LoL eSports Discussion

This forum is specifically for discussing non-Mafia games
(board, card, video, we're not picky)
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Playing
such games should happen in the Mish Mash forum, of course.
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Post Post #8062 (isolation #1200) » Sat Oct 20, 2018 1:50 am

Post by BROseidon »

In post 8029, PJ. wrote:Sorry, I'm here for the blue bloods. Play-ins were fun, but it's time for all the western teams to go home. Brackets are for Korea and China. I hope Flash Wolves and Fntic are the two non-korea, non-china teams.
This comment is aging very well :D
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Post Post #8063 (isolation #1201) » Sat Oct 20, 2018 1:51 am

Post by BROseidon »

Perkz is very good at this game.
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Post Post #8066 (isolation #1202) » Sat Oct 20, 2018 4:40 am

Post by BROseidon »

E X C U S E S
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Post Post #8067 (isolation #1203) » Sat Oct 20, 2018 5:15 am

Post by BROseidon »

Only way this could have been better was if Hjarnan got to play the Donger but Perkz going off on LeBlanc is like og G2 style
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Post Post #8085 (isolation #1204) » Sat Oct 20, 2018 10:17 am

Post by BROseidon »

Hjarnan also plays a lot of weird shit and G2 is stylisticly the most unique team left.

But yeah G2 clearly beat RNG by team fighting in game 5 because Leblanc and Jhin are such good team fighters and Sivir and Ryze have trash team fights
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Post Post #8086 (isolation #1205) » Sat Oct 20, 2018 10:18 am

Post by BROseidon »

RNG was winning every team fight down 4 dragons and 10k gold but lost because they got out-macro'd to death
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Post Post #8088 (isolation #1206) » Sat Oct 20, 2018 12:29 pm

Post by BROseidon »

Ah yes very insightful analysis there
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Post Post #8111 (isolation #1207) » Sun Oct 21, 2018 1:16 am

Post by BROseidon »

Love the salt
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Post Post #8116 (isolation #1208) » Sun Oct 21, 2018 3:55 am

Post by BROseidon »

The product is still very watchable.

Much better than Ardent Censor meta or S3 snowball meta.
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Post Post #8117 (isolation #1209) » Sun Oct 21, 2018 3:55 am

Post by BROseidon »

Actually yeah S3 snowball meta was the fucking worst.
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Post Post #8119 (isolation #1210) » Sun Oct 21, 2018 4:11 am

Post by BROseidon »

Lol the only decision in the S3 meta was "which
assassin midlaner
Zed do I pick to go off on"
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Post Post #8128 (isolation #1211) » Mon Oct 22, 2018 4:35 am

Post by BROseidon »

Fnatic vs IG would be a great final IMO. Also C9 is pulling a DC United rn which is almost enough for me to root for them.

Also TL Faker rumors. TL Faker would be insane
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Post Post #8136 (isolation #1212) » Sat Oct 27, 2018 5:48 am

Post by BROseidon »

Panzer u already lost. At best China (not Korea) will win worlds.
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Post Post #8137 (isolation #1213) » Sat Oct 27, 2018 5:48 am

Post by BROseidon »

Also IG stomped G2 holy shit lol G2 fucked p/b the first two games and just played bad the third.
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Post Post #8142 (isolation #1214) » Sat Oct 27, 2018 6:55 am

Post by BROseidon »

Indeed
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Post Post #8143 (isolation #1215) » Sat Oct 27, 2018 6:55 am

Post by BROseidon »

Anyways IG vs Fnatic is going to be a good match
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Post Post #8145 (isolation #1216) » Sat Oct 27, 2018 1:04 pm

Post by BROseidon »

Fnatic is the most chads. Broxah is the ultimate chad. Soaz is the OG chad
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Post Post #8148 (isolation #1217) » Sat Oct 27, 2018 4:03 pm

Post by BROseidon »

I would let Broxah smash me tbh.
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Post Post #8149 (isolation #1218) » Sat Oct 27, 2018 4:03 pm

Post by BROseidon »

If he fucks even 1/2 as well as he plays Lee Sin...
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Post Post #8155 (isolation #1219) » Sun Oct 28, 2018 4:01 pm

