Best Role Ideas?

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shortaru
shortaru
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shortaru
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Post Post #1063 (isolation #0) » Tue Oct 30, 2018 11:25 am

Post by shortaru »

Super Jester


Typical Jester mechanic with the added functionality of killing the hammer vote on the jester's wagon. (Supersaint + Jester)

It punishes the alignment that most directly allows the Super Jester's victory.

For instances when a Jester lynch doesn't end the game, obviously.
Does this post forward a scum win con, or do you just think I'm strange?

Strange != Scum
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shortaru
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shortaru
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Post Post #1064 (isolation #1) » Sat Nov 03, 2018 7:43 am

Post by shortaru »

In post 1059, mith wrote:I don't have a good name for this:

Doctor Variant

You may target one player at night. If they are the target of the Mafia's nightkill, they will be protected
and
the next Night will be skipped.

The idea here is that Doctor itself is weak in games without other power roles, due to a parity problem; if faced with an even number of players at the start of Day in this case, it is usually better for town to no-lynch and restore parity rather than lynch and hope the Doctor gains an extra lynch by blocking the kill again. Skipping the next Night makes it playable in games with other power roles that don't affect parity (Cop, Tracker, Watcher, etc.; but not Jailkeeper, Vig, anything that can remove or add a kill) - you get the bonus of an extra lynch, but you don't get an extra free investigation.
Guardian/Guardian Angel?
Does this post forward a scum win con, or do you just think I'm strange?

Strange != Scum
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