but reroll three times


The first reroll is the role's new alignment and win-con.
The second reroll is the role's new ability.
The third reroll may be used as a substitution for their alignment or ability, if the player wants to.

This role should be resolved before all other roles are sent out, only due to the possibility of them switching alignment into a scum-faction. If you re-roll VT for any of the three rerolls, reroll the VT.
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Post Post #6705 (isolation #93) » Fri Jul 19, 2019 2:22 pm

Post by Korina »

Anti-Death Miller


Miller that will flip as
Death Miller
upon death.
Last edited by Korina on Fri Jul 19, 2019 2:26 pm, edited 1 time in total.
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Post Post #6706 (isolation #94) » Fri Jul 19, 2019 2:23 pm

Post by Korina »

Anti-Death Miller


Mafia Goon that will flip as
Death Miller
upon death.
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Post Post #6707 (isolation #95) » Fri Jul 19, 2019 2:24 pm

Post by Korina »

Anti-Death Miller


Werewolf Goon that will appear Mafia-Aligned to all investigative roles, and will flip as
Death Miller
upon death.
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Post Post #6714 (isolation #96) » Fri Jul 19, 2019 3:46 pm

Post by Korina »

VT


Ok, I'm gonna be nice about this and ask you to please delete the "reroll Korina's roles" posts. I looked through my entire ISO, and saw one role that really should be re-rolled. Just one. The rest were really just meme roles, with some actually serious roles thrown in there as well. A mod would most likely re-roll a good portion of my roles anyways, since they're just really dumb in the first place, but making the "reroll Korina's roles" post is just a low blow. So, I'll ask again, would you please delete those roles?
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Post Post #6718 (isolation #97) » Fri Jul 19, 2019 3:54 pm

Post by Korina »

Mafia Goon


Here's all the roles that I personally feel like would get re-rolled if it actually rolled:
Spoiler:
In post 5430, Korina wrote:
Compulsive Pagegetter


VT except they must get pagetops the entire game otherwise they get modkilled.
In post 5431, Korina wrote:
Two-Shot Deathproof, Vengeful, Loved, Doublevoting Arsonist who can douse up to 3 people a night and ignite in the same night who can also talk through the moderator and secretly know what everyone does at night that makes a really good steak and also has a rolename that is way too fucking long for anyone to even begin understanding what happens and its abilities are literally impossible to misunderstand


Read the name.

It does what it literally says.

You're two-shot death-proof, vengeful, loved, doublevoting Arsonist, who douses three people a night and can ignite the same night. You also can talk through the mod, and passive global follower, you also make a steak that kills people one night later.
In post 5436, Korina wrote:
Satan


Third-Party

While you are alive, you are full bulletproof. If you spawn in the game, God must spawn in the game as well. Each night, you may convince someone to eat the apple, causing them to become your minion, (recruit them into the cult). If you attempt to recruit God, you will automatically die.

Once per day, you may automatically hammer any player that is half-way to being lynched. (If majority is 8, if a player has 4 votes, and you vote them, you may automatically hammer them.)

You win if you live to see God die.

Satan Follower

(Same rolecard they had before, however, they are one-way lover, (if Satan dies they all die, but if they die, Satan doesn't die), they have access to a PT with Satan, they also die if they target God, and wincon is changed to:
"You win if Satan wins."
In post 5437, Korina wrote:
God


Third-Party

While you are alive, you are full bulletproof. If you spawn in the game, Satan must spawn in the game as well. Each night, you may see if someone is Satan or one of his followers. If they are, you will kill them, ignoring any immunity they may have.

If Satan or one of his followers targets you, they will automatically die.

You win if you live to see Satan die.
In post 5438, Korina wrote:
Vanilla Townie, but they're actually a death miller


Player is informed they are a VT, but is actually a death miller.
(So they passively return "Mafia" when investigated, and flips as "Mafia Goon" when killed)
In post 5475, Korina wrote:
AFK


Named VT that is immune to all prods and cannot be replaced via lurking out
In post 5533, Korina wrote:
tqh;f9dqh;ufqdn;y p;hdwhuy;wp
(Neutral)

You may not speak anything that is actually coherent. You must only post by mashing on your keyboard.
If you do not follow this, you are instantly turned into a Neutral Survivor, and automatically modkilled.
If at any time, you have half the required votes to hang you, you automatically are hung, and may vengekill one other player.

Wins if hung.
In post 5559, Korina wrote:
HIV/AIDS

N1 Suicidal Survivor
Suicide cannot be stopped, nor prevented.
Automatically dies at the end of N1.

Wins if: they live to see D2.

:^)
In post 5622, Korina wrote:
ouᴉɹɐʞ

If this role is rolled, all actions must be submitted upside down, ignoring anything that would prevent any abilities from occurring in the first place.
This is not told to anyone but this role.

This role also joins the cult, and is aligned with them.
Cult wincon must also be flipped upside down.

If this role dies, they flip as a normal VT.
In post 5620, Korina wrote:
Korina

This role is a Loved Bulletproof Strongwilled Motivated Cult Leader


- Requires one extra vote to be lynched, and may convert two people each night.
- Converts may not be stopped, redirected, or otherwise prevented. They will always target their original target.
- This role may not die at night
- If this role is rolled, message Korina instantly, and tell him this role was rolled. Regardless of what happens, Korina is automatically declared a winner at the end of the game, even if he's not in the game.

Wins if all living players are Cult-Aligned, Cult controls 50% or more of the town, if nothing can prevent either from occurring
OR
if Korina is playing and he got this role. If that is the case, continue the game regardless of Korina automatically winning.
In post 5632, Korina wrote:
Someone Do My Homework?


Bulletproof VT, except by the end of the game they must get someone to do their homework for them.

Wins if someone agrees to do their homework.
In post 5681, Korina wrote:
In post 5675, Invisibility wrote:
HOW DO I ACTION RESOLUTION????

YOU APPEAR AS A VT TO YOURSELF
ALL ROLEBLOCKERS WILL TARGET EACH OTHER NO MATTER WHAT
IF THERE ARE MORE THAN ONE THEY WILL TARGET IN A CIRCLE THAT IS RANDOMLY DECIDED
IF THE ROLEBLOCKERS HAVE MULTIPLE ABILITIES THEY HAVE TO USE THEIR ROLEBLOCK (THEY DO NOT KNOW THIS)
In post 5691, Korina wrote:
Mute

You may not talk at all.
Voting is fine.
You are immune to prods, and cannot be replaced unless you request it.

VT otherwise
In post 5723, Korina wrote:
Ultimate Gambler

At the start of the game, the gambler predicts a coin flip.
If the gambler is right, all other players are instantly endgame’d and only the gambler wins.
If the gambler is wrong, the gambler is instantly modkilled and loses the game.
In post 5744, Korina wrote:
Chess Grandmaster

You must challenge another player to a game of chess in thread before the game starts.
If this player declines, they are modkilled instantly. (They are informed of this being the case)

If the Grandmaster wins, their opponent dies, and they must challenge another player.
If the Grandmaster loses, they die, their opponent inherits this role, and must challenge a player to a game of chess.

If one of the players posts when it is their turn to move, and does not include a move, they are instantly modkilled, and their opponent is declared the winner.

Wins if they are the last man standing (or previous win-con if another player inherited this role)
In post 5821, Korina wrote:
Hyperactive Arsonist

Each night you may douse 3 people or ignite all previously doused targets.
Igniting doused players ignores all immunity as well.
You are bulletproof as well.
In post 6490, Korina wrote:
Night-Immune Cult Leader, But...


