League of Legends: The New Thread

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Post Post #3528  (isolation #400)  » Fri Dec 22, 2017 6:16 pm

evelynn is like super easy
can't imagine a more noob friendly assassin
maybe talon?
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Post Post #3534  (isolation #401)  » Sat Dec 23, 2017 2:53 pm

i just got legit carried by a veigar support
like everyone was either even or behind in kdr while he was 20/6/9
it was so emasculating
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Post Post #3535  (isolation #402)  » Tue Dec 26, 2017 12:50 am

http://thomasythuang.github.io/League-Predictor/#

not very credible; maybe will replicate
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Post Post #3540  (isolation #403)  » Wed Dec 27, 2017 12:58 am

is it no longer ok to play ziggs?

http://na.op.gg/champion/ziggs/statistics/adc

his stats aren't bad among those who do
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Post Post #3543  (isolation #404)  » Wed Dec 27, 2017 5:55 am

sry i meant ziggs adc
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Post Post #3556  (isolation #405)  » Mon Jan 08, 2018 5:32 am

got to gold v w karthus (and sona before her nerfs)
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Post Post #3567  (isolation #406)  » Tue Jan 23, 2018 9:41 pm

SleepyKrew wrote:this minion aggro change seems huge
wow!
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Post Post #3568  (isolation #407)  » Tue Jan 23, 2018 9:44 pm

nunu buffs are interesting
40% ap??
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Post Post #3569  (isolation #408)  » Tue Jan 23, 2018 9:44 pm

oh it has a max
still, cool!
he's always been my favorite "tank" jungler

i really hated this patch and its impact on botlane, so i'm glad it's over

i'm more likely to try aftershock lissandra in a few normals after the changes to its ratios
apparently it's confirmed that aurelion sol performs best w glacial augment, and it was just buffed, so i'll probably play him a lot more

i used those nerfed precision keystones a bit. wonder if i'll stop.

people i dislike that the aggro changes will hurt:
katarina (oof!)
kass
diana
malzahar
yasuo
quinn..?
akali!
brand
all them hextech gunblade abusers tbh

people i love who are hurt:
teemo :(
singed
lissandra i guess

people i just feel bad for:
ryze
annie
anivia

geez even ignite and smite attract minion aggro now

overall i feel...benefitted
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Post Post #3572  (isolation #409)  » Tue Jan 23, 2018 10:21 pm

also, point-and-click abilities are easier to land!
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Post Post #3574  (isolation #410)  » Wed Jan 24, 2018 12:07 pm

grats
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Post Post #3575  (isolation #411)  » Wed Jan 24, 2018 11:51 pm

Image
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Post Post #3584  (isolation #412)  » Tue Jan 30, 2018 9:58 pm

they put me in s2; i finished preseason at g5
and i seem to get 25 lp per win!
so let's see what i can do
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Post Post #3588  (isolation #413)  » Wed Feb 14, 2018 4:11 am

hello in the middle of s1 atm

http://na.op.gg/champion/ekko/statistic ... mpionId=84
ekko is really good right now
if you look at the matchups here, you'll see that he's only troubled against champions nobody actually plays

as he's really safe and all i think he'll be the first damage-oriented melee champ i finally really focus on
don't have the heart to use him in the jungle, too, though!
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Post Post #3602  (isolation #414)  » Tue Mar 06, 2018 4:50 pm

zoe is already getting another skin
i'm a little mad!
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Post Post #3620  (isolation #415)  » Wed Mar 21, 2018 4:37 am

i'm bad at this game, maybe in an irredeemable way; i suffer a lot as witness to this mediocrity
and there are other things that i'm comparatively good at that are more worth doing
so why do i do this thing instead
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Post Post #3623  (isolation #416)  » Wed Mar 21, 2018 2:33 pm

its rhetorical
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Post Post #3625  (isolation #417)  » Fri Mar 30, 2018 10:38 am

Deal 50,000 magic damage in one matchmade game as Volibear with Exhaust and Flash equipped at game start
OR
Don’t
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Post Post #3665  (isolation #418)  » Wed Apr 11, 2018 7:56 am

oh this clash thing actually looks cool
im too busy to participate but yeah good on riot
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Post Post #3671  (isolation #419)  » Tue Apr 17, 2018 3:19 pm

finally a lissandra buff
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Post Post #3676  (isolation #420)  » Wed May 02, 2018 9:26 am

i think ive finally gotten control over my lame video game addiction
i can play, but it's a lot less and there's no compulsion, more losing sleep over it or blowing off responsibilities
just a nice healthy hobby
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Post Post #3681  (isolation #421)  » Thu May 03, 2018 1:38 pm

i cant play top bc there are no truly safe picks in that role
and that's a shame bc there are loads of fun toplane champs
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Post Post #3683  (isolation #422)  » Thu May 03, 2018 5:16 pm

I was gonna disagree but now that I think of it, yeah you’re right.
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Post Post #3690  (isolation #423)  » Fri May 04, 2018 8:20 am

renekton seems considerably less safe than sion/cho
and irelia seems to die more often in lane than the vast majority of toplaners, but people are still learning her i spose
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Post Post #3701  (isolation #424)  » Mon May 14, 2018 12:48 pm

they made a support assassin
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Post Post #3711  (isolation #425)  » Thu May 24, 2018 11:32 am

oh hey im high silver
but i haven't played very much lately so i might not reliably play like it
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Post Post #3726  (isolation #426)  » Sun May 27, 2018 4:36 pm

lol such a serious attitude about a video game
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Post Post #3728  (isolation #427)  » Sun May 27, 2018 4:58 pm

I like ARAM for what it is. A short abstraction of league where you can focus on making the most of the champion you get with the solace that one way or another it'll all be over soon. I feel like the format encourages play for play's sake better than league does. But for some reason I'm a guy who needs stakes.
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Post Post #3731  (isolation #428)  » Sun May 27, 2018 5:55 pm

lol
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Post Post #3749  (isolation #429)  » Tue May 29, 2018 4:24 am

have i told you guys how much i like zoe
she’s just such a wonderful “haha fuck you” champ
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Post Post #3755  (isolation #430)  » Tue May 29, 2018 4:27 pm

is karthus jg viable again?
Ive been wanted to do that since I liked him.

