The Tale of Felissan

For completed/abandoned Mish Mash Games.
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Post Post #25 (ISO) » Thu Nov 22, 2018 7:36 am

Post by Invisibility »

real question: whats next
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Post Post #26 (ISO) » Fri Nov 23, 2018 5:25 am

Post by Felissan »

dog idk
You shake your head. The old man nods, and turns to Arondight. "Then it's time to return."

"Very well. Bye, Felissan! It was great to see you!"

Arondight flies up to the old man and lies down in his arms. The light that has been surrounding you the whole times seems to start returning where it came from, into Arondight. Soon, you're back in the darkness of the shrine, and Arondight has turned back into the sword you've always known. As you take it back, the old man has one last thing to say.

"Before you leave, there's something I must offer you. Please, take this necklace. It holds the spell you've just seen me cast, and will let you speak with swords anytime you want.

You take the necklace, and wave him goodbye as you leave the shrine. You climb back out of the crater, after what has felt like an eternity. Seriously, it's not often that you do so much talking! When you reach the edge of the crater, you take one last look back, only to see that the shrine had vanished while you had your back turned.

From here, you have an excellent view on the Swordslands. It really does look the exact same as on your map, which you take one more look at to decide where you're going now, pondering your options.
"Dammit Felissan, making someone lose the game is NOT NICE"
- DeathRowKitty 2016
"Also, the me in your signature just made the me in this thread lose the game and I'm not sure how to feel about this."
- DeathRowKitty 2018
"You've made me make myself lose the game so many times that I feel like it's an entirely new game I'm losing"
- DeathRowKitty 2022
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Post Post #27 (ISO) » Fri Nov 23, 2018 6:35 am

Post by Invisibility »

the shopping mall of underworld treasures
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Post Post #28 (ISO) » Sat Nov 24, 2018 3:57 am

Post by Felissan »

the shopping mall of underworld treasures
You take a moment to try spotting the mall on your map, only to eventually remember it only exists in your imagination. And you're already focused on your current quest anyway.
"Dammit Felissan, making someone lose the game is NOT NICE"
- DeathRowKitty 2016
"Also, the me in your signature just made the me in this thread lose the game and I'm not sure how to feel about this."
- DeathRowKitty 2018
"You've made me make myself lose the game so many times that I feel like it's an entirely new game I'm losing"
- DeathRowKitty 2022
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Post Post #29 (ISO) » Sat Nov 24, 2018 4:10 am

Post by Invisibility »

oh ok
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Post Post #30 (ISO) » Sat Nov 24, 2018 10:13 am

Post by Cheery Dog »

Amethyst Cave.

They weren't very good at hiding the locations of the jewels when they named the places.
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Post Post #31 (ISO) » Sun Nov 25, 2018 9:26 am

Post by Felissan »

In post 30, Cheery Dog wrote:Amethyst Cave.

They weren't very good at hiding the locations of the jewels when they named the places.
After getting baited by that one landmark with a misleading name for one too many times, you come to the conclusion that maybe you're not in a good state to think right now. You pull out a blank scroll in hopes that it will help sort your thoughts about your quest. After a while, you end up with a short and simple summary of it.

Your goal is to get Coolbaled forged. For this, you need both the seven hidden artifacts, which are hidden in one spot only you know of, and the eighth, Mardatin's Heavenly Amethyst, which is held by the royal family, who will give it to you if you show them the other artifacts. However, you were warned that they're evil and probably want Coolbaled to be theirs at any cost.

Thinking is hard! But now you think you'll come to a coherent conclusion, that isn't caused by a coincidentally named place.
"Dammit Felissan, making someone lose the game is NOT NICE"
- DeathRowKitty 2016
"Also, the me in your signature just made the me in this thread lose the game and I'm not sure how to feel about this."
- DeathRowKitty 2018
"You've made me make myself lose the game so many times that I feel like it's an entirely new game I'm losing"
- DeathRowKitty 2022
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Post Post #32 (ISO) » Sun Nov 25, 2018 9:51 am

Post by Invisibility »

go and murder all of them
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Post Post #33 (ISO) » Tue Nov 27, 2018 7:47 am

Post by Felissan »

go and murder all of them
You set off to the Forge Palace. There's one easy way to make sure the royal family doesn't get its hands on Coolbaled!