If this role rolls, PM Korina with the name of the player who rolled this role, the link to the game, a link to a PT between Korina and that user, and a link to the Cult PT.
After that point, for all intents and purposes, Korina is now a player in the game. He is not allowed to post in the thread, but he is allowed to post in both PTs. Korina may also vote from the PT, but votes from Korina don't show up as coming from a player on the VC, but count towards majority. If the original player with this role dies, Korina now inherits this role, but still cannot talk in thread.

Apart from that, this role cannot be killed at night, under any circumstances, even if another role's modifiers should kill it, and this role may recruit people into the cult PT each night. Recruited players lose all abilities, and become Cultist Citizens instead.

If Korina is actually the player who rolled this exact role somehow, then this role becomes a
Deathproof Cult Leader
and uses the following abilities listed below:

- This role cannot die under any circumstances, apart from being modkilled, even if another role's modifiers say otherwise.
- Should this role be voted to majority, the day just ends with the player who has the most votes
after
Korina being lynched instead.
- This role can recruit someone into the Cult PT each night.
- It also doesn't matter if they're a part of another informed minority, they just get recruited anyways.
In post 6501, Korina wrote:
Backup Moderator


If this role is rolled, PM the list-mod, and tell them to give whoever got this role mod powers for the game thread.
Do not tell said player they actually were given modpowers, but instead, send them a normal VT rolecard.
When this player finally realizes they have modpowers and asks, they are removed from the game and forcibly become your backup mod, even if you already had one.
If you already have a backup mod, they become the backup to the backup mod.

This role wins once they ask the mod about why they have mod-powers.
In post 6509, Korina wrote:
Just Dead


It's the Serial Killer Dead, but not a Serial Killer nor bulletproof, and not actually any of the other roles. You're just dead if you roll this.
In post 6643, Korina wrote:
Common Word Killer


If anyone makes a post containing the 100 most common English words, you will automatically day-vig them. Yourself included.
Even if you're dead, you still day-vig the player.


That is 20 roles out of the 98 I have posted.

Pedit: Yes, you can. The thread will automatically change the numbers of the post if you delete one further back than the last post. You also do have the ability to delete posts, because I just looked through my entire ISO on here, and you most certainly can delete posts.
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Post Post #6723 (isolation #98) » Fri Jul 19, 2019 3:59 pm

Post by Korina »

VT

In post 6716, chennisden wrote:death millers are annoying.

so are un-fun bastard roles where you can't expect your role to kill your teammates.
This is GIM. Do you really expect the death miller to actually roll? And for the mafia day killer, there's five variations of that role. One of them actually shoots mafia automatically. We are talking a 1/6722 chance of actually appearing. That is statistically unlikely it'll ever happen in a GIM.

Pedit:
chennisden wrote:sorry.

i'm a little upset for reasons not related to you, and i took it out on you. it was unfair of me.

also, all my posts are VT
You're fine, it's just annoying to have to deal with something like that.
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Post Post #6727 (isolation #99) » Fri Jul 19, 2019 4:02 pm

Post by Korina »

Mafia Goon


If we're arguing technicalities here, the death miller isn't even an actual death miller by definition. Death Millers flip Mafia Goon upon death. The death miller I posted flips Death Miller upon death.
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Post Post #6728 (isolation #100) » Fri Jul 19, 2019 4:03 pm

Post by Korina »

Serial Killer

In post 6726, chennisden wrote:there's fun bastard like jester

and unfun bastard like death miller, unsane cop, w/e
Since when is Jester bastard? That's one of the least bastard roles IMO. The entire point of jester is to play scummily, so you get lynched. If you suspect someone of being a jester, you ignore them. That's not really bastard.
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Post Post #6730 (isolation #101) » Fri Jul 19, 2019 4:09 pm

Post by Korina »

Werewolf


Personally, I feel like Insane isn't really that bastard either. It's bastard if it's impossible to confirm if you're actually sane or insane, but if you can confirm your sanity, it's not bastard IMO. Which, with Cop is generally pretty easy. Check someone N1, have them flip later. If they're mafia, and you got back town, you know you're insane.

Honestly, if that was allowed in Normal Queue, I'd honestly design a setup around a sane cop and an insane cop, where both are told they're just a cop.

Naïve, Paranoid and Random I would absolutely argue is bastard though, since it makes the role basically a named visitor.
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Post Post #6731 (isolation #102) » Fri Jul 19, 2019 4:10 pm

Post by Korina »

VT


I may actually attempt to design a small-scale setup around that, and test it on my discord mafia group.
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Post Post #6739 (isolation #103) » Fri Jul 19, 2019 4:28 pm

Post by Korina »

vt
In post 6738, chennisden wrote:TOWN BASTARD REROLLER: no bastard roles mkay

jester is always bastard
There goes quite literally over half the thread then, I'd suppose.
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Post Post #6752 (isolation #104) » Sat Jul 20, 2019 5:21 am

Post by Korina »

Literally whatever you, the mod, want.
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Post Post #6762 (isolation #105) » Sat Jul 20, 2019 12:27 pm

Post by Korina »

Do whatever you, the mod, want, but make the role mafia-aligned.
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Post Post #6766 (isolation #106) » Sun Jul 21, 2019 5:06 am

Post by Korina »

Town 1-Shot Blank Day Vigilante


You may post
KILL: {player}
in the game thread during the Day. The moderator will announce that no players have died but will still reset the votecount. You may use this ability once in the game.
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Post Post #6767 (isolation #107) » Sun Jul 21, 2019 5:09 am

Post by Korina »

Town Compulsive Delayed 1-Shot Blank Day Vigilante


Before the end of Day 1, you must post
KILL: (player)
in the game thread. Your ability will not take effect until Day 2, at the same point in deadline you originally activated your ability.

Once your ability takes effect, the moderator will announce that no players have died, but the votecount will still be reset.
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Post Post #6768 (isolation #108) » Sun Jul 21, 2019 5:09 am

Post by Korina »

Mafia Compulsive Delayed 1-Shot Blank Day Vigilante


Before the end of Day 1, you must post
KILL: (player)
in the game thread. Your ability will not take effect until Day 2, at the same point in deadline you originally activated your ability.

Once your ability takes effect, the moderator will announce that no players have died, but the votecount will still be reset.
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Post Post #6772 (isolation #109) » Mon Jul 22, 2019 6:31 pm

Post by Korina »

Anti-Townie


Named VT that causes any role seeing if the role is vanilla or not to fail upon targeting.
Eg, Vanilla Cop will be given "No Result"
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Post Post #6774 (isolation #110) » Tue Jul 23, 2019 2:19 am

Post by Korina »

Re-roll this, but take the post below whatever your re-roll is, and invert when their ability activates.


Night abilities now become day abilities, and day abilities become night abilities.
Factional abilities cannot be inverted.
GTKAS:
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Post Post #6775 (isolation #111) » Tue Jul 23, 2019 2:20 am

Post by Korina »

Re-roll this, but take the post above whatever your re-roll is, and invert when their ability activates.


Night abilities now become day abilities, and day abilities become night abilities.
Factional abilities cannot be inverted.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #6776 (isolation #112) » Tue Jul 23, 2019 2:20 am

Post by Korina »

Re-roll this, but invert when their ability activates.


