Grand Idea Mafia

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Post Post #5850 (ISO) » Tue Dec 18, 2018 11:39 pm

Post by callforjudgement »

Vanilla Werewolf, except…


Once you've finished generating the setup, shuffle all the alignments between all the players (i.e. breaking the link between role and alignment). This role ends up as a vanilla of whatever alignment got shuffled into it. The players aren't told how their roles were generated (so this player will think they just rolled a vanilla role).
scum
· scam · seam · team · term · tern · torn ·
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Post Post #5851 (ISO) » Wed Dec 19, 2018 5:00 am

Post by Gamma Emerald »

Poltergeist Shuffler

Alignment notes:
Only one role with Poltergeist in the name can exist in a game. If multiple are rolled, one is selected randomly to remain and all others become Vanilla Townies. If this is rolled, after the setup generates, this role may pick a number of players to add to their faction, with a maximum faction size of 20% of the playerlist, rounded down. Any players recruited get their alignment changed to Ghoul. If there are already Ghoul aligned roles, the amount of recruits available with be reduced by that number. Any extra Ghouls past the allowed number will become town versions of whatever they are (So a Ghoul Tracker would become a Town Tracker). This faction has no nightkill but has a one-shot ability to select any dead member of their faction to possess any living player. The living player now counts towards the Ghouls’ numbers and the dead Ghoul possessing the player has control over that player’s night actions. The possessed player may still post and vote as normal however.
The Ghoul faction wins when 50% of alive players are of the Ghoul faction.
Role notes:
Randomizes all roles of a certain type across their group (active night actions switch, night passives switch, votemodifiers switch, etc). Players receive their original role but have the functionality of their new role.
the Ghoul Faction is meant to be kinda a mix between Alien and Cult alignments. Any Ghouls should have fairly simple abilities, but Poltergeists should have game-changing abilities like seen here.
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Post Post #5852 (ISO) » Wed Dec 19, 2018 6:13 am

Post by TTTT »

Town 1-Shot Abortionist


When a player is to be replaced in the game, the moderator will post in the game thread that the player is being replaced, and then will contact you privately via PM and give you the option to terminate the slot. If you choose to terminate, the mod will post in the game thread that a replacement player was aborted before entering the game. If you do not choose to terminate, the moderator will seek a replacement.


I misread "Town Aborist" on the last page and then I had to get this out of my head...
I guess this is what... A 1-shot replacement dayvig?
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Post Post #5853 (ISO) » Wed Dec 19, 2018 12:11 pm

Post by NotAJumbleOfNumbers »

Enough with these fancy re-rolls already.


This is not a role. If this is rolled, do not execute any special effects from re-rolls from now on.
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Post Post #5854 (ISO) » Wed Dec 19, 2018 12:58 pm

Post by Irrelephant11 »

You’re done

Stop rolling roles. You’re done. You don’t get to add any more roles to your game, even if there are slots without roles still. Figure it out.
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Post Post #5855 (ISO) » Sat Dec 22, 2018 4:46 am

Post by Something_Smart »

Apprentice

Once during the game, you may neighborize a player. This action cannot be blocked or redirected by any means. The player you have neighborized is not informed of the nature of the neighborhood, but you win if this person wins. If that becomes impossible or if you die before you can neighborize anyone, you exit the game in a loss.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #5856 (ISO) » Sat Dec 22, 2018 4:48 am

Post by Something_Smart »

Rival

Once during the game, you may neighborize a player. This action cannot be blocked or redirected by any means. The player you have neighborized is not informed of the nature of the neighborhood, but you win if this person loses. If it becomes impossible for them to win, you exit the game in a win. If you die before you can neighborize anyone, you exit the game in a loss.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #5857 (ISO) » Tue Dec 25, 2018 7:01 am

Post by Elsa Jay »

Unconvertable Miller Almighty Survivor


This fella is down on their luck. They're suspicious by nature, nobody wants them around on their team,
and
they got no protection from anyone. They only are looking out for themselves.

Wincon: survive until endgame. If this happens, nobody else wins, even if they preformed their wincon as well.

Abilities:

Miller: come up as the worst possible outcome to investigative roles, even to the Mafia/Werewolf/Cult. For example, a Mafia Rolecop would see them as a Serial Killer or a Macho Cop, depending on what the Mod sees as a horrible role to be seen as.

Unconvertable: their wincon and role cannot be changed by any means, but being neighborized is still an option as it is just an additional ability and not a true role change.

Almighty: your wincon takes priority over other wincons, meaning if you are successful, only you win. This even overrides a Jester or a Lyncher victory.
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Post Post #5858 (ISO) » Wed Dec 26, 2018 4:16 pm

Post by Allomancer »

Cultist


If there is a cult in the game, you begin aligned with them. If not, you're kinda screwed.
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Post Post #5859 (ISO) » Wed Dec 26, 2018 4:18 pm

Post by Allomancer »

Godfather Masonizer


Aligned with Mafia but appears as town.