Also I’ve always dreamed of running Liss jg as her ganks are pretty phenomenal when she gets the chance to do them.

Just plz tell me how you are making these mage junglers work it would be a dream come true for me if they were viable.
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Post Post #3764  (isolation #431)  » Fri Jun 01, 2018 5:16 am

ignores shields(??? though it doesn't say so in game)

it's an execute
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Post Post #3767  (isolation #432)  » Sat Jun 02, 2018 7:03 pm

oh what's the name of that item again?
followupq: is this *supposed* to be possible?
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Post Post #3777  (isolation #433)  » Fri Jun 08, 2018 12:54 am

yes it's been fun
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Post Post #3779  (isolation #434)  » Sun Jun 10, 2018 7:38 am

so karthus jg is definitely workable too
he's no taliyah but his clear is as fast and healthy as any tier 1 jungler's (arguably faster!) and thanks to his wall of pain and sheer damage (the most of any jungler!) his ganks aren't half bad - and that's not even counting his ult
his big weakness is vulnerability to invades as an immobile mage with only his W for soft CC.
but even that, i think is easy to overstate for a few reasons
the biggest reason is that his low CD, almost free mana cost, high range Q gives vision!
that means that throughout his clearing process he has the option to scout bushes and other spots from safe distances before approaching them
that's a big deal!

beyond that, unlike other mages, he doesn't have to worry about CDs (his Q and E essentially don't have one, and he doesn't need his W for clear) and so will always have the option to fight back if an enemy tries to solo him - at least early, he likely outdamages them if he can successfully land his Qs and sees the enemy coming; indeed, he often also takes phase rush and can readily proc it given his kit, meaning he'll be able to benefit from the speed and slow resist to escape situations where he's forced into a fight

so overall i'd say that karthus is the real deal as a mage jungler in a way that would be hard for another other mage to match without riot setting their sights on him;
he's got obvious and subtle tools at his disposal that make it a less crazy idea than it might first seem
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Post Post #3784  (isolation #435)  » Wed Jun 13, 2018 1:53 pm

i really like taliyah, even after the new nerf
for some reason id never been able to get over her big downside of having no reliable escape/cc plus poor range (despite often playing karthus!)
but now the trade-off feels so worth it as far as damage and roaming is concerned (especially roaming)
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Post Post #3789  (isolation #436)  » Sat Jun 16, 2018 12:29 pm

had such a hard time landing a gold card on irelia in a recent game that she quadded my whole team
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Post Post #3791  (isolation #437)  » Sun Jun 17, 2018 8:17 pm

just stop!
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Post Post #3808  (isolation #438)  » Sun Jun 24, 2018 1:16 pm

after the 8.9 buffs and addition of nimbus cloak, kennen mid feels much better than when i first tried him
his waveclear was too weak before against most matchups for efficient roaming, but now it's about lux tier (though he still needs to get his E off on the wave)
and of course his DPS and ability to stick to enemies (a la nimbus cloak, which gives him 100 movement speed 1.5 secs into his ult) is much better
considering s8 overall, the accessibility of hourglass and relative scarcity of mana are also boons for him
he now feels like a guy who's sufficiently strong and useful throughout the whole game against a wide enough variety of enemies

downsides, though: poor range, clear is still midtier, a rather telegraphed engage, has to be in the middle of a fight to be most effective
overall i'd say he's quite similar to annie in these respects, except i'd say he's actually in a better spot than her right now due to marginally better kill pressure, waveclear, and safety

like annie,
he's very much about correctly positioning his ult and must put himself into danger to do that
hard cc is output by a passive that depends on sequencing skills
E gives him a temporary resistance boost
he can farm for basically free
two ns in their name
small
???

but unlike annie
there's not a little bar near his name telling you when he's nearly able to stun you (though on the other hand he'll never be able to do so instantaneously unless he has his ult, and the enhanced AA of his W actually does get telegraphed),
his E along with its resistances also gives him 100% bonus MS and ghosting which makes for access to engage and escaping that annie lacks,
his waveclear is quicker/freer for much of the game (with the caveat that he has to be in the wave with his E up to make the most of it),
his burst is probably more lame and he does have to literally be in the middle of a fight to make the most of his ult, to be fair

i think he'll be my secondary when going zilean mid seems like a bad idea for my comp
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Post Post #3811  (isolation #439)  » Fri Jul 06, 2018 3:06 pm

as a rule im afraid of any changes to my favorite champs but the coming lissandra passive seems cool
i'm just afraid of what what it will cost
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Post Post #3814  (isolation #440)  » Thu Jul 12, 2018 8:21 pm

btw kennen mid is still a hard bargain because of his poor clear
since it's tough for him to exert other forms lane pressure against a lot of matchups too due to his range, i'd have to say he's a rather situational guy

btw if you ever wanted a quick way to download the stats table at champion.gg i have a tool in my wiki that does that for you
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Post Post #3821  (isolation #441)  » Fri Jul 20, 2018 4:57 am