Night abilities now become day abilities, and day abilities become night abilities.
Factional abilities cannot be inverted.
GTKAS:
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Post Post #6779 (isolation #113) » Tue Jul 23, 2019 2:51 am

Post by Korina »

Reroll, and change the new alignment to cult

In post 6777, TemporalLich wrote:
Town 1-Shot Moonlight Vigilante


You may PM the moderator at any time saying "KILL: {player}". You may do this only once in the game.

That player will instantly die. If used at Night, their actions will not work.

-----
In post 6776, Korina wrote:
Re-roll this, but invert when their ability activates.


Night abilities now become day abilities, and day abilities become night abilities.
Factional abilities cannot be inverted.
What happens if you get an "any time" role like Moonlight Dancer with this?
The mod chooses if the action remain unaffected, or they can't ever take actions.
GTKAS:
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Post Post #6792 (isolation #114) » Thu Jul 25, 2019 6:09 pm

Post by Korina »

Cult Recruiter


Cultist that may recruit people into the cult PT without changing their alignment. The Cult PT is said to be a Neighborhood PT instead, and this is told to all who are actually recruited into the cult by a cult leader.
If there is no cult leader, please see the spoiler for what to do.

Spoiler:
If there is no Cult Leader, or Cult Leader-esk role, this role now gains the ability to recruit people into the cult, alongside its normal ability. Only people who are recruited via the cult leader ability are told of the PT actually being the Cult PT, but disguised as a neighborhood.


If all living players are in the Cult PT, all non-cult players are instantly end-gamed, and the cult automatically wins.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #6793 (isolation #115) » Thu Jul 25, 2019 6:13 pm

Post by Korina »

Cult Endgamer


Cultist that may endgame all other, non-cult aligned players if it is Day 5 or beyond, and the cult has at least two other living members.
If the member requirement is not met, this role becomes a Cult Leader if there is no Cult Leader, and will automatically end-game everyone once the number threshold is met.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #6794 (isolation #116) » Thu Jul 25, 2019 6:17 pm

Post by Korina »

Vanilla Cultist


Cultist that has no special abilities, but will passively return the results of a
Vanilla Townie
to all who check it.

Any Loyal Town roles will successfully preform their action on this role.
Any Weak Town roles will not die upon targeting this role.
Neapolitans will get "Vanilla Townie" back.
Role Cops will get "Vanilla Townie" back.
You get the gist.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #6795 (isolation #117) » Thu Jul 25, 2019 6:18 pm

Post by Korina »

Cultist


Cultist that has no special abilities.
If there is no
Cult Leader
or equivalent alive/in play, this role is now a
Cult Leader
.
If multiple roles can become the
Cult Leader
, randomly select one to become the Cult Leader.
Last edited by Korina on Wed Aug 21, 2019 8:41 am, edited 1 time in total.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #6796 (isolation #118) » Thu Jul 25, 2019 6:19 pm

Post by Korina »

Town Double-Target Neighborizor


You may target two people each night to add them to a neighborhood.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #6798 (isolation #119) » Thu Jul 25, 2019 6:49 pm

Post by Korina »

My FBI Agent with Wild Sanity


This role is a Cop, Flavor Cop, Follower, Gunsmith, Motion Detector, Neapolitan, Oracle, Reporter, Role Cop, Tracker, Voyeur and Watcher combined into one.
Each night, they may submit a player name to the mod, and they will be given the feedback that would show for that specific player, with all the listed investigative roles.
This player has the wild sanity as well.

Wild Sanity randomly alternates between Sane/Insane/Naïve/Paranoid/Random. At the start of the night, you will roll for their sanity. However you dictate to roll it, whatever they land on is their sanity for the night. Do not inform players of their sanity.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #6799 (isolation #120) » Thu Jul 25, 2019 6:51 pm

Post by Korina »

Cult Cop


----

If there is no
Cult Leader
or equivalent generated, this role is now a
Cult Leader
.
If there are multiple roles in generation with this same effect, randomly select one to become the Cult Leader.
Last edited by Korina on Wed Aug 21, 2019 8:44 am, edited 1 time in total.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #6801 (isolation #121) » Fri Jul 26, 2019 5:05 am

Post by Korina »

Cult Innocent Child


At any given point during the game, you may PM the mod to reveal yourself as an
Innocent Child.

No specific alignment will be given, but you will be mod-confirmed to have the role of Innocent Child.


----

If there is no
Cult Leader
or equivalent generated, this role is now a
Cult Leader
.
If there are multiple roles in generation with this same effect, randomly select one to become the Cult Leader.
Last edited by Korina on Wed Aug 21, 2019 8:45 am, edited 1 time in total.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #6802 (isolation #122) » Fri Jul 26, 2019 5:08 am

Post by Korina »

Cult One-Shot Vigilante


Once, at night, you may target another player in the game in order to try to kill them. If your target does not die for any reason, you will be informed they did not die.
If you are roleblocked, you will not lose your charge.

-----

If there is no
Cult Leader
or equivalent generated, this role is now a
Cult Leader
.
If there are multiple roles in generation with this same effect, randomly select one to become the Cult Leader.
Last edited by Korina on Wed Aug 21, 2019 8:45 am, edited 1 time in total.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #6803 (isolation #123) » Fri Jul 26, 2019 5:14 am

Post by Korina »

Cult Sacrificial Recruiter


Each night, you may attempt to convert a player to
The Cult
. If successful, the player loses all abilities and becomes a
Cult Citizen
instead. However, if you cannot recruit the player, they will instead be killed, and you and the Cult may not recruit anyone the next night.

If you kill a player in this method, they will not flip a role upon death.

Players recruitment fails on anyone with a PT that isn't a neighborhood or a personal PT.
(So Mafia, Werewolves, Pirates, Other Cults, etc.)
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #6804 (isolation #124) » Fri Jul 26, 2019 5:19 am

Post by Korina »

Cult Switch


Each night, you may enable or disable another player's action. You are not informed of the player you are enabling/disabling, nor their ability.
Should you die, the player you are targeting will have their action permanently disabled.


---

If there is no
Cult Leader
or equivalent generated, this role is now a
Cult Leader
.
If there are multiple roles in generation with this same effect, randomly select one to become the Cult Leader.

Determine who they enable/disable pre-game. Their target must be someone with an ability, and cannot be Cult-Aligned pre-game.
Last edited by Korina on Wed Aug 21, 2019 8:45 am, edited 1 time in total.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #6805 (isolation #125) » Fri Jul 26, 2019 5:20 am

Post by Korina »

Cult 2-Shot Bus Driver



----

If there is no
Cult Leader
or equivalent generated, this role is now a
Cult Leader
.
If there are multiple roles in generation with this same effect, randomly select one to become the Cult Leader.
Last edited by Korina on Wed Aug 21, 2019 8:45 am, edited 1 time in total.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #6806 (isolation #126) » Fri Jul 26, 2019 5:24 am

Post by Korina »

Cult Psychic


On Even Number nights, you will get two names, one of which will be town.
On Odd Numbered nights, you will get three names, one of which will be scum.

---

If there is no
Cult Leader
or equivalent generated, this role is now a
Cult Leader
.
If there are multiple roles in generation with this same effect, randomly select one to become the Cult Leader.

