Autumn's forage consists of plentiful apples, berries and melons. Welcoming additions to the fort's monotone Plump Helm diet.
...
As promised, the Autumn Dwarven caravan safely arrives.
The discussion of next year's import agreement is made; military-grade metal bars (silver, copper, bronze and steel), small amount of seeds and flux stone (marble). Strangely they have steel and steel anvils but no iron
Next up, export agreement. They want our;
windows
(no sand on this embark),
powders
(I don't even know what that is),
tools
(we're short on metals),
refined coal/blocks
(low value trade goods),
headwear/footwear
(short on metals/no clothing industry yet)
rings/figurines
(YES. this we can do)
At last, the trade itself
(Urist
the lazy piece of shit
is stuck in the tavern, so Teh Wurs is doing the bartering for this year).
We sold our wooden shields (Carpentry by Firebringer), rock statues (Masonry by Teh Wurs) and some crap lying around in exchange for some
metal bars
,
metal toys/armour
, cheap
leather
and
food
.
...
Invisibility reaches Legendary in Mining
Second migrate wave arrives with 5 adults, 2 children and some animals.
...
Construction of a 1-tile deep moat begins above the fort.
A cat has adopted TehWorst x3
Scantius takes a break from cranking out stone mechanisms to clear the trees surrounding the fort.
First piece of proper armour!
Exceptional
bronze chainmail smithed by Invis.
The moat has been dug. It can be either be left dry or filled with water from the pools.
Firebringer masters Carpentry
...
Somewhere, something collapses. NeroCain is caught in clay and filth but otherwise unharmed.
...
Autumn ends here. Here showcases the above ground entry into the fort; 3-4 stone drawbridges that can be raised by levers to prevent entry from outsiders.
Below ground entry, blue line indicates wagon pathfinding that goes straight to the Depot, red line indicates enemy pathfinding that goes through traps and archers to reach the Depot (
if
the defensive bridge is raised in time).
Woodwork, Clothing/Leatherwork and Miscellaneous workshops.
Stonework, mechanic and light Metalwork workshops.
...
Migrate Wave 2, they'll be named at the start of Winter if anyone has preferences, chosen at random if not. Here's their stats;
-Upper levels of fort fleshed out. Wrapping up things (levers/mechanisms, zones, ~automation, etc) by Winter.
-Autumn Dwarven caravan trade
-Migration wave #2 (one of them a legendary Bonecrafter
)
-Casualties; 1 rock table, 2 rock chairs
-Legendary statues; Invis the Miner, Firebringer the Carpenter, "Unnamed" the Bonecrafter
-Teh Worst has been adopted by
2
3 cats