heimy bot has been great for me
first time ive ever reakly felt comfortable seeking elo from the botlane
his ban rate has gone up lately though, and the tp nerf matters
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Post Post #3823  (isolation #442)  » Sat Jul 28, 2018 2:23 pm

im finally gold :*(
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Post Post #3829  (isolation #443)  » Sat Jul 28, 2018 9:03 pm

i feel kind of free now
like i can finally just play for fun
idk what ill do next
maybe ill finally quit
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Post Post #3844  (isolation #444)  » Mon Jul 30, 2018 5:44 pm

she’s the top winrate atm at least
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Post Post #3853  (isolation #445)  » Fri Aug 03, 2018 9:27 pm

heimerdinger bot is the best thing that's ever happened to me lolwise

ever since the rework there's no area in the game where i feel weak with him
in lane im a bully, in teamfights i have a great engage with my ult-e and reliably deal tons of damage, my turrets take down objectives super quickly and can ward brushes or scout over walls, my spell range is crazy meaning i never really have to take much risk at all to exert pressure, and i have pretty reliably hard cc and a MS boost around turrets for self-peel
like, the only thing my kit is missing is a dash!
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Post Post #3855  (isolation #446)  » Thu Aug 09, 2018 8:33 am

the new stats panel is surprisingly good
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Post Post #3871  (isolation #447)  » Mon Aug 13, 2018 5:01 am

oh cmon plat has to at least be mid elo
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Post Post #3878  (isolation #448)  » Mon Aug 13, 2018 12:50 pm

so the nunu trailer is great
no way i don't play him loads, especially if he's still pretty supporty
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Post Post #3879  (isolation #449)  » Mon Aug 13, 2018 6:06 pm

i know all the words to this song

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Post Post #3882  (isolation #450)  » Fri Aug 17, 2018 3:01 pm

we may've shifted into a tank meta w the newest patch
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Post Post #3885  (isolation #451)  » Fri Aug 17, 2018 3:08 pm

Idk, there are pros and cons. I'm glad ADCs still aren't at the center of it all. Heimy bot is still doing very well, and that's all I really need atm I spose.
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Post Post #3888  (isolation #452)  » Sat Aug 18, 2018 3:20 pm

yeah i spoke a bit too soon about the meta shift

poor zoe though :(
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Post Post #3889  (isolation #453)  » Sun Aug 19, 2018 10:28 pm

jungle taliyah has proven tough to get the hang of, but i at least am comfortable with her clear and even ganks now
keeping from feeling useless when we get behind feels hard, though. Her range and the unreliability of her CC makes her feel either vulnerable or useless in fights depending on how safely she's played
playing her feels so scary, like every little decision is life-or-death (kinda like when I play Zoe) and I've maybe always preferred avoiding that kind of drama
eh

by the way, i'd really like to be able to see where her W will land before I cast it, yknow? On quickcast-with-indicator, which is my default, I can hold down Q and see where her skillshot is pointed before I commit to actually using the Q. But with the two cast way W works, pressing the W commits you to using it wherever your mouse is, and releasing W just does the second cast. I'd like a way to preview my W without casting it.
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Post Post #3890  (isolation #454)  » Sun Aug 19, 2018 10:32 pm

Oh I see, I've always been lowkey subconsciously right-clicking to decide against committing to skillshots, and I can do that w/ W too.
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Post Post #3891  (isolation #455)  » Mon Aug 20, 2018 10:59 pm

Image

i made this meme
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Post Post #3893  (isolation #456)  » Sat Aug 25, 2018 9:09 pm

i need my pool of junglers I can play confidently to be bigger than "Ivern" since he's not suited for current meta and various compositions but it's hard to find anyone I can *commit* as far as putting in the time necessary to get good at the champ is concerned
i guess that's a good sign i should quit jungle and focus on abusing heimy or something, but i really dig ivern, and jungling in general - the game feels like most like a strategy game when im jungling
hopefully nunu will be a good candidate, but i suspect he will share ivern's weaknesses rather than complementing him in my pool

i need someone with more...pressure
someone whose options when an earlygame encounter with the enemy jungler aren't mainly "run away" or "call for help"
but maybe that kind of play just isn't my style
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Post Post #3903  (isolation #457)  » Mon Aug 27, 2018 10:31 am

a lot of people (maybe most people) come into league and similar games with heavily personalized play options wanting to win in a certain way, rather than just in the "optimal" way
they'd rather be a silver 5 riven player than a gold 5 garen player, and might not even play the game if they didn't have that choice

besides, and i think this might be important for you to internalize, if they're the kind of person who plays riven top and is silver 5, and you're close enough to their mmr to be placed into games with them, they aren't really dragging you down by continuing to play riven top. They're at your mmr because they win about as reliably with their high skill main as you do with your low skill main!
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Post Post #3904  (isolation #458)  » Mon Aug 27, 2018 11:16 am

ive tried but i dont think i can commit to amumu like i have to ivern
it might be because of outdated kit/visuals, or maybe because of how simple he is, or maybe the way he has no self peel, or some of all of that, but he just hasn't captured my heart even after a lot of games

new nunu is similar to amumu in some key ways (namely being an engage-oriented cc tank w/ big aoe cc in his w/ult) and seems assuredly easier to fall in love with, so maybe he'll end up working

taliyah also still seems pretty cool, and definitely has damage in a way that ivern doesn't. I feel like the only thing keeping me from maining her is just how bad I'm still at her. I feel like playing Ivern has spoiled me and made me someone who reacts too hard against champs who need to play well in order to not die. I'll try to keep putting more games into her, at least going for level 6. Why, I don't think I'm even 6 with Amumu yet (getting an S with him is tough!).