Can add people to your neighborhood. If you target a scum, you die. If you target a town, they are confirmed as town to everyone in the neighborhood and vice versa. You are shown as town to your neighborhood.
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Post Post #5860 (ISO) » Wed Dec 26, 2018 4:19 pm

Post by Invisibility »

mafia goon
Invisibility is actually AWESOME!
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Post Post #5861 (ISO) » Wed Dec 26, 2018 4:20 pm

Post by Allomancer »

Town Voice of Reason


Anyone you target is immune from being converted to a cult. If you target an existing cultist, you die.
"Who the fuck counts in Babylonian? I'm impressed sir. So impressed that I'm going to ruin your counting."—
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"This might be the worst hydra I've seen in all of mafiascum history."—
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Post Post #5862 (ISO) » Wed Dec 26, 2018 4:21 pm

Post by Allomancer »

Mafia Traitor Backup Vigilante


The Mafia do not know you exist and you do not know who they are. If the Mafia is entirely wiped out, you inherit the factional nightkill.
"Who the fuck counts in Babylonian? I'm impressed sir. So impressed that I'm going to ruin your counting."—
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Post Post #5863 (ISO) » Wed Dec 26, 2018 4:22 pm

Post by Allomancer »

Cult Leader Serial Killer


Each night, you may either recruit a cultist or perform a kill. If you recruit scum you die.
"Who the fuck counts in Babylonian? I'm impressed sir. So impressed that I'm going to ruin your counting."—
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"This might be the worst hydra I've seen in all of mafiascum history."—
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"idk, you don't feel like an easy mislynch"—
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Post Post #5864 (ISO) » Wed Dec 26, 2018 4:23 pm

Post by Allomancer »

Black Goo


Aligned with the Cult. Anyone who visits you becomes a Cultist.
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Post Post #5865 (ISO) » Wed Dec 26, 2018 4:50 pm

Post by Invisibility »

Town Door-To-Door Salesman

At night, compulsively, you target everyone else in the town. The people you target don't receive anything.
Invisibility is actually AWESOME!
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Post Post #5866 (ISO) » Thu Dec 27, 2018 9:20 am

Post by Gamma Emerald »

Wild-Groupscum Conditional Flagbearer

You join any groupscum faction (mafia, werewolves, aliens, pirates, cult, etc.) that already has a member. if there are 3 or less living members of your faction and you are lynched, your faction automatically loses.
Last edited by Gamma Emerald on Thu Dec 27, 2018 9:22 am, edited 1 time in total.
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Post Post #5867 (ISO) » Thu Dec 27, 2018 9:20 am

Post by Gamma Emerald »

Wild-Groupscum Conditional Flagbearer

You join any groupscum faction (mafia, werewolves, aliens, pirates, cult, etc.) that already has a member. if there are 3 or less living members of your faction and you are lynched, your faction automatically loses.
Last edited by Gamma Emerald on Thu Dec 27, 2018 9:22 am, edited 1 time in total.
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Post Post #5868 (ISO) » Thu Dec 27, 2018 9:20 am

Post by Gamma Emerald »

Wild-Groupscum Conditional Flagbearer

You join any groupscum faction (mafia, werewolves, aliens, pirates, cult, etc.) that already has a member. if there are 3 or less living members of your faction and you are lynched, your faction automatically loses.
Last edited by Gamma Emerald on Thu Dec 27, 2018 9:22 am, edited 1 time in total.
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Post Post #5869 (ISO) » Thu Dec 27, 2018 9:21 am

Post by Gamma Emerald »

Wild-Groupscum Conditional Flagbearer

You join any groupscum faction (mafia, werewolves, aliens, pirates, cult, etc.) that already has a member. if there are 3 or less living members of your faction and you are lynched, your faction automatically loses.
Last edited by Gamma Emerald on Thu Dec 27, 2018 9:22 am, edited 1 time in total.
<Embrace The Void>


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Post Post #5870 (ISO) » Thu Dec 27, 2018 9:21 am

Post by Gamma Emerald »

Wild-Groupscum Conditional Flagbearer

You join any groupscum faction (mafia, werewolves, aliens, pirates, cult, etc.) that already has a member. if there are 3 or less living members of your faction and you are lynched, your faction automatically loses.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #5871 (ISO) » Sat Dec 29, 2018 9:45 am

Post by Irrelephant11 »

Boop

Each night you can target a player. That player will receive the word “boop”. You win if at any point all living players have been booped.
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Post Post #5872 (ISO) » Sat Dec 29, 2018 9:46 am

Post by Irrelephant11 »

Town Boop

Each night you can target a player. That player will receive the word “Boop”. You win with town.
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Post Post #5873 (ISO) » Sat Dec 29, 2018 10:35 am

Post by callforjudgement »

That reminds me of my "hypothetical" series of third-party roles.

Town Neighbouriser, but…


If at any point your neighbourhood consists of all living players, you win. Alternatively, you also win if the town wins. Alignment investigations will see you as town, but investigations that specifically detect third parties will see you as third party.
scum
· scam · seam · team · term · tern · torn ·
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Post Post #5874 (ISO) » Sat Dec 29, 2018 10:35 am

Post by callforjudgement »

scum
· scam · seam · team · term · tern · torn ·
town
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