Everyone Is A Cultist Recruiter II [An Ending]

For completed/abandoned Mish Mash Games.
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Joined: July 20, 2007
Location: Ohio, USA
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Post Post #180 (isolation #0) » Sun Dec 09, 2018 2:36 pm

Post by PokerFace »

Somethings of note, when IKA and I were collaborating on game improvements after IKA's running of EIASK3, we discussed the viability of letting players make PTs/alliances where they could discuss the game. We threw out this idea for a few reasons. How many alliances would there be? How many betrayals would there be? Could we really keep track of them all, be a part of all pts and messages? Could people reasonably spectate it, or would there inevitably be a low amount of game activity as a result or everyone posting outside game more?

I don't know how much this^ applies to this game, but I figured I'd bring it up as things to consider as people continue to build on the games concepts.
When I joined this site, I was a software tester for mobile business applications and the song PokerFace was not yet written by Lady Gaga
Now I test lottery and gambling software as my job. It's funny how my life has turned out. Somewhere a Time Traveler is laughing madly
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