Finally, I think I've found some ways to improve my Ivern play so that I can more reliably win in bad comps or matchups. For example, since I die pretty rarely, even for an Ivern, I can probably afford to fit a dark seal and even a mejai's into my build with the investment reliably paying off more often than not. Some playtesting suggest that doing so greatly improves my snowballing and even makes dueling safe and doable. Buying mobility boots at least for the early game and playing around that seems to have a similar impact. And I've studied Ivern's W a bit more closely in a couple of two-laptop customs to improve how I use it to control vision. And I can probably shift how I use my Q in some scenarios where instead of using it to hold down enemies I use it to get over walls and whatnot - still need to study that one, though. Finally, I could maybe start duoing in the ranked games I feel like jungling in so that I'll have a reliable carry in every game who understands how to make the most of my somewhat interactive kit. If all that works out maybe I'll just focus on Ivern and be fine having a secondary like Amumu who's uncomplicated even if I can't fall in love with him.
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Post Post #3907  (isolation #459)  » Tue Aug 28, 2018 11:16 am

I'm gonna try Karthus as my alternate to Ivern for when the rest of my comp is already high in utility and needs damage. He's off-meta, but he deals more damage than any jungler in the game, has a very fast clear speed, and I'm already very experienced with him. I need to suss out just *how* impractical he'd be and whether teammates will just riot when I pick him, but games I've played so far haven't been a struggle at all. Eventually I'll either have enough courage to try him in ranked or just abandon him.
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Post Post #3914  (isolation #460)  » Wed Aug 29, 2018 12:44 am

losing sucks
can turn me off from a champion for weeks!
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Post Post #3922  (isolation #461)  » Wed Aug 29, 2018 1:14 pm

Congratulations
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Post Post #3923  (isolation #462)  » Wed Aug 29, 2018 2:07 pm

newnu's strong but i feel like if you build him ap you're just asking for trouble
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Post Post #3925  (isolation #463)  » Wed Aug 29, 2018 4:22 pm

i think he’ll get nerfs within the next few patches
he’s doing too well for a champ no one knows how to play yet
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Post Post #3930  (isolation #464)  » Wed Aug 29, 2018 7:20 pm

The question I have is whether he should be built as like a classic tank or as a support. I suppose in general it depends on how balanced the involved items are...
also why are all the builds that register on op.gg ap builds?? seems the page hasn't updated for 8.17 yet. but old nunu didn't only build AP either, right?
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Post Post #3933  (isolation #465)  » Wed Aug 29, 2018 8:16 pm

re: heimerdinger bot
had a matchup recently against a sivir/sion which i thought would go terribly because of her spell shield (heim's E is very slow) and easy turret clear and his ability to displace turrets, but lane was mostly fine since I tend to max W anyway and they seem to have overcommitted a bunch
we ended up losing around midgame, but i feel like that was a result of issues around the rest of the map and maybe my own failure to secure vision control around drag (i was surprised to learn that diana jg can solo drag at very low levels)
then again, maybe it was sivir's ability to consistently pressure my lane that prevented me from getting vision over the drag pit or attempting to take it before diana could

statistically, vayne is supposed to be heim bot's worst matchup (sivir and mf tie for second place), though i'm not very sure why. Like sivir, I suppose, vayne can pretty reliably play around my E (which since heim's rework is very important to land if he's to do a lot of damage), and maybe the invisibility of her ult interacts in weird ways with turret aggro. Still, I don't remember having especial difficulty against her...Guess I need more games.

this newest patch seems kind to heimerdinger overall, so i don't see any reason to drop him besides the fact that i'm maybe a bit bored of the playstyle now
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Post Post #3935  (isolation #466)  » Wed Aug 29, 2018 10:02 pm

im gonna have to check the replay to see how/when she pulled it off, but it was pretty impressive and surprising in the moment
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Post Post #3937  (isolation #467)  » Fri Aug 31, 2018 2:34 pm

probably november 10

im honestly warming up to an at least initially AP nunu quite a bit. Runic echoes at least feels a lot better than Cinderhulk as a first item. It gives him a much faster clear (his W will almost one-shot camps), gives him a much bigger self-heal, and feels more impactful/harder to ignore in fights. Nunu's clear is terrible without some AP, I think. I still don't have a very good idea of what he should build next if he goes the runic echoes path - a bulky AP build or a full tank build or a support tank build, but I feel like Runic Echoes is a good core item that ensures on his own that he has enough AP for his skills to be impactful. Also, CDR is quite nice on Nunu! His Q is definitely not an "always up" sort of skill and being able to make more than one snowball per fight helps a lot for peeling for teammates or chasing down straggling enemies and whatnot.

Contrary to my first impression, Nunu's W seems not very good as an engage tool imo because of how slow and telegraphed it is. Instead, much like Galio's highly telegraphed but massive CC, it's best as a follow-up to some engage or as a way to greatly disrupt fights by forcing enemies to choose between continuing their current pathing and getting blasted or moving out of your snowball's way.