Post by BROseidon »

Oh man only 1 team in semis so awful.
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Post Post #8157 (isolation #1220) » Tue Oct 30, 2018 3:27 am

Post by BROseidon »

Sven was dead to the jungler so might as well deny assist gold + maybe get the kill
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Post Post #8158 (isolation #1221) » Tue Oct 30, 2018 3:28 am

Post by BROseidon »

Also, hot take: ADCs need to be nerfed more. We're still averaging close to 2 a game
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Post Post #8160 (isolation #1222) » Tue Oct 30, 2018 4:48 am

Post by BROseidon »

No other role has been mandatory on teams since the beginning of the game. An average of 1.5-1.75 ADCs per game would feel good
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Post Post #8161 (isolation #1223) » Tue Oct 30, 2018 4:48 am

Post by BROseidon »

"You want to be able to take turrets easily from range? You're gonna have to make a tradeoff for that"
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Post Post #8163 (isolation #1224) » Tue Oct 30, 2018 8:27 am

Post by BROseidon »

AP doesn't damage turrets 1-1 (unless that got changed while I wasn't paying attention) and AP champs both don't build AS or have AS steroids. Helmer and Ziggs are weird exceptions, but putting most mages bot (or other types of champs) is going to cause a reduction in turret-sieging ability relative to an ADC pick.

I sort of like the idea of changing power curves of ADCs, but it kind of goes against one of the core philosophies of LoL vs DotA and has been why a lot of champs in the past have been changed (Jax, Olaf, etc). That said, ADCs have been broken since s1 so maybe making their early game weaker while keeping their end game about the same is a correct solution. Would also make Leona/J4 bot more viable, and that is the most fun bot lane to play so...
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Post Post #8164 (isolation #1225) » Tue Oct 30, 2018 8:29 am

Post by BROseidon »

Riot forcibly requiring every team to have an adc so that when they changed it people would be upset was one of the worst structural things Riot put into the game. At least Riot recognized how busted supports were in s1 and systematically nerfed literally all of them
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Post Post #8166 (isolation #1226) » Tue Oct 30, 2018 9:33 am

Post by BROseidon »

I mean true but like Victor isn't taking down turrets faster than even like Jhin
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Post Post #8167 (isolation #1227) » Tue Oct 30, 2018 9:34 am

Post by BROseidon »

And like have u seen how Tristana deletes turrets?
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Post Post #8170 (isolation #1228) » Wed Oct 31, 2018 1:34 am

Post by BROseidon »

With the exceptions of Heimer and maybe TF on the mage side and Jhin (and Graves lol) on the ADC side, I really don't think any mages take turrets as hard as ADCs. There's still a spectrum among the mages, but attack speed is a thing that mages overwhelmingly don't build. The choice doesn't have to be "sacrifice all ability to take turrets from range"
Last edited by BROseidon on Wed Oct 31, 2018 1:40 am, edited 1 time in total.
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Post Post #8171 (isolation #1229) » Wed Oct 31, 2018 1:40 am

Post by BROseidon »

The reality is that, at worlds, we are averaging 1.81 ADCs in the "ADC" role with an additional 4 Graves picks in the jungle bringing the overall ADCs per game up to almost 2 (although idk how fair it is to call Graves an ADC at this point, but he is listed as a "marksman"). ADCs are overtuned as a class still.
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Post Post #8174 (isolation #1230) » Wed Oct 31, 2018 3:01 am

Post by BROseidon »

In post 8173, PJ. wrote:Playing without an ADC should be akin to playing without a jungler.
No.
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Post Post #8175 (isolation #1231) » Wed Oct 31, 2018 3:03 am

Post by BROseidon »

Jungler is a map position that can be viably occupied by a number of champ classes. ADC is a champ class played by whiney babies who want their favorite class to be perennially broken.

If top and mid laners have to learn literally every class, junglers have to learn like 3, and supports have to learn 2, ADC players can and should be bothered to have another class viable in their lane position
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Post Post #8176 (isolation #1232) » Wed Oct 31, 2018 3:04 am

Post by BROseidon »

I would define the classes as something like:

ADC
Assassin
Mage
Support
Tank
Bruiser
Fighter
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Post Post #8178 (isolation #1233) » Wed Oct 31, 2018 3:17 am

Post by BROseidon »

Fiora plays very differently from, say, Shyvanna.