The other names must be randomly drawn from the player list. Players who die that night may appear on the list.
Last edited by Korina on Wed Aug 21, 2019 8:45 am, edited 1 time in total.
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Post Post #6807 (isolation #127) » Fri Jul 26, 2019 5:25 am

Post by Korina »

1-Shot Deathproof Cult Leader


The deathproof ability is one-shot, not their Cult Leader ability
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The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #6808 (isolation #128) » Fri Jul 26, 2019 5:26 am

Post by Korina »

1-Shot Deathproof Cult Leader


Their Cult Leader ability is one-shot, not their deathproof ability.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #6809 (isolation #129) » Fri Jul 26, 2019 5:28 am

Post by Korina »

Deathproof Cultist


Normal Cultist, except they can't ever die. Should they be lynched, the day just ends with a no-lynch instead.

---

If there is no
Cult Leader
or equivalent generated, this role is now a
Cult Leader
.
If there are multiple roles in generation with this same effect, randomly select one to become the Cult Leader.

This role automatically loses deathproof in MyLo.
Last edited by Korina on Wed Aug 21, 2019 8:45 am, edited 2 times in total.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #6810 (isolation #130) » Fri Jul 26, 2019 5:29 am

Post by Korina »

Cultist Tree


Upon death, this role becomes a
Tree-Stump
. Their alignment does not flip however.

---

If there is no
Cult Leader
or equivalent generated, this role is now a
Cult Leader
.
If there are multiple roles in generation with this same effect, randomly select one to become the Cult Leader.
Last edited by Korina on Wed Aug 21, 2019 8:45 am, edited 1 time in total.
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Post Post #6811 (isolation #131) » Fri Jul 26, 2019 5:33 am

Post by Korina »

Cult Traitor


They are told the identities of all the other Cultists, (including those who are recruited on subsequent nights), however, the other Cultists do not know who they are.
Should you be recruited, you will become a
Cult Backup Leader
instead.

---

If there is no
Cult Leader
or equivalent generated, this role is now a
Cult Leader
.
If there are multiple roles in generation with this same effect, randomly select one to become the Cult Leader.
Last edited by Korina on Wed Aug 21, 2019 8:46 am, edited 1 time in total.
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Post Post #6812 (isolation #132) » Fri Jul 26, 2019 5:34 am

Post by Korina »

Cult Backup Leader


You will automatically become the
Cult Leader
once the
Cult Leader
dies. If there are multiple Cult Leaders, you will become a
Cult Leader
when the first one dies.
If there is no
Cult Leader
, this role automatically becomes a Cult Leader instead.
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Post Post #6813 (isolation #133) » Fri Jul 26, 2019 5:36 am

Post by Korina »

Cult Universal Backup


Upon the first power-role dying, you will take the abilities of that role. You cannot inherit factional abilities, such as PT or Factional Kill.

---

If there is no
Cult Leader
or equivalent generated, this role is now a
Cult Leader
.
If there are multiple roles in generation with this same effect, randomly select one to become the Cult Leader.
Last edited by Korina on Wed Aug 21, 2019 8:46 am, edited 1 time in total.
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Post Post #6814 (isolation #134) » Fri Jul 26, 2019 5:38 am

Post by Korina »

Cult K9 Unit


Each night, you may target another player in the game. If your ability is successful, you will be informed if your target is Town or Not Town, and who they visited at night, (if anyone).

This is a Sane Cop + Sane Tracker

---

This role is affected by Korina's Cult Clause, which states:

If there is no
Cult Leader
or equivalent generated, this role is now a
Cult Leader
.
If there are multiple roles in generation with this same effect, randomly select one to become the Cult Leader.
Last edited by Korina on Wed Aug 21, 2019 8:48 am, edited 2 times in total.
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Post Post #6815 (isolation #135) » Fri Jul 26, 2019 5:41 am

Post by Korina »

Cult Recruitment Inspector


Each night, you may target a player and learn if they are recruitable by the cult or not. If you are roleblocked, you will receive "No Result" instead.

Anyone with access to a PT that is not a neighborhood or personal PT may not be recruited. This means Mafia, Werewolves, Aliens, Pirates, Other Cults, Etc. cannot be recruited.

---

Korina's Cult Clause effects this role. Please see the bottom of this post for Korina's Cult Clause.
Last edited by Korina on Wed Aug 21, 2019 8:49 am, edited 1 time in total.
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The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #6816 (isolation #136) » Fri Jul 26, 2019 5:42 am

Post by Korina »

Cult Lie Detector


---

Korina's Cult Clause effects this role. Please see the bottom of this post for Korina's Cult Clause.
Last edited by Korina on Wed Aug 21, 2019 8:49 am, edited 1 time in total.
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Post Post #6818 (isolation #137) » Fri Jul 26, 2019 5:43 am

Post by Korina »

Cult Vengeful


If you die, you may vengekill any other player in the game. This ignores abilities like bulletproof, and cannot be redirected nor stopped.

---

Korina's Cult Clause effects this role. Please see the bottom of this post for Korina's Cult Clause.
Last edited by Korina on Wed Aug 21, 2019 8:49 am, edited 1 time in total.
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The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #6819 (isolation #138) » Fri Jul 26, 2019 5:45 am

Post by Korina »

Cult Motivator


You may target another player each day. If your ability is successful, the target player will be allowed to take two actions that night.
In post 6817, TemporalLich wrote:
Cult Combined Cult Leader Motivator


Each night, you may attempt to recruit a player to your cult and allow them to act twice the next Night.


---

Korina's Cult Clause effects this role. Please see the bottom of this post for Korina's Cult Clause.

-----
In post 6809, Korina wrote:
Deathproof Cultist


Normal Cultist, except they can't ever die. Should they be lynched, the day just ends with a no-lynch instead.
I don't know how this isn't a guaranteed cult win.
I'll add an end-game rule for it.
Last edited by Korina on Wed Aug 21, 2019 8:49 am, edited 1 time in total.
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The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #6821 (isolation #139) » Fri Jul 26, 2019 5:50 am

Post by Korina »

Cult Doctor


---

Korina's Cult Clause effects this role. Please see the bottom of this post for Korina's Cult Clause.
Last edited by Korina on Wed Aug 21, 2019 8:49 am, edited 1 time in total.
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The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #6823 (isolation #140) » Fri Jul 26, 2019 5:53 am

Post by Korina »

Elite Cult Leader


Normal Cult Leader that causes recruited roles to keep their original role, but become Cult-Aligned instead.

----------

No such thing. Look at my signature. What do you expect from me?
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #6934 (isolation #141) » Mon Aug 12, 2019 4:45 pm

Post by Korina »

Cultist Lyncher


Normal lyncher, except Cult-Aligned. If they get their target lynched they win even if Cult doesn't win. Their target must be a townie.

---

Korina's Cult Clause effects this role. Please see the bottom of this post for Korina's Cult Clause.


----------

1) Don't listen to Chennisden. I've gotten into a fight with them over roles, so it's just best to continue on with what you were originally planning on doing and ignoring them.
2) Like TL said, GIM is about making whatever creative/weird/potentially unbalanced roles you want. Balance with the roles isn't really that big of a concern, and roles that are extremely unbalanced would probably get rerolled anyways. Otherwise, if you're me, (and a dick), you'd probably keep the extremely unbalanced/unfair role just for the laughs. People knew it was possible, so that was their fault.
Last edited by Korina on Wed Aug 21, 2019 8:49 am, edited 1 time in total.
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Post Post #6936 (isolation #142) » Mon Aug 12, 2019 4:55 pm

Post by Korina »

Cultist Alternate Account


At any given point this role may send you the action "Replacement". Once this occurs, you will begin to "replace" that player with a secret alt they make. You, and the player, must wait at least an hour before the alt may replace-in, and you, the mod, must go through all of the motions of searching for a replacement and then actually adding them into the game as the replacement slot. Once they replace-in, they are rendered deathproof for the rest of the day and the subsequent night phase.

