Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #5725 (ISO) » Mon Nov 05, 2018 5:08 pm

Post by Gamma Emerald »

Effort Saver

Roles that end the game when they win cannot win until Day 2 or later. They are deathproof until Day 2 to compensate.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #5726 (ISO) » Mon Nov 05, 2018 5:47 pm

Post by Gamma Emerald »

Town Loyal Neighborizer
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #5727 (ISO) » Mon Nov 05, 2018 5:47 pm

Post by Gamma Emerald »

Town Weak Neighborizer
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #5728 (ISO) » Mon Nov 05, 2018 5:50 pm

Post by Gamma Emerald »

Mafia Uninformed Traitor Weak Disloyal Strongwilled Neighborizer

Strongwilled = unroleblockable and unredirectable
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #5729 (ISO) » Tue Nov 06, 2018 3:27 am

Post by Irrelephant11 »

Mafia King


This player must have an ongoing game of chess in their posts in which their opponent is the rest of the playerlist; this player is white, everyone else shares black. They must take a turn whenever they post, as long as it is white's turn. Any other player may take a turn for black when it is black's turn. If black wins the game of chess, this player dies. If white wins, this player can daykill anyone who took a turn for black.
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Post Post #5730 (ISO) » Tue Nov 06, 2018 3:30 am

Post by Irrelephant11 »

Alien Queen


This player must have an ongoing game of chess in their posts in which their opponent is the rest of the playerlist; this player is white, everyone else shares black. They must take a turn whenever they post, as long as it is white's turn. Any other player may take a turn for black when it is black's turn. If either side wins, nothing special happens. But any time a queen dies in the game of chess, this player must gift a 1-shot rolecop to another player.
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Post Post #5731 (ISO) » Tue Nov 06, 2018 3:31 am

Post by Invisibility »

ffejdsak;fiesfoiuiqwr934239489284924[/b[
Invisibility is actually AWESOME!
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Post Post #5732 (ISO) » Tue Nov 06, 2018 11:13 am

Post by TesXX »

^^ agreed
Lyncher Treestump
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Post Post #5733 (ISO) » Tue Nov 06, 2018 11:19 am

Post by Invisibility »

no u

anything targetting you instead targets the person who took the action
Invisibility is actually AWESOME!
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Post Post #5734 (ISO) » Tue Nov 06, 2018 11:24 am

Post by TesXX »

lyncher rolecop

You're a lyncher but you dont know who your target is. You can investigate people at night and find out their role along with whether or not they're your target. You win when this person is lynched regardless of if you know they're your target or not.
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Post Post #5735 (ISO) » Tue Nov 06, 2018 11:25 am

Post by Invisibility »

Werewolf Odd Night Strongman
Invisibility is actually AWESOME!
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Post Post #5736 (ISO) » Tue Nov 06, 2018 11:26 am

Post by Invisibility »

you win

gj keep up the great work
(person automatically wins)
Invisibility is actually AWESOME!
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Post Post #5737 (ISO) » Tue Nov 06, 2018 11:26 am

Post by Invisibility »

Town Decryptor

Scum do not have daytalk while you are alive. They gain daytalk if you die.
Invisibility is actually AWESOME!
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Post Post #5738 (ISO) » Tue Nov 06, 2018 11:27 am

Post by Almost50 »

In post 5733, Invisibility wrote:
no u

anything targetting you instead targets the person who took the action
Isn't this a Mirror

Modded 2 Opens & 2 Large Themed games successfully.
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Post Post #5739 (ISO) » Tue Nov 06, 2018 11:28 am

Post by Invisibility »

ok
miririroroiroiroiroioiroiroioiroiroriorioiroir

anything targetting you instead targets the person who took the action
Invisibility is actually AWESOME!
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Post Post #5740 (ISO) » Tue Nov 06, 2018 11:40 am

Post by TesXX »

Serial Killer 3-shot weak dayvig

(Its not revealed who shot when you shoot)
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Post Post #5741 (ISO) » Tue Nov 06, 2018 12:13 pm

Post by TesXX »