Literally every class has been viable in a solo lane at one point or another.

Jungle has ADC (graves), Mage (Taliyah, Fiddles), as well as the tanks/bruisers/fighters that have historically dominated. Assassin and support are the only classes that have never been in the jungle in a meaningful capacity.

Support players have to play supports and tanks (cow, Leona, Taric, Shen), and there had been some mages who've been meta bots (Morgana, fiddlesticks)
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Post Post #8179 (isolation #1234) » Wed Oct 31, 2018 3:18 am

Post by BROseidon »

Basically it's super disingenuous to say that other roles don't have role diversity because ADCs have absolutely been the spoiled children of LoL for its history, and the class is still systemically overtuned
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Post Post #8180 (isolation #1235) » Wed Oct 31, 2018 3:24 am

Post by BROseidon »

Maybe i should say bruiser vs melee carry.
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Post Post #8182 (isolation #1236) » Wed Oct 31, 2018 3:25 am

Post by BROseidon »

Ah shit forgot Rengar and Kha ur right.
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Post Post #8183 (isolation #1237) » Wed Oct 31, 2018 3:25 am

Post by BROseidon »

Full AD Jarvan was never really "good" though, it was mostly a lane cheese thing.
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Post Post #8184 (isolation #1238) » Wed Oct 31, 2018 3:26 am

Post by BROseidon »

Also J4 is still one of the greatest kits ever created don't @ me
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Post Post #8188 (isolation #1239) » Wed Oct 31, 2018 3:40 am

Post by BROseidon »

The issues you're talking about are more due to specific champs (Ornn, Irelia, Aatrox, Urgot) being OP than the bruiser class being systemically overtuned.

Metas will come and go defined by which few champs sit at the top, but ADC is the only class that survives all metas because of them being systemically busted
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Post Post #8189 (isolation #1240) » Wed Oct 31, 2018 3:42 am

Post by BROseidon »

And your point about supports is still bad because they still learn 2 classes at least. You're right that most mage supports do end up getting nerfed eventually, but that's also something I disagree with. Also ADC support was a thing once (MF/Ashe lane). That was fun.

Also your comparison to lebron is very short term decision making.
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Post Post #8191 (isolation #1241) » Wed Oct 31, 2018 4:58 am

Post by BROseidon »

Their play patterns are much closer than Leona vs Janna. If anything, the mage class has the most diverse play patterns. The ADCs that are the furthest away from the rest of the class are Graves and Jhin
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Post Post #8192 (isolation #1242) » Wed Oct 31, 2018 4:59 am

Post by BROseidon »

Like yeah Ashe and MF aren't literally the same champ but your general mechanics and what you do with them are pretty same-ey
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Post Post #8195 (isolation #1243) » Wed Oct 31, 2018 5:11 am

Post by BROseidon »

Item build paths aren't play patterns (also for a good chunk of the history of the game you're wrong wrt how ADC builds look like after 3 items or so). Power spikes aren't play patterns. It doesn't matter as much to diversity that Lucian and Ashe peak at different times and use different items at their peaks when they both largely do the same thing (use autoattacks to kill things, stay at range, obliterate turrets/objectives). Saying that MF and Ashe have further apart play patterns than Leona and Janna is outright insane.
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Post Post #8196 (isolation #1244) » Wed Oct 31, 2018 5:12 am

Post by BROseidon »

ADCs have high build diversity (right now) and power spike diversity, but they all fundamentally bring the same thing (or something in a very narrow space) to a team
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Post Post #8198 (isolation #1245) » Wed Oct 31, 2018 5:26 am

Post by BROseidon »

Yeah the game hasn't fundamentally changed that much
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Post Post #8199 (isolation #1246) » Wed Oct 31, 2018 5:26 am

Post by BROseidon »

S1-s5 I probably played more than you have over your lifetime
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Post Post #8202 (isolation #1247) » Wed Oct 31, 2018 5:30 am

Post by BROseidon »

When did u start playing and what's your peak player % (not rank since comparing remade latter to s1-s2 ladder is dumb)
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Post Post #8203 (isolation #1248) » Wed Oct 31, 2018 5:30 am

Post by BROseidon »

I was top 3% s1 and top ~2% s2
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Post Post #8206 (isolation #1249) » Wed Oct 31, 2018 5:33 am

Post by BROseidon »

Okay so I've been playing longer and was (relative to the time) a better player. So don't come at me because I stopped playing for a while because the fundamentals of game design don't meaningfully change over a 2 year span.