As you arrive, you tell the guards that you demand an audience with the king to talk about Coolbaled. After a bit of waiting, you're escorted by a group of royal guards through the labyrinthine hallways of the palace. You can't help but wonder how much of this sprawling structure is still unexplored to this day.

At the end of what felt like an eternity, you end up in the throne room. The king is waiting for you, sitting in his throne. "Greetings, adventurer. I take it that since you bothered to meet Us, you must have some new insight on the quest for Coolbaled. Did you-"

You interrupt him by drawing your sword and running toward him. You would have killed him on the spot if you weren't stopped by a sword pointed right at you. You have no idea how you could possibly momentarily forget the existence of the guards. Now that they have your attention again, you see them circling you. You feel like you might have overestimated yourself a bit for a second.

"Drop your weapon!" a guard says. Of course, you have no intention to do this. Instead...
"Dammit Felissan, making someone lose the game is NOT NICE"
- DeathRowKitty 2016
"Also, the me in your signature just made the me in this thread lose the game and I'm not sure how to feel about this."
- DeathRowKitty 2018
"You've made me make myself lose the game so many times that I feel like it's an entirely new game I'm losing"
- DeathRowKitty 2022
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Post Post #34 (ISO) » Fri Dec 07, 2018 7:42 am

Post by ConManMick »

whistle for backup
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Post Post #35 (ISO) » Fri Dec 07, 2018 10:04 am

Post by Invisibility »

swrodsss him
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Post Post #36 (ISO) » Fri Dec 07, 2018 11:56 am

Post by Cheery Dog »

Whistling for backup, nobody adventures alone.
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Post Post #37 (ISO) » Sat Dec 08, 2018 7:27 am

Post by Felissan »

Whistling for backup, nobody adventures alone.
You whistle, and wait for a response. Some of the guards keep an eye on the door, but not enough for you to get away. But nobody ends up coming in. Which leaves a couple possibilities: either Alexei got lost in the palace from trying to not get noticed, or he didn't manage to get in at all because of the security, or you forgot to tell him to come here entirely. As you ponder this, you feel a sudden pain from your shoulder, and see a sword's tip sticking out of it. You collapse, and look up at the guards. They make some really funny confused faces as they see you fade away. That almost makes it worth it every single time!




"And that's all the progress we've got so far. We're getting ever closer to completion, but we're stuck again until we get some more insight from Her Majesty's research."

"I see... But do you still not know what Her Majesty intends to do with the spell once it's complete, Professor?"

"I'm really sorry, my lord, but she hasn't told anyone on the team a single detail about its purpose. We only know the functions of the limited sections we work on. They each feel so disconnected, we're simply not able to piece it out from what little we know."

"I'm surprised she trusted you with such a complex project, but I'm glad to see you're always delivering all the effort you can despite the difficulty."

You're cut just before you can say goodbye by an ineffable feeling, that is so familiar by now that you immediately know what happened. She has returned.

"Professor, I'll have to leave you. The intruder has come back."

"Ah! Thankfully we were done here anyway. Godspeed, Lord Felissan!"