The player in question must send you a PM stating this is their secret alt for the game as well, otherwise they actually are replaced like normal.

Basically, they can replace out as a secret alt at any given time as an action. Once that happens, they're deathproof for the current day and the following night.

---

Korina's Cult Clause effects this role. Please see the bottom of this post for Korina's Cult Clause.
Last edited by Korina on Wed Aug 21, 2019 8:50 am, edited 1 time in total.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #6937 (isolation #143) » Mon Aug 12, 2019 4:57 pm

Post by Korina »

Cultist NK-Immune Miller Vig


---

Korina's Cult Clause effects this role. Please see the bottom of this post for Korina's Cult Clause.
Last edited by Korina on Wed Aug 21, 2019 8:50 am, edited 1 time in total.
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The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #6938 (isolation #144) » Mon Aug 12, 2019 4:59 pm

Post by Korina »

Cultist Day-Vig


---

Korina's Cult Clause effects this role. Please see the bottom of this post for Korina's Cult Clause.
Last edited by Korina on Wed Aug 21, 2019 8:50 am, edited 1 time in total.
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Post Post #6939 (isolation #145) » Mon Aug 12, 2019 5:02 pm

Post by Korina »

Cultist with an Unknown Ability


Before the game starts, you may submit one ability with one modifier to the moderator, with a description of how it works, (if it's not obvious). That is now your ability.
The ability cannot involve making you/others deathproof however.

---

Korina's Cult Clause effects this role. Please see the bottom of this post for Korina's Cult Clause.
Last edited by Korina on Wed Aug 21, 2019 8:50 am, edited 1 time in total.
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The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #6941 (isolation #146) » Mon Aug 12, 2019 5:03 pm

Post by Korina »

Cultist Traitor


If this is the only cult role that is rolled, randomly change someone's faction to Cult.

---

Korina's Cult Clause effects this role. Please see the bottom of this post for Korina's Cult Clause.
Last edited by Korina on Wed Aug 21, 2019 8:50 am, edited 1 time in total.
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The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #6942 (isolation #147) » Mon Aug 12, 2019 5:05 pm

Post by Korina »

Survivor


You may complain to the moderator that this role sucks. If you do so, the moderator will reply to you with "FUCK YOU, YOU ROLLED SURVIVOR NOW DEAL WITH IT."

Note: The survivor is just told they may complain to the mod about their role sucking. What happens afterwards isn't said.
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Post Post #6943 (isolation #148) » Mon Aug 12, 2019 5:11 pm

Post by Korina »

Cultist 50% Random, 100% Compulsive Ability Assigner


Each night you must target a player with the name of an ability and the description of how it works if it's not obvious. However, there is a 50% chance you will randomly target another player, and you are not informed if you randomly target someone else. Regardless of the target, that player now gains whatever you said as their ability, overriding any other abilities they may have had previously. Factional abilities may not be overridden, and the ability may not have any modifiers attached to it.

---

Korina's Cult Clause effects this role. Please see the bottom of this post for Korina's Cult Clause.
Last edited by Korina on Wed Aug 21, 2019 8:50 am, edited 1 time in total.
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Post Post #6944 (isolation #149) » Mon Aug 12, 2019 5:14 pm

Post by Korina »

Cultist 50% Random, 100% Compulsive Modifier Assigner


It's the same thing as the Cultist 50% Random, 100% Compulsive Ability Assigner, except it assigns role modifiers. The role modifier overrides any modifiers the affected player has, but the modifier cannot be Deathproof. X-Shot Deathproof is fine, (so long as X is less than 3), but Deathproof isn't.

---

Korina's Cult Clause effects this role. Please see the bottom of this post for Korina's Cult Clause.
Last edited by Korina on Wed Aug 21, 2019 8:50 am, edited 1 time in total.
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Post Post #6945 (isolation #150) » Mon Aug 12, 2019 5:15 pm

Post by Korina »

Town 50% Random, 100% Compulsive Ability Assigner


Just look at 6943 but make it town-aligned.
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Post Post #6946 (isolation #151) » Mon Aug 12, 2019 5:16 pm

Post by Korina »

Town 50% Random, 100% Compulsive Modifier Assigner


Just look at 6944 but make it town aligned.
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Post Post #6947 (isolation #152) » Mon Aug 12, 2019 5:22 pm

Post by Korina »

Role Assigner


Each night you must target one player that is not you and provide a new role-card. That role now becomes that player's new role, and overrides the old one. If you do not submit any action, you will randomly target a player in the game, (yourself included), with a role-card the mod gets to decide. If you attempt to change someone's faction and they are part of an informed scum-group, their alignment will not change, but their role will.

You are also 2-Shot Deathproof.

Wins if they're alive at the end of the game.

If this role does not submit an action and they would randomly target themselves, it is now your obligation as the moderator to make them hate their new role. Or modkill them. It really doesn't matter.

And yes, this is basically a survivor.
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Post Post #6948 (isolation #153) » Mon Aug 12, 2019 5:24 pm

Post by Korina »

1-Shot Deathproof Survivor


Yes, you just rolled survivor. Deal with it. At the very least, you're deathproof once.
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Post Post #6949 (isolation #154) » Mon Aug 12, 2019 5:28 pm

Post by Korina »

3-Shot Paranoid Gun Owning Survivor


Yes, you just rolled survivor. Deal with it. At the very least, you can choose when to shoot everyone visiting you three times.
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Post Post #6951 (isolation #155) » Mon Aug 12, 2019 5:30 pm

Post by Korina »

Survivor


Yes, you just rolled survivor. Deal with it. At the very least, if you complain about getting survivor you get modkilled! That's not really a good thing, but... it exists...
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Post Post #6952 (isolation #156) » Mon Aug 12, 2019 5:35 pm

Post by Korina »

Survivor but also not a Survivor.


You're both a survivor and not a survivor at the same time. Figure out how that works yourself because I don't really know.
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Post Post #6985 (isolation #157) » Tue Aug 13, 2019 8:35 pm

Post by Korina »

The Mod is now a player


If this is rolled, instantly reroll it. However, you, the mod are now allowed to actually vote and play the game as if you were an actual player. You're allowed to make your own role and stuff, if you really want to, otherwise you can just mess around and vote people.
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Post Post #7141 (isolation #158) » Sat Aug 17, 2019 5:59 pm

Post by Korina »

Scumkilling Cop


Each night, you may target a player. If that player would return a “Mafia” result, you will automatically kill them instead.
Your kill ignores all forms of protection and immunity.
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Post Post #7142 (isolation #159) » Sat Aug 17, 2019 6:05 pm

Post by Korina »

Scumkilling Seer


Each night you may target a player. If that player would return a “Werewolf result” you will automatically kill them instead.
Your kill ignores all forms of protection and immunity.
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Post Post #7146 (isolation #160) » Tue Aug 20, 2019 7:24 am

Post by Korina »

Needs More Cult


If this role is rolled, any roles that are re-rolled, or rolled after this role, have their alignment changed to Cult. If a fifth or more of the playerlist is cult due to this, randomly make players Cult Traitors until there are at least three Cultists who know each other.