If you want to say "Leona and Janna have a closer play pattern than Ashe and MF," make a real argument
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Post Post #8207 (isolation #1250) » Wed Oct 31, 2018 5:34 am

Post by BROseidon »

In post 8205, PJ. wrote:which is irrelevent cause you know next to 0 about the game as currently played
Not having item builds and jungle paths memorized is relatively irrelevant here. Core design principles don't change over time
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Post Post #8209 (isolation #1251) » Wed Oct 31, 2018 5:36 am

Post by BROseidon »

"Champ Xs wants to be proactive vs defensive at time Y, vs Champ Z's power spike" is an important diversity to have in a game but also different from "champ x vs champ y force you to do completely different things"
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Post Post #8210 (isolation #1252) » Wed Oct 31, 2018 5:37 am

Post by BROseidon »

In post 8208, PJ. wrote:there's nothing to say because ou don't know ashe or mf.

it's literally the same diff as janna and leona
Uh none of these champs have meaningfully changed since the Ashe rework, which didn't really change the fundamentals of how she plays that much vs just modernize her kit.
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Post Post #8211 (isolation #1253) » Wed Oct 31, 2018 5:39 am

Post by BROseidon »

The core mechanics around spacing, kiting, etc are all the same. Just because they are strong in different comps and at different times doesn't make their play patterns different the way that Leona and Janna do literally opposite things
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Post Post #8213 (isolation #1254) » Wed Oct 31, 2018 6:12 am

Post by BROseidon »

That is a less meaningful distinction and only true for the laning phase
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Post Post #8214 (isolation #1255) » Wed Oct 31, 2018 6:13 am

Post by BROseidon »

For 1/3 of the game you do a different thing to be able to do the same thing at a specific point in time very similarly
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Post Post #8215 (isolation #1256) » Wed Oct 31, 2018 6:14 am

Post by BROseidon »

Like I'm not saying "these are literally the same" but you're using a lot of the same skill and one over the other doesn't fundamentally rethink how you play vs something like a heimerdinger or Brand bot
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Post Post #8216 (isolation #1257) » Wed Oct 31, 2018 6:15 am

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Also fwiw I do wish that supports had more diversity (high-base, low scaling burst mages pls)
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Post Post #8218 (isolation #1258) » Wed Oct 31, 2018 6:35 am

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Ah yes because brand too primarily does damage through auto-attacks, has an aa reset, and has 0 damage downtime as a result of being aa-based
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Post Post #8220 (isolation #1259) » Wed Oct 31, 2018 7:23 am

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Eh there's a lot wrong with that post but I can't really break it down on my phone rn. Will address when I get home from work
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Post Post #8222 (isolation #1260) » Wed Oct 31, 2018 3:53 pm