You exit to a balcony and look at the horizon. The Tower of Light is too far away to be seen from here, but you still have to get there as soon as you can to send the intruder back where she came from. Time to get moving!
"Dammit Felissan, making someone lose the game is NOT NICE"
- DeathRowKitty 2016
"Also, the me in your signature just made the me in this thread lose the game and I'm not sure how to feel about this."
- DeathRowKitty 2018
"You've made me make myself lose the game so many times that I feel like it's an entirely new game I'm losing"
- DeathRowKitty 2022
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Post Post #38 (ISO) » Thu Dec 27, 2018 3:55 am

Post by Allomancer »

wait wtf happened
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Post Post #39 (ISO) » Thu Jan 24, 2019 11:23 pm

Post by PvtUrist »

Speak to Arondight, ask how it's feeling and for advice for direction
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Post Post #40 (ISO) » Fri Jan 25, 2019 3:38 am

Post by Felissan »

In post 39, PvtUrist wrote:Speak to Arondight, ask how it's feeling and for advice for direction
Speak to... Arondight? You don't know anyone named Arondight. The name does ring a bell though, come to think of it...

Yes! You remember. One of the only times you tried talking to the intruder before dispatching her, she did mention this name, but you have no idea who it's supposed to be. You'll probably never know, since now she attacks you on sight and ignores any attempt from you to figure things out about her homeworld.

Speaking of her, you really need to go to the Tower of Light before she exits it.
"Dammit Felissan, making someone lose the game is NOT NICE"
- DeathRowKitty 2016
"Also, the me in your signature just made the me in this thread lose the game and I'm not sure how to feel about this."
- DeathRowKitty 2018
"You've made me make myself lose the game so many times that I feel like it's an entirely new game I'm losing"
- DeathRowKitty 2022
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Post Post #41 (ISO) » Fri Jan 25, 2019 3:51 am

Post by PvtUrist »

Hmm, gear up and move to the Tower of Light
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Post Post #42 (ISO) » Sat Jan 26, 2019 2:26 pm

Post by Felissan »

In post 41, PvtUrist wrote:Hmm, gear up and move to the Tower of Light
You rush to your private quarters and have a quick look at the available equipment. Unlike the capital, this keep misses some items that would perfectly fit the situation's urgency. You can still put together some gear that can make for a good backup, with a bit of creativity: a spatiomancy staff, a focus-oriented sight mask, and wave-amplifying gloves, along with more "mundane" elite mage equipment.

Once you're done putting everything on, you open your window and stand on its edge. You cast an interfaced space distortion spell tied to your body, powered by a focus you create inside your heart, and prepare the unexpectedly useful for once Xarion's Wings spell to be instantly deployed when it's needed. Finally, you start drawing large amounts of energy from the castle's reserves for an artillery launch spell. Professor Rostand probably won't be mad about this last part.
Probably
.

Mere minutes later, you've landed a third of the way across the continent. It turns out that gliding is actually a much better method for magic-assisted travel than people give it credit for, though teleportation makes it obsolete in most cases. You've managed to aim your landing to be within walking distance of the Tower, though you could probably have done better if you weren't distracted by thoughts of astronomers panicking at the sight of what could seem like an unpredicted celestial event. But it doesn't matter, since you're able to reach the Tower fast enough that it doesn't make a large difference.

The Tower of Light is one of the greatest mysteries of this land. It predates all known civilizations by unknown amounts of time, and is used as a gateway to this world by a mythical being commonly called "the intruder". She is seemingly immortal, as any attempt to kill her appears to only send her back where she came from, to return some other day. Her intentions still aren't known to this day, so the top floor of the tower was secured with a binding spell that slows her down in her attempts to enter our world, buying some time until someone comes to deal with her. And most of the time, this someone is you.

As you finish climbing the stairs to the top floor, you see the barrier flickering. Without wasting another moment, you dive inside to confront the intruder. She stops swinging her sword at the barrier to ready herself for a fight and stare at you. You return the stare, and prepare yourself to cast at any moment. Spatiomancy is almost never used as a combat discipline, and you're up against a formidable swordswoman. This should be an interesting battle.
"Dammit Felissan, making someone lose the game is NOT NICE"
- DeathRowKitty 2016
"Also, the me in your signature just made the me in this thread lose the game and I'm not sure how to feel about this."
- DeathRowKitty 2018
"You've made me make myself lose the game so many times that I feel like it's an entirely new game I'm losing"
- DeathRowKitty 2022
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Post Post #43 (ISO) » Sat Jan 26, 2019 5:36 pm

