In post 4636, Toogeloo wrote:Discussion about how roles were formatted played pretty predominantly during the game, so if you wanted to nip that in the bud, you could just simply add a rule that no discussion of role pms be allowed at all, and have the sample town role pm placed at the beginning, and that be the end of it.
I disagree with this on a number of levels.
The best way to discourage flavorgaming imo is simply to give the town a reason not to want to flavor game. (Public mechanics like Scum has a role that can kill someone if they know their identity.) Failing that, good fakeclaims for every scum player. (which means you can't have all the main characters be town in most cases.) Failing that redacted flavor is an interesting idea, but you also have to take into account potential flavor clears, like Flicker, for roles that are too on the nose. Thief was like a perfect role for that style of game.
Also, I don't think this was as mechanically unbalanced as people think, considering that town did manage to functionally lynch scum every day. There just needed to be a few more myslynchable town slots.
In hindsight, Inara could probably have been a commuter or something instead of invalidating a whole night. Book could probably have been a Visitor or something to throw off the accuracy of the MD a little and prevent a "There's literally no one else that makes sense as a priest" situation. And the masonry could have been a neighborhood easily, because then we could have been literally anyone and MIGHT have trusted each other instead of being pretty much untouchable the whole game. But a large portion of town's win was that some of us (Not me) started recognizing obvtown players very early on.