Overall in general, I feel like Nunu may be very similar to Galio in some really key ways. He might be best with a bulky AP build an a playstyle that carefully manages how hard he commits to teamfights based on his cooldowns and the enemy's current ability to deal damage/CC. I'm thinking his natural rotation involves something like following up on an engage with his W and then proceeding to spread slows and potentially roots with his E (also stacking his passive to ensure his ADC has the AD and MS buff for the whole fight), relying on his Q to variously survive this situation or finish off an enemy, and using his ult opportunistically (ie when enemy has blown key cooldowns that would disrupt it or when the slow or baiting the disruptive skill is necessary). Galio has a similar preference to get in after an engage, deal a mix of CC and damage, and then either have won by then or gotten out until he has room for another rotation of skills, and both depend on their tank stats and an AP scaling defensive skill to survive all that. The exact mix of AP and tankiness that's most desirable...it seems like something that varies from match to match and is hard to suss out. Atm I prefer Runic Echoes and then a straightforward tank build.

Nunu has pretty long cooldowns! His W and E both have a cooldown of 14 seconds at all levels, and his Q's lowest CD is 8 seconds. And without these abilities, he's sort of useless. His passive grants small amounts of AD, AS, movement speed, and a AOE-autoattack effect - stats that Nunu can't do much with. It's really important that he nail all parts of his kit on first use or his impact on fights will be limited.
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Post Post #3938  (isolation #468)  » Fri Aug 31, 2018 3:10 pm

i take it back dear god i take it all back what was i thinking
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Post Post #3944  (isolation #469)  » Sun Sep 02, 2018 1:24 am

Yeah, AP Nunu can snowball if conditions are just right, for sure, and that's where I got my impression that he might be good. But things aren't going amazingly, I don't think the build has much justification.

Atm I favor a tank build w/ predator keystone and the MS sorcery runes. But really, a lot of my thoughts about his playstyle has changed beyond just the build. I feel like Predator greatly improves the reliability of his engage and his gank (though it does make steering harder) and puts him more decidedly in a condition where he can start fights rather than just follow up on initiation. Another common tactic I use is taking scuttle and using its MS boost to make his W engage really quick. Nunu's W "floors" his MS at the moment of usage, even to the point of making him resistant to slows, so if you can create moments where he's really fast (like by buying mobility boots, using scuttler, or predator or some item/rune), then you'll be fast for the whole charge time.

I haven’t quite decided which tank items I favor, but atm I go Warmog’s/Visage most of the time. I got my first S with him yesterday, so I feel like I really am gradually edging toward the right way to play him. I still kind of feel like fitting a little AP into his build, perhaps a dark seal, but simply not going Resolve and taking the extra 10AP that comes w/ that decision might be enough.

I feel like his strengths are his ganks/towerdiving plus his objective pressure from his Q, and that his kit is a little less good in teamfight contexts where his W and R are more easily disrupted (it's actually amazing to think of the cheap skills that can disrupt nunu's w atm, including soraka's silence and heimerdinger's Q) and his peel sort of pales in comparison to other options for the role. That doesn't mean his terrible late, but there are many jungler's one would prefer over him at that point - like Amumu or Jax. He has access to a pretty strong early gank and can (but usually shouldn't) solo drag after his first back, and *needs* to use it. And of course he has room for lots of invade shenanigans and with good macro can make the enemy jungler's life a living hell. Still, without his old E and a harder-to-proc MS boost, he just doesn't get around the enemy jungle like he used to. I feel like his W gives him the ability to speed through enemy camps though (and to have something to help him back out if trouble comes).
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Post Post #3945  (isolation #470)  » Sun Sep 02, 2018 2:10 am

also hexflash is a really sexy, underrated rune for ganking
not for nunu, but yknow
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Post Post #3947  (isolation #471)  » Sun Sep 02, 2018 7:32 am

tank junglers feel weak in general atm, w/ a few key exceptions
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Post Post #3949  (isolation #472)  » Sun Sep 02, 2018 4:31 pm

nunu's w explodes on contact with *any* pet
that makes playing heimerdinger a lot easier than it already has been lately
i honestly hope they change that mechanic soon bc that plus silences, obstacles and so many other things stopping his W makes Nunu feel so situational overall
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Post Post #3951  (isolation #473)  » Mon Sep 03, 2018 5:07 pm

So, Nunu's ganking and earlygame in general is pretty good, especially with predator, but I've had trouble capitalizing on situations where I'm fed early. The tank build doesn't have enough damage to kill enemies that aren't squishy (unlike most tanks he has no % HP damage), and the AP build is not bulky enough to prevent dying. Maybe it's just a gap in my understanding of how tanks should be played, but it's the trouble I'm working through.
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Post Post #3952  (isolation #474)  » Tue Sep 04, 2018 7:41 pm

lately i disfavor predator; it certainly improves the reliability of his ganking but he might want resolve's tankiness more; aftershock synergizes really well with his kit in general
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Post Post #3953  (isolation #475)  » Tue Sep 04, 2018 9:48 pm

now that i think of it, though, the only abilities that trigger aftershock are nunu's snowball and the last part of his E

still i think i like going aftershock and building cinderhulk/boots/liandries early

also, there's a neat cheese play i've been trying to test out
when your blue is topside and thus so is the enemy raptors, it seems possible to start blue and immediately begin in the river to hit the enemy's raptors and start the camp; if you use nunu's passive-empowered autoattacks and then Q *after* it runs out, the whole camp should be dead - all in a span of 3 seconds. You can then proceed to take scuttler - and smite will be up for that, too!

also nunu can solo drag as early as level 3 (two points in Q, one in E) with only the starter jg items
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Post Post #3967  (isolation #476)  » Fri Sep 14, 2018 10:59 am

hit the level 7 with nunuu
i was 6 w/ no shards before the rework though
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Post Post #3969  (isolation #477)  » Sat Sep 22, 2018 4:59 pm

its something im gradually dipping into

anyway my team was destroyed by an ap malphite jungle yesterday and it was a sight to watch

also - i've been playing braum lately and i've been surprised by how satisfying and effective his kit feels
it's like he's a more interesting (maybe easier?) janna - you're mainly peeling for teammates, but it's a way more involved experience. And you have many great tools for playing aggressively, too!
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Post Post #3976  (isolation #478)  » Fri Sep 28, 2018 11:28 pm