Post by PvtUrist »

Fight the swordswoman
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Post Post #44 (ISO) » Sat Apr 06, 2019 12:23 am

Post by Felissan »

In post 43, PvtUrist wrote:Fight the swordswoman
You decide to focus on the fight and not get carried away by complex spells. You start with one of the first spells a combat magic student learns in their training: Dual Elemental Blades. It's a classic for a good reason: it is simple enough to barely require any concentration to keep it running, and it is trivial to adapt to any school of magic, and yet it can be a major threat in close quarters. As you cast it, two thin space rifts form as extensions of your forearms. These may be a bit unwieldy, but they would cut through the intruder's light armor like a hot knife through butter.

She takes this as a cue that the battle has begun. She immediately approaches you, cautiously trying to force you into an uncomfortable position to create an opening. You manage to keep a good distance from her for a while, but it's obvious that as long as this remains a straightforward sword fight, you stand no chance at beating her with your inferior swordplay. She eventually manages to get you with your back against the barrier, in what would normally spell defeat for you. But as she must have suspected, you were merely buying time until you could finish mentally preparing your second spell: Phase Divergence.

This is easily the most influential spatiomancy spell across all fields of magic. It appears to split an object into multiple copies at first glance, but it's really more complex than that: it is still only one object, that isn't bound to a single position in space anymore, instead existing in multiple locations at the same time. It is almost always used as an engineering component of complex spells, with nearly endless ramifications for its applications, but some wizards have another, much more exotic use for it - casting it on themselves, to gain the ability to effectively control multiple selves. With some experience, it becomes second nature to move these separate "bodies" near-independently through basic interactions between them.

With that, you have now broken the symmetry of the fight in your favor. Applying pressure from two locations at once allows you to take control of the flow of the fight, and you end up flanking her. You lunge forward for what appears to be the final bout, as there's no possible way for the intruder to avoid attacks from two directions at once. But as you swing your rift blade at her, she parries the blow from one of your selves, and suddenly a blinding green light flashes from her sword as it collides with yours. As the light settles down, it becomes obvious what happened. Her sword's latent powers allowed it to collapse your space rift on contact. Drat. Seriously, half of the reason she's so dangerous is the sword alone. Now you're back to square one without a weapon. You'll need to get more creative now.
"Dammit Felissan, making someone lose the game is NOT NICE"
- DeathRowKitty 2016
"Also, the me in your signature just made the me in this thread lose the game and I'm not sure how to feel about this."
- DeathRowKitty 2018
"You've made me make myself lose the game so many times that I feel like it's an entirely new game I'm losing"
- DeathRowKitty 2022
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Post Post #45 (ISO) » Sun Apr 07, 2019 1:38 am

Post by PJ. »

Ego.
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Post Post #46 (ISO) » Sun Apr 07, 2019 9:23 pm

Post by Cheery Dog »

Surrender
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Post Post #47 (ISO) » Mon Apr 08, 2019 2:08 am

Post by PJ. »

Compliment her swordplay
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Post Post #48 (ISO) » Mon Apr 08, 2019 6:55 am

Post by Felissan »

I'd appreciate a tie-breaker. But anyway, thanks to both of you for not just inputting "vanilla" prompts!
"Dammit Felissan, making someone lose the game is NOT NICE"
- DeathRowKitty 2016
"Also, the me in your signature just made the me in this thread lose the game and I'm not sure how to feel about this."
- DeathRowKitty 2018
"You've made me make myself lose the game so many times that I feel like it's an entirely new game I'm losing"
- DeathRowKitty 2022
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Post Post #49 (ISO) » Mon Apr 08, 2019 6:56 am

Post by PvtUrist »

In post 47, PJ. wrote:Compliment her swordplay
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