As long as this role is alive, all night action results are replaced with random animal names. Each night action result will consistently be one animal name each time that result occurs in game, so players may eventually figure out that, for example, “elephant” means “no result”.
Each night, choose a player. If that player would die overnight, they become treestumped instead (i.e. they count as dead for almost all game purposes, but are allowed to post in the game thread).
You're a full Vigilante, but any time you kill someone, they won't flip (i.e. their death will be no-reveal, and you won't learn the alignment of the player you just killed).
You can win with the town. Additionally, if a member of the Mafia (specifically) is lynched on Day 3, you automatically win and leave the game, regardless of whether town ends up winning or not.
Kill flavour is "killed using an orange laser". Otherwise identical to a regular Mafia Goon.
There are actually roles in the thread that this interacts with. The odds of the interaction actually happening are minimal, but that's never stopped us before. Don't ask me how you can determine what colour of laser was used to kill someone by inspecting their corpse, I have no idea.
Whenever a player dies overnight, if you are alive, the kill flavour will (most likely incorrectly) specify that you killed them (e.g. a player might flip as "Mafia Goon, shot by
Reroll until you get a role with passive abilities only; reverse the alignment of the resulting role; the player gets an (incorrect) PM as though they were a vanilla of their new alignment
A random town role with an active action will be informed that you are a Paranoid Gun Owner. (You know that this has happened, but not which player was informed.)
When a player uses an active night action on you, you reflexively kill them.
Keep rolling until you roll a non-Town role; then combine the functionality of all the roles you rolled with the alignment of the non-Town role at the end into one large role
Kill flavour is "killed using an orange laser". Otherwise identical to a regular Mafia Goon.
There are actually roles in the thread that this interacts with. The odds of the interaction actually happening are minimal, but that's never stopped us before. Don't ask me how you can determine what colour of laser was used to kill someone by inspecting their corpse, I have no idea.
Coroner is described on the Wiki. The role can choose a dead player each night and learns a truthful, untampered flip for that player. It's typically only useful if you suspect that someone is screwing around with flips (which, in Grand Idea Mafia, is entirely possible!).
Once you have died, you can make a Cop investigations every night, and may communicate the result to the dead thread if you like.
This role can potentially impact the game if, e.g., a Watcher sees you investigating someone after you've died, but the results come too late to be useful.
Town Jack of All Trades (Doctor, Doctor, Doctor, Doctor, Parity Cop, Jailkeeper, Doctor)
The moderator chooses either the useless (in this context) or overpowered (in pretty much any context) version of Parity Cop according to which will leave the resulting setup better-balanced.
The moderator randomizes between sane, insane, paranoid, naive. The player with the role will know their sanity is in question, but not what their sanity is.
Each night, you may target a player. You will learn that your action succeeded (unless it failed, in which case you will learn that your action failed).
You have two votes. You start off Day 1 self-voting with both of them. You cannot unvote (although you can freely move your votes around). On days after Day 1, each of your votes starts out voting for the living player that vote was most recently voting for.