In post 3971, Nosferatu wrote:alright guys imma try asking for advice here cause i suck

i recently got back into playing ranked and I've climbed up to bronze i over the past like 2 days

ive hit a bottle neck, and this time its not because i run into any particular champ or anything

but my teams consistently do not seem to understand the concept of taking objectives (not just drags, literally like towers)

I like to split to win with champs like trynd, yorick, jax, etc, but lately I can't split because I lack pressure in any other lane so I just get collapsed on and end up feeding.

When I pick champs for the teamfight since splitting is seeming like less and less of an option, my team will win a fight and then go off into different lanes and accomplish nothing

I plead and plead but they never seem to want to group mid and push. This has happened repeatedly and I'm wondering if you guys have any suggestions for any lanes that might have more influence over objectives, because im at a loss and its v frustrating

you'll have to pick effective teamfighting champs who can also secure objectives on their own
i had a good time playing heimerdinger earlier this season for that reason imo

the last time i was bronze i think i mostly got out with amumu however
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Post Post #3978  (isolation #479)  » Sat Sep 29, 2018 3:54 am

teammates will disrupt slowpushes in low elo
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Post Post #3984  (isolation #480)  » Mon Oct 01, 2018 5:40 pm

mmm i feel like your language is too strong. that strategy depends a lot on teammates doing stuff like, say, successfully avoiding unwinnable 4v5s
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Post Post #3990  (isolation #481)  » Sat Oct 06, 2018 3:27 am

https://reddit.com/link/9lu4bw/video/px ... q11/player

liss can charge hexflash while her e is revving and then do the hexflash
this seems really powerful!
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Post Post #3995  (isolation #482)  » Mon Oct 15, 2018 2:02 pm

is it just me or is nunu a monster rn?
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Post Post #4002  (isolation #483)  » Wed Oct 24, 2018 4:34 pm

the upcoming praetorian fiddlesticks skin is pretty creepy!
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Post Post #4005  (isolation #484)  » Mon Oct 29, 2018 9:29 pm

the skin isn’t even very pretty
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Post Post #4011  (isolation #485)  » Wed Oct 31, 2018 5:41 pm

mostly thanks to heimerdinger's state this season ive achieved everything ive ever wanted to achieve w respect to playing league
besides quitting
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Post Post #4016  (isolation #486)  » Thu Nov 01, 2018 4:52 pm

I’m open to clash. Can do any role but top, preference is probably neutral besides not really wanting to play lots of support. Probably win most as bot but that’s mostly heimerdinger abuse.
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Post Post #4019  (isolation #487)  » Fri Nov 02, 2018 12:00 am

kay
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Post Post #4021  (isolation #488)  » Fri Nov 02, 2018 6:49 am

mmm i know a lot of adcs too don’t worry, and i can play plenty other roles if bot’s not best. Have a relatively big champ pool mid for instance.
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Post Post #4026  (isolation #489)  » Thu Nov 08, 2018 9:22 pm

Congrats dude
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Post Post #4028  (isolation #490)  » Sat Nov 10, 2018 3:28 am

im gold in two queues now and don't really care if i'm higher than that but i still want to play league
i think the next thing is to learn some "impressive" champ that's harder to take into gold, maybe Azir or Ryze or something
but maybe it's just to get some therapy for gaming addiction
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Post Post #4029  (isolation #491)  » Sun Nov 11, 2018 10:14 am

did u guys know that yorick's wall can be autoattacked and destroyed
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Post Post #4031  (isolation #492)  » Sun Nov 11, 2018 10:36 am

haha that's such a zor thing to say
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Post Post #4035  (isolation #493)  » Mon Nov 12, 2018 6:33 am

Have been playing quite a bit of Galio mid lately in flex and it's been a much easier experience than I expected. Stat sites like op.gg show him disadvantaged in a lot of matchups I felt pretty comfortable in - probably because my enemies lane against Galio pretty rarely these days. Laning before the first back is almost universally pretty tough but after that and especially once Galio finishes RoA, his waveclear is strong and he feels like a really wonderful mix of tankiness, utility and damage, like a Lissandra who trades laning ease and some damage for better (though higher CD) CC, global map pressure, and further bulkiness - which I think is a pretty good trade! My first attempts with Galio felt terrible because I couldn't figure out how to survive and keep up in cs during lane against most matchups, but lately I'm more comfortable leveraging his passive for waveclear and even poke. Figuring out when and how hard to trade against various matchups is my current main challenge w/ the champ, with figuring out how to pull off impactful ults reliably coming second. I also need to make better calls about when/how to engage/teamfight. In general, Galio has an interesting mix of mechanical and macro challenges to overcome but a satisfying payout for when that's pulled off. Dude makes the game feel fresh again.

