[Setup] So I heard you hate Serial Killer...

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[Setup] So I heard you hate Serial Killer...

Post Post #0 (isolation #0) » Tue Nov 13, 2018 3:10 pm

Post by Elsa Jay »

6
Vanilla Townies

3
1 shot Bulletproof Serial Killers


The name of the the game is simple... See what you can do when put in an unusual situation.

Serial Killer wincon: Be the Last Player standing.

Town wincon: Have all 3 Serial Killers die with atleast 1 townie still standing.

In the event of a draw, the town votes which Serial Killer deserves the win.


This is my masterpiece. Look at it. Appriciate it. Love it.

Serious and stupid feedback will all be taken.
I made a GTKAS. Go shitpost in it if you want. It's very lonely.

"Even when I leave mafia and play an entirely different game I can't escape you you menace." - North/Wenya
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Post Post #2 (isolation #1) » Tue Nov 13, 2018 3:27 pm

Post by Elsa Jay »

Would you rather it be called "Serial Killer" then? Because the base concept is the same. You hunt for scum and try and win for town. If your scum, you try and kill the opposition between you and victory.
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Post Post #4 (isolation #2) » Tue Nov 13, 2018 4:07 pm

Post by Elsa Jay »

I consulted with my lawyers on the subject and Appearantly this would be classified as a "Bastard", or something of that nature.

Viewer discretion is adviced.
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Post Post #7 (isolation #3) » Wed Nov 14, 2018 2:40 am

Post by Elsa Jay »

Finally, a supporter. But if we ignore the "it's not Mafia" dealio, how about the actual game now?
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Post Post #10 (isolation #4) » Wed Nov 14, 2018 4:29 am

Post by Elsa Jay »

The point of the game is that the Serial Killers are also gonna end up having to stab each other first if they want to win. If they stab someone and they don't die, they KNOW they're also a Serial Killer. It's so they either try and get THEM hung to win or leave them to stab other townies for then and kill them later.

The SKs are after each other as much as they are townies. More so, even.

Town doesn't even come close to losing N1 because the SKs all have a 1/4 to stab another SK n1 as well. Or stab the same target as another. And isn't "Town can't win until day 3" normal for literally most games? If they could win day 1 it's not that fun.
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Post Post #12 (isolation #5) » Wed Nov 14, 2018 5:10 am

Post by Elsa Jay »

Will it be better if I add a single Bulletproof townie then?

And I was thinking of making it 12/13 people, but then I feel like I'd have to add something more to it. What could make this fun for everyone, in your opinion?
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Post Post #15 (isolation #6) » Wed Nov 14, 2018 6:58 am

Post by Elsa Jay »

Well I'm trying to actually find a balance with atleast a game with a similar style to this that'll actually work and be fun more for everyone.

What PRs would make this more balanced then against multiple Serial Killers? For arguments sake you can switch around the amount of players between 9-13 people.
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Post Post #17 (isolation #7) » Wed Nov 14, 2018 10:32 am

Post by Elsa Jay »

I made it 9 mainly because micro seemed like a good place to start, but yeah, it makes more sense like that, Gamma. Seems more likely for everyone to have fun.

What TPR will balance that out though? Because I know 1 or 2 of the townies is also getting a bulletproof as part of the red herring for SKs. Doc and vigilante is a no-go for for obvious reasons. Maybe a redirector?
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Post Post #19 (isolation #8) » Wed Nov 14, 2018 10:35 am

Post by Elsa Jay »

Should I distinguish and give the SKs different types of abilities or keep then uniform and have them all of the same type.

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