Traitors are informed there are other traitors, but not who they are. Groupcult is informed there are traitors, but not who they are.
Cult Traitors may be recruited by the cult by targeting them for receuitment.

The cult, (nor any other faction), cannot endgame until all traitors are recruited or dead.

Reroll this role as well, and make it cult aligned. Additionally, inform the player who got this role they did.

---

Korina's Cult Clause effects this role. Please see the bottom of this post for Korina's Cult Clause.
Last edited by Korina on Wed Aug 21, 2019 8:50 am, edited 1 time in total.
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Post Post #7147 (isolation #161) » Tue Aug 20, 2019 11:03 am

Post by Korina »

VT


Shameless plug for grand idea upick. It’s accepting pre-ins. Every role before this one is fair game, except use common sense.
Send me 1-5 roles if you pre-in.
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Post Post #7159 (isolation #162) » Wed Aug 21, 2019 8:38 am

Post by Korina »

VT

In post 7155, callforjudgement wrote:
Town Odd-Night Global Alarmist

Prevents anyone's alignment changing on odd-numbered nights.
In post 7146, Korina wrote:
Needs More Cult


If this role is rolled, any roles that are re-rolled, or rolled after this role, have their alignment changed to Cult. If a fifth or more of the playerlist is cult due to this, randomly make players Cult Traitors until there are at least three Cultists who know each other.

Traitors are informed there are other traitors, but not who they are. Groupcult is informed there are traitors, but not who they are.
Cult Traitors may be recruited by the cult by targeting them for receuitment.

The cult, (nor any other faction), cannot endgame until all traitors are recruited or dead.

Reroll this role as well, and make it cult aligned. Additionally, inform the player who got this role they did.
Why do you keep adding cults with no recruitment ability?

I assumed it was intentional, but now you're adding cults with no recruitment ability with special triggers for if they recruit specific people…
The way how I personally do cult is if no cultists have recruitment abilities at the start of the game, I randomly select one to have their role card replaced with cult leader. I could add some cult recruitment roles, or just add a blanket clause to all cult roles that I make stating if none of them can recruit, one gains the ability.

Edit: I added a clause to pretty much all of my cult roles stating if there is no cult leader or cult leader-esk role generated, that role is now a cult leader. If there are multiple roles under effect of the KCC, (Korina Cult Clause), randomly pick one.
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Post Post #7160 (isolation #163) » Wed Aug 21, 2019 8:54 am

Post by Korina »

Korina Cult Clause Modification


If this role rolls, any roles affected by Korina's Cult Clause will retain their original abilities if their card is changed due to it.
After that, reroll this role and make the new role Cult Aligned.

This role isn't affected by the KCC however.
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The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #7161 (isolation #164) » Wed Aug 21, 2019 8:57 am

Post by Korina »

Elite Cult Leader


Any players recruited by this role will retain their original abilities.

The KCC does not effect this role.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #7164 (isolation #165) » Wed Aug 21, 2019 11:16 am

Post by Korina »

Cult Gunsmith


Anything that has the word "gun" in it, or reasonably should have a gun will return "has a gun". Apart from that, normal gunsmith.

This role is effected by the KCC.
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The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #7166 (isolation #166) » Wed Aug 21, 2019 11:38 am

Post by Korina »

Double Cult, Cult Leader


Apart from the normal Cult PT, (henceforth referred to as the Single Cult), you are given access to a second Cult PT which contains all Double Cult Players. All Players in the Double Cult also are given access to the Single Cult PT, but all players in the Single Cult PT are not given access to the Double Cult PT. At least half, (rounding down), of all Single Cult members at the start of the game will randomly be selected to be Double Cult as well. The Double Cult PT also has daytalk without the need of an encryptor or similar role. However, if all living Single Cult members are present in the Double Cult PT, it will lose that ability.

All players are given the following post restriction as well, although, only those in the Double Cult know about it: You may not say anything about the Double Cult outside of the Double Cult PT. If you break this rule, you will automatically commit suicide. The suicide is unavoidable and cannot be prevented in any method.

The information above is not specific to the role; it applies to all Double Cult roles, (and players in general), in the game.
The post restriction applies to everything regarding the Double Cult. It's like Fight Club. You don't talk about Fight Club outside of Fight Club. If you do however, you die.


Each night, you may attempt to target
any non-double cult player
. If successful, they will be added to the Double Cult PT, (and Single Cult if they do not have access already.)
If multiple Cult recruitment attempts occur on the same night you attempt to recruit
someone not aligned with the cult
, your recruitment will automatically fail.

The KCC does not apply to this role.
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The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #7167 (isolation #167) » Wed Aug 21, 2019 11:47 am

Post by Korina »

Double Cult, Cultist Dayvig


See Double Cult, Cult Leader for information on how the Double Cult works.
This role is effected by the KDCC, a modified version of the KCC for Double Cult.

Differences:
- If there is only one Double Cult, and that is all the Cult roles in generation, randomly select one player to become Single Cult.
- If all Cult-Aligned players are Double Cult, randomly select half of them to become Single Cult.
- If a Double Cult player should become the Cult Leader due to none generating, they become a Double Cult, Cult Leader instead of a (Single) Cult Leader.
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Post Post #7168 (isolation #168) » Wed Aug 21, 2019 11:50 am

Post by Korina »

Double Cult, Cultist Fight Club


Flavored neighborizor that adds people into a PT called "Fight Club" with:
The first rule of Fight Club is you do not talk about Fight Club. The second rule of Fight Club is
you do not talk about Fight Club
. If you talk about Fight Club outside of Fight Club, you die.
as the very first post in the PT.

If a player breaks either rule of Fight Club, they automatically commit suicide.

This role is effected by the KDCC
Last edited by Korina on Wed Aug 21, 2019 11:55 am, edited 1 time in total.
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Post Post #7169 (isolation #169) » Wed Aug 21, 2019 11:50 am

Post by Korina »

Cultist Fight Club


Flavored neighborizor that adds people into a PT called "Fight Club" with:
The first rule of Fight Club is you do not talk about Fight Club. The second rule of Fight Club is
you do not talk about Fight Club
. If you talk about Fight Club outside of Fight Club, you die.
as the very first post in the PT.

If a player breaks either rule of Fight Club, they automatically commit suicide.

The KCC effects this role.
Last edited by Korina on Wed Aug 21, 2019 11:55 am, edited 1 time in total.
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Post Post #7170 (isolation #170) » Wed Aug 21, 2019 11:51 am

Post by Korina »

Fight Club


Flavored neighborizor that adds people into a PT called "Fight Club" with:
The first rule of Fight Club is you do not talk about Fight Club. The second rule of Fight Club is
you do not talk about Fight Club
. If you talk about Fight Club outside of Fight Club, you die.
as the very first post in the PT.

If a player breaks either rule of Fight Club, they automatically commit suicide.
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The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #7174 (isolation #171) » Wed Aug 21, 2019 4:49 pm

Post by Korina »

Korina's Love


You are a named Cult Leader, except one random player will have their alignment changed to Cult at the start of the game, and one Cultist will randomly become 2-Shot Deathproof, along with their normal abilities. However, if you are the randomly selected player you will be given the choice of becoming an Elite Cult Leader or 2-Shot Deathproof Cult Leader.
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Post Post #7175 (isolation #172) » Wed Aug 21, 2019 4:52 pm

Post by Korina »

Korina's Wrath


Should you die, you will randomly kill anywhere from 0 to 3, (randomly determined), players of the faction who killed you, including the player who killed you.
For example, if you're shot by mafia, you will kill your attacker and 0-3 Mafia. If you're hammered by town, you will kill the hammerer and 0-3 townies.