In my last game, I realized that Nocturne's Ult is quite a sound counter against Galio's due to its vision restriction - because I can only ult teammates that I can see, I had a much tougher time countering his engages than I do vs other junglers. So he's probably going to have to be my main ban for a while.
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Post Post #4037  (isolation #494)  » Mon Nov 19, 2018 4:18 pm

hi guys
tell me what's wrong with the idea of playing nunu mid so that i stop trying to do that
the waveclear feels fine, i'm not dying in lane, and my roams are comfortable
so what's the reason it's taboo
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Post Post #4043  (isolation #495)  » Tue Nov 20, 2018 11:58 am

neeko strikes me as an ap trickster amumu
like, her teamfighting is about getting into the middle of the enemy team and ulting, but she does that with her camoflaugy skills somehow
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Post Post #4046  (isolation #496)  » Tue Nov 20, 2018 8:02 pm

Too much of her kit is situational; I feel like she’s gonna end up like Ivern or Nunu. Depends on her tuning, but overall she’ll be underplayed in th long run.
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Post Post #4049  (isolation #497)  » Wed Nov 21, 2018 6:48 am

hey by the way guys, the chroma sale's started!
means you'll be able to buy any chroma that's at least 5 months old using ~2k blue essence!
r
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Post Post #4051  (isolation #498)  » Wed Nov 21, 2018 1:48 pm

i got a blitzcrank and a fizz base chroma, and a pugmaw, and a zac and maybe something else i can't remember
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Post Post #4064  (isolation #499)  » Tue Nov 27, 2018 6:34 pm

I feel bad playing karthus, like I’m cheating.
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Post Post #4069  (isolation #500)  » Mon Jan 21, 2019 7:13 am


camille's animation gave me chills!
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Post Post #4076  (isolation #501)  » Sun Feb 24, 2019 8:26 pm

Image
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Post Post #4082  (isolation #502)  » Fri Mar 29, 2019 3:42 pm

yes
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Post Post #4084  (isolation #503)  » Fri Mar 29, 2019 5:22 pm

is this game really worth it
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Post Post #4089  (isolation #504)  » Sun Mar 31, 2019 1:14 pm

ive started to enjoy playing janna and im about as disappointed as that time i realized i like sprite
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Post Post #4092  (isolation #505)  » Sun Mar 31, 2019 11:56 pm

makes laning a little less boring in the end though
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Post Post #4093  (isolation #506)  » Mon Apr 01, 2019 2:21 am

i change my mind zilean is my guy
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Post Post #4096  (isolation #507)  » Tue May 07, 2019 1:19 pm

i think zilean's gonna get me into plat this season
if i can spare enough time to play through three ranks worth of games
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Post Post #4099  (isolation #508)  » Tue May 07, 2019 1:52 pm

oh yeah invite me whenever
im not as insecure as i used to be
i know all the words to this song

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Post Post #4100  (isolation #509)  » Tue May 07, 2019 1:56 pm

found a funny old line from the rakan release that he was supposed to be the support for assassin mains
guess even though we have pyke the idea still has some rationale
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Post Post #4103  (isolation #510)  » Tue May 07, 2019 3:15 pm

i change it a bit more often than im willing to admit
i know all the words to this song

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Post Post #4108  (isolation #511)  » Wed May 08, 2019 4:37 am

my favorite thing about playing league of legends is the crushing salience of both my intellectual and my moral inadequacy
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Post Post #4116  (isolation #512)  » Thu May 09, 2019 7:43 am

which means ivern is strong againnnn
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Post Post #4118  (isolation #513)  » Thu May 09, 2019 8:10 am

thats my hypothesis anyway
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Post Post #4122  (isolation #514)  » Fri May 10, 2019 8:45 pm

the scuttle changes were definitely super kind to ivern
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Post Post #4133  (isolation #515)  » Sun May 12, 2019 6:02 pm

i wanna try it
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Post Post #4137  (isolation #516)  » Sun May 12, 2019 6:09 pm

Much of the time she feels like the only adc with real agency over what happens in a game. Though may be bc in general I tend to overestimate the value of CC/utility and underestimate the value of damage or mobility.
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Post Post #4144  (isolation #517)  » Sun May 12, 2019 7:48 pm

jungle certainly feels like the role that matters the most, though im sure mid can be played the same way with champs like TF, Sol, Taliyah
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Post Post #4148  (isolation #518)  » Mon May 13, 2019 12:58 am

soon you will only be able to experience fun when you are winning
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Post Post #4151  (isolation #519)  » Wed May 15, 2019 2:58 am

yuumi feels terrifying to play
still curious to know what optimal play as her looks like
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Post Post #4154  (isolation #520)  » Wed May 15, 2019 6:14 am

as a support anyway her upsides dont really seem to make up for her downsides
she feels like a harder sona when id expect a bigger roi for playing her right
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Post Post #4157  (isolation #521)  » Wed May 15, 2019 4:38 pm

think she's decent w ez for being able to benefit from his own mobility
against casters she doesn't feel too bad in general
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Post Post #4158  (isolation #522)  » Thu May 16, 2019 2:55 pm

i know all the words to this song

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Post Post #4159  (isolation #523)  » Thu May 16, 2019 4:07 pm

she feels fine now imo, though in matchups where enchanter supports are bad (eg vs engage supports) she feels especially bad, with the caveat that paired with safe/self-peeling adcs she has a reliable escape that other enchanters lack
on average she feels about as safe as other enchanters, but the safety is distributed differently - she feels safer in some situations where enchanters would experience more risk, and riskier in others (e.g. when supporting a katarina's dive into the middle of an enemy team)

whereas maybe some other champs get their "excitingness" from the sense of agency their kits bestow, with an ability for every moment, yuumi feels like riding a roller coaster whose course and speed you have no control over
her heal works best when your teammate is missing the most health, so you're encouraged to bind to an ally when doing so is the most dangerous - when they're on the edge of losing a fight

yuumi's q is ok (mediocre) in lane as a poking tool, and arguably pretty nice as a spellthief's proccing tool. Later on, its enhanced slow is decent for supporting engages and cleanups at the end of fights. At max level, it's an 1.75 second 80% slow that is super hard for enemies in its large (1175 unit) radius to dodge, and that's not worthless.