Town Kirby

JOAT with the following abilities:
  • Copy - you can inhale another player at night, killing them and giving you their powers (but not alignment). You keep that person's abilities but can still use your other abilities.
  • Warp star (Commute) - you can warp out of the area and be immune to all nightactions.
  • Maxim Tomato (ACTIVE Bulletproof) - you eat a maxim tomato. If you are attacked then it heals you, if you arent attacked then God dammit kirby you wasted a tomato at full health.
  • Robobot (strongman vig) - You can punch another player and it kills them because you got them lit robo fists
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Post Post #5742 (ISO) » Wed Nov 07, 2018 10:01 pm

Post by Gamma Emerald »

Keeper of the Disgraced

Wins if it survives to end game, has the choice to be completely bulletproof or completely lynchproof. Any third parties that lose in a game with this role alive will be able to win if this role wins.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #5743 (ISO) » Thu Nov 08, 2018 2:59 am

Post by shortaru »

Town Bloodhound

In post 5742, Gamma Emerald wrote:
Keeper of the Disgraced

Wins if it survives to end game, has the choice to be completely bulletproof or completely lynchproof. Any third parties that lose in a game with this role alive will be able to win if this role wins.
I'd have SO much fun with this role.

I'd choose Lynchproof then vote the towniest players/most obvious mislynches and make ridiculous amounts of noise in the thread to prevent scum from wanting to kill me.

It would be glorious.
Does this post forward a scum win con, or do you just think I'm strange?

Strange != Scum
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Post Post #5744 (ISO) » Thu Nov 08, 2018 4:41 am

Post by Korina »

Chess Grandmaster

You must challenge another player to a game of chess in thread before the game starts.
If this player declines, they are modkilled instantly. (They are informed of this being the case)

If the Grandmaster wins, their opponent dies, and they must challenge another player.
If the Grandmaster loses, they die, their opponent inherits this role, and must challenge a player to a game of chess.

If one of the players posts when it is their turn to move, and does not include a move, they are instantly modkilled, and their opponent is declared the winner.

Wins if they are the last man standing (or previous win-con if another player inherited this role)
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The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #5745 (ISO) » Thu Nov 08, 2018 6:39 pm

Post by callforjudgement »

Werewolf Shortcutting Role Cop


Each night, you may choose a player. You will be informed of that player's role (but not alignment). Additionally, if the role is not vanilla, not purely negative utility, and capable of being nightkilled, your scumteam's factional kill will be redirected onto the chosen player.
scum
· scam · seam · team · term · tern · torn ·
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Post Post #5746 (ISO) » Thu Nov 08, 2018 6:40 pm

Post by callforjudgement »

In post 5743, shortaru wrote:
Town Bloodhound

In post 5742, Gamma Emerald wrote:
Keeper of the Disgraced

Wins if it survives to end game, has the choice to be completely bulletproof or completely lynchproof. Any third parties that lose in a game with this role alive will be able to win if this role wins.
I'd have SO much fun with this role.

I'd choose Lynchproof then vote the towniest players/most obvious mislynches and make ridiculous amounts of noise in the thread to prevent scum from wanting to kill me.

It would be glorious.
Town Vigilante


I can see a potential problem with that plan if the town have killing roles.
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Post Post #5747 (ISO) » Thu Nov 08, 2018 7:02 pm

Post by callforjudgement »

Red Goo
(alignment chosen by modifier, defaulting to town)

Whenever anyone targets you at night, you will reflexively Neighbourise them.

Hey, not all the Goos are bastard!
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Post Post #5748 (ISO) » Fri Nov 09, 2018 1:38 am

Post by Invisibility »

THERE IS NO CULT!!!!!

Appears as a vanilla townie to self. There cannot be a cult. Anyone that received a cult or similar role pm pregame is rerolled
Invisibility is actually AWESOME!
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Post Post #5749 (ISO) » Fri Nov 09, 2018 4:31 am

Post by Korina »

THERE ARE CULTS!!!!!

If any other role says there should be no cult, ignore them.
Replace all roles with Cult Citizens.
Do not inform any other players that the others are cult.

Game ends once someone figures out that everyone is a cultist.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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