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In post 8219, zoraster wrote:I don't think MF is more similar to Brand, but if you want to test the idea that MF and Ashe are fundamentally similar, one way to look at it would be to look at their win rate by patch, though you'd want to note any time either of their kits had major changes. You'd probably also want to throw in a couple of ADCs that are DEFINITELY different, like Tristana and Ez. If MF/Ashe have win rate movement that mirrors each other, then (particularly if Tris/ez move opposite), you might get a sense that they're really similar to each other. You could also look at their win rate by game length to to see if their curves are similar.
That doesn't really hold because differences within a class can also be meaningful. "ADCs are systemically broken" doesn't mean "all ADCs are broken at all times." In fact, it can't, because every team having 1 ADC (in most metas/with a few exceptions) means that ADCs as a class will even out to a 50% winrate. In addition, once you get past "ADCs are required on all teams," the difference WITHIN the class become more meaningful b/c every team HAS to have one.
I don't think of Ashe as very similar to MF though other than both are fairly immobile ADCs (though MF's movement speed buff is nice). Just thinking team composition-wise, I don't think the reasons you'd pick Ashe or MF would be very similar. Ashe brings a ton of utility to the team that MF doesn't, for one thing. And I mean... for the past couple of years their builds have been truly different.
Except they are both ADCs. They both provide 0-CD AD based sustained damage. They both stay at range and use a certain spacing skillset. Most importantly, those things are very valuable at taking objectives (especially sieging turrets)
I've heard Bro's complaints about ADCs before which have basically not changed. I remain unswayed as to whether it's a bad thing or even as to the reason that ADCs have been a very consistent fixture in the game, though I at least think there's some merit as to that.
It's very the case that ADCs are required because they're decently balanced for every part of the game except taking turrets where they are the best class. There are other champs that provide great scaling, sustained damage in fights (Karthus and Cass, for instance), but they've NEVER been meta in bot lane because, well, try sieging a turret with Karthus lol.
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Post Post #8223 (isolation #1261) » Wed Oct 31, 2018 3:54 pm

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In post 8221, RayFrost wrote:If you want to simplify their jobs to "deal a lot of damage in teamfights" and "push down towers" then sure. They're exactly the same.
Yes this is literally what I am talking about and the latter point (specifically, turret-taking being severely undertuned in how it impacts balance) is why ADCs have always been required on every team forever.
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Post Post #8224 (isolation #1262) » Wed Oct 31, 2018 3:55 pm

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In post 8221, RayFrost wrote:But you could also simply janna and leona's jobs to "make the enemy team unable to kill your team" and "enable your team to kill the enemy team" in the same fashion.
This is a reasonable essentialization of support vs tank.
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Post Post #8225 (isolation #1263) » Wed Oct 31, 2018 4:07 pm

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In post 8221, RayFrost wrote:The concept that ADCs are forced into the game because they're needed to bring down towers is a bit silly to me, since you could just as easily argue that junglers are forced into the game because they're needed to maintain non-tower objective control and level/gold efficiency. Or arguing that supports have to exist for similar reasons. There are mechanics about the game that lead to people feeling these choices are the best. This doesn't mean the game is inherently broken for those mechanics existing that reward the aforementioned style of play.
You're making a really false comparison here. You're conflating two concepts in the MOBA space: Income/Map position vs. Character Role

Income/Map position refers to where (in the early game) a given player sets up to collect income. In LoL, there are 5 Income Positions: Top, Mid, Bot, Jungle, and None. Top/mid/bot exist because the are the lanes, jungle exists because it's there and gives gold, and none exists because there is 1 fewer source of gold than players. Because characters scale different, it's better to pick 1 character that doesn't require gold to be useful than to split a gold source between two characters. "None" started going bot b/c of dragon (better to have your extra body there to protect dragon than top, and long lanes are more risky for 1 person than 2), and that's mostly held even as things like Rift Herald have been added.

ADC is a Character Role, which refers to the general mechanical space that a given character occupies. These, in LoL, break down into: ADC, Support, Tank, Bruiser, Melee Carry, Mage, Assassin. Examples and 1-line definitions of each are:

ADC: Ashe. Provides sustained, ranged, auto-attack based damage
Support: Janna. Provides defensively-focused CC/utility (shields, heals, etc)
Tank: Leona. Provides offensively-focused CC and is a "tanky" character
Bruiser: Shyvanna. Tanky character focused on disruption via damage over CC
Melee Carry: Master Yi. Squishy, high-sustained damage via auto-attack melee character
Mage: Brand. Ranged, CD-based damage character.
Assassin: LeBlanc. High-mobility burst character with long CCs.

The lines b/w these classes aren't 100% clean-cut (for example, Alister is largely a tank with a support quality in his heal), but you can draw a heptagon with these as the points and place champions on that heptagon.

