How to play:
A PDF form of rules can be found
HERE or if you like to have someone talk to you, a video can be found
HERE
How this specific challenge will work:
The goal of the game is to be the first to control 18 supply centers
The game is split into phases that are treated as years. Each year has a Spring phase and a Fall phase. During each of these phases players will negotiate with other players to decide what they will have their armies and fleets do.
For this game outside communication IS allowed
so feel free to message other individuals. After the Fall phase players will count their supply centers and either lose or gain units depending on if they have gained or lost supply centers since last year.
Orders:
When writing orders you have several options. You will specify if it is an Army (A) or a Fleet (F) (though it will be obvious from the unit currently in that location):
-Hold: The unit will remain at its current location
-Move: The unit will attempt to move to a new location. If no other units attempt to move to that location, your unit will occupy that location. If there is a tie of power however the units will "bounce" and neither unit will move there. To overcome this, you will need to support a unit there, explained in a bit.
-Support: A unit may assist another unit in moving or holding its position. If this unit is disrupted however the support will be cut off.
-Convoy: An army may move across a fleet to another land location if the fleet submits a 'Convoy' order and is not interrupted.
Retreat:
If a unit is dislodged it will be forced to retreat to a different location. A unit cannot retreat to a province which is occupied, the province the attacker came from, or a province that was left vacant due to a standoff.
Game Over:
The game ends when a player has 18 supply centers. If a stale-mate happens then both players will be winners. The top 3 players will all receive immunity. The top 2 will receive an advantage in the next
Round Table
.
Players who have 0 supply centers will be the losers of the match. If there are more than 2, the winner will choose a loser to enter the Duel and that player will choose one of the other losers to challenge.
Charles, Vash, and Inspiratieloos won the last
Round Table
and have the advantage of their choice of country. All other players will randomly receive a country that is left.
If you have any questions please let me know!