The KCC applies to this role.
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Post Post #7176 (isolation #173) » Wed Aug 21, 2019 4:54 pm

Post by Korina »

Double Cult, Cult 1-Shot Global Tracker


Once per game you may track everyone, receiving who they visited, but not what action they took.

KDCC is in effect for this role.
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Post Post #7192 (isolation #174) » Mon Aug 26, 2019 1:09 pm

Post by Korina »

Cultist Citizen


KCC effects this role.
In post 7182, NotMySpamAccount wrote:
Cult Korina Hydra


If this role is rolled, the mod must PM Korina and request that he hydra with the player who received this role. If Korina accepts, the player is replaced by a hydra of the two. If he refuses, please ask him to contemplate all his life decisions, explain why he refused to play a cult game and offer the hydra cult again. If he refuses yet again, please contact site administration ASAP, because clearly Korina's account has been hacked.

KCC applies to this, however, if the KCC effects this role, the hydra still occurs.
FTFY
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Post Post #7199 (isolation #175) » Mon Aug 26, 2019 4:25 pm

Post by Korina »

VT

In post 7193, TemporalLich wrote:
Town Shadowhydra


You are in a Private Topic with a player outside the game (mod's discretion).

-----
In post 7192, Korina wrote:
In post 7182, NotMySpamAccount wrote:
Cult Korina Hydra


If this role is rolled, the mod must PM Korina and request that he hydra with the player who received this role. If Korina accepts, the player is replaced by a hydra of the two. If he refuses, please ask him to contemplate all his life decisions, explain why he refused to play a cult game and offer the hydra cult again. If he refuses yet again, please contact site administration ASAP, because clearly Korina's account has been hacked.

KCC applies to this, however, if the KCC effects this role, the hydra still occurs.
FTFY
In Grandest Idea (or if this is from an effect that changes role but not alignment like Role Reroller) that could potentially be a
Town Korina Hydra
or even a
Survivor Korina Hydra
(oh god).
If that's the case, I just don't play in the hydra. I just lurk.
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Post Post #7200 (isolation #176) » Mon Aug 26, 2019 4:33 pm

Post by Korina »

Cult of Dog


If this roles, all Cultists now are parts of The Cult of Dog, which is ran by Korina. Korina must now be added to the Cult PT, and may freely talk in the cult PT. This means, give Korina mod permissions to the Cult PT, even if he's a player in the game, and not a member of the Cult.
If Korina isn't a member of the Cult, make him a member of the Cult, specifically, as a Bulletproof Elite Cult Leader.

Additionally, as long as the original player bearing this role is alive, all players who are not Cult-aligned will have pictures of dogs sent instead of their normal feedback and all flip information, except role name and alignment, will be replaced with pictures of dogs. Additionally, the moderator may only reply to questions with pictures of dogs.

Post the actual flip, sans names, in the Cult PT as long as this role is alive.
KCC is in effect for this role. However, the dog feedback rule still applies.


Edit: Made the role a bit more bearable.
Last edited by Korina on Thu Sep 26, 2019 12:49 pm, edited 2 times in total.
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Post Post #7232 (isolation #177) » Tue Sep 03, 2019 3:30 pm

Post by Korina »

Cultist


KCC effects this role.

Grand Idea UPick is gonna have the sign-up thread posted as soon as I get permissions to make it.
I've decided to change the limitations of what can and cannot be submitted. Anything before this role is now fine to be submitted if you wanna play,
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Post Post #7448 (isolation #178) » Sun Oct 27, 2019 3:53 pm

Post by Korina »

2/5 Cultist

If this role rolls, 2/5th of the town must be cult-aligned at the start of the game. Randomly select players to make them cult, while retaining their original abilities. Nothing else.

If KCC were to activate, make any vanilla cultist the Cult Leader. If there is no vanilla cultist, this role becomes the Cult Leader instead. KCC actives after this role actives its ability.
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Post Post #7451 (isolation #179) » Mon Oct 28, 2019 1:50 am

Post by Korina »

Strongwilled Compulsive Random Cult Leader


You are a normal townie that happens to recruit people for the cult. You don't have access to the cult, unless you recruit yourself somehow.
You will automatically, and randomly, target any recruitable player each night you are alive.

KCC: If there is no cult leader, do not make this role the cult leader. Instead, make the first recruited player a
Backup Cult Leader
. If this role dies, the backup cult leader now becomes a full cult leader instead. If the backup dies, make another cultist the backup instead. Repeat until this role dies, and the cult has an actual cult leader.

In post 7450, TemporalLich wrote:
Town 1-shot Temporal Restorer


Once in the game at night, you may reset a target alive player to the state they were at the beginning of the game. (undoing neighborizations, persistent effects, role changes, alignment changes, shot usage, gained inventions, post restriction violations, and other things that might have changed a target player)
This would require force-replacements to use if someone became scum with partners pre-game.
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Post Post #7452 (isolation #180) » Mon Oct 28, 2019 2:03 am

Post by Korina »

The Hunger Games


If this role rolls, generate the rest of the setup as normal, except make all players self-aligned.
Once the setup is fully generated, make all player abilities usable at any time with the following restriction: All abilities are now 10-Shot.
Additionally, add to all players a 999-Shot Anytime Vigilante ability.

The game progresses as normal, but there can only be one winner. The game ends when one player is left standing, or if everyone is dead. If everyone is dead, nobody wins except the moderator.

Reroll this role afterwards, and inform this player they got this role.
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Post Post #7500 (isolation #181) » Wed Oct 30, 2019 11:08 am

Post by Korina »

WereCult

Werewolf + Cult. All players who roll werewolf or cult are added to the werecult, which is just cultfia, but with werewolves instead.
KCC affects this role. Roll from all werecult instead.
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Post Post #7551 (isolation #182) » Tue Nov 05, 2019 3:50 pm

Post by Korina »

Town Deathproof Compulsive Strongwilled Strongman Janitorial Vigilante


Can’t be killed, must take an action every night, actions cannot be protected against, prevented, nor redirected, prevents kill target’s role pm from being revealed in main thread, must kill a player.

Role loses deathproof in mylo, and role learns the role pm of whoever they kill
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Post Post #7554 (isolation #183) » Wed Nov 06, 2019 2:44 am

Post by Korina »

Suicidal


You're just suicidal. That's it. Nothing else. Go home. Go outside. Contemplate your life choices. Idrk. Do something.

Determine when the player will suicide pre-game. Inform them as such. Win-condition is mod's choice. Preferably, something like "Live to commit suicide"
This role is considered to be self-aligned for all intents and purposes.
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Post Post #7659 (isolation #184) » Mon Nov 18, 2019 6:26 am

Post by Korina »

VT
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Post Post #7660 (isolation #185) » Mon Nov 18, 2019 6:28 am

Post by Korina »

Player's Choice


If this role is rolled, the player gets to choose their exact role, alignment, and anything else relevant to the role.
They may have up to two role modifiers, and two abilities, in addition to any faction/factional abilities.