the speed-up in yuumi's e sort of synergizes with her q's function of supporting engages/cleanups, and the heal while weaker than soraka's, it is (usually) stronger than sona's and can be used twice in quick succession
her heal works best when your teammate is missing the most health, so you're encouraged to bind to an ally when doing so is the most dangerous - when they're on the edge of losing a fight
in general, whereas maybe some other champs get their "excitingness" from the sense of agency their kits bestow, with an ability for every moment, yuumi feels like riding a roller coaster whose course and speed you have no control over, and where taking the "scariest rides" (eg frontline or high-priority teammates on the edge of death) can offer the most benefit

it's very hard to measure the impact of the stats given from yuumi's w on the game because of how invisible they are
the binding itself is an interesting source of mobility and safety that potentially opens options as bizarre as not taking flash or otherwise investing in mobility on the one hand, and disvaluing stats like health and resistances on the other. And it can be useful for baiting and dodge skillshots too in theory. It does apply aerie, too, and that's cool I guess.

think much of yuumi's laning is worth doing unbinded for a lot of reasons, but especially because because of her passive, which grants her a (sharable!) shield and mana every 20s, and of course because of spellthiefs, which offers more gold than her Q alone can collect (esp when you take into account mana limitations). In some fights, it can be worthwhile to get that shield before binding to a teammate, especially since your heals aren't as effective for topping off already healthy teammates anyway. But I definitely haven't gotten into the habit of doing anything as risky as being unbinded during anything besides earlygame fights.

The ult of course is great and pretty easy to position, too. Doesn't hurt much at all, even with a full AP build. But the root is pretty easy to land on most enemies in a teamfight if you take advantage of her mobility.
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Post Post #4160  (isolation #524)  » Thu May 16, 2019 6:34 pm

yah i think im giving up on her
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Post Post #4162  (isolation #525)  » Thu May 16, 2019 7:39 pm

i got an s on her right after this
really think the key is having an adc
her midgame and arguably her late too is quite alright if she can get through lane
i think they should let her proc passive on q or something, or improve the untargetability of her w so it happens on press (or alternatively just speed up the w)
make lane more survivable and her numbers are otherwise fine
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Post Post #4163  (isolation #526)  » Thu May 16, 2019 7:39 pm

think people are crazy not to take flash on her though
it saves her life frequently enough to be worth it
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Post Post #4165  (isolation #527)  » Thu May 16, 2019 8:16 pm

mean to say *safe* adc
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Post Post #4166  (isolation #528)  » Fri May 17, 2019 6:16 pm

and maybe also at least one tank or at least gold-rich bruiser
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Post Post #4168  (isolation #529)  » Tue May 21, 2019 8:21 pm

yuumi is safer and has better engage and burst heal
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Post Post #4170  (isolation #530)  » Wed May 22, 2019 7:09 am

I think Yuumi is ok right now but she might get buffs anyway. She has clear weaknesses but she's also strong in a lot of contexts. Like I said above, next to Sona she has some well-defined areas where she performs better. The engage/chase-down is much stronger and reliable, and she's far safer through fights.

I'm a lot more ambivalent lately about whether she needs flash or not. She definitely depends on flash a lot less than other champs. In some contexts, the flash keeps her alive after a lost fight, or it helps her attach to an all-too-far teammate who might die soon, or it's sufficient setup for her ult (I guess?). But it's hard to argue with the idea that in an actual fight where she's binded or able to be binded to an ally 99% of the time she's gonna see more benefit from having Exhaust/Ignite than a flash she won't use until she's gone. The added pressure from having both spells is hard to overrate and helps maximize the value of her W's utility. There's a similar argument for not taking boots on Yuumi, though I haven't really tried it yet.

I think the matter raises a clear weakness of Yuumi's, though, that's worsened even more by commitment to not moving around much on her own: Yuumi doesn't really get to roam alone safely! This can mean poorer warding and map pressure overall unless teammates are being diligent to make room for her to do that. Most meta supports have/devote resources to getting around the map quickly and impacting stuff beyond where their ADC ventures. Not taking boots or flash widens the impact gap even more, forcing her to depend on other teammates to exert relevant pressure.

Her needs for being reliably successful remind me of Zilean's, who's similarly weak early and helped a lot by having allied targets bulky enough to be in the middle of the fray long enough to set up plays. The early matchups are of course super different: she has plenty of sustain early while he has none and so does substantially better against poke, but he has better options when the allied adc gets engaged on (the double Q plus his E) so has less trouble against initiating lanes. Zilean also has much more convincing initiation himself (before ults come into play). These differences matter later in siege/teamfight contexts as well.

It's easy to prefer champions with overloaded kits and a resource for most situations/needs - there are quite a few supports that fit the bill. Yuumi doesn't have that same kind of flexibility, but in return she doesn't have to think as much and gets to be really reliable at pulling off a few specific things. A lot of caster supports are in the same boat, but Yuumi is unique among these for having even fewer worries in return for even reduced agency. She doesn't have to worry the same way about positioning during teamfights or successfully landing skillshots - these are comparatively easy. But in return, she doesn't get to roam much, she doesn't get to peel much, etc.

Playing her feels like riding a roller coaster hands-free. That's the fun thing about her.
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Post Post #4171  (isolation #531)  » Wed May 22, 2019 7:23 am

also i act like she doesn't have a passive post lane so i still have a lot of room to grow with her
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