Positions being forced into the game is something that's going to happen no matter what. There are X sources of gold on the map, and the places people go will reflect that. Roles being forced into the game enforces a specific style of play over another. Every team having ADCs from the beginning of time has very much informed how people play the game, and that's why a game w/o an ADC feels so wildly different (like, say, Hjarnandinger at Worlds). ADCs being systemically OP is limiting to the strategies that could can be employed, because you historically typically couldn't do something like Heimer bot. Now you can, except Riot didn't go far enough in this regard and open up
enough
options.
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Post Post #8229 (isolation #1264) » Thu Nov 01, 2018 1:41 am

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In post 8227, zoraster wrote:The TLDR is that I think you haven't really updated your thinking on the game if you believe that ADCs are "mandatory" because of their sieging potential. There are metas where that was a huge part of what they did, but this isn't that meta. ADCs ability to pump out consistent mid to late game damage (yes, from a distance) is their primary reason for their resilience.
No I'm saying that it's the core reason why they've never fallen out of meta in favor of other forms of sustained, ranged damage (or no sustained, ranged damage at all)

Also oh wow you used 4 examples that really counters an overarching point about this history of the game effectively.
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Post Post #8230 (isolation #1265) » Thu Nov 01, 2018 1:42 am

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In post 8228, PJ. wrote:But in those Poke focused, siege metas, the ADCs that are exceptional tower takers weren't even the main component. Season 2 and 3 had a lot of that poke comp shit and it was mostly focused around Nidalee, ezreal,
caitlyn
, lux, ziggs and Jayce.
Uh...

Also this is missing the entire point, because, again, it's not about ADCs compared to each other, but ADCs as a class.
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Post Post #8232 (isolation #1266) » Thu Nov 01, 2018 3:47 am

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Uh you still saw 2 ADCs every game no matter what?
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Post Post #8233 (isolation #1267) » Thu Nov 01, 2018 3:48 am

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Like my point is that "at least one ADC per team" has been forever true because they're systemically OP and it doesn't matter that other stuff moves around it b/c ADCs are still always just busted
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Post Post #8234 (isolation #1268) » Thu Nov 01, 2018 3:49 am

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That in any specific meta certain other champs are individually OP or certain comps dominate isn't germane to that, because it always exists in the framework of at least 1 ADC per team
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Post Post #8242 (isolation #1269) » Sat Nov 03, 2018 1:25 am

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Eh you already moved the goalposts.
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Post Post #8252 (isolation #1270) » Sat Nov 03, 2018 11:29 am

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In post 8243, PJ. wrote:How? Eastern teams better was the goal post, always. Since you made that post to bust my balls, the east is undefeated.
Yeah, but IG was the better team. Eastern teams didn't actually do better outside of IG and arguably KT. A region is more than 1 team.
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Post Post #8253 (isolation #1271) » Sat Nov 03, 2018 11:30 am

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In post 8250, xRECKONERx wrote:wait a week
This is really the issue, imo. We got so many games so quickly in the group stages, and then it goes quiet for a week at a time. Riot needs to do what FIFA does and have less time b/w games.
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Post Post #8254 (isolation #1272) » Sat Nov 03, 2018 11:31 am

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In post 8251, PJ. wrote:Maybe that's why the western teams should of just lost early instead of blowing their load in quarters just to get swept. Maybe the series would of at least been close.
Maybe Eastern teams should suck less and not lose to Western teams in the quarters.
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Post Post #8255 (isolation #1273) » Sat Nov 03, 2018 11:36 am

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In post 8252, BROseidon wrote:
In post 8243, PJ. wrote:How? Eastern teams better was the goal post, always. Since you made that post to bust my balls, the east is undefeated.
Yeah, but IG was the better team. Eastern teams didn't actually do better outside of IG and arguably KT. A region is more than 1 team.
Actually final average placements for regions went China > EU >> NA > KR so lol.
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Post Post #8261 (isolation #1274) » Sat Nov 03, 2018 4:30 pm

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I love the ls quote: "Fewer wards has nothing to do with everyone forgetting how much damage their champions do"
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Post Post #8265 (isolation #1275) » Tue Nov 20, 2018 4:51 am

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TL Jensen lets gooooooo
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Post Post #8266 (isolation #1276) » Tue Nov 20, 2018 4:51 am

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Now to get a sword to Impact's shield in top lane and maybe a new support
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Post Post #8271 (isolation #1277) » Tue Nov 20, 2018 9:35 am

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Wait for G2 to also get Bjergsen and Jiizuke and rename their team "EU mids"
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