If they pick Cult, and this is the only Cult role, they automatically gain Cult Leader abilities. If there is already a cult leader present, and they submit Cult Leader abilities, do not change anything. The Cult then just has multiple abilities.
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Post Post #7661 (isolation #186) » Mon Nov 18, 2019 6:28 am

Post by Korina »

Cult Leader


KCC is in effect.
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Post Post #7662 (isolation #187) » Mon Nov 18, 2019 6:29 am

Post by Korina »

Moderator's Choice


If this role is rolled, the moderator gets to choose their exact role, alignment, and anything else relevant to the role.
They may have up to two role modifiers, and two abilities, in addition to any faction/factional abilities.

If they pick Cult, and this is the only Cult role, they automatically gain Cult Leader abilities. If there is already a cult leader present, and they submit Cult Leader abilities, do not change anything. The Cult then just has multiple abilities.
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Post Post #7663 (isolation #188) » Mon Nov 18, 2019 6:32 am

Post by Korina »

Secret Cult


At the start of the game, change all player's alignments to cult. Do not inform them as such; instead, send to them whatever their role PM would've been. The game ends as soon as someone realizes that this role is in the game, and that they're all cult. Instead of sending the player who received this PM this role, instead send them a Cult Leader PM.

All player flips do not reflect the fact everyone is secretly cult as well.
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Post Post #7664 (isolation #189) » Mon Nov 18, 2019 6:33 am

Post by Korina »

Cult Lie Detector


KCC is in effect for this role.
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Post Post #7665 (isolation #190) » Mon Nov 18, 2019 6:35 am

Post by Korina »

In post 7166, Korina wrote:
Double Cult, Cult Leader


Apart from the normal Cult PT, (henceforth referred to as the Single Cult), you are given access to a second Cult PT which contains all Double Cult Players. All Players in the Double Cult also are given access to the Single Cult PT, but all players in the Single Cult PT are not given access to the Double Cult PT. At least half, (rounding down), of all Single Cult members at the start of the game will randomly be selected to be Double Cult as well. The Double Cult PT also has daytalk without the need of an encryptor or similar role. However, if all living Single Cult members are present in the Double Cult PT, it will lose that ability.

All players are given the following post restriction as well, although, only those in the Double Cult know about it: You may not say anything about the Double Cult outside of the Double Cult PT. If you break this rule, you will automatically commit suicide. The suicide is unavoidable and cannot be prevented in any method.

The information above is not specific to the role; it applies to all Double Cult roles, (and players in general), in the game.
The post restriction applies to everything regarding the Double Cult. It's like Fight Club. You don't talk about Fight Club outside of Fight Club. If you do however, you die.


Each night, you may attempt to target
any non-double cult player
. If successful, they will be added to the Double Cult PT, (and Single Cult if they do not have access already.)
If multiple Cult recruitment attempts occur on the same night you attempt to recruit
someone not aligned with the cult
, your recruitment will automatically fail.

The KCC does not apply to this role.
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Post Post #7666 (isolation #191) » Mon Nov 18, 2019 6:37 am

Post by Korina »

Double Cult Cultist


Apart from the normal Cult PT, (henceforth referred to as the Single Cult), you are given access to a second Cult PT which contains all Double Cult Players. All Players in the Double Cult also are given access to the Single Cult PT, but all players in the Single Cult PT are not given access to the Double Cult PT. At least half, (rounding down), of all Single Cult members at the start of the game will randomly be selected to be Double Cult as well. The Double Cult PT also has daytalk without the need of an encryptor or similar role. However, if all living Single Cult members are present in the Double Cult PT, it will lose that ability.

All players are given the following post restriction as well, although, only those in the Double Cult know about it: You may not say anything about the Double Cult outside of the Double Cult PT. If you break this rule, you will automatically commit suicide. The suicide is unavoidable and cannot be prevented in any method.

The information above is not specific to the role; it applies to all Double Cult roles, (and players in general), in the game.
KDCC applies to this role. KDCC is like KCC, but with Double Cult roles:
- If there is only one Double Cult, and that is all the Cult roles in generation, randomly select one player to become Single Cult.
- If all Cult-Aligned players are Double Cult, randomly select half of them to become Single Cult.
- If a Double Cult player should become the Cult Leader due to none generating, they become a Double Cult, Cult Leader instead of a (Single) Cult Leader.
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Post Post #7667 (isolation #192) » Mon Nov 18, 2019 6:38 am

Post by Korina »

Double Cult Cop


KDCC is in effect for this role.
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Post Post #7668 (isolation #193) » Mon Nov 18, 2019 6:38 am

Post by Korina »

Pick Any Role


If this role rolls, the player may pick any role in the GIM thread. That now becomes their role.
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Post Post #7669 (isolation #194) » Mon Nov 18, 2019 6:40 am

Post by Korina »

Disloyal Cult Vigilante


KCC is in effect for this role.
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Korina
Korina
Ask, prefers they
Recruiter
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Korina
Ask, prefers they
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Pronoun: Ask, prefers they
Location: Oclax
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Post Post #7670 (isolation #195) » Mon Nov 18, 2019 6:41 am

Post by Korina »

Cult Deathproof Treestump


At any given point during the game, this player may become a deathproof treestump.

KCC is in effect for this role.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
I dissociate, any signed posts are from my headmates. Refer to GTKAS, or DM me for more information.


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Korina
Korina
Ask, prefers they
Recruiter
User avatar
User avatar
Korina
Ask, prefers they
Recruiter
Recruiter
Posts: 6482
Joined: February 12, 2018
Pronoun: Ask, prefers they
Location: Oclax
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Post Post #7671 (isolation #196) » Mon Nov 18, 2019 6:43 am

Post by Korina »

Day 1-3 Actual Deathproof Cult Leader


This role literally cannot die in any way, shape, or form until Day 4.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
I dissociate, any signed posts are from my headmates. Refer to GTKAS, or DM me for more information.


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Korina
Korina
Ask, prefers they
Recruiter
User avatar
User avatar
Korina
Ask, prefers they
Recruiter
Recruiter
Posts: 6482
Joined: February 12, 2018
Pronoun: Ask, prefers they
Location: Oclax
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Post Post #7672 (isolation #197) » Mon Nov 18, 2019 6:43 am

Post by Korina »

Cultist


KCC is in effect for this role.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
I dissociate, any signed posts are from my headmates. Refer to GTKAS, or DM me for more information.


#
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| Plurality Discussion Thread
User avatar
Korina
Korina
Ask, prefers they
Recruiter
User avatar
User avatar
Korina
Ask, prefers they
Recruiter
Recruiter
Posts: 6482
Joined: February 12, 2018
Pronoun: Ask, prefers they
Location: Oclax
Contact:

Post Post #7673 (isolation #198) » Mon Nov 18, 2019 6:44 am

Post by Korina »

VT
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
I dissociate, any signed posts are from my headmates. Refer to GTKAS, or DM me for more information.


#
C
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l
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| Plurality Discussion Thread
User avatar
Korina
Korina
Ask, prefers they
Recruiter
User avatar
User avatar
Korina
Ask, prefers they
Recruiter
Recruiter
Posts: 6482
Joined: February 12, 2018
Pronoun: Ask, prefers they
Location: Oclax
Contact:

Post Post #7674 (isolation #199) » Mon Nov 18, 2019 6:44 am

Post by Korina »

VT
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
I dissociate, any signed posts are from my headmates. Refer to GTKAS, or